Add a new `BuildTargets` class that provides commonly used build targets. And avoid importing files from `build_system/targets` except from the top level entrypoints or from top level commands.
Also move `scene_importer.dart` and `shader_compiler.dart` into `build_system/tools` because they are not `Target` classes, but wrapper for certain tools.
With this change, we can ignore all files in `build_system/targets` internally and make PR #142709 easier to land internally. See cl/603434066 for the corresponding internal change.
Related to:
https://github.com/flutter/flutter/pull/142709https://github.com/flutter/flutter/issues/142041
Also note that I have opted to add a new variable in `globals.dart` for `BuildTargets` in this PR, but I know that we are trying to get rid of globals. Several alternatives that I was considering:
1. Add a new field in `BuildSystem` that returns a `BuildTargets` instance. Since `BuildSystem` is already in `globals`, we can access build targets using `globals.buildSystem.buildTargets` without adding a new global variable.
2. Properly inject the `BuildTargetsImpl` instance from the top level `executable.dart` and top level commands.
Let me know if you want me to do one of the above instead. Thanks!
Related to tracking issue:
- https://github.com/flutter/flutter/issues/128251
This PR sends analytic events for each of the doctor validators.
This PR below will need to land first in `dart-lang/tools` before this merges.
Fixes https://github.com/flutter/flutter/issues/130277
This PR does two things:
1. introduce a hidden `flutter build _preview` command, that will build a debug windows desktop app and copy it into the SDK's binary cache. This command is only intended to be run during packaging.
2. introduce a new device type, called `PreviewDevice`, which relies on the prebuilt desktop debug app from step 1, copies it into the target app's assets build folder, and then hot reloads their dart code into it.
Part of:
- https://github.com/flutter/flutter/issues/128251
Currently, when we want to use the analytics instance from `package:unified_analytics`, we are just grabbing it from globals. However, with the legacy analytics instance, there are some things we check to return a no-op version of the instance.. for example, if we are running on bots or a non standard branch, we use a no-op instance
This PR uses the same previous checks for the new analytics instance
Redo of https://github.com/flutter/flutter/pull/130728 - code is the same as before. That PR was stuck in Google testing and then I messed up the rebase so started over.
----
Starting in Xcode 15, the simulator is no longer included in Xcode and must be downloaded and installed separately. This adds a validation to `flutter doctor` to warn when the needed simulator runtime is missing.
Validation message looks like:
```
[!] Xcode - develop for iOS and macOS (Xcode 15.0)
! iOS 17.0 Simulator not installed; this may be necessary for iOS and macOS development.
To download and install the platform, open Xcode, select Xcode > Settings > Platforms,
and click the GET button for the required platform.
For more information, please visit:
https://developer.apple.com/documentation/xcode/installing-additional-simulator-runtimes
```
It may also show an error like this when something goes wrong when checking for the simulator:
```
[!] Xcode - develop for iOS and macOS (Xcode 15.0)
â Unable to find the iPhone Simulator SDK.
```
Note: I'm unsure of in the future if the SDK and the simulator runtime will need to match the exact version or just the major. For now, it only checks against the major version.
Part 3 of https://github.com/flutter/flutter/issues/129558.