This adds our self-compiled copy of the MinGit executable (built from the flutter/git repo) to the archive when building an archive for Windows.
I also tweaked the internal API for prepare_package.dart so that there's a single entry point to build an archive.
This replaces the use of ideviceinfo (whose output was then filtered for
device IDs) with an invocation idevice_id -l, which returns the list
directly, one per line.
This patch migrates iOS device listing from using Xcode instruments to
using the libimobiledevice tools idevice_id and ideviceinfo.
ideviceinfo was previously incompatible with iOS 11 physical devices;
this has now been fixed.
In 58fe8237d2ec012ea51a673bc228f6545af8bb3c flutter_tools migrated from
libimobiledevice-based device listing on iOS to using Xcode instruments
to work around the lack of support for iOS 11. Using instruments entails
several downsides, including a significantly higher performance hit, and
leaking hung DTServiceHub processes in certain cases when a simulator is
running, necessitating workarounds in which we watched for, and cleaned
up leaked DTServiceHub processes. This patch returns reverts the move to
instruments now that it's no longer necessary.
This reverts commit 58fe8237d2ec012ea51a673bc228f6545af8bb3c.
* Revert "Include a directory with Flutter assets (#12944)"
This reverts commit 3af6b9cbf5787b4db6b4bad7494fe41addf5703d.
* Revert "Upgrade project.pbxproj to include flutter_assets (#13011)"
This reverts commit 08128cb29b28db00c2301f546bc59de33017074a.
* Revert "Upgrade complex_layout project.pbxproj to include flutter_assets (#13544)"
This reverts commit 35f1a04195e69afb5cc1e6588abad5476db3a5d8.
* mark complex_layout_ios__start_up as flaky
* Change some of the dev/devicelab tests to support testing against local engine.
We can already configure flutter tools to use local engine by setting
FLUTTER_ENGINE environment variable. However when this variable is set
this also requires setting --local-engine to specify which flavor of
engine to use.
This change changes tests in dev/devicelab to pass a sensible default for
--local-engine, e.g. when testing hot reload on Android we pass android_debug
and when testing release AOT build for IOS we pass ios_release.
* Fix analysis issues
* Update utils.dart
This fills out the following matrix:
App: `flutter create` default app, Complex Layout, and Gallery.
Platforms: Linux/Android, Mac/iOS, Windows/Android
Build modes: full release, aot blobs, debug
Dart: normal, 2.0 preview
It also renames all the tests that used "build" to mean compilation
build to use "compile" instead, so that it's much clearer on the
dashboard.
Also, mark some flaky tests that are no longer flaky as not flaky.
Also, remove uses of call() since that's probably going to go away at
some point.
This consolidates all of the non-template .gitignore rules into the top level .gitignore, to ignore common things more broadly, with less maintenance needed for the .gitignore files. Does not touch the templates, so that they still produce needed .gitignores as part of flutter create.
I got tired of drive-by spelling fixes, so I figured I'd just take care of them all at once.
This only corrects errors in the dartdocs, not regular comments, and I skipped any sample code in the dartdocs. It doesn't touch any identifiers in the dartdocs either. No code changes, just comments.
Creates a new (hidden) flutter command 'ide-config' that will create and/or update
existing .iml files and some files under the .idea directory, as well as
removing existing *.iml files and the .idea directory.
It also:
* Adds *.iml to the .gitignore
* Removes existing .iml files from the repo, and moves them to the
packages/flutter_tools/ide_templates/intellij directory.
* Adds a flag to ide-config ('--update-templates') that will take any new .iml
files in the flutter tree and add them to the existing templates.
- If --overwrite is also specified, then all existing templates will also
be overwritten with the contents from the flutter tree, and any that have
been deleted from the flutter tree will also be removed from the
templates.
* Added new run configurations for all existing app targets that will now also
be automatically added to IntelliJ.
* Setting up the environment also includes setting the coding style guidelines
and the git VCS.
* Note that after this PR lands, Flutter developers will need to run it once to
re-create the .iml files and configuration files that have been removed.
After this PR lands, .iml files will no longer appear in the untracked files
section for git.
* fix updrade script; upgrade to the latest package versions
* exclude special dependencies from transitive closure
* fix stack trace handling in flutter_test due to stack_trace change
* change type on _emptyStackTrace
* Restructure hot mode test so it runs interactively.
This allows to add a benchmark for hot reload after actual source code change.
* Add curly braces, refactory copyRecursive
* Add hotReloadInitialDevFSSyncMilliseconds to track how long user have to wait before being able to do first reload.
This stat is significantly different between existing and preview-dart-2 setting (for the latter, this stat is ~3x slower: 13s vs ~4s).
* Remove ws
* Cleanup timer-related code
* Clone hot reload benchmark for --preview-dart-2 option.
* Get rid of linux and win preview_dart_2 (only android would be sufficient for now). Refactor code into lib/tasks
* Revert 2016 to 2017
* Mark new test as flaky
* Pin all dependencies ONCE AND FOR ALL
This replaces the secret `flutter update-packages --upgrade` with a destructive `flutter update-packages --force-upgrade` that actually goes and pins every dependency and transitive dependency in every flutter package to the same version.
* Add comments.
* only tap on widgets reachable by hit testing
* use FractionalOffset
* added tests
* check finder finds correct widget
* undo unintentional changes
* address comments
* style fix
* add Directionality in test
* fix analysis warning