This is a small refactor.
Using `loadPackageConfigWithLogging` seems wrong. We should be able to
assume that the flutter_tool package_config is in place.
Warm-up for https://github.com/flutter/flutter/issues/150196
Add a new `BuildTargets` class that provides commonly used build targets. And avoid importing files from `build_system/targets` except from the top level entrypoints or from top level commands.
Also move `scene_importer.dart` and `shader_compiler.dart` into `build_system/tools` because they are not `Target` classes, but wrapper for certain tools.
With this change, we can ignore all files in `build_system/targets` internally and make PR #142709 easier to land internally. See cl/603434066 for the corresponding internal change.
Related to:
https://github.com/flutter/flutter/pull/142709https://github.com/flutter/flutter/issues/142041
Also note that I have opted to add a new variable in `globals.dart` for `BuildTargets` in this PR, but I know that we are trying to get rid of globals. Several alternatives that I was considering:
1. Add a new field in `BuildSystem` that returns a `BuildTargets` instance. Since `BuildSystem` is already in `globals`, we can access build targets using `globals.buildSystem.buildTargets` without adding a new global variable.
2. Properly inject the `BuildTargetsImpl` instance from the top level `executable.dart` and top level commands.
Let me know if you want me to do one of the above instead. Thanks!
Part of https://github.com/flutter/flutter/issues/130277
Without this, if a user runs an app that has plugins that call method channels with the `preview` device, the app will build successfully, however, they will get a runtime error when their dart code tries to call the method channel that does not exist in the native build (which was pre-built and thus does not include the plugin code).
This change adds a validation when injecting plugins that will tool exit if the device-id is `preview` and their project contains plugins with method channels.
Use the pub cache resolved by pub itself.
To add packages to the flutter.zip download they are packaged as tar.gz and added to the pub-cache on first run by using `pub cache preload`.
* Align `flutter pub get/upgrade/add/remove/downgrade`
* Add final . to command description
* Remove trailing whitespace
* Don't print message that command is being run
* Update expectations
* Use relative path
* Remove duplicated line
* Improve function dartdoc
* Make pub get runner respect printProgress and retry parameters
* Fix typo
* Add regression test
* Improve test
* Fix implementation and test
* Test to fix flutter_drone tests
* Revert test
* Attempt #2 to fix flutter_drone tests
* Revert attempt
* Hack: Force printProgress to debug Windows tests
* Use ProcessUtils.run to avoid dangling stdout and stderr
* Update documentation
* Clean up retry argument
* Removes retries from "pub get" and proxies its stdout output
* Fix issue where ErrorHandlingProcessManager does not forward "mode" parameter to backing ProcessManager's "start" method
* Make "pub get" use ProcessStartMode.inheritStdio instead of forwarding bytes to stdout and stderr
* Fix tests
* Remove unused env var
* Add back 'Running "flutter pub get"...' status log
* Fix indent
* Add Pub.test() constructor which lets tests mock stdio
This modifies the flutter update-packages and flutter update-packages --force-upgrade commands so that the many invocations of "dart pub get" in each repo project run in parallel instead of in series.
* Use `dart __deprecated_pub` instead of `pub` to invoke pub from tools
The top level `pub` commmand has been deprecated and will print
a message. It is however implemented via the __deprecated_pub command
that prints no message.
This adds avoid_dynamic_calls to the list of lints, and fixes all instances where it was violated.
Importantly, this lint is NOT turned on for flutter/packages/test, because those changes are happening in another PR: #84478