Partial implementation of https://github.com/flutter/flutter/issues/143348
This enables asset transformation during hot reload (except for web, because that has its own implementation of `DevFS` ð). Asset transformers will be reapplied after changing any asset and performing a hot reload during `flutter run`.
### Context:
DDC modules are abstractions over how libraries are loaded/updated. The entirety of google3 uses the DDC/legacy module system due to its flexibility extensibility over the other two (ES6 and AMD/RequireJS). Unifying DDC's module system saves us from duplicating work and will allow us to have finer grained control over how JS modules are loaded. This is a a prerequisite to features such as hot reload.
### Overview:
This change plumbs a boolean flag through flutter_tools that switches between DDC (new) and AMD (current) modules. This mode is automatically applied when `--extra-front-end-options=--dartdevc-module-format=ddc` is specified alongside `flutter run`. Other important additions include:
* Splitting Flutter artifacts between DDC and AMD modules
* Adding unit tests for the DDC module system
* Additional bootstrapper logic for the DDC module system
We don't expect to see any user-visible behavior or performance differences.
This is dependent on [incoming module system support in DWDS](https://github.com/dart-lang/webdev/pull/2295) and [additional artifacts in the engine](https://github.com/flutter/engine/pull/47783).
This is part of a greater effort to deprecate the AMD module system: https://github.com/dart-lang/sdk/issues/52361
This is an attempt at a reland of https://github.com/flutter/flutter/pull/141396
The main changes here that are different than the original PR is fixes to wire up the `flutter test` command properly with the web renderer.
This is in service of https://github.com/flutter/flutter/pull/141194
This will make it easier to get the `flutter run -d <browser>` and `flutter build fuschia` cases easier to get under test.
Dual Web Compile has had some issues where `flutter test` is not respecting the `--web-renderer` flag for some reason. I haven't gotten entirely to the bottom of the issue, but for now we need to rever these changes while I investigate. This reverts the following PRs:
https://github.com/flutter/flutter/pull/143128https://github.com/flutter/flutter/pull/141396
While doing this revert, I had a few merge conflicts with https://github.com/flutter/flutter/pull/142760, and I tried to resolve the merge conflicts within the spirit of that PR's change, but @chingjun I might need your input on whether the imports I have modified are okay with regards to the change you were making.
Add a new `BuildTargets` class that provides commonly used build targets. And avoid importing files from `build_system/targets` except from the top level entrypoints or from top level commands.
Also move `scene_importer.dart` and `shader_compiler.dart` into `build_system/tools` because they are not `Target` classes, but wrapper for certain tools.
With this change, we can ignore all files in `build_system/targets` internally and make PR #142709 easier to land internally. See cl/603434066 for the corresponding internal change.
Related to:
https://github.com/flutter/flutter/pull/142709https://github.com/flutter/flutter/issues/142041
Also note that I have opted to add a new variable in `globals.dart` for `BuildTargets` in this PR, but I know that we are trying to get rid of globals. Several alternatives that I was considering:
1. Add a new field in `BuildSystem` that returns a `BuildTargets` instance. Since `BuildSystem` is already in `globals`, we can access build targets using `globals.buildSystem.buildTargets` without adding a new global variable.
2. Properly inject the `BuildTargetsImpl` instance from the top level `executable.dart` and top level commands.
Let me know if you want me to do one of the above instead. Thanks!
This implements dual compile via the newly available flutter.js bootstrapping APIs for intelligent build fallback.
* Users can now use the `FlutterLoader.load` API from flutter.js
* Flutter tool injects build info into the `index.html` of the user so that the bootstrapper knows which build variants are available to bootstrap
* The semantics of the `--wasm` flag for `flutter build web` have changed:
- Instead of producing a separate `build/web_wasm` directory, the output goes to the `build/web` directory like a normal web build
- Produces a dual build that contains two build variants: dart2wasm+skwasm and dart2js+CanvasKit. The dart2wasm+skwasm will only work on Chrome in a cross-origin isolated context, all other environments will fall back to dart2js+CanvasKit.
- `--wasm` and `--web-renderer` are now mutually exclusive. Since there are multiple build variants with `--wasm`, the web renderer cannot be expressed via a single command-line flag. For now, we are hard coding what build variants are produced with the `--wasm` flag, but I plan on making this more customizable in the future.
* Build targets now can optionally provide a "build key" which can uniquely identify any specific parameterization of that build target. This way, the build target can invalidate itself by changing its build key. This works a bit better than just stuffing everything into the environment defines because (a) it doesn't invalidate the entire build, just the targets which are affected and (b) settings for multiple build variants don't translate well to the flat map of environment defines.
Part of work on https://github.com/flutter/flutter/pull/141194
The [`AssetBundle`](0833929c99/packages/flutter_tools/lib/src/asset.dart (L80)) class contains two members, `entries` and `entryKinds`. `entries` contains asset data indexed by asset key. `entryKinds` contains the "kinds" of these assets, again indexed by asset key.
**Change.** Rather than have two separate maps, this PR proposes combining these maps into one by wrapping the asset data and kind into a single data type `AssetBundleEntry`.
**Purpose.** In https://github.com/flutter/flutter/pull/141194, I am considering associating more information with an asset. In particular, what transformers are meant to be applied to it when copying it to the build output. Rather than adding another map member onto `AssetBundle` (e.g. `entryTransformers`), I decided to make things neater by introducing the `AssetBundleEntry` type.
Adds support for a new --web-header option to flutter run.
Creates a workaround for https://github.com/flutter/flutter/issues/127902
This PR allows adding additional headers for the flutter run web server. This is useful to add headers like Cross-Origin-Embedder-Policy and Cross-Origin-Opener-Policy without the use of a proxy server. These headers are required enable advanced web features. This approach provides flexibility to the developer to make use of the feature as they see fit and is backward-compatible. One tradeoff is that it increases the surface area to support for future changes to the flutter web server.
https://github.com/flutter/flutter/issues/127902 is not fully addressed by this change. The solution for that task will be more opinionated. This PR creates a general-purpose workaround for anyone who needs a solution sooner while the bigger solution is developed.
To avoid analyzer warnings when utf8.encode() will return the more
precise Uint8List type, we use const Utf8Encoder().convert() which
already returns Uint8List
See https://github.com/dart-lang/sdk/issues/52801
This is already handled by pkg:shelf
There is some subtlety with String here, since String.length might not
align with the size in bytes over the wire, depending on the contents
and the encoding
Best to just let pkg:shelf handle it
You can now specify a --local-web-sdk flag to point to a wasm_release folder. This will make it so that only artifacts that pertain to the web sdk are overridden to point to the wasm_release folder. Other artifacts (such as impellerc) will pull from the cache, or from the --local-engine path if that is specified.
This also uses precompiled platform kernel files for both ddc and dart2js