* iOS works
* Works on Android
* Take in commit number in iOS also. Get rid of image upload for Android. It's just a waste of bandwidth
* Tweak to fix on Travis
* first round fastlane working on Android
* clean up and start ios
* Partial iOS
* Got a fastfile that works on iOS
* Finalize Android push instructions
* Finalize instructions for iOS
* Extra cleanup and optipng
* Disable readme autogen and add a default readme
This script will update release metadata in the cloud, and copy the already-built package to the right location and name on cloud storage.
The release metadata will be located in gs://flutter_infra/releases/releases.json, and the published packages will end up in gs://flutter_infra/releases/<channel>/<platform>/flutter_<platform>_<version><archive suffix>, where <channel>, <platform>, <version>, and <archive suffix> are determined by the script.
At the moment, it only supports dev rolls, but (once we know how those will work) should easily support beta rolls as well.
It adds lines like `SHARD=analyze` to each shard, and a message like `Contents of packages/flutter_localizations/lib/src/l10n/localizations.dart matches output of gen_localizations.dart script.` to the analysis shard.
* Unpin package:test and upgrade packages
* Update packages/flutter/test/foundation/stack_trace_test.dart
* Also add packages/flutter_tools/test/data/asset_test/font/.dartignore to ensure that update-packages --force-upgrade does not crash.
* Move the splitting of licenses to an isolate
This improves (from horrific to terrible) the performance of the
license screen. It also introduces a feature in the foundation layer
to make using isolates for one-off computations easier.
The real problem that remains with this, though, is that transfering
data between isolates is a stop-the-world operation and can take an
absurd amount of time (far more than a few milliseconds), so we still
skip frames.
More work thus remains to be done.
* - Add profile instrumentation to the isolate compute() method
- Add profile instrumentation to the LicensePage
- Add profile instrumentation to the scheduleTask method
- Make scheduleTask support returning a value
- Make the license page builder logic use scheduled tasks so that it doesn't blow the frame budget
Generate the "version" file from git tags.
Remove the old VERSION file and mentions of versions in pubspec.yaml files.
Replace the old update_versions.dart script with a new roll_dev.dart script.
Update "flutter channel".
Update "flutter upgrade", including making it transition from alpha to dev.
Update "flutter --version" and "flutter doctor".
Code that uses dataPatterns[loc] expects it to contain Map<String, String>, not Map<String, dynamic>.
Change gen_date_localizations.dart to generate datePatterns with a more precise type and regenerate date_localizations.dart.
* Revert "Reverting package changes until I can figure out how to fix Windows. (#14007)"
This reverts commit 6fda8ee821dd2e63e7949e57b10efde84bb0a3cc.
* Make prepare_package run on Windows
* Revert "Fixed output validation. (#14005)"
This reverts commit d84398db72807f8910833d5fe44a097be152c74a.
* Revert "Update package prep script to do async process execution and emit output as it happens. (#13918)"
This reverts commit b7169c1d951aa188c1cdc3b980e257e8a92f8abe.
- Switches to async process execution, which now shows output as it happens instead of in chunks when the process completes
- Now uses ProcessManager so that it may be mocked for the test.
- Adds in the download and install of mingit on Windows.
- Updated package dependencies because of added dependency on process package.
* Revert "Revert "Revert "Revert "Update Android sdkmanager for all platforms (#13912)" (#13922)" (#13923)" (#13935)"
This reverts commit f6fae1ce3604fc4d73eecf03d39f1939e14229cc.
In this attempt we try to use SDK's with pre-accepted licenses.
* use SDK with pre-accepted licenses
* update readme