514 Commits

Author SHA1 Message Date
Andrew Kolos
1856940f66
Remove some usages of package:usage (#159705)
Split-off from https://github.com/flutter/flutter/pull/151518. Helps
https://github.com/flutter/flutter/issues/150575


<details>

<summary> Pre-launch checklist </summary> 


- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

</details>


<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview
[Tree Hygiene]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md
[test-exempt]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes
[Discord]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md
[Data Driven Fixes]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
2024-12-05 17:07:12 +00:00
Daco Harkes
4aa2caef20
[native assets] Create NativeAssetsManifest.json instead of kernel embedding (#159322)
This PR introduces a `NativeAssetsManifest.json` next to the
`AssetManifest.bin` and `FontManifest.json`. This removes the need for
embedding the native assets mapping inside the kernel file and enables
decoupling native assets building and bundling from the kernel
compilation in flutter tools. This means `flutter run` no longer does a
dry run of `hook/build.dart` hooks.

(It also means all isolate groups will have the same native assets.
However, since Flutter does not support `Isolate.spawnUri` from kernel
files, this is not a regression.)

Implementation details:

* g3 is still using kernel embedding.
https://github.com/flutter/flutter/pull/142016 introduced an argument to
embed a `native_assets.yaml` inside `flutter attach` and `flutter run`
(the outer flutter process), but it is not used in `flutter assemble`
(the inner process when doing `flutter run`). So, those arguments need
to still be respected. However, all other logic related to embedding a
yaml encoding in the kernel file has been removed.
* All dry-run logic has been removed. 🎉 
* The `KernelSnapshot` target no longer depends on the
`InstallCodeAssets` target. Instead, the various OS-specific
"BundleAsset" targets now depend on the `InstallCodeAssets` target. The
`InstallCodeAssets` invokes the build hooks and produces the
`NativeAssetsManifest.json`. The various "BundleAsset" commands
synchronize the `NativeAssetsManifest.json` to the app bundle.
* `InstallCodeAssets` produces a `native_assets.json`, which is renamed
to `NativeAssetsManifest.json` in the various "Bundle" targets. This
means that all unit tests of the "Bundle" targets now need to create
this file. (Similar to how `app.dill` is expected to exist because
`KernelSnapshot` is a dependency of the "Bundle" targets.)
* Because dynamic libraries need to be code signed (at least on iOS and
MacOS), the bundling of the dylibs is _not_ migrated to reuse
`_updateDevFS` (which is used for ordinary assets). Only the 2nd and 3rd
invocation of `flutter assemble` from `xcodebuild` has access to the
code signing identity.

Relevant tests:

* test/integration.shard/isolated/native_assets_test.dart - runs
`flutter run` with native assets including hot restart and hot reload.

TODO:

* Undo engine-roll in this PR after engine has rolled in.

Issue:

* https://github.com/flutter/flutter/issues/154425

Related PRs:

* https://dart-review.googlesource.com/c/sdk/+/388161
* https://github.com/flutter/engine/pull/56727

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview
[Tree Hygiene]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md
[test-exempt]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes
[Discord]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md
[Data Driven Fixes]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
2024-11-27 11:03:19 +00:00
Loïc Sharma
003135e2d0
[SwiftPM] Update .flutter-plugin-dependencies format (#158138)
In the future, it will be possible for Swift Package Manager to be enabled on one but not all platforms (see https://github.com/flutter/flutter/issues/151567#issuecomment-2455941279).

This updates the `.flutter-plugin-dependencies` file format to separate iOS's and macOS's SwiftPM enablement. For now, these platforms will always have the same value.

This `.flutter-plugin-dependencies` file is read by our CocoaPods scripts to determine whether we should use CocoaPods or not to inject plugins.

Part of https://github.com/flutter/flutter/issues/151567
2024-11-12 20:01:26 +00:00
Phil Quitslund
e222381e29
remove redundant arguments (#158349)
An upcoming fix to the analyzer will (correctly) catch these args as
redundant
(https://dart-review.googlesource.com/c/sdk/+/394004/2/pkg/analyzer/lib/src/dart/ast/ast.dart).

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [ ] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [ ] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview
[Tree Hygiene]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md
[test-exempt]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes
[Discord]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md
[Data Driven Fixes]:
https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
2024-11-08 09:30:26 -08:00
Polina Cherkasova
04d3d1a4c3
Reland1: "Revert "Add and plumb useImplicitPubspecResolution across flutter_tools."" (#158126)
Reverts flutter/flutter#158076
2024-11-05 08:49:42 -08:00
Polina Cherkasova
0505176f1b
Revert "Add and plumb useImplicitPubspecResolution across flutter_tools." (#158076)
Reverts flutter/flutter#157879 to unblock flutter roll.

Prerequisite reverts:
https://github.com/flutter/flutter/pull/157934

Reason: b/377107864
2024-11-03 17:29:24 +00:00
Matan Lurey
fb022290ff
Add and plumb useImplicitPubspecResolution across flutter_tools. (#157879)
Work towards https://github.com/flutter/flutter/issues/157819. **No behavior changes as a result of this PR**.

Based on a proof of concept by @jonahwilliams (https://github.com/flutter/flutter/pull/157818).

The existence of this flag (which for the time being, defaults to `true`) implies the following:

1. The (legacy, deprecated) `.flutter-plugins` file is not generated:
    https://docs.flutter.dev/release/breaking-changes/flutter-plugins-configuration
    
2. The (legacy, deprecated) `package:flutter_gen` is not synthetically generated:
    https://github.com/flutter/website/pull/11343
    (awaiting website approvers, but owners approve this change)

This change creates `useImplicitPubspecResolution` and plumbs it through as a required variable, parsing it from a `FlutterCommand.globalResults` where able. In tests, I've defaulted the value to `true` 100% of the time - except for places where the value itself is acted on directly, in which case there are true and false test-cases (e.g. localization and i10n based classes and functions).

I'm not extremely happy this needed to change 50+ files, but is sort of a result of how inter-connected many of the elements of the tools are. I believe keeping this as an explicit (flagged) argument will be our best way to ensure the default behavior changes consistently and that tests are running as expected.
2024-10-31 10:43:25 +00:00
Loïc Sharma
ea208f824b
Fix flutter run on Mac x64 hosts if Swift Package Manager is enabled (#154645)
### Problem

Enabling the Swift Package Manager feature caused post-submit tests to fail on Mac x64 hosts:

<details>
<summary>Example error...</summary>

https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_ios%20rrect_blur_perf_ios__timeline_summary/575/overview

```
♦ ... flutter --verbose assemble ... -dIosArchs=x86_64 ... profile_unpack_ios

Target profile_unpack_ios failed:
Exception: Binary ... build/ios/Profile-iphoneos/Flutter.framework/Flutter does not contain x86_64.

Running lipo -info:
Non-fat file: ... build/ios/Profile-iphoneos/Flutter.framework/Flutter is architecture: arm64

#0      UnpackIOS._thinFramework (package:flutter_tools/src/build_system/targets/ios.dart:351:7)
<asynchronous suspension>
#1      UnpackIOS.build (package:flutter_tools/src/build_system/targets/ios.dart:298:5)
<asynchronous suspension>
...
```

</details>

### Reproduction

On a mac x64 host:

1. Switch to the latest master channel: `flutter channel master ; flutter upgrade`
1. Disable the Swift Package Manager feature: `flutter config --no-enable-swift-package-manager`
2. Create a Flutter project
2. [Edit the Xcode project manually to add the prepare pre-action](https://docs.flutter.dev/packages-and-plugins/swift-package-manager/for-app-developers#step-2-add-run-prepare-flutter-framework-script-pre-action)
3. Run `flutter run` (`flutter build ios` does not reproduce this issue).

### Background

Previously, the Flutter framework was unpacked in the Xcode target's build. Unfortunately, this happens after Swift packages are built; this prevented Swift packages from using the Flutter framework.

To fix this, we added an Xcode pre-action that unpacks the Flutter framework _before_ Swift Package Manager builds packages. The Xcode target still runs the Flutter framework unpack step, but this step no-ops if the unpack step has the exact same inputs. 

```mermaid
flowchart LR
  A[flutter run -d iphone] --> B(Build Xcode project)
  B --> C(Xcode 'prepare framework' pre-action)
  B --> G[Build Swift packages]
  B --> D(Build 'Runner' target)
  C --> E[Unpack Flutter framework #1]
  D --> F["
  Unpack Flutter framework #2
  (No-ops if inputs are same as #1)
  "]
```

https://github.com/flutter/flutter/pull/150052 added an optimization that made it more likely the second unpack step no-ops by fixing a case where the target architecture input could be different:

> When using SwiftPM, we use `flutter assemble` in an Xcode Pre-action to run the `debug_unpack_macos` (or profile/release) target. This target is also later used in a Run Script build phase. Depending on `ARCHS` build setting, the Flutter/FlutterMacOS binary is thinned. In the Run Script build phase, `ARCHS` is filtered to the active arch. However, in the Pre-action it doesn't always filter to the active arch. As a workaround, assume arm64 if the [`NATIVE_ARCH`](https://developer.apple.com/documentation/xcode/build-settings-reference/#NATIVEARCH) is arm, otherwise assume x86_64.

This optimization is only applied if [`ONLY_ACTIVE_ARCH`](https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/1-Build_Setting_Reference/build_setting_ref.html#//apple_ref/doc/uid/TP40003931-CH3-SW157) is `YES`.

> [!IMPORTANT]
> [`ONLY_ACTIVE_ARCH`](https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/1-Build_Setting_Reference/build_setting_ref.html#//apple_ref/doc/uid/TP40003931-CH3-SW157)'s name is misleading. It specifies whether the product includes only object code for the native architecture.
>
> A value of `YES` means the product includes only code for the native architecture ([NATIVE_ARCH](https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/1-Build_Setting_Reference/build_setting_ref.html#//apple_ref/doc/uid/TP40003931-CH3-SW59)).
>
> A value of `NO` means the product includes code for the architectures specified in [ARCHS (Architectures)](https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/1-Build_Setting_Reference/build_setting_ref.html#//apple_ref/doc/uid/TP40003931-CH3-SW62).

### Problem

`buildXcodeProject` incorrectly always sets `ONLY_ACTIVE_ARCH` to `YES` if the Xcode built is for a single architecture:

6abef22251/packages/flutter_tools/lib/src/ios/mac.dart (L353-L361)

This is incorrect! If the host architecture is `x64` but the target architecture is `arm64`, [`ONLY_ACTIVE_ARCH`](https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/XcodeBuildSettingRef/1-Build_Setting_Reference/build_setting_ref.html#//apple_ref/doc/uid/TP40003931-CH3-SW157) should be `NO`.

This caused the prepare pre-action to incorrectly use x64 as the target architecture for arm64 devices on an x64 host, which in turn caused builds to fail if Swift Package Manager was enabled.

### Solution

This change updates `buildXcodeProject` to set `ONLY_ACTIVE_ARCH` correctly.

This change also updates the prepare pre-action's to be more conservative in applying the optimization that filters the target architecture. This ensures that the build still works (but without the optimization) if `ONLY_ACTIVE_ARCH` is incorrectly set.

Follow-up PR: https://github.com/flutter/flutter/pull/154649

This unblocks: https://github.com/flutter/flutter/issues/151567

### DeviceLab test

This problem reproduces if you `flutter run` to an iPhone Arm64 device from an x64 mac host with the Swift Package Manager feature enabled.

I ran an affected DeviceLab test to verify the fix works as expected:

Description | CI test | Result
-- | -- | --
SwiftPM enabled without this fix: https://github.com/flutter/flutter/pull/154750 | [Link](https://ci.chromium.org/ui/p/flutter/builders/try.shadow/Mac_ios%20rrect_blur_perf_ios__timeline_summary/7/overview) | ❌ 
SwiftPM enabled with this fix: https://github.com/flutter/flutter/pull/154749 | [Link](https://ci.chromium.org/ui/p/flutter/builders/try.shadow/Mac_ios%20rrect_blur_perf_ios__timeline_summary/8/overview) | âœ
2024-09-11 20:03:22 +00:00
Sigurd Meldgaard
a9daf58829
Reland "Load parent package config" (#153754)
Reverts flutter/flutter#153752
Relands https://github.com/flutter/flutter/pull/150850

Now with attached g3fix
2024-08-20 15:30:46 +02:00
Sigurd Meldgaard
276674e760
Revert "Load parent package config" (#153752)
Reverts flutter/flutter#150850

Seems we need a G3Fix
2024-08-20 12:49:42 +02:00
Sigurd Meldgaard
1a2e25c2d8
Load parent package config (#150850)
Fixes #150196
2024-08-20 09:34:35 +02:00
Brandon DeRosier
ed470fd101
[native_assets] Fix macOS host build failure when there are no frameworks to sign. (#150742)
When the `"${native_assets_path}"*.framework` glob doesn't resolve anything, the bash will run the loop once with the original unglobbed value: `/path/to/native/assets/*.framework`. Skip this case to prevent the build from failing when there are no frameworks to sign.

To reproduce this build failure:
1. Enable native assets in the Flutter tool: `flutter config --enable-native-assets`
2. Create a Flutter project with the default template: `flutter create test_native_assets`
3. Add a build hook that does nothing (`hook/build.dart`).
4. Try to build/run the app: `flutter run --debug -d macos`
2024-07-23 07:37:30 +00:00
Sigurd Meldgaard
21d996929b
Refactor BuildInfo to always require packageConfigPath (#150559)
Refactor warming up to #150196
2024-07-02 11:19:31 +02:00
Victoria Ashworth
e18c5e209c
Improve build time when using SwiftPM (#150052)
When using SwiftPM, we use `flutter assemble` in an Xcode Pre-action to run the `debug_unpack_macos` (or profile/release) target. This target is also later used in a Run Script build phase. Depending on `ARCHS` build setting, the Flutter/FlutterMacOS binary is thinned. In the Run Script build phase, `ARCHS` is filtered to the active arch. However, in the Pre-action it doesn't always filter to the active arch. As a workaround, assume arm64 if the [`NATIVE_ARCH`](https://developer.apple.com/documentation/xcode/build-settings-reference/#NATIVEARCH) is arm, otherwise assume x86_64.

Also, this PR adds a define flag `PreBuildAction`, which gives the Pre-action a [unique configuration of defines](fdb74fd3e7/packages/flutter_tools/lib/src/build_system/build_system.dart (L355-L372)) and therefore a separate filecache from the Run Script build phase filecache. This improves caching so the Run Script build phase action doesn't find missing targets in the filecache. It also uses this flag to skip cleaning up the previous build files.

Lastly, skip the Pre-action if the build command is `clean`.

Note: For iOS, if [`CodesignIdentity`](14df7be3f9/packages/flutter_tools/bin/xcode_backend.dart (L470-L473)) is set, the Pre-action and Run Script build phase will not match because the Pre-action does not send the `EXPANDED_CODE_SIGN_IDENTITY` and therefore will codesign it with [`-`](14df7be3f9/packages/flutter_tools/lib/src/build_system/targets/ios.dart (L695)) instead. This will cause `debug_unpack_macos` to invalidate and rerun every time. A potential solution would be to move [codesigning out of the Run Script build phase](14df7be3f9/packages/flutter_tools/lib/src/build_system/targets/ios.dart (L299)) to the [Thin Binary build phase](14df7be3f9/packages/flutter_tools/bin/xcode_backend.dart (L204-L257)) after it's copied into the TARGET_BUILD_DIR, like we do with [macOS](14df7be3f9/packages/flutter_tools/bin/macos_assemble.sh (L179-L183)).
2024-06-12 21:16:07 +00:00
Matej Knopp
c719f03ded
[macOS] codesign native assets during embed (#148310)
Fixes https://github.com/flutter/flutter/issues/148051

Currently only the "embed" phase, which is run during the Runner target
build have access to code-signing identity. The flutter assemble target,
which does the main build (and also builds native assets) does not have
access to the code-signing identity.

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] I followed the [breaking change policy] and added [Data Driven
Fixes] where supported.
- [x] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[test-exempt]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[Features we expect every widget to implement]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo#features-we-expect-every-widget-to-implement
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes
[Discord]: https://github.com/flutter/flutter/wiki/Chat
[Data Driven Fixes]:
https://github.com/flutter/flutter/wiki/Data-driven-Fixes
2024-05-16 18:12:33 +02:00
Victoria Ashworth
98685a099f
Replace CocoaPods deprecated exists? with exist? (#147056)
Fixes https://github.com/flutter/flutter/issues/147041.
2024-04-19 15:21:04 +00:00
Victoria Ashworth
6d19fa3bfa
Add Swift Package Manager as new opt-in feature for iOS and macOS (#146256)
This PR adds initial support for Swift Package Manager (SPM). Users must opt in. Only compatible with Xcode 15+.

Fixes https://github.com/flutter/flutter/issues/146369.

## Included Features

This PR includes the following features:
* Enabling SPM via config 
`flutter config --enable-swift-package-manager`
* Disabling SPM via config (will disable for all projects) 
`flutter config --no-enable-swift-package-manager`
* Disabling SPM via pubspec.yaml (will disable for the specific project)
```
flutter:
  disable-swift-package-manager: true
```
* Migrating existing apps to add SPM integration if using a Flutter plugin with a Package.swift
  * Generates a Swift Package (named `FlutterGeneratedPluginSwiftPackage`) that handles Flutter SPM-compatible plugin dependencies. Generated package is added to the Xcode project.
* Error parsing of common errors that may occur due to using CocoaPods and Swift Package Manager together
* Tool will print warnings when using all Swift Package plugins and encourage you to remove CocoaPods

This PR also converts `integration_test` and `integration_test_macos` plugins to be both Swift Packages and CocoaPod Pods.

## How it Works
The Flutter CLI will generate a Swift Package called `FlutterGeneratedPluginSwiftPackage`, which will have local dependencies on all Swift Package compatible Flutter plugins.  

The `FlutterGeneratedPluginSwiftPackage` package will be added to the Xcode project via altering of the `project.pbxproj`. 

In addition, a "Pre-action" script will be added via altering of the `Runner.xcscheme`. This script will invoke the flutter tool to copy the Flutter/FlutterMacOS framework to the `BUILT_PRODUCTS_DIR` directory before the build starts. This is needed because plugins need to be linked to the Flutter framework and fortunately Swift Package Manager automatically uses `BUILT_PRODUCTS_DIR` as a framework search path.

CocoaPods will continue to run and be used to support non-Swift Package compatible Flutter plugins.

## Not Included Features

It does not include the following (will be added in future PRs):
* Create plugin template
* Create app template
* Add-to-App integration
2024-04-18 21:12:36 +00:00
Victoria Ashworth
39a13539e0
Reland "Add FlutterMacOS.xcframework artifact (#143244)" (#144275)
Reland https://github.com/flutter/flutter/pull/143244. It was reverted due to https://github.com/flutter/flutter/issues/144251, which is fixed by https://github.com/flutter/engine/pull/51023.
2024-02-28 20:09:54 +00:00
auto-submit[bot]
7f2b238c55
Reverts "Add FlutterMacOS.xcframework artifact (#143244)" (#144253)
Reverts flutter/flutter#143244

Initiated by: vashworth

Reason for reverting: Increased `flutter_framework_uncompressed_bytes` - see https://github.com/flutter/flutter/issues/144251

Original PR Author: vashworth

Reviewed By: {jmagman}

This change reverts the following previous change:
Original Description:
Replace `FlutterMacOS.framework` cached artifact with `FlutterMacOS.xcframework`. Also, update usage of `FlutterMacOS.framework` to use `FlutterMacOS.xcframework`.

Part of https://github.com/flutter/flutter/issues/126016.
2024-02-27 20:47:26 +00:00
Victoria Ashworth
42252cd4c6
Add FlutterMacOS.xcframework artifact (#143244)
Replace `FlutterMacOS.framework` cached artifact with `FlutterMacOS.xcframework`. Also, update usage of `FlutterMacOS.framework` to use `FlutterMacOS.xcframework`.

Part of https://github.com/flutter/flutter/issues/126016.
2024-02-27 16:47:53 +00:00
Daco Harkes
4e70bfae2b
Reland "Move native assets to isolated/ directory" (#143055)
Reland of https://github.com/flutter/flutter/pull/142709.

The revert of the revert is in the first commit, the fix in the commit on top.

The move of the fakes for packages/flutter_tools/test/general.shard/resident_runner_test.dart was erroneous before, as it was trying to use setters instead of a private field. This PR changes the private `_devFS` field in the fake to be a public `fakeDevFS` in line with other fakes.

## Original PR description

Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.

This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.

In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:

* bin/fuchsia_tester.dart
* lib/executable.dart

The build_system/targets dir is already excluded in other build systems.

So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.

Context:

* https://github.com/flutter/flutter/issues/142041
2024-02-08 17:49:48 +00:00
auto-submit[bot]
ceca606662
Reverts "Move native assets to isolated/ directory" (#143027)
Reverts flutter/flutter#142709

Initiated by: vashworth

Reason for reverting: `Mac tool_tests_general` started failing on this commit: https://ci.chromium.org/ui/p/flutter/builders/prod/Mac%20tool_tests_general/15552/overview

Original PR Author: dcharkes

Reviewed By: {christopherfujino, chingjun, reidbaker}

This change reverts the following previous change:
Original Description:
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.

This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.

In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:

* bin/fuchsia_tester.dart
* lib/executable.dart

The build_system/targets dir is already excluded in other build systems.

So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.

Context:

* https://github.com/flutter/flutter/issues/142041
2024-02-07 00:01:18 +00:00
Daco Harkes
a069e62e8a
Move native assets to isolated/ directory (#142709)
Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all.

This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems.

In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points:

* bin/fuchsia_tester.dart
* lib/executable.dart

The build_system/targets dir is already excluded in other build systems.

So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`.

Context:

* https://github.com/flutter/flutter/issues/142041
2024-02-06 20:59:49 +00:00
Pierrick Bouvier
37c3978b34
Enable native compilation for windows-arm64 (#141930)
It's now possible to natively compile a flutter app for windows-arm64. Cross-compilation is not yet implemented.

Uses arm64 artifacts now available for Dart/Flutter. Platform detection is based on Abi class, provided by Dart. Depending if Dart is an arm64 or x64 binary, the Abi is set accordingly. Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking PROCESSOR_ARCHITECTURE environment variable, which is the way to detect host architecture on Windows.

This is available only for master channel (on other channels, it fallbacks to windows-x64).

On windows-x64, it produces an x64 app. On windows-arm64, it produces an arm64 app.
2024-01-26 00:08:20 +00:00
Andrew Kolos
cbe0ceafe2
consolidate AssetBundle::entries and AssetBundle::entryKinds into a new type, AssetBundleEntry (#142029)
Part of work on https://github.com/flutter/flutter/pull/141194

The [`AssetBundle`](0833929c99/packages/flutter_tools/lib/src/asset.dart (L80)) class contains two members, `entries` and `entryKinds`. `entries` contains asset data indexed by asset key. `entryKinds` contains the "kinds" of these assets, again indexed by asset key.

**Change.** Rather than have two separate maps, this PR proposes combining these maps into one by wrapping the asset data and kind into a single data type `AssetBundleEntry`.

**Purpose.** In https://github.com/flutter/flutter/pull/141194, I am considering associating more information with an asset. In particular, what transformers are meant to be applied to it when copying it to the build output. Rather than adding another map member onto `AssetBundle` (e.g. `entryTransformers`), I decided to make things neater by introducing the `AssetBundleEntry` type.
2024-01-23 22:00:46 +00:00
auto-submit[bot]
1901d6fa10
Reverts "Enable native compilation for windows-arm64 " (#141809)
Reverts flutter/flutter#137618
Initiated by: Jasguerrero
This change reverts the following previous change:
Original Description:
It's now possible to natively compile a flutter app for
windows-arm64. Cross-compilation is not yet implemented.

Uses arm64 artifacts now available for Dart/Flutter.
Platform detection is based on Abi class, provided by Dart. Depending if
Dart is an arm64 or x64 binary, the Abi is set accordingly.
Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
host architecture on Windows.

This is available only for master channel (on other channels, it
fallbacks to windows-x64).

On windows-x64, it produces an x64 app. On windows-arm64, it produces an
arm64 app.
2024-01-18 22:48:16 +00:00
Pierrick Bouvier
540559204e
Enable native compilation for windows-arm64 (#137618)
It's now possible to natively compile a flutter app for
windows-arm64. Cross-compilation is not yet implemented.

Uses arm64 artifacts now available for Dart/Flutter.
Platform detection is based on Abi class, provided by Dart. Depending if
Dart is an arm64 or x64 binary, the Abi is set accordingly.
Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking
PROCESSOR_ARCHITECTURE environment variable, which is the way to detect
host architecture on Windows.

This is available only for master channel (on other channels, it
fallbacks to windows-x64).

On windows-x64, it produces an x64 app. On windows-arm64, it produces an
arm64 app.
2024-01-18 19:15:23 +00:00
Spt
3d112429cc
Solve the problem that <Flutter/Flutter.h> cannot be imported when a pod transitive depends on Flutter (#125610)
![image](https://user-images.githubusercontent.com/8318578/234780282-89b18d27-df49-4b4e-88b5-c9d17cf3334f.png)
![image](https://user-images.githubusercontent.com/8318578/234780668-901ab816-5b6b-4d87-a6f4-120b5852580c.png)
If a pod transitive depends on a pod containing a framework, cocoapods will add the path of the framework to its FRAMEWORK_SEARCH_PATHS.
So I modified the relevant logic in podhelper, hoping to be consistent with the behavior of cocoapods.

Fixes https://github.com/flutter/flutter/issues/126251.
2024-01-16 15:36:38 +00:00
stuartmorgan
32fd2cbf73
Replace deprecated exists in podhelper.rb (#141169)
The recently landed https://github.com/flutter/flutter/pull/140222 accidentally used the deprecated `exists?` instead of the non-deprecated `exist?` (which other code in this file is already, correctly, using).

Fixes https://github.com/flutter/flutter/issues/141167
2024-01-09 22:25:57 +00:00
stuartmorgan
24e06232a7
Fix local engine use in macOS plugins (#140222)
Currently podhelper.rb will always point plugin builds at the cached engine artifacts, even when using `--local-engine`. In most cases this is fine, since when the final build actually runs it will be using the engine bundled into the app build, which will be the correct local engine build. When trying to test a local engine build with API additions against a local plugin modified to use those additions to ensure that they are working as expected, however, compilation will fail, because the new APIs won't be present in the plugin build.

This fixes that for macOS, and adds a TODO for iOS (which is more complicated to fix due to the host vs target build distinction).

macOS portion of https://github.com/flutter/flutter/issues/132228
2024-01-04 15:40:08 +00:00
Jenn Magder
b08fc60024
Set template and migrate apps to iOS 12 minimum (#140823)
Reland https://github.com/flutter/flutter/pull/140478 with `ios_content_validation_test` test fix.
```
[ios_content_validation_test] Process terminated with exit code 0.
Task result:
{
  "success": true,
  "data": null,
  "detailFiles": [],
  "benchmarkScoreKeys": [],
  "reason": "success"
}

```

__________

1. Change templates to `IPHONEOS_DEPLOYMENT_TARGET`, `MinimumOSVersion`, and Podfile `platform :ios` to 12.0.
2. Add migrator for Podfile part to migrate `platform :ios, '11.0'` -> `platform :ios, '12.0'`
3. Compile with `-miphoneos-version-min=12.0`
4. Run the migrator on all example apps and integration tests.

See also https://github.com/flutter/flutter/pull/62902 and https://github.com/flutter/flutter/pull/85174 and https://github.com/flutter/flutter/pull/101963

Fixes https://github.com/flutter/flutter/issues/136060
2024-01-03 00:47:40 +00:00
auto-submit[bot]
bd634f3298
Reverts "Set template and migrate apps to iOS 12 minimum" (#140822)
Reverts flutter/flutter#140478
Initiated by: loic-sharma
This change reverts the following previous change:
Original Description:
1. Change templates to `IPHONEOS_DEPLOYMENT_TARGET`, `MinimumOSVersion`, and Podfile `platform :ios` to 12.0.
2. Add migrator for Podfile part to migrate `platform :ios, '11.0'` -> `platform :ios, '12.0'`
3. Compile with `-miphoneos-version-min=12.0`
4. Run the migrator on all example apps and integration tests.

See also https://github.com/flutter/flutter/pull/62902 and https://github.com/flutter/flutter/pull/85174 and https://github.com/flutter/flutter/pull/101963

Fixes https://github.com/flutter/flutter/issues/136060
2024-01-02 20:49:19 +00:00
Jenn Magder
acdbcadb9e
Set template and migrate apps to iOS 12 minimum (#140478)
1. Change templates to `IPHONEOS_DEPLOYMENT_TARGET`, `MinimumOSVersion`, and Podfile `platform :ios` to 12.0.
2. Add migrator for Podfile part to migrate `platform :ios, '11.0'` -> `platform :ios, '12.0'`
3. Compile with `-miphoneos-version-min=12.0`
4. Run the migrator on all example apps and integration tests.

See also https://github.com/flutter/flutter/pull/62902 and https://github.com/flutter/flutter/pull/85174 and https://github.com/flutter/flutter/pull/101963

Fixes https://github.com/flutter/flutter/issues/136060
2024-01-02 19:42:13 +00:00
Andrew Kolos
9e104eb7c8
Fix flavor conditional asset bundling for macos (#140433)
Fixes https://github.com/flutter/flutter/issues/140430
Fixes https://github.com/flutter/flutter/issues/140432 while we are at it
2023-12-21 20:30:21 +00:00
Andrew Kolos
935775cb74
[reland] Support conditional bundling of assets based on --flavor (#139834)
Reland of https://github.com/flutter/flutter/pull/132985. Fixes the path to AssetManifest.bin in flavors_test_ios
2023-12-14 05:30:10 +00:00
auto-submit[bot]
21766a4f9f
Reverts "Support conditional bundling of assets based on --flavor" (#139787)
Reverts flutter/flutter#132985
Initiated by: christopherfujino
This change reverts the following previous change:
Original Description:
Provides support for conditional bundling of assets through the existing `--flavor` option for `flutter build` and `flutter run`. Closes https://github.com/flutter/flutter/issues/21682. Resolves https://github.com/flutter/flutter/issues/136092

## Change
Within the `assets` section pubspec.yaml, the user can now specify one or more `flavors` that an asset belongs to. Consider this example:

```yaml
# pubspec.yaml
flutter:
  assets:
    - assets/normal-asset.png
    - path: assets/vanilla/ice-cream.png
      flavors: 
        - vanilla
    - path: assets/strawberry/ice-cream.png
      flavors:
        - strawberry
```

With this pubspec,
* `flutter run --flavor vanilla` will not include `assets/strawberry/ice-cream.png` in the build output.
* `flutter run --flavor strawberry` will not include `assets/vanilla/ice-cream.png`.
* `flutter run` will only include `assets/normal-asset.png`.

## Open questions

* Should this be supported for all platforms, or should this change be limited to ones with documented `--flavor` support (Android, iOS, and (implicitly) MacOS)? This PR currently only enables this feature for officially supported platforms.

## Design thoughts, what this PR does not do, etc.

### This does not provide an automatic mapping/resolution of asset keys/paths to others based on flavor at runtime.

The implementation in this PR represents a simplest approach. Notably, it does not give Flutter the ability to dynamically choose an asset based on flavor using a single asset key. For example, one can't use `Image.asset('config.json')` to dynamically choose between different "flavors" of `config.json` (such as `dev-flavor/config.json` or `prod-flavor/config.json`). However, a user could always implement such a mechanism in their project or in a library by examining the flavor at runtime.

### When multiple entries affect the same file and 1) at least one of these entries have a `flavors` list provided and 2) these lists are not equivalent, we always consider the manifest to be ambiguous and will throw a `ToolExit`. 

<details>
For example, these manifests would all be considered ambiguous:

```yaml
assets:
  - assets/
  - path: assets/vanilla.png
    flavors: 
      - vanilla

assets:
  - path: assets/vanilla/
    flavors: 
      - vanilla
  - path: assets/vanilla/cherry.png
     flavor:
      - cherry

# Thinking towards the future where we might add glob/regex support and more conditions other than flavor:
assets:
  - path: assets/vanilla/**
    flavors:
      - vanilla
  - path: assets/**/ios/**
    platforms: 
       - ios

# Ambiguous in the case of assets like "assets/vanilla/ios/icon.svg" since we 
# don't know if flavor `vanilla` and platform `ios` should be combined using or-logic or and-logic.
```

See [this review comment thread](https://github.com/flutter/flutter/pull/132985#discussion_r1381909942) for the full story on how I arrived at this decision.
</details>

### This does not support Android's multidimensional flavors feature (in an intuitive way)

<details>

Conder this excerpt from a Flutter project's android/app/build.gradle file:

```groovy
android {
    // ...

    flavorDimensions "mode", "api"

    productFlavors {
        free {
            dimension "mode"
            applicationIdSuffix ".free"
        }

        premium {
            dimension "mode"
            applicationIdSuffix ".premium"
        }

        minApi23 {
            dimension "api"
            versionNameSuffix "-minApi23"
        }

        minApi21 {
            dimension "api"
            versionNameSuffix "-minApi21"
        }
    }
}
```

In this setup, the following values are valid `--flavor` are valid `freeMinApi21`, `freeMinApi23`, `premiumMinApi21`, and `premiumMinApi23`. We call these values "flavor combinations". Consider the following from the Android documentation[^1]:

> In addition to the source set directories you can create for each individual product flavor and build variant, you can also create source set directories for each combination of product flavors. For example, you can create and add Java sources to the src/demoMinApi24/java/ directory, and Gradle uses those sources only when building a variant that combines those two product flavors.
> 
> Source sets you create for product flavor combinations have a higher priority than source sets that belong to each individual product flavor. To learn more about source sets and how Gradle merges resources, read the section about how to [create source sets](https://developer.android.com/build/build-variants#sourcesets).

This feature will not behave in this way. If a user utilizes this feature and also Android's multidimensional flavors feature, they will have to list out all flavor combinations that contain the flavor they want to limit an asset to:

```yaml
assets:
  - assets/free/
    flavors:
      - freeMinApi21
      - freeMinApi23
```

This is mostly due to a technical limitation in the hot-reload feature of `flutter run`. During a hot reload, the tool will try to update the asset bundle on the device, but the tool does not know the flavors contained within the flavor combination (that the user passes to `--flavor`). Gradle is the source of truth of what flavors were involved in the build, and `flutter run` currently does not access to that information since it's an implementation detail of the build process. We could bubble up this information, but it would require a nontrivial amount of engineering work, and it's unclear how desired this functionality is. It might not be worth implementing.

</details>

See https://flutter.dev/go/flavor-specific-assets for the (outdated) design document. 

<summary>Pre-launch Checklist</summary>

</details>

[^1]: https://developer.android.com/build/build-variants#flavor-dimensions
2023-12-08 06:40:28 +00:00
Andrew Kolos
016eb85177
Support conditional bundling of assets based on --flavor (#132985)
Provides support for conditional bundling of assets through the existing `--flavor` option for `flutter build` and `flutter run`. Closes https://github.com/flutter/flutter/issues/21682. Resolves https://github.com/flutter/flutter/issues/136092

## Change
Within the `assets` section pubspec.yaml, the user can now specify one or more `flavors` that an asset belongs to. Consider this example:

```yaml
# pubspec.yaml
flutter:
  assets:
    - assets/normal-asset.png
    - path: assets/vanilla/ice-cream.png
      flavors: 
        - vanilla
    - path: assets/strawberry/ice-cream.png
      flavors:
        - strawberry
```

With this pubspec,
* `flutter run --flavor vanilla` will not include `assets/strawberry/ice-cream.png` in the build output.
* `flutter run --flavor strawberry` will not include `assets/vanilla/ice-cream.png`.
* `flutter run` will only include `assets/normal-asset.png`.

## Open questions

* Should this be supported for all platforms, or should this change be limited to ones with documented `--flavor` support (Android, iOS, and (implicitly) MacOS)? This PR currently only enables this feature for officially supported platforms.

## Design thoughts, what this PR does not do, etc.

### This does not provide an automatic mapping/resolution of asset keys/paths to others based on flavor at runtime.

The implementation in this PR represents a simplest approach. Notably, it does not give Flutter the ability to dynamically choose an asset based on flavor using a single asset key. For example, one can't use `Image.asset('config.json')` to dynamically choose between different "flavors" of `config.json` (such as `dev-flavor/config.json` or `prod-flavor/config.json`). However, a user could always implement such a mechanism in their project or in a library by examining the flavor at runtime.

### When multiple entries affect the same file and 1) at least one of these entries have a `flavors` list provided and 2) these lists are not equivalent, we always consider the manifest to be ambiguous and will throw a `ToolExit`. 

<details>
For example, these manifests would all be considered ambiguous:

```yaml
assets:
  - assets/
  - path: assets/vanilla.png
    flavors: 
      - vanilla

assets:
  - path: assets/vanilla/
    flavors: 
      - vanilla
  - path: assets/vanilla/cherry.png
     flavor:
      - cherry

# Thinking towards the future where we might add glob/regex support and more conditions other than flavor:
assets:
  - path: assets/vanilla/**
    flavors:
      - vanilla
  - path: assets/**/ios/**
    platforms: 
       - ios

# Ambiguous in the case of assets like "assets/vanilla/ios/icon.svg" since we 
# don't know if flavor `vanilla` and platform `ios` should be combined using or-logic or and-logic.
```

See [this review comment thread](https://github.com/flutter/flutter/pull/132985#discussion_r1381909942) for the full story on how I arrived at this decision.
</details>

### This does not support Android's multidimensional flavors feature (in an intuitive way)

<details>

Conder this excerpt from a Flutter project's android/app/build.gradle file:

```groovy
android {
    // ...

    flavorDimensions "mode", "api"

    productFlavors {
        free {
            dimension "mode"
            applicationIdSuffix ".free"
        }

        premium {
            dimension "mode"
            applicationIdSuffix ".premium"
        }

        minApi23 {
            dimension "api"
            versionNameSuffix "-minApi23"
        }

        minApi21 {
            dimension "api"
            versionNameSuffix "-minApi21"
        }
    }
}
```

In this setup, the following values are valid `--flavor` are valid `freeMinApi21`, `freeMinApi23`, `premiumMinApi21`, and `premiumMinApi23`. We call these values "flavor combinations". Consider the following from the Android documentation[^1]:

> In addition to the source set directories you can create for each individual product flavor and build variant, you can also create source set directories for each combination of product flavors. For example, you can create and add Java sources to the src/demoMinApi24/java/ directory, and Gradle uses those sources only when building a variant that combines those two product flavors.
> 
> Source sets you create for product flavor combinations have a higher priority than source sets that belong to each individual product flavor. To learn more about source sets and how Gradle merges resources, read the section about how to [create source sets](https://developer.android.com/build/build-variants#sourcesets).

This feature will not behave in this way. If a user utilizes this feature and also Android's multidimensional flavors feature, they will have to list out all flavor combinations that contain the flavor they want to limit an asset to:

```yaml
assets:
  - assets/free/
    flavors:
      - freeMinApi21
      - freeMinApi23
```

This is mostly due to a technical limitation in the hot-reload feature of `flutter run`. During a hot reload, the tool will try to update the asset bundle on the device, but the tool does not know the flavors contained within the flavor combination (that the user passes to `--flavor`). Gradle is the source of truth of what flavors were involved in the build, and `flutter run` currently does not access to that information since it's an implementation detail of the build process. We could bubble up this information, but it would require a nontrivial amount of engineering work, and it's unclear how desired this functionality is. It might not be worth implementing.

</details>

See https://flutter.dev/go/flavor-specific-assets for the (outdated) design document. 

<summary>Pre-launch Checklist</summary>

</details>

[^1]: https://developer.android.com/build/build-variants#flavor-dimensions
2023-12-07 23:50:00 +00:00
Victoria Ashworth
3c3d414e7c
[Reland] Skip injecting Bonjour settings when port publication is disabled (#136842)
Reland https://github.com/flutter/flutter/pull/136751 with fixes.
2023-10-19 17:38:52 +00:00
auto-submit[bot]
c32ffa65c9
Reverts "[Reland] Skip injecting Bonjour settings when port publication is disabled" (#136839)
Reverts flutter/flutter#136751
Initiated by: vashworth
This change reverts the following previous change:
Original Description:
Reland of https://github.com/flutter/flutter/pull/136562 with fixes.
2023-10-18 20:33:17 +00:00
Victoria Ashworth
1599cbebc3
[Reland] Skip injecting Bonjour settings when port publication is disabled (#136751)
Reland of https://github.com/flutter/flutter/pull/136562 with fixes.
2023-10-18 20:08:19 +00:00
auto-submit[bot]
54c0a350dd
Reverts "Skip injecting Bonjour settings when port publication is disabled" (#136750)
Reverts flutter/flutter#136562
Initiated by: vashworth
This change reverts the following previous change:
Original Description:
Some of our tests in CI are triggering the `NSLocalNetworkUsageDescription` dialog when they're not supposed to (https://github.com/flutter/flutter/issues/129836) since it's disabled via flags (`--no-publish-port` for flutter/flutter and `--disable-vm-service-publication` for flutter/engine).

Normally, we inject `NSLocalNetworkUsageDescription` (and other bonjour settings) to the Info.plist during the project build for debug and profile mode since by default they will publish the VM Service port over mDNS.

To help diagnose the issue, though, this PR changes it so that we don't inject `NSLocalNetworkUsageDescription` (and other bonjour settings) when port publication is disabled since it shouldn't be needed. Hopefully, this will give us better error messages or cause the app to crash and end the test early (rather than timeout after 30 minutes).
2023-10-17 19:27:19 +00:00
Victoria Ashworth
0383d8ba9e
Skip injecting Bonjour settings when port publication is disabled (#136562)
Some of our tests in CI are triggering the `NSLocalNetworkUsageDescription` dialog when they're not supposed to (https://github.com/flutter/flutter/issues/129836) since it's disabled via flags (`--no-publish-port` for flutter/flutter and `--disable-vm-service-publication` for flutter/engine).

Normally, we inject `NSLocalNetworkUsageDescription` (and other bonjour settings) to the Info.plist during the project build for debug and profile mode since by default they will publish the VM Service port over mDNS.

To help diagnose the issue, though, this PR changes it so that we don't inject `NSLocalNetworkUsageDescription` (and other bonjour settings) when port publication is disabled since it shouldn't be needed. Hopefully, this will give us better error messages or cause the app to crash and end the test early (rather than timeout after 30 minutes).
2023-10-17 19:09:08 +00:00
Victoria Ashworth
3cfe3720d6
Wait for CONFIGURATION_BUILD_DIR to update when debugging with Xcode (#135444)
So there appears to be a race situation between the flutter CLI and Xcode. In the CLI, we update the `CONFIGURATION_BUILD_DIR` in the Xcode build settings and then tell Xcode to install, launch, and debug the app. When Xcode installs the app, it should use the `CONFIGURATION_BUILD_DIR` to find the bundle. However, it appears that sometimes Xcode hasn't processed the change to the build settings before the install happens, which causes it to not be able to find the bundle.

Fixes https://github.com/flutter/flutter/issues/135442

--- 

Since it's a timing issue, there's not really a consistent way to test it.

I was able to confirm that it works, though, by using the following steps:
1. Create a flutter project
2. Open the project in Xcode
3. `flutter clean`
4. `flutter run --profile -v`

If I saw a print line `stderr: CONFIGURATION_BUILD_DIR: build/Debug-iphoneos`, that means it first found the old and incorrect `CONFIGURATION_BUILD_DIR` before updating to the the new, so I was able to confirm that it would wait until it updated.
2023-09-26 17:48:19 +00:00
Derek Xu
c627dbfbc6
Add --frontend-server-starter-path option to flutter run and flutter test (#135038) 2023-09-21 14:32:35 -04:00
Daco Harkes
aa36db1d29
Native assets support for MacOS and iOS (#130494)
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.

For more info see:

* https://github.com/flutter/flutter/issues/129757

### Implementation details for MacOS and iOS.

Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).

The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.

The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.

### Example vs template

The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.

### Tests

This PR adds new tests to cover the various use cases.

* dev/devicelab/bin/tasks/native_assets_ios.dart
  * Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
  * Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
  * Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
  * Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
  * Unit tests the native assets being packaged on a iOS/MacOS build.

It also extends various existing tests:

* dev/devicelab/bin/tasks/module_test_ios.dart
   * Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
   * Unit test the new feature flag.
2023-09-10 08:07:13 +00:00
Mustafa Ateş Uzun
6875827f46
doc: add flag params (#132485)
*Replace this paragraph with a description of what this PR is changing or adding, and why. Consider including before/after screenshots.*

*List which issues are fixed by this PR. You must list at least one issue.*

*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
2023-08-18 17:48:05 +00:00
Matan Lurey
b4d5c8f425
Update flutter_tools/bin/*.(dart|sh) to provide, if set, --local-engine-host. (#132336)
Partial work towards https://github.com/flutter/flutter/issues/132245.

Other than updating error messages, and passing `$LOCAL_ENGINE_HOST`
downwards, this PR should not change the behavior of any existing
workflows or code (i.e. it's purely additive).
2023-08-10 15:25:57 -07:00
Victoria Ashworth
d631b26285
New tooling for iOS 17 physical devices (#131865)
This PR includes the following changes. These changes only apply to iOS 17 physical devices.

| Command | Change Description  | Changes to User Experience |
| ------------- | ------------- | ------------- |
| `flutter run --release` | Uses `devicectl` to install and launch application in release mode.  | No change.  |
| `flutter run`  | Uses Xcode via automation scripting to run application in debug and profile mode. | Xcode will be opened in the background. Errors/crashes may be caught in Xcode and therefore may not show in terminal. |
| `flutter run --use-application-binary=xxxx` | Creates temporary empty Xcode project and use Xcode to run via automation scripting in debug and profile. | Xcode will be opened in the background. Errors/crashes may be caught in Xcode and therefore may not show in terminal.  |
| `flutter install` | Uses `devicectl` to check installed apps, install app, uninstall app.  | No change.  |
| `flutter screenshot` | Will return error.  | Will return error.  |

Other changes include:
* Using `devicectl` to get information about the device
* Using `idevicesyslog` and Dart VM logging for device logs

Note:
Xcode automation scripting (used in `flutter run` for debug and profile) does not work in a headless (without a UI) interface. No known workaround.

Fixes https://github.com/flutter/flutter/issues/128827, https://github.com/flutter/flutter/issues/128531.
2023-08-09 19:25:12 +00:00
Michael Goderbauer
55b6f049a6
Enable unreachable_from_main lint - it is stable now!!1 (#129854)
PLUS: clean-up of all the unreachable stuff.
2023-07-06 00:09:01 +00:00
Jenn Magder
c60f202308
Force plugin transitive dependencies to an ARC compatible version (#124349)
Force plugin transitive dependencies to an ARC compatible version
2023-04-07 18:07:23 +00:00