498 Commits

Author SHA1 Message Date
Victoria Ashworth
eb07c51230
Add lldb init file (#164344)
Adds an .lldbinit file to iOS app xcscheme.

Adding to scheme files can be error prone since a developer may be using
custom schemes (flavors). If we can't add it to the scheme, we print an
error without failing.

Since it is part of the scheme, it will be added to the project and will
be used on every run regardless of the device type/version. The Dart
side handles limiting to specific devices. If needed, we can alter the
.lldbinit file during `flutter assemble` to rewrite it since it doesn't
read the file until launch time (therefore it can be changed during
build time).

During `flutter assemble`, if the project doesn't have an LLDB Init File
set for any schemes, it'll throw an error if running in debug mode with
an iOS 18.4+ device.

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [ ] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview
[Tree Hygiene]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md
[test-exempt]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes
[Discord]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md
[Data Driven Fixes]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
2025-03-06 21:21:52 +00:00
Brandon DeRosier
911aa7547e
Remove legacy scenec stuff from flutter_tool (#163569)
o7

Removes the legacy scenec logic from flutter_tool. We removed scenec
from the engine/shipped artifacts long ago. Originally added in
https://github.com/flutter/flutter/pull/118157. This has since been
replaced by
[flutter_scene_importer](https://pub.dev/packages/flutter_scene_importer/versions)!
2025-02-21 17:41:02 +00:00
Victoria Ashworth
8d100a6416
Get flavor/scheme in assemble command from the build configuration (#162907)
This moves the logic for `FLUTTER_APP_FLAVOR` into `flutter assemble`,
so that it also works when ran through Xcode and not just through the
Flutter CLI.

However, there's no definitive way to get the the flavor/scheme in
`flutter assemble`, so this makes a best effort to get it by parsing it
out of the `CONFIGURATION`. `CONFIGURATION` should have the name of the
scheme in it, although, this is only
[semi-enforced](1d85de0fc8/packages/flutter_tools/lib/src/ios/mac.dart (L201-L203)),
so may not always work. If it's unable to get the scheme name from the
`CONFIGURATION`, it falls back to using the `FLAVOR` environment
variable, which is set by the Flutter CLI and used currently.

Verified `Mac_ios flavors_test_ios` passes:
https://ci.chromium.org/ui/p/flutter/builders/prod.shadow/Mac_ios%20flavors_test_ios/7/overview

Verified `Mac flavors_test_macos` passes:
https://ci.chromium.org/ui/p/flutter/builders/try.shadow/Mac%20flavors_test_macos/2/overview

Fixes https://github.com/flutter/flutter/issues/155951.

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview
[Tree Hygiene]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md
[test-exempt]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes
[Discord]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md
[Data Driven Fixes]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
2025-02-19 20:37:35 +00:00
Jonah Williams
33a4c95de0
[flutter_tools] remove SkSL bundling and dump skp on compilation. (#162849)
SkSL precompilation was only ever beneficial for iOS. For other
platforms, we recommended against it as Skia generated shaders per
target architecture which could be invalid on other devices. It is no
longer possible to use Skia on iOS.

Delete all Skia shader bundling logic.

Fixes https://github.com/flutter/flutter/issues/80091
2025-02-10 16:54:02 +00:00
Michael Goderbauer
c783ce2344
Remove outdated ignores (#162773)
Powered by the new and amazing `unnecessary_ignore` lint.

We're not enabling this lint by default because being able to
temporarily use ignores that don't ignore anything is a powerful tool to
enable migrations. We should turn this lint on locally periodically,
though, and clean up all outdated ignores.
2025-02-06 18:40:25 +00:00
Daco Harkes
9ded795e63
[native assets] Roll dependencies (#162017)
This PR rolls in a number of breaking changes for native assets:

* Pub workspaces are now supported, this requires a refactoring to how
the `NativeAssetsBuildRunner` is used. Most notably it requires being
explicit about the `runPackageName`. Flutter does not seem to have that
value, but it does have the `projectUri` which can be used to find the
package name via the package config.
* The API for build hooks has been redesigned. This PR updates the
project template, test project files, and test project strings.

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [ ] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [ ] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview
[Tree Hygiene]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md
[test-exempt]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes
[Discord]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md
[Data Driven Fixes]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
2025-01-23 09:22:36 +00:00
Daco Harkes
883ef85413
[native assets] Cleanup dead code (#161913)
This PR deletes dead code.

Testing: No new use cases covered, all existing use cases covered by
existing tests.

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [ ] I listed at least one issue that this PR fixes in the description
above.
- [ ] I updated/added relevant documentation (doc comments with `///`).
- [ ] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [ ] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview
[Tree Hygiene]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md
[test-exempt]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes
[Discord]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md
[Data Driven Fixes]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
2025-01-20 23:04:38 +00:00
Andrew Kolos
8ef7b93287
remove usage of Usage from build system (#160663)
Towards https://github.com/flutter/flutter/issues/150575

This effectively just removes `Usage` as a dependency of `Environment`
(in build_system.dart). All other changes are a direct result of that.


<details>

<summary> Pre-launch checklist </summary> 


- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

</details>

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview
[Tree Hygiene]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md
[test-exempt]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes
[Discord]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md
[Data Driven Fixes]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
2025-01-16 21:54:58 +00:00
Michael Goderbauer
09a585ba1d
apply dart_style 3.0.1 (#160875)
dart_style 3.0.1 comes with some minor style fixes:
https://github.com/dart-lang/dart_style/blob/main/CHANGELOG.md#301

This PR applies this fixes in bulk across the repository. (Otherwise,
the next person touching these files would have been the one updating
them to the new format by running the formatter).
2024-12-27 00:06:41 +00:00
Michael Goderbauer
5491c8c146
Auto-format Framework (#160545)
This auto-formats all *.dart files in the repository outside of the
`engine` subdirectory and enforces that these files stay formatted with
a presubmit check.

**Reviewers:** Please carefully review all the commits except for the
one titled "formatted". The "formatted" commit was auto-generated by
running `dev/tools/format.sh -a -f`. The other commits were hand-crafted
to prepare the repo for the formatting change. I recommend reviewing the
commits one-by-one via the "Commits" tab and avoiding Github's "Files
changed" tab as it will likely slow down your browser because of the
size of this PR.

---------

Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
2024-12-19 20:06:21 +00:00
Daco Harkes
4aa2caef20
[native assets] Create NativeAssetsManifest.json instead of kernel embedding (#159322)
This PR introduces a `NativeAssetsManifest.json` next to the
`AssetManifest.bin` and `FontManifest.json`. This removes the need for
embedding the native assets mapping inside the kernel file and enables
decoupling native assets building and bundling from the kernel
compilation in flutter tools. This means `flutter run` no longer does a
dry run of `hook/build.dart` hooks.

(It also means all isolate groups will have the same native assets.
However, since Flutter does not support `Isolate.spawnUri` from kernel
files, this is not a regression.)

Implementation details:

* g3 is still using kernel embedding.
https://github.com/flutter/flutter/pull/142016 introduced an argument to
embed a `native_assets.yaml` inside `flutter attach` and `flutter run`
(the outer flutter process), but it is not used in `flutter assemble`
(the inner process when doing `flutter run`). So, those arguments need
to still be respected. However, all other logic related to embedding a
yaml encoding in the kernel file has been removed.
* All dry-run logic has been removed. 🎉 
* The `KernelSnapshot` target no longer depends on the
`InstallCodeAssets` target. Instead, the various OS-specific
"BundleAsset" targets now depend on the `InstallCodeAssets` target. The
`InstallCodeAssets` invokes the build hooks and produces the
`NativeAssetsManifest.json`. The various "BundleAsset" commands
synchronize the `NativeAssetsManifest.json` to the app bundle.
* `InstallCodeAssets` produces a `native_assets.json`, which is renamed
to `NativeAssetsManifest.json` in the various "Bundle" targets. This
means that all unit tests of the "Bundle" targets now need to create
this file. (Similar to how `app.dill` is expected to exist because
`KernelSnapshot` is a dependency of the "Bundle" targets.)
* Because dynamic libraries need to be code signed (at least on iOS and
MacOS), the bundling of the dylibs is _not_ migrated to reuse
`_updateDevFS` (which is used for ordinary assets). Only the 2nd and 3rd
invocation of `flutter assemble` from `xcodebuild` has access to the
code signing identity.

Relevant tests:

* test/integration.shard/isolated/native_assets_test.dart - runs
`flutter run` with native assets including hot restart and hot reload.

TODO:

* Undo engine-roll in this PR after engine has rolled in.

Issue:

* https://github.com/flutter/flutter/issues/154425

Related PRs:

* https://dart-review.googlesource.com/c/sdk/+/388161
* https://github.com/flutter/engine/pull/56727

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview
[Tree Hygiene]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md
[test-exempt]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes
[Discord]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md
[Data Driven Fixes]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
2024-11-27 11:03:19 +00:00
Martin Kustermann
01590aa27a
Refactor native asset integration into flutter tools (#158932)
Currently the `NativeAsset` target in flutter tools is responsible for
two things:

* performing the dart build (in the app as well as all transitive pub
dependencies)
* taking output (shared libraries) from this build and copying them
around

This intermingling of responsibilities leads to more complex code and
potentially unnecessary work: If the source code changed (e.g. `.c`
files change) we have to run the dart build again. But doing so may
result in the same shared libraries (e.g. adding comments to the `.c`
code). Currently we're going to copy the shared libraries despite them
having not changed, which then may cause upstream things to be dirtied
(if it's based on timestamp of files) and re-built.

Instead this PR splits this `NativeAsset` into the two orthogonal pieces

* `DartBuild` target that is responsible for the dart build
* `InstallCodeAssets` that is responsible for copying shared libraries
to the right place and producing a `native_assets.yaml`.

This decoupling is also preparation for a future where a dart build can
produce other kinds of assets (e.g. data assets) and is used in the web
build as well. (The web build would use `DartBuild` but not
`InstalCodeAssets`).
2024-11-15 21:04:42 +01:00
Matan Lurey
125b4e945e
Move explicit package dependencies to a feature flag (#158016)
Closes https://github.com/flutter/flutter/issues/158012.

This is (effectively) a user-facing NOP, which is exchanging an
on-by-default command-line argument (`--implicit-pubspec-resolution`)
for an off-by-default global feature flag
(`explicit-package-dependencies`). It matches the mental model better,
is less painstaking to maintain and feed throughout, and will be easier
to globally flip on/off in a future PR.

---------

Co-authored-by: Andrew Kolos <andrewrkolos@gmail.com>
2024-11-13 18:33:34 -08:00
Polina Cherkasova
04d3d1a4c3
Reland1: "Revert "Add and plumb useImplicitPubspecResolution across flutter_tools."" (#158126)
Reverts flutter/flutter#158076
2024-11-05 08:49:42 -08:00
Polina Cherkasova
0505176f1b
Revert "Add and plumb useImplicitPubspecResolution across flutter_tools." (#158076)
Reverts flutter/flutter#157879 to unblock flutter roll.

Prerequisite reverts:
https://github.com/flutter/flutter/pull/157934

Reason: b/377107864
2024-11-03 17:29:24 +00:00
Matan Lurey
8d7513efb6
Renames injectBuildTimePluginFilesForWebPlatform and removes unused named parameter. (#157944)
Closes https://github.com/flutter/flutter/issues/157943.

---------

Co-authored-by: Andrew Kolos <andrewrkolos@gmail.com>
2024-10-31 15:48:23 -07:00
Matan Lurey
fb022290ff
Add and plumb useImplicitPubspecResolution across flutter_tools. (#157879)
Work towards https://github.com/flutter/flutter/issues/157819. **No behavior changes as a result of this PR**.

Based on a proof of concept by @jonahwilliams (https://github.com/flutter/flutter/pull/157818).

The existence of this flag (which for the time being, defaults to `true`) implies the following:

1. The (legacy, deprecated) `.flutter-plugins` file is not generated:
    https://docs.flutter.dev/release/breaking-changes/flutter-plugins-configuration
    
2. The (legacy, deprecated) `package:flutter_gen` is not synthetically generated:
    https://github.com/flutter/website/pull/11343
    (awaiting website approvers, but owners approve this change)

This change creates `useImplicitPubspecResolution` and plumbs it through as a required variable, parsing it from a `FlutterCommand.globalResults` where able. In tests, I've defaulted the value to `true` 100% of the time - except for places where the value itself is acted on directly, in which case there are true and false test-cases (e.g. localization and i10n based classes and functions).

I'm not extremely happy this needed to change 50+ files, but is sort of a result of how inter-connected many of the elements of the tools are. I believe keeping this as an explicit (flagged) argument will be our best way to ensure the default behavior changes consistently and that tests are running as expected.
2024-10-31 10:43:25 +00:00
Siva
4715296249
Fix JS compilation to use the command 'compile js' instead of using snapshot names to invoke dart2js (#156735)
Fix JS compilation to use the command 'compile js' instead of using
snapshot names to invoke dart2js

The Dart SDK is switching all tools to use AOT snapshots instead of JIT
snapshots and using snapshot names directly causes things to break.
2024-10-15 15:28:27 -07:00
Nate Wilson
5ecf10052f
pattern-matching refactor (#154753)
This pull request aims to improve code readability, based on feedback gathered in a recent design doc.

<br>

There are two factors that hugely impact how easy it is to understand a piece of code: **verbosity** and **complexity**.

Reducing **verbosity** is important, because boilerplate makes a project more difficult to navigate. It also has a tendency to make one's eyes gloss over, and subtle typos/bugs become more likely to slip through.

Reducing **complexity** makes the code more accessible to more people. This is especially important for open-source projects like Flutter, where the code is read by those who make contributions, as well as others who read through source code as they debug their own projects.

<hr>

<br>

The following examples show how pattern-matching might affect these two factors:

<details> <summary><h3>Example 1 (GOOD)</h3> [click to expand]</summary>

```dart
if (ancestor case InheritedElement(:final InheritedTheme widget)) {
  themes.add(widget);
}
```

Without using patterns, this might expand to

```dart
if (ancestor is InheritedElement) {
  final InheritedWidget widget = ancestor.widget;
  if (widget is InheritedTheme) {
    themes.add(widget);
  }
}
```

Had `ancestor` been a non-local variable, it would need to be "converted" as well:

```dart
final Element ancestor = this.ancestor;
if (ancestor is InheritedElement) {
  final InheritedWidget inheritedWidget = ancestor.widget;
  if (widget is InheritedTheme) {
    themes.add(theme);
  }
}
```

</details>

<details> <summary><h3>Example 2 (BAD) </h3> [click to expand]</summary>

```dart
if (widget case PreferredSizeWidget(preferredSize: Size(:final double height))) {
  return height;
}
```

Assuming `widget` is a non-local variable, this would expand to:

```dart
final Widget widget = this.widget;
if (widget is PreferredSizeWidget) {
  return widget.preferredSize.height;
}
```

<br>

</details>

In both of the examples above, an `if-case` statement simultaneously verifies that an object meets the specified criteria and performs a variable assignment accordingly.

But there are some differences: Example 2 uses a more deeply-nested pattern than Example 1 but makes fewer useful checks.

**Example 1:**
- checks that `ancestor` is an `InheritedElement`
- checks that the inherited element's `widget` is an `InheritedTheme`

**Example 2:**
- checks that `widget` is a `PreferredSizeWidget`
(every `PreferredSizeWidget` has a `size` field, and every `Size` has a `height` field)

<br>

<hr>

I feel hesitant to try presenting a set of cut-and-dry rules as to which scenarios should/shouldn't use pattern-matching, since there are an abundance of different types of patterns, and an abundance of different places where they might be used.

But hopefully the conversations we've had recently will help us converge toward a common intuition of how pattern-matching can best be utilized for improved readability.

<br><br>

- resolves https://github.com/flutter/flutter/issues/152313
- Design Doc: [flutter.dev/go/dart-patterns](https://flutter.dev/go/dart-patterns)
2024-10-03 18:21:04 +00:00
Martin Kustermann
abcba1fa7e
Reland "[flutter_tools] Cleanup of native asset related code (removes around 50% of the native asset related code) (#155430)" (#155745)
Changes to original CL: The code that issues an error on unsupported
operating system in the dry-run case was missing a case for iOS and
Android

Original CL description

  tl;dr Removes 50% (>1650 locs) of native asset related code in
  `packages/flutter_tools`

Before this PR the invocation of dart build/link/dry-run was implemented
  per OS. This lead to very large code duplication of almost identical,
  but slightly different code. It also led to similarly duplicated test
  code.

  Almost the entire dart build/link/dry-run implementation is identical
  across OSes. There's small variations:

- configuration of the build (e.g. android/macos/ios version, ios sdk,
...)
  - determining target locations & copying the final shared libraries

This PR unifies the implementation by reducing the code to basically two
  main functions:

    * `runFlutterSpecificDartBuild` which is responsible for
      - obtain flutter configuration
      - perform dart build (& link)
      - determine target location & install binaries

  * `runFlutterSpecificDartDryRunOnPlatforms` which is responsible for a
  similar (but not same):
      - obtain flutter configuration
      - perform dart dry run
      - determine target location

  these two functions will call out to helpers for the OS specific
  functionality:

* `_assetTargetLocationsForOS` for determining the location of the code
  assets

* `_copyNativeCodeAssetsForOS` for copying the code assets (and possibly
  overriting the install name, etc)

=> Since we get rid of the code duplication across OSes and have only a
  single code path for the build/link/dry-run, we can also remove the
  duplicated tests that were pretty much identical across OSes.

  We also harden the building code by adding asserts, e.g.

    * the dry fun functionality should never be used by `flutter test`

* the `build/native_assets/<os>/native_assets.yaml` should only be used
       by `flutter test` and the dry-run of `flutter run`

  => We change the tests to also comply with these invariants (so the
  tests are not testing things that cannot happen in reality)

  We also rename `{,Flutter}NativeAssetsBuildRunner` to disambiguate it
  from the `package:native_asset_builder`'s `NativeAssetsBuildRunner`.
2024-09-26 12:21:29 +02:00
auto-submit[bot]
4dfa688ec4
Reverts "[flutter_tools] Cleanup of native asset related code (removes around 50% of the native asset related code) (#155430)" (#155713)
Reverts: flutter/flutter#155430
Initiated by: eyebrowsoffire
Reason for reverting: Postsubmit failures closing the tree. See the following examples:

https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_ios%20native_assets_ios/5738/overview
https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_arm64_mokey%20native_assets_android/583/overview
https://ci.chromium.org/ui/p/flutter/builders/prod/Linux_pixel_7pro%20native_assets_android/4075/overview
https://ci.chromium.org/u
Original PR Author: mkustermann

Reviewed By: {bkonyi, dcharkes}

This change reverts the following previous change:
tl;dr Removes 50% (>1650 locs) of native asset related code in `packages/flutter_tools`

Before this PR the invocation of dart build/link/dry-run was implemented per OS. This lead to very large code duplication of almost identical, but sligthly different code. It also led to similarly duplicated test code.

Almost the entire dart build/link/dry-run implementation is identical across OSes. There's small variations:

  - configuration of the build (e.g. android/macos/ios version, ios sdk, ...)
  - determining target locations & copying the final shared libraries

This PR unifies the implementation by reducing the code to basically two main functions:

  * `runFlutterSpecificDartBuild` which is responsible for
    - obtain flutter configuration
    - perform dart build (& link)
    - determine target location & install binaries

  * `runFlutterSpecificDartDryRunOnPlatforms` which is responsible for a similar (but not same):
    - obtain flutter configuration
    - perform dart dry run
    - determine target location

these two functions will call out to helpers for the OS specific functionality:

  * `_assetTargetLocationsForOS` for determining the location of the code assets

  * `_copyNativeCodeAssetsForOS` for copying the code assets (and possibly overriting the install name, etc)

=> Since we get rid of the code duplication across OSes and have only a single code path for the build/link/dry-run, we can also remove the duplicated tests that were pretty much identical across OSes.

We also harden the building code by adding asserts, e.g.

  * the dry fun functionality should never be used by `flutter test`

  * the `build/native_assets/<os>/native_assets.yaml` should only be used by `flutter test` and the dry-run of `flutter run`

=> We change the tests to also comply with these invariants (so the tests are not testing things that cannot happen in reality)

We also rename `{,Flutter}NativeAssetsBuildRunner` to disambiguate it from the `package:native_asset_builder`'s `NativeAssetsBuildRunner`.

We also reorganize the main code to make it readable from top-down and make members private where they can be.
2024-09-25 21:46:22 +00:00
Martin Kustermann
621e7ef951
[flutter_tools] Cleanup of native asset related code (removes around 50% of the native asset related code) (#155430)
tl;dr Removes 50% (>1650 locs) of native asset related code in
`packages/flutter_tools`

Before this PR the invocation of dart build/link/dry-run was implemented
per OS. This lead to very large code duplication of almost identical,
but slightly different code. It also led to similarly duplicated test
code.

Almost the entire dart build/link/dry-run implementation is identical
across OSes. There's small variations:

- configuration of the build (e.g. android/macos/ios version, ios sdk, ...)
- determining target locations & copying the final shared libraries

This PR unifies the implementation by reducing the code to basically two
main functions:

  * `runFlutterSpecificDartBuild` which is responsible for
    - obtain flutter configuration
    - perform dart build (& link)
    - determine target location & install binaries

* `runFlutterSpecificDartDryRunOnPlatforms` which is responsible for a
similar (but not same):
    - obtain flutter configuration
    - perform dart dry run
    - determine target location

these two functions will call out to helpers for the OS specific
functionality:

* `_assetTargetLocationsForOS` for determining the location of the code
assets

* `_copyNativeCodeAssetsForOS` for copying the code assets (and possibly
overriting the install name, etc)

=> Since we get rid of the code duplication across OSes and have only a
single code path for the build/link/dry-run, we can also remove the
duplicated tests that were pretty much identical across OSes.

We also harden the building code by adding asserts, e.g.

  * the dry fun functionality should never be used by `flutter test`

  * the `build/native_assets/<os>/native_assets.yaml` should only be used
     by `flutter test` and the dry-run of `flutter run`

=> We change the tests to also comply with these invariants (so the
tests are not testing things that cannot happen in reality)

We also rename `{,Flutter}NativeAssetsBuildRunner` to disambiguate it
from the `package:native_asset_builder`'s `NativeAssetsBuildRunner`.
2024-09-25 22:50:43 +02:00
Loïc Sharma
aea84342eb
Improve iOS unpack target's error messages (#154649)
Improves the formatting and error messages of the target that unpacks the Flutter framework in Flutter iOS builds.

Follow up to: https://github.com/flutter/flutter/pull/154645
Part of https://github.com/flutter/flutter/issues/151567
2024-09-05 23:46:22 +00:00
Chris Bracken
4d17998755
iOS,macOS: Do not copy unsigned_binaries.txt to build outputs (#154684)
There are three categories of binaries produced as part of the framework artifacts:
* Those that use APIs that require entitlements and must be code-signed; e.g. gen_snapshot
* Those that do not use APIs that require entitlements and must be code-signed; e.g. Flutter.framework dylib.
* Those that do not need to be code-signed; e.g. Flutter.dSYM symbols.

We are adding the third category in https://github.com/flutter/engine/pull/54977. The Cocoon code signing aspect of this was handled in https://github.com/flutter/cocoon/pull/3890.

This ensures these files don't get copied into the build output should they appear in the artifact cache.

Issue: https://github.com/flutter/flutter/issues/154571
2024-09-05 21:37:28 +00:00
Matan Lurey
712cf654d1
Remove --disable-dart-dev across flutter/flutter. (#154280)
As per the Dart CLI team and @bkonyi, this is no longer providing value and we shouldn't cargo-cult it.

Work towards https://github.com/flutter/flutter/issues/154268.
2024-08-29 22:50:04 +00:00
Jackson Gardner
b95548e31c
Don't remove toString implementations while in debug mode. (#154216)
This matches the behavior of AOT/VM compilation.
2024-08-28 20:19:48 +00:00
Chris Bracken
11ab37ee81
macOS: Copy macOS framwork dSYM into build outputs (#153975)
As of Xcode 16, App Store validation now requires that apps uploaded to the App store bundle dSYM debug information bundles for each Framework they embed.

dSYM bundles are packaged in the FlutterMacOS.xcframework shipped in the `darwin-x64-release` tools archive as of engine patches:
* https://github.com/flutter/engine/pull/54696

This copies the FlutterMacOS.framework.dSYM bundle from the tools cache to the build outputs produced by `flutter build macOS`.

Fixes: https://github.com/flutter/flutter/issues/153879
2024-08-24 00:14:15 +00:00
Sigurd Meldgaard
dfdd5f80f2
Fix flutter test in workspace (#153919)
Follow-up to #153754.
2024-08-22 15:34:47 +02:00
Sigurd Meldgaard
a9daf58829
Reland "Load parent package config" (#153754)
Reverts flutter/flutter#153752
Relands https://github.com/flutter/flutter/pull/150850

Now with attached g3fix
2024-08-20 15:30:46 +02:00
Sigurd Meldgaard
276674e760
Revert "Load parent package config" (#153752)
Reverts flutter/flutter#150850

Seems we need a G3Fix
2024-08-20 12:49:42 +02:00
Sigurd Meldgaard
1a2e25c2d8
Load parent package config (#150850)
Fixes #150196
2024-08-20 09:34:35 +02:00
Chris Bracken
c375dd8d72
[iOS] Copy Flutter.framework.dSYM into app archive (#153215)
As of Xcode 16, App Store validation now requires that apps uploaded to the App store bundle dSYM debug information bundles for each Framework they embed.

dSYM bundles are packaged in the Flutter.xcframework shipped in the `ios-release` tools archive as of engine patches:
* https://github.com/flutter/engine/pull/54414
* https://github.com/flutter/engine/pull/54458

This copies the Flutter.framework.dSYM bundle from the tools cache to the app archive produced by `flutter build ipa`.

Issue: https://github.com/flutter/flutter/issues/116493
2024-08-10 16:39:04 +00:00
Jackson Gardner
8f0e77696f
Set dart defines properly while in debug mode. (#152262)
Turns out just supporting the right value for `kDebugMode` was a lot simpler than I thought. Debug builds used to never go through the build system code path when using `flutter run`, but now that we have wasm this can occur with the run command.

This should address https://github.com/flutter/flutter/issues/148850
2024-07-25 22:00:50 +00:00
Andrew Kolos
91813060c0
[tool] Guard more write/writeln calls on Process.stdin (#151146)
Contributes to fixing https://github.com/flutter/flutter/issues/137184.

This PR guards write calls in non-test files. This PR excludes
* packages/flutter_tools/lib/src/dart/analysis.dart due to a test timeout I would like to figure out in a separate PR and
* packages/flutter_tools/lib/src/compile.dart due to https://github.com/flutter/flutter/issues/151255
2024-07-23 19:27:52 +00:00
Andrew Kolos
ebe53d570a
Fix asset transformation in the presence of resolution-aware asset variants (#151932)
For the necessary background knowledge, see the flutter.dev content on [Resolution-aware image assets](https://docs.flutter.dev/ui/assets/assets-and-images#resolution-aware) and [Conditional bundling of assets based on app flavor](https://docs.flutter.dev/ui/assets/assets-and-images#conditional-bundling-of-assets-based-on-app-flavor) if you don't have a basic understanding of these features.

Fixes https://github.com/flutter/flutter/issues/151813 by using unique temporary directories, per asset file, for transformations. Currently, only a single directory is used and the name of the temporary files was based only on the basename of files. This means that `assets/image.png` and `assets/2x/image.png` would share an output path (`<temp dir path>/image.png`), causing a race. If this quick and rough explanation is a bit confusing, the original issue—#151813—provides a full repro and correct identification of the exact cause of the failure that can occur in the asset transformation process.
2024-07-22 23:46:19 +00:00
Martin Kustermann
ee7e5ec275
Emit source maps for wasm in flutter build web --wasm (#151643)
This will make

* `flutter run` have source maps enabled by default
* `flutter build` have source maps disabled by default

which mirrors what happens already today with the js compilers.

For local development this works quite well - even better than with
dart2js (see dart2js issues in [0]).
We do have some follow-up items for source maps in dart2wasm compiler,
see [1]

[0]
[flutter/flutter/issues/151641](https://github.com/flutter/flutter/issues/151641)
[1]
[dart-lang/sdk/issues/56232](https://github.com/dart-lang/sdk/issues/56232)
2024-07-13 10:24:16 +02:00
Jackson Gardner
74688cea3d
Have flutter.js load local canvaskit instead of the CDN when appropriate (#150806)
If the user specifies the `--no-web-resources-cdn` or `--local-web-sdk`, we should use the local version of CanvasKit. `flutter.js` now has a flag that can be specified in the build configuration that tells it to load locally instead.

Also, added a link to the relevant docs in the web template warnings.

This addresses https://github.com/flutter/flutter/issues/148713
Also fixes https://github.com/flutter/flutter/issues/145559
2024-06-27 18:44:04 +00:00
Martin Kustermann
9938ab1c60
[web] Remove --dart-sdk flag to dart2wasm compiler (#149129)
Dart2wasm only needs a platform file, which contains the compiled
`dart:*` libraries. There's no need to specify a seperate `--dart-sdk`
option (anymore).

(See also https://dart-review.googlesource.com/c/sdk/+/366821)
2024-05-28 09:48:44 +02:00
LouiseHsu
185f526ddf
Fixes incorrect read/write permissions on Flutter.framework and FlutterMacOS.framework (#148580)
Fixes https://github.com/flutter/flutter/issues/148354

Fixes https://github.com/flutter/flutter/issues/147142
Closes https://github.com/flutter/flutter/pull/147144

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.
2024-05-20 14:41:52 -07:00
Daco Harkes
6967ae551e
Fix dep tracking (#147709)
Fix dependency tracking in the build.

* https://github.com/flutter/flutter/issues/147643

## Testing

It's not clear to me where to test the caching behavior of specific targets.

* test/general.shard/build_system/targets/common_test.dart
   * This doesn't test the caching behavior of any targets
* test/general.shard/build_system/build_system_test.dart
* test/general.shard/cache_test.dart
   * Both of these don't test specific `Target`s, these have `TestTarget`s.
* test/integration.shard/isolated/native_assets_test.dart
   * This could work, but it's an integration test that already takes long to run.
2024-05-07 17:44:12 +00:00
Nate
5d1bfdcb87
Control flow collections: flutter_tools/ (#147450)
This pull request aims for improved readability, based on issue #146600.

```dart
// before
List<SupportedPlatform> getSupportedPlatforms({bool includeRoot = false}) {
  final List<SupportedPlatform> platforms = includeRoot
      ? <SupportedPlatform>[SupportedPlatform.root]
      : <SupportedPlatform>[];
  if (android.existsSync()) {
    platforms.add(SupportedPlatform.android);
  }
  if (ios.exists) {
    platforms.add(SupportedPlatform.ios);
  }
  if (web.existsSync()) {
    platforms.add(SupportedPlatform.web);
  }
  if (macos.existsSync()) {
    platforms.add(SupportedPlatform.macos);
  }
  if (linux.existsSync()) {
    platforms.add(SupportedPlatform.linux);
  }
  if (windows.existsSync()) {
    platforms.add(SupportedPlatform.windows);
  }
  if (fuchsia.existsSync()) {
    platforms.add(SupportedPlatform.fuchsia);
  }
  return platforms;
}

// after
List<SupportedPlatform> getSupportedPlatforms({bool includeRoot = false}) {
  return <SupportedPlatform>[
    if (includeRoot)          SupportedPlatform.root,
    if (android.existsSync()) SupportedPlatform.android,
    if (ios.exists)           SupportedPlatform.ios,
    if (web.existsSync())     SupportedPlatform.web,
    if (macos.existsSync())   SupportedPlatform.macos,
    if (linux.existsSync())   SupportedPlatform.linux,
    if (windows.existsSync()) SupportedPlatform.windows,
    if (fuchsia.existsSync()) SupportedPlatform.fuchsia,
  ];
}
```
2024-05-02 22:19:18 +00:00
Daco Harkes
e410b7cd5e
[native_assets] Use kernel concatenation (#147158)
Uses kernel concatenation to concatenate the `program.dill` and `native_assets.dill`.

This will enable compiling `native_assets.dill` after `program.dill` so that tree-shaking information can be used.

Issue:

* https://github.com/flutter/flutter/issues/146270

## Implementation choices

* We can either run the frontend_server twice as a process invocation (current PR), or keep the process running after the dart compilation and then shut it down after native assets compilation to kernel. Keeping the process running would require more coordination between different `Target`s.
* We can either chose to only do separate kernel file compilation in release (AOT) builds, or do it both for JIT and AOT (current PR). Doing it differently in JIT/AOT means more conditionals in lib/src/build_system/targets/, doing it single-shot in JIT might be more performant though.

Update: Both of these are mitigated by not running the kernel compiler process if there are no native assets at all.

## Implementation notes

This only updates `flutter assemble`.

The kernel compilation calls in `flutter run` do not require kernel concatenation. The native-assets-kernel-mapping in `flutter run` contains results from `--dry-run` invocations of `hook/build.dart` (and in the future `hook/link.dart`). These `--dry-run` invocations do not get access to tree-shaking information, so the `link` hook to be introduced later can be run before Dart compilation.

## Tests

* Updated the `Target`s tests to reflect the new implementation.

## Related CLs

* frontend_server support: https://dart-review.googlesource.com/c/sdk/+/363567
* Same PR for Dart standalone: https://dart-review.googlesource.com/c/sdk/+/362384
2024-04-25 11:22:17 +00:00
Kate Lovett
e10e9a90af
Update icon tree shaker to allow system font fallback (#147202)
Fixes https://github.com/flutter/flutter/issues/147189

This allows const `IconData` to fallback to the system font if `fontFamily` is not provided.

A similar non-fatal error occurs when IconData specifies a font that is not included in the manifest, so I modeled after that error message:

b4121a1867/packages/flutter_tools/lib/src/build_system/targets/icon_tree_shaker.dart (L122)
2024-04-23 16:40:29 +00:00
Andrew Kolos
4c46030927
print traces when transforming an asset (#146374)
From https://github.com/flutter/flutter/issues/143348#issuecomment-2016047148:

> before we ship, we should add a printTrace to the tool about each asset transformer we're invoking and the path/arguments we called it with

I think this is a good idea since asset transformers can be arbitrary Dart programs—meaning that a lot can go wrong when running them. For example, they can hang indefinitely or perform some sort of I/O that later results in a tool crash. Knowing that asset transformation was involved when debugging a crash (or a slow/stuck `flutter build`) could be useful, so I think adding a `printTrace` or two is a good idea (or at least not a bad one).
2024-04-22 16:37:24 +00:00
Andrew Kolos
0fc08abe5b
Reland "Expose build mode in environment of asset transformer processes" (#144958)
Relands https://github.com/flutter/flutter/pull/144752, which had to be reverted because the branch was stale. The original branch branched off `master` before https://github.com/flutter/flutter/pull/144734 landed. That PR introduced a new `AssetTransformer` call site.

This PR branch is identical to the original but with a new commit that addresses the new call site, [update new call sites](6bb5296a61).
2024-04-22 15:46:13 +00:00
Jackson Gardner
75ae44df77
Copy part files and sourcemaps when building with dart2js. (#146356)
This fixes https://github.com/flutter/flutter/issues/145653

When dart2js emits deferred part files, they need to be copied from the build folder to the output folder.
2024-04-05 19:43:15 +00:00
Jackson Gardner
3c30e3cb20
Flutter Web Bootstrapping Improvements (#144434)
This makes several changes to flutter web app bootstrapping.
* The build now produces a `flutter_bootstrap.js` file.
  * By default, this file does the basic streamlined startup of a flutter app with the service worker settings and no user configuration.
  * The user can also put a `flutter_bootstrap.js` file in the `web` subdirectory in the project directory which can have whatever custom bootstrapping logic they'd like to write instead. This file is also templated, and can use any of the tokens  that can be used with the `index.html` (with the exception of `{{flutter_bootstrap_js}}`, see below).
* Introduced a few new templating tokens for `index.html`:
  * `{{flutter_js}}` => inlines the entirety of `flutter.js`
  * `{{flutter_service_worker_version}}` => replaced directly by the service worker version. This can be used instead of the script that sets the `serviceWorkerVersion` local variable that we used to have by default.
  * `{{flutter_bootstrap_js}}` => inlines the entirety of `flutter_bootstrap.js` (this token obviously doesn't apply to `flutter_bootstrap.js` itself).
* Changed `IndexHtml` to be called `WebTemplate` instead, since it is used for more than just the index.html now.
* We now emit warnings at build time for certain deprecated flows:
  * Warn on the old service worker version pattern (i.e.`(const|var) serviceWorkerVersion = null`) and recommends using `{{flutter_service_worker_version}}` token instead
  * Warn on use of `FlutterLoader.loadEntrypoint` and recommend using `FlutterLoader.load` instead
  * Warn on manual loading of `flutter_service_worker.js`.
* The default `index.html` on `flutter create` now uses an async script tag with `flutter_bootstrap.js`.
2024-03-12 22:41:26 +00:00
auto-submit[bot]
187ec75eb5
Reverts "Expose build mode in environment of asset transformer processes (#144752)" (#144957)
Reverts: flutter/flutter#144752
Initiated by: andrewkolos
Reason for reverting: compilation issue has turned the tree red
Original PR Author: andrewkolos

Reviewed By: {christopherfujino}

This change reverts the following previous change:
In service of https://github.com/flutter/flutter/issues/143348

When invoking a package to transform an asset, we set `FLUTTER_BUILD_MODE` to the CLI name of the build mode being used. Inspired by https://github.com/flutter/flutter/issues/101077#issuecomment-1890379501:

> Do transformers know whether they get executed in debug or release mode? I kinda imagine that being useful. Ex: There's a transformer that optimizes the file size of images. Depending on the amount and size of the images, that could take a significant amount of time. Therefore, I might want to only execute it in release builds.

Note for the reviewer: the interesting part of this change can be found in the commit [set environment variable to build mode when running asset transformer…](579912d470). The rest of the change is updating call sites with a new argument.
2024-03-11 21:00:17 +00:00
Andrew Kolos
83fad74535
Expose build mode in environment of asset transformer processes (#144752)
In service of https://github.com/flutter/flutter/issues/143348

When invoking a package to transform an asset, we set `FLUTTER_BUILD_MODE` to the CLI name of the build mode being used. Inspired by https://github.com/flutter/flutter/issues/101077#issuecomment-1890379501:

> Do transformers know whether they get executed in debug or release mode? I kinda imagine that being useful. Ex: There's a transformer that optimizes the file size of images. Depending on the amount and size of the images, that could take a significant amount of time. Therefore, I might want to only execute it in release builds.

Note for the reviewer: the interesting part of this change can be found in the commit [set environment variable to build mode when running asset transformer…](579912d470). The rest of the change is updating call sites with a new argument.
2024-03-11 20:39:31 +00:00
Jackson Gardner
074114b85a
Copy over source maps from dart2js target when they are enabled. (#144832)
This fixes https://github.com/flutter/flutter/issues/143703

We need to make sure that when source maps are enabled for the dart2js target, it advertises the sourcemap file as one of its outputs so that the web release bundle can copy it over.
2024-03-08 18:56:18 +00:00