Allows applying of `include_flutter.groovy` via the `apply from:` syntax, which allows using a host app that is using the Gradle Kotlin DSL (the default these days when creating an Android app in AS).
Explanation: The `include_flutter.groovy` script is currently not able to be called by Kotlin gradle files, because it is [intended to be invoked with the following lines](https://docs.flutter.dev/add-to-app/android/project-setup#depend-on-the-modules-source-code):
```
setBinding(new Binding([gradle: this])) // new
evaluate(new File( // new
settingsDir.parentFile, // new
'flutter_module/.android/include_flutter.groovy' // new
))
```
`setBinding` isn't part of the Kotlin gradle DSL, and there isn't (that I can find) an easy Kotlin equivalent. If this binding isn't set, the reference to `gradle` in `include_flutter.groovy` is wrong, which breaks the script.
This PR modifies `include_flutter.groovy` to also support being invoked through the standard way of invoking a script via the Gradle Groovy/Kotlin DSLs, which is `apply from:` (or it's slightly different Kotlin syntax). The start of the script identifies which of the two approaches is being used by checking if the binding is set, and then initializes some variables differently depending on the case.
If we land this, I believe we should update the example Gradle files for both the `kts` and `groovy` cases to prefer the `apply from` syntax as I think this is the syntax most developers would be more familiar with already seeing in their Gradle files.
This PR willing to fix issue when `flutter doctor` validator can't determine version of Android Studio EAP.
These are before/after outputs of `flutter doctor -v` showcasing change in behaviour of validator. Each output has 3 `Android Studio` sections, 1 for stable and 2 for different EAP versions.
<details>
<summary>before, (stable, 3.24.3), 2 issues related to versions of Android Studio</summary>
```console
[â] Flutter (Channel stable, 3.24.3, on macOS 14.7 23H124 darwin-arm64, locale en-RU)
⢠Flutter version 3.24.3 on channel stable at /Users/samer/fvm/versions/stable
⢠Upstream repository https://github.com/flutter/flutter.git
⢠Framework revision 2663184aa7 (4 weeks ago), 2024-09-11 16:27:48 -0500
⢠Engine revision 36335019a8
⢠Dart version 3.5.3
⢠DevTools version 2.37.3
[â] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
⢠Android SDK at /Users/samer/Library/Android/sdk
⢠Platform android-35, build-tools 34.0.0
⢠Java binary at: /Users/samer/Library/Java/JavaVirtualMachines/jbr-17.0.7/Contents/Home/bin/java
⢠Java version OpenJDK Runtime Environment JBR-17.0.7+7-964.1-nomod (build 17.0.7+7-b964.1)
⢠All Android licenses accepted.
[â] Xcode - develop for iOS and macOS (Xcode 16.0)
⢠Xcode at /Applications/Xcode-16.0.app/Contents/Developer
⢠Build 16A242d
⢠CocoaPods version 1.15.2
[â] Chrome - develop for the web
⢠Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome
[â] Android Studio (version 2024.1)
⢠Android Studio at /Users/samer/Applications/Android Studio Koala Feature Drop 2024.1.2.app/Contents
⢠Flutter plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/9212-flutter
⢠Dart plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/6351-dart
⢠Java version OpenJDK Runtime Environment (build 17.0.11+0-17.0.11b1207.24-11852314)
[!] Android Studio (version unknown)
⢠Android Studio at /Users/samer/Applications/Android Studio Ladybug Feature Drop 2024.2.2 Canary 2.app/Contents
⢠Flutter plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/9212-flutter
⢠Dart plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/6351-dart
â Unable to determine Android Studio version.
⢠Java version OpenJDK Runtime Environment (build 21.0.3+-79915917-b509.11)
[!] Android Studio (version unknown)
⢠Android Studio at /Users/samer/Applications/Android Studio.app/Contents
⢠Flutter plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/9212-flutter
⢠Dart plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/6351-dart
â Unable to determine Android Studio version.
⢠Java version OpenJDK Runtime Environment (build 21.0.3+-79915917-b509.11)
[â] IntelliJ IDEA Ultimate Edition (version EAP IU-243.12818.47)
⢠IntelliJ at /Users/samer/Applications/IntelliJ IDEA Ultimate.app
⢠Flutter plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/9212-flutter
⢠Dart plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/6351-dart
[â] VS Code (version 1.94.0)
⢠VS Code at /Applications/Visual Studio Code.app/Contents
⢠Flutter extension version 3.98.0
[â] Connected device (5 available)
⢠sdk gphone64 arm64 (mobile) ⢠emulator-5554 ⢠android-arm64 ⢠Android 15 (API 35) (emulator)
⢠iPhone (ÐÐ¸Ñ Ð°Ð¸Ð») (mobile) ⢠00008020-001254DA1E39002E ⢠ios ⢠iOS 17.6.1 21G93
⢠macOS (desktop) ⢠macos ⢠darwin-arm64 ⢠macOS 14.7 23H124 darwin-arm64
⢠Mac Designed for iPad (desktop) ⢠mac-designed-for-ipad ⢠darwin ⢠macOS 14.7 23H124 darwin-arm64
⢠Chrome (web) ⢠chrome ⢠web-javascript ⢠Google Chrome 129.0.6668.90
! Error: Browsing on the local area network for ÐÐ¸Ñ Ð°Ð¸Ð» ÐовоÑелÑÑевâs iPad. Ensure the device is unlocked and attached with a cable or associated with the same local area network as this Mac.
The device must be opted into Developer Mode to connect wirelessly. (code -27)
[â] Network resources
⢠All expected network resources are available.
! Doctor found issues in 2 categories.
```
</details>
<details>
<summary>after, no issues regarding Android Studio</summary>
```console
[!] Flutter (Channel [user-branch], 3.26.0-1.0.pre.383, on macOS 14.7 23H124 darwin-arm64, locale en-RU)
! Flutter version 3.26.0-1.0.pre.383 on channel [user-branch] at /Users/samer/projects/flutter
Currently on an unknown channel. Run `flutter channel` to switch to an official channel.
If that doesn't fix the issue, reinstall Flutter by following instructions at https://flutter.dev/setup.
⢠Upstream repository git@github.com:Sameri11/flutter.git
⢠FLUTTER_GIT_URL = git@github.com:Sameri11/flutter.git
⢠Framework revision 852508425d (20 minutes ago), 2024-10-07 21:22:45 +0500
⢠Engine revision 683a14c1f1
⢠Dart version 3.6.0 (build 3.6.0-326.0.dev)
⢠DevTools version 2.40.0
⢠If those were intentional, you can disregard the above warnings; however it is recommended to use "git" directly to perform update
checks and upgrades.
[â] Android toolchain - develop for Android devices (Android SDK version 34.0.0)
⢠Android SDK at /Users/samer/Library/Android/sdk
⢠Platform android-35, build-tools 34.0.0
⢠Java binary at: /Users/samer/Library/Java/JavaVirtualMachines/jbr-17.0.7/Contents/Home/bin/java
⢠Java version OpenJDK Runtime Environment JBR-17.0.7+7-964.1-nomod (build 17.0.7+7-b964.1)
⢠All Android licenses accepted.
[â] Xcode - develop for iOS and macOS (Xcode 16.0)
⢠Xcode at /Applications/Xcode-16.0.app/Contents/Developer
⢠Build 16A242d
⢠CocoaPods version 1.15.2
[â] Chrome - develop for the web
⢠Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome
[â] Android Studio (version 2024.1)
⢠Android Studio at /Users/samer/Applications/Android Studio Koala Feature Drop 2024.1.2.app/Contents
⢠Flutter plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/9212-flutter
⢠Dart plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/6351-dart
⢠Java version OpenJDK Runtime Environment (build 17.0.11+0-17.0.11b1207.24-11852314)
[â] Android Studio (version 2024.2.2)
⢠Android Studio at /Users/samer/Applications/Android Studio Ladybug Feature Drop 2024.2.2 Canary 2.app/Contents
⢠Flutter plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/9212-flutter
⢠Dart plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/6351-dart
⢠Java version OpenJDK Runtime Environment (build 21.0.3+-79915917-b509.11)
[â] Android Studio (version 2024.2.1)
⢠Android Studio at /Users/samer/Applications/Android Studio.app/Contents
⢠Flutter plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/9212-flutter
⢠Dart plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/6351-dart
⢠Java version OpenJDK Runtime Environment (build 21.0.3+-79915917-b509.11)
[â] IntelliJ IDEA Ultimate Edition (version EAP IU-243.12818.47)
⢠IntelliJ at /Users/samer/Applications/IntelliJ IDEA Ultimate.app
⢠Flutter plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/9212-flutter
⢠Dart plugin can be installed from:
ð¨ https://plugins.jetbrains.com/plugin/6351-dart
[â] VS Code (version 1.94.0)
⢠VS Code at /Applications/Visual Studio Code.app/Contents
⢠Flutter extension version 3.98.0
[â] Connected device (5 available)
⢠sdk gphone64 arm64 (mobile) ⢠emulator-5554 ⢠android-arm64 ⢠Android 15 (API 35) (emulator)
⢠iPhone (ÐÐ¸Ñ Ð°Ð¸Ð») (mobile) ⢠00008020-001254DA1E39002E ⢠ios ⢠iOS 17.6.1 21G93
⢠macOS (desktop) ⢠macos ⢠darwin-arm64 ⢠macOS 14.7 23H124 darwin-arm64
⢠Mac Designed for iPad (desktop) ⢠mac-designed-for-ipad ⢠darwin ⢠macOS 14.7 23H124 darwin-arm64
⢠Chrome (web) ⢠chrome ⢠web-javascript ⢠Google Chrome 129.0.6668.90
! Error: Browsing on the local area network for ÐÐ¸Ñ Ð°Ð¸Ð» ÐовоÑелÑÑевâs iPad. Ensure the device is unlocked and attached with a cable or
associated with the same local area network as this Mac.
The device must be opted into Developer Mode to connect wirelessly. (code -27)
[â] Network resources
⢠All expected network resources are available.
! Doctor found issues in 1 category.
```
</details>
Logic behind these changes explained in https://github.com/flutter/flutter/issues/121925#issuecomment-2352826925fixes#121925
**Tests**: updated existing tests by adding version checking, but I don't mind writing new ones if necessary â please tell me if so.
Fix JS compilation to use the command 'compile js' instead of using
snapshot names to invoke dart2js
The Dart SDK is switching all tools to use AOT snapshots instead of JIT
snapshots and using snapshot names directly causes things to break.
Fixes https://github.com/flutter/flutter/issues/155755
When building the asset bundle during, the `--flavor` option isn't considered when searching for assets from dependencies. This PR fixes that.
It's possible that when initially implementing this feature, I thought that flavor-conditional assets didn't make sense for packages. While I still think that way regarding pub packages, using this feature makes a lot more sense for monorepo projects.
<details>
<summary> Pre-launch checklist </summary>
</details>
Powershell v6+ use the executable name `pwsh.exe` instead of
`powershell.exe`. This change adds support for determining the Windows
version on systems that solely use `pwsh.exe` and don't have
`powershell.exe` on the `PATH`.
Fixes#156189.
---------
Co-authored-by: Andrew Kolos <andrewrkolos@gmail.com>
Now that Flutter requires AGP 7+, we can use Java 11 as the compatibility version in the plugin template rather than 1.8, avoiding warnings with newer toolchains, and we can remove the check for 'namespace' existing that was only necessary to support AGP 4.1.
See also https://github.com/flutter/packages/pull/7795 which made this change in Flutter-team-owned plugins.
Part of https://github.com/flutter/flutter/issues/156111
Reverts: flutter/flutter#156440
Initiated by: zanderso
Reason for reverting: Failing in post submit with
```
[2024-10-08 18:00:22.743647] [STDOUT] stdout: [!] CocoaPods could not find compatible versions for pod "Google-Mobile-Ads-SDK":
[2024-10-08 18:00:22.743695] [STDOUT] stdout: In Podfile:
[2024-10-08 18:00:22.743718] [STDOUT] stdout: google_mobile_ads (from `.symlinks/plugins/google_mobile_ads/ios`) was resolved t
Original PR Author: flutter-pub-roller-bot
Reviewed By: {fluttergithubbot}
This change reverts the following previous change:
This PR was generated by `flutter update-packages --force-upgrade`.
Migrates existing instantions of `--template plugin_ffi` to deal with Android 15 16kb memory pages.
Issue:
* https://github.com/flutter/flutter/issues/155933
@reidbaker I could only find migrations that run from the root application. However the file needing to be migrated is a plugin. The plugin is being referenced from the example in the example dir and that's where the migrator is run, so I wrote the code so that it walks up to find the plugin. Do you know of a way to run migrators to non-root projects? (Can we even safely do so, e.g. the non-root could be in the pub cache, could be a different project on the users' system etc. So maybe checking if we are in the examples dir is the only sane thing to do?)
Tests:
* Added unit tests in `test/general.shard/android/migrations/cmake_android_16k_pages_migration_test.dart`
Dart2js updated its CLI to support generating a 'dump-info' json file by passing a "--stage" option. The "dump-info-all" stage performs a full compilation (from the provided dill) and then also generates the dump info file.
Tested via the `flutter-dev` CLI locally. This results in the same output but with the addition of an extra `main.dart.js.info.json` file.
This pull request adds a local function `runInTestbed()` to **devfs_web_ddc_modules_test.dart**, which wraps the `testbed.run()` method. Several whitespace adjustments have been made as well.
<br>
It's much easier to read after clicking "hide whitespace".
<br>
Relevant style guidelines:
- Prefer avoiding line breaks after assignment operators.
- If you have a newline after some opening punctuation, match it on the closing punctuation.
- Only use `=>` when everything, including the function declaration, fits on a single line.
This pull request aims to improve code readability, based on feedback gathered in a recent design doc.
<br>
There are two factors that hugely impact how easy it is to understand a piece of code: **verbosity** and **complexity**.
Reducing **verbosity** is important, because boilerplate makes a project more difficult to navigate. It also has a tendency to make one's eyes gloss over, and subtle typos/bugs become more likely to slip through.
Reducing **complexity** makes the code more accessible to more people. This is especially important for open-source projects like Flutter, where the code is read by those who make contributions, as well as others who read through source code as they debug their own projects.
<hr>
<br>
The following examples show how pattern-matching might affect these two factors:
<details> <summary><h3>Example 1 (GOOD)</h3> [click to expand]</summary>
```dart
if (ancestor case InheritedElement(:final InheritedTheme widget)) {
themes.add(widget);
}
```
Without using patterns, this might expand to
```dart
if (ancestor is InheritedElement) {
final InheritedWidget widget = ancestor.widget;
if (widget is InheritedTheme) {
themes.add(widget);
}
}
```
Had `ancestor` been a non-local variable, it would need to be "converted" as well:
```dart
final Element ancestor = this.ancestor;
if (ancestor is InheritedElement) {
final InheritedWidget inheritedWidget = ancestor.widget;
if (widget is InheritedTheme) {
themes.add(theme);
}
}
```
</details>
<details> <summary><h3>Example 2 (BAD) </h3> [click to expand]</summary>
```dart
if (widget case PreferredSizeWidget(preferredSize: Size(:final double height))) {
return height;
}
```
Assuming `widget` is a non-local variable, this would expand to:
```dart
final Widget widget = this.widget;
if (widget is PreferredSizeWidget) {
return widget.preferredSize.height;
}
```
<br>
</details>
In both of the examples above, an `if-case` statement simultaneously verifies that an object meets the specified criteria and performs a variable assignment accordingly.
But there are some differences: Example 2 uses a more deeply-nested pattern than Example 1 but makes fewer useful checks.
**Example 1:**
- checks that `ancestor` is an `InheritedElement`
- checks that the inherited element's `widget` is an `InheritedTheme`
**Example 2:**
- checks that `widget` is a `PreferredSizeWidget`
(every `PreferredSizeWidget` has a `size` field, and every `Size` has a `height` field)
<br>
<hr>
I feel hesitant to try presenting a set of cut-and-dry rules as to which scenarios should/shouldn't use pattern-matching, since there are an abundance of different types of patterns, and an abundance of different places where they might be used.
But hopefully the conversations we've had recently will help us converge toward a common intuition of how pattern-matching can best be utilized for improved readability.
<br><br>
- resolves https://github.com/flutter/flutter/issues/152313
- Design Doc: [flutter.dev/go/dart-patterns](https://flutter.dev/go/dart-patterns)
This PR addresses an issue where the `--target-platform` flag was not being respected when building APKs in debug mode. Previously, debug builds would always include `x86` and `x64` architectures, regardless of the specified target platform. This change ensures that the `--target-platform` flag is honored across all build modes, including debug.
To achieve this, `BuildApkCommand` has been slightly changed to become responsible for list of archs that should be built in the current run,rather than just parsing arguments. Previously, this responsibility was distributed to gradle, which could be frustrating (in my opinion)
Fixes#153359
Android 15 support 16k page sizes, it need [enable 16kb elf alignment](https://developer.android.com/guide/practices/page-sizes#compile-r26-lower).
the current plugin_ffi template will have below error if run on android 15 16k emulator
```
Failed to load dynamic library 'libffigen_app.so': dlopen
failed: empty/missing
DT_HASH/DT_GNU_HASH in
"/data/app/~~Ixsgxu2mj5fKxP1cXpjV6Q==/com.example.ffigen_app_example-6d_efR__WGu
4dsF4tLIaHw==/lib/arm64/libffigen_app.so"
(new hash type from the future?)
```
The "link-dry-run" functionality was never used in flutter (even before
the recent refactoring).
I think we can remove this "link-dry-run" concept everywhere.
PR to remove this in dart-lang/native:
https://github.com/dart-lang/native/pull/1613
*Replace this paragraph with a description of what this PR is changing or adding, and why. Consider including before/after screenshots.*
*List which issues are fixed by this PR. You must list at least one issue. An issue is not required if the PR fixes something trivial like a typo.*
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
Changes to original CL: The code that issues an error on unsupported
operating system in the dry-run case was missing a case for iOS and
Android
Original CL description
tl;dr Removes 50% (>1650 locs) of native asset related code in
`packages/flutter_tools`
Before this PR the invocation of dart build/link/dry-run was implemented
per OS. This lead to very large code duplication of almost identical,
but slightly different code. It also led to similarly duplicated test
code.
Almost the entire dart build/link/dry-run implementation is identical
across OSes. There's small variations:
- configuration of the build (e.g. android/macos/ios version, ios sdk,
...)
- determining target locations & copying the final shared libraries
This PR unifies the implementation by reducing the code to basically two
main functions:
* `runFlutterSpecificDartBuild` which is responsible for
- obtain flutter configuration
- perform dart build (& link)
- determine target location & install binaries
* `runFlutterSpecificDartDryRunOnPlatforms` which is responsible for a
similar (but not same):
- obtain flutter configuration
- perform dart dry run
- determine target location
these two functions will call out to helpers for the OS specific
functionality:
* `_assetTargetLocationsForOS` for determining the location of the code
assets
* `_copyNativeCodeAssetsForOS` for copying the code assets (and possibly
overriting the install name, etc)
=> Since we get rid of the code duplication across OSes and have only a
single code path for the build/link/dry-run, we can also remove the
duplicated tests that were pretty much identical across OSes.
We also harden the building code by adding asserts, e.g.
* the dry fun functionality should never be used by `flutter test`
* the `build/native_assets/<os>/native_assets.yaml` should only be used
by `flutter test` and the dry-run of `flutter run`
=> We change the tests to also comply with these invariants (so the
tests are not testing things that cannot happen in reality)
We also rename `{,Flutter}NativeAssetsBuildRunner` to disambiguate it
from the `package:native_asset_builder`'s `NativeAssetsBuildRunner`.
Reverts: flutter/flutter#155430
Initiated by: eyebrowsoffire
Reason for reverting: Postsubmit failures closing the tree. See the following examples:
https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_ios%20native_assets_ios/5738/overviewhttps://ci.chromium.org/ui/p/flutter/builders/prod/Mac_arm64_mokey%20native_assets_android/583/overviewhttps://ci.chromium.org/ui/p/flutter/builders/prod/Linux_pixel_7pro%20native_assets_android/4075/overviewhttps://ci.chromium.org/u
Original PR Author: mkustermann
Reviewed By: {bkonyi, dcharkes}
This change reverts the following previous change:
tl;dr Removes 50% (>1650 locs) of native asset related code in `packages/flutter_tools`
Before this PR the invocation of dart build/link/dry-run was implemented per OS. This lead to very large code duplication of almost identical, but sligthly different code. It also led to similarly duplicated test code.
Almost the entire dart build/link/dry-run implementation is identical across OSes. There's small variations:
- configuration of the build (e.g. android/macos/ios version, ios sdk, ...)
- determining target locations & copying the final shared libraries
This PR unifies the implementation by reducing the code to basically two main functions:
* `runFlutterSpecificDartBuild` which is responsible for
- obtain flutter configuration
- perform dart build (& link)
- determine target location & install binaries
* `runFlutterSpecificDartDryRunOnPlatforms` which is responsible for a similar (but not same):
- obtain flutter configuration
- perform dart dry run
- determine target location
these two functions will call out to helpers for the OS specific functionality:
* `_assetTargetLocationsForOS` for determining the location of the code assets
* `_copyNativeCodeAssetsForOS` for copying the code assets (and possibly overriting the install name, etc)
=> Since we get rid of the code duplication across OSes and have only a single code path for the build/link/dry-run, we can also remove the duplicated tests that were pretty much identical across OSes.
We also harden the building code by adding asserts, e.g.
* the dry fun functionality should never be used by `flutter test`
* the `build/native_assets/<os>/native_assets.yaml` should only be used by `flutter test` and the dry-run of `flutter run`
=> We change the tests to also comply with these invariants (so the tests are not testing things that cannot happen in reality)
We also rename `{,Flutter}NativeAssetsBuildRunner` to disambiguate it from the `package:native_asset_builder`'s `NativeAssetsBuildRunner`.
We also reorganize the main code to make it readable from top-down and make members private where they can be.
tl;dr Removes 50% (>1650 locs) of native asset related code in
`packages/flutter_tools`
Before this PR the invocation of dart build/link/dry-run was implemented
per OS. This lead to very large code duplication of almost identical,
but slightly different code. It also led to similarly duplicated test
code.
Almost the entire dart build/link/dry-run implementation is identical
across OSes. There's small variations:
- configuration of the build (e.g. android/macos/ios version, ios sdk, ...)
- determining target locations & copying the final shared libraries
This PR unifies the implementation by reducing the code to basically two
main functions:
* `runFlutterSpecificDartBuild` which is responsible for
- obtain flutter configuration
- perform dart build (& link)
- determine target location & install binaries
* `runFlutterSpecificDartDryRunOnPlatforms` which is responsible for a
similar (but not same):
- obtain flutter configuration
- perform dart dry run
- determine target location
these two functions will call out to helpers for the OS specific
functionality:
* `_assetTargetLocationsForOS` for determining the location of the code
assets
* `_copyNativeCodeAssetsForOS` for copying the code assets (and possibly
overriting the install name, etc)
=> Since we get rid of the code duplication across OSes and have only a
single code path for the build/link/dry-run, we can also remove the
duplicated tests that were pretty much identical across OSes.
We also harden the building code by adding asserts, e.g.
* the dry fun functionality should never be used by `flutter test`
* the `build/native_assets/<os>/native_assets.yaml` should only be used
by `flutter test` and the dry-run of `flutter run`
=> We change the tests to also comply with these invariants (so the
tests are not testing things that cannot happen in reality)
We also rename `{,Flutter}NativeAssetsBuildRunner` to disambiguate it
from the `package:native_asset_builder`'s `NativeAssetsBuildRunner`.
Rolls native deps to the latest version, and cleans up deprecated field from template.
Tests:
* All the unit and integration tests for native assets. The template and dependencies are exercised in the integration test.
Since `package:native_assets_builder` already checks for having no static libraries as output, the custom check in flutter_tools is removed. The tests stubbing out the native assets builder exercising the custom check are also removed. (The integration tests now check for the error message from the native assets builder.)
Adds `-u`/`--unit-id-debug-info` arguments to `flutter symbolize` to pass paths to DWARF information for deferred loading units. The argument passed via `-u` should be of the form `N:P`, where `N` is the loading unit ID (an integer) and `P` is the path to the debug information for loading unit `N`. The DWARF information for the root loading unit can either be passed by `-d`/`--debug-info` as before or by `--unit-id-debug-info 1:<path>`.
Partial fix for https://github.com/flutter/flutter/issues/137527. Additional work is needed to adjust tools built on top of `flutter symbolize` to store and pass along this additional information appropriately when there are deferred loading units.