The "old" APK build did not include Roboto fonts, but the new
Gradle-based build did. This is due to `flutter build flx` defaulting to
include the fonts, where the old `flutter build apk` defaulted to NOT
include them.
So let's change the Gradle build to also not include Roboto fonts.
Fixes#8149
On flutter run, we update ios/Flutter/Generated.xcconfig with various
Flutter-specific settings required by xcode_backend.sh during a build
from Xcode. These settings need to be present at the time the project is
loaded since Xcode doesn't pick up live updates to these files.
Without these settings, Xcode fails to locate xcode_backend.sh itself,
causing the build to fail until the Xcode project has been closed and
re-opened. This also prevents Xcode's project updater from 'helpfully'
suggesting to clean up and delete the Generated.xcconfig file.
* Make new project template gradle-based for Android.
With this change, the 'new project' template uses the same gradle-based build for Android as the hello_services example. This has some implications on build performance, since we're now building a complete Android app instead of just combining a pre-compiled .dex with the Flutter assets.
The very first build is a little over 2x slower, since it needs to download gradle and build the build scripts before getting to the actual code. Subsequent builds with changes to the code are comparable to the old builds. Null builds are faster. Enabling the gradle daemon speeds up subsequent builds by around 5s.
* Move Flutter Gradle plugin to Flutter root.
Required to handle Flutter SDK (and other) paths that include spaces.
Also includes general cleanup:
* Declare explicitly that we use /bin/bash, since we rely on its
features.
* Add -- where possible, to avoid interpreting files starting in - as
options.
* Suppress output of pushd/popd.
* Avoid stringifying arrays.
* Fix potential NPE in iOS doctor check
In case Xcode is not installed, the xcode-select path may be null.
* fixup! Fix potential NPE in iOS doctor check
If the developer has only installed the Xcode command-line tools,
xcode-select and some other tools may be present, but xcodebuild will be
missing. In this case, output a slightly improved message indicating
that the installation is incomplete rather than missing.
Support for thinning app frameworks to the target architecture was added
in 708909fc6b4a6f50d024c0d36843883284001219. This commit adds support
and error-checking for non-fat frameworks that are not of the target
architecture. In such cases, we now fail the build, and emit an error
message and the contents of lipo -info for the affected framework.
* Support thinning iOS frameworks to supported architectures
When building against frameworks that are distributed as
multi-architecture fat binaries, we want to strip the frameworks we
distribute down to only the architectures specified in $ARCHS.
This patch adds:
* The ability to specify commands to xcode_backend.sh (if none is
specified, run BuildApp for backward compatibility).
* A 'thin' command that invokes lipo to thin down the distributed as
described above.
* Add framework thinning step to iOS build
Invokes xcode_backend.sh thin on the build application.
* Limit architectures to arm64 in Xcode template
Flutter does not yet support armv7 iOS devices. Limit the $ARCHS build
variable to arm64 until then.
* Small Flutter strong mode cleanup fixes.
These are cases where strong mode down cast composite errors
generally indicated cases that would performance or correctness
issues if Flutter code was run in a strong mode VM.
* Fix Command API so that it is always in terms of Map<String,String>.
* Fix typedef
If ensureDirectoryExists fails -- e.g. because a file file of the same
name as the directory to be created exists, ensure that we exit cleanly
with a useful error message.