#!/bin/bash # Copyright 2016 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. RunCommand() { if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then echo "♦ $*" fi "$@" return $? } # When provided with a pipe by the host Flutter build process, output to the # pipe goes to stdout of the Flutter build process directly. StreamOutput() { if [[ -n "$SCRIPT_OUTPUT_STREAM_FILE" ]]; then echo "$1" > $SCRIPT_OUTPUT_STREAM_FILE fi } EchoError() { echo "$@" 1>&2 } AssertExists() { if [[ ! -e "$1" ]]; then if [[ -h "$1" ]]; then EchoError "The path $1 is a symlink to a path that does not exist" else EchoError "The path $1 does not exist" fi exit -1 fi return 0 } BuildApp() { local project_path="${SOURCE_ROOT}/.." if [[ -n "$FLUTTER_APPLICATION_PATH" ]]; then project_path="${FLUTTER_APPLICATION_PATH}" fi local target_path="lib/main.dart" if [[ -n "$FLUTTER_TARGET" ]]; then target_path="${FLUTTER_TARGET}" fi # Archive builds (ACTION=install) should always run in release mode. if [[ "$ACTION" == "install" && "$FLUTTER_BUILD_MODE" != "release" ]]; then EchoError "========================================================================" EchoError "ERROR: Flutter archive builds must be run in Release mode." EchoError "" EchoError "To correct, run:" EchoError "flutter build ios --release" EchoError "" EchoError "then re-run Archive from Xcode." EchoError "========================================================================" exit -1 fi local build_mode="release" if [[ -n "$FLUTTER_BUILD_MODE" ]]; then build_mode="${FLUTTER_BUILD_MODE}" fi local artifact_variant="unknown" case "$build_mode" in release) artifact_variant="ios-release";; profile) artifact_variant="ios-profile";; debug) artifact_variant="ios";; *) echo "Unknown FLUTTER_BUILD_MODE: $FLUTTER_BUILD_MODE";; esac local framework_path="${FLUTTER_ROOT}/bin/cache/artifacts/engine/${artifact_variant}" if [[ -n "$FLUTTER_FRAMEWORK_DIR" ]]; then framework_path="${FLUTTER_FRAMEWORK_DIR}" fi AssertExists "${project_path}" local derived_dir="${SOURCE_ROOT}/Flutter" if [[ -e "${project_path}/.ios" ]]; then derived_dir="${project_path}/.ios/Flutter" fi RunCommand mkdir -p -- "$derived_dir" AssertExists "$derived_dir" RunCommand rm -rf -- "${derived_dir}/App.framework" local local_engine_flag="" local flutter_framework="${framework_path}/Flutter.framework" local flutter_podspec="${framework_path}/Flutter.podspec" if [[ -n "$LOCAL_ENGINE" ]]; then local_engine_flag="--local-engine=${LOCAL_ENGINE}" flutter_framework="${LOCAL_ENGINE}/Flutter.framework" flutter_podspec="${LOCAL_ENGINE}/Flutter.podspec" fi if [[ -e "${project_path}/.ios" ]]; then RunCommand rm -rf -- "${derived_dir}/engine" mkdir "${derived_dir}/engine" RunCommand cp -r -- ${flutter_podspec} "${derived_dir}/engine" RunCommand cp -r -- ${flutter_framework} "${derived_dir}/engine" RunCommand find "${derived_dir}/engine/Flutter.framework" -type f -exec chmod a-w "{}" \; else RunCommand rm -rf -- "${derived_dir}/Flutter.framework" RunCommand cp -r -- ${flutter_framework} "${derived_dir}" RunCommand find "${derived_dir}/Flutter.framework" -type f -exec chmod a-w "{}" \; fi RunCommand pushd "${project_path}" > /dev/null AssertExists "${target_path}" local verbose_flag="" if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then verbose_flag="--verbose" fi local build_dir="${FLUTTER_BUILD_DIR:-build}" local track_widget_creation_flag="" if [[ -n "$TRACK_WIDGET_CREATION" ]]; then track_widget_creation_flag="--track-widget-creation" fi if [[ "${build_mode}" != "debug" ]]; then StreamOutput " ├─Building Dart code..." # Transform ARCHS to comma-separated list of target architectures. local archs="${ARCHS// /,}" RunCommand "${FLUTTER_ROOT}/bin/flutter" --suppress-analytics \ ${verbose_flag} \ build aot \ --output-dir="${build_dir}/aot" \ --target-platform=ios \ --target="${target_path}" \ --${build_mode} \ --ios-arch="${archs}" \ ${local_engine_flag} \ ${track_widget_creation_flag} if [[ $? -ne 0 ]]; then EchoError "Failed to build ${project_path}." exit -1 fi StreamOutput "done" local app_framework="${build_dir}/aot/App.framework" RunCommand cp -r -- "${app_framework}" "${derived_dir}" StreamOutput " ├─Generating dSYM file..." # Xcode calls `symbols` during app store upload, which uses Spotlight to # find dSYM files for embedded frameworks. When it finds the dSYM file for # `App.framework` it throws an error, which aborts the app store upload. # To avoid this, we place the dSYM files in a folder ending with ".noindex", # which hides it from Spotlight, https://github.com/flutter/flutter/issues/22560. RunCommand mkdir -p -- "${build_dir}/dSYMs.noindex" RunCommand xcrun dsymutil -o "${build_dir}/dSYMs.noindex/App.framework.dSYM" "${app_framework}/App" if [[ $? -ne 0 ]]; then EchoError "Failed to generate debug symbols (dSYM) file for ${app_framework}/App." exit -1 fi StreamOutput "done" StreamOutput " ├─Stripping debug symbols..." RunCommand xcrun strip -x -S "${derived_dir}/App.framework/App" if [[ $? -ne 0 ]]; then EchoError "Failed to strip ${derived_dir}/App.framework/App." exit -1 fi StreamOutput "done" else RunCommand mkdir -p -- "${derived_dir}/App.framework" # Build stub for all requested architectures. local arch_flags="" read -r -a archs <<< "$ARCHS" for arch in "${archs[@]}"; do arch_flags="${arch_flags}-arch $arch " done RunCommand eval "$(echo "static const int Moo = 88;" | xcrun clang -x c \ ${arch_flags} \ -dynamiclib \ -Xlinker -rpath -Xlinker '@executable_path/Frameworks' \ -Xlinker -rpath -Xlinker '@loader_path/Frameworks' \ -install_name '@rpath/App.framework/App' \ -o "${derived_dir}/App.framework/App" -)" fi local plistPath="${project_path}/ios/Flutter/AppFrameworkInfo.plist" if [[ -e "${project_path}/.ios" ]]; then plistPath="${project_path}/.ios/Flutter/AppFrameworkInfo.plist" fi RunCommand cp -- "$plistPath" "${derived_dir}/App.framework/Info.plist" local precompilation_flag="" if [[ "$CURRENT_ARCH" != "x86_64" ]] && [[ "$build_mode" != "debug" ]]; then precompilation_flag="--precompiled" fi StreamOutput " ├─Assembling Flutter resources..." RunCommand "${FLUTTER_ROOT}/bin/flutter" --suppress-analytics \ ${verbose_flag} \ build bundle \ --target-platform=ios \ --target="${target_path}" \ --${build_mode} \ --depfile="${build_dir}/snapshot_blob.bin.d" \ --asset-dir="${derived_dir}/flutter_assets" \ ${precompilation_flag} \ ${local_engine_flag} \ ${track_widget_creation_flag} if [[ $? -ne 0 ]]; then EchoError "Failed to package ${project_path}." exit -1 fi StreamOutput "done" StreamOutput " └─Compiling, linking and signing..." RunCommand popd > /dev/null echo "Project ${project_path} built and packaged successfully." return 0 } # Returns the CFBundleExecutable for the specified framework directory. GetFrameworkExecutablePath() { local framework_dir="$1" local plist_path="${framework_dir}/Info.plist" local executable="$(defaults read "${plist_path}" CFBundleExecutable)" echo "${framework_dir}/${executable}" } # Destructively thins the specified executable file to include only the # specified architectures. LipoExecutable() { local executable="$1" shift # Split $@ into an array. read -r -a archs <<< "$@" # Extract architecture-specific framework executables. local all_executables=() for arch in "${archs[@]}"; do local output="${executable}_${arch}" local lipo_info="$(lipo -info "${executable}")" if [[ "${lipo_info}" == "Non-fat file:"* ]]; then if [[ "${lipo_info}" != *"${arch}" ]]; then echo "Non-fat binary ${executable} is not ${arch}. Running lipo -info:" echo "${lipo_info}" exit 1 fi else lipo -output "${output}" -extract "${arch}" "${executable}" if [[ $? == 0 ]]; then all_executables+=("${output}") else echo "Failed to extract ${arch} for ${executable}. Running lipo -info:" lipo -info "${executable}" exit 1 fi fi done # Generate a merged binary from the architecture-specific executables. # Skip this step for non-fat executables. if [[ ${#all_executables[@]} > 0 ]]; then local merged="${executable}_merged" lipo -output "${merged}" -create "${all_executables[@]}" cp -f -- "${merged}" "${executable}" > /dev/null rm -f -- "${merged}" "${all_executables[@]}" fi } # Destructively thins the specified framework to include only the specified # architectures. ThinFramework() { local framework_dir="$1" shift local plist_path="${framework_dir}/Info.plist" local executable="$(GetFrameworkExecutablePath "${framework_dir}")" LipoExecutable "${executable}" "$@" } ThinAppFrameworks() { local app_path="${TARGET_BUILD_DIR}/${WRAPPER_NAME}" local frameworks_dir="${app_path}/Frameworks" [[ -d "$frameworks_dir" ]] || return 0 find "${app_path}" -type d -name "*.framework" | while read framework_dir; do ThinFramework "$framework_dir" "$ARCHS" done } # Adds the App.framework as an embedded binary and the flutter_assets as # resources. EmbedFlutterFrameworks() { AssertExists "${FLUTTER_APPLICATION_PATH}" # Prefer the hidden .ios folder, but fallback to a visible ios folder if .ios # doesn't exist. local flutter_ios_out_folder="${FLUTTER_APPLICATION_PATH}/.ios/Flutter" if [[ ! -d ${flutter_ios_out_folder} ]]; then flutter_ios_out_folder="${FLUTTER_APPLICATION_PATH}/ios/Flutter" fi AssertExists "${flutter_ios_out_folder}" # Copy the flutter_assets to the Application's resources. AssertExists "${CONFIGURATION_BUILD_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/" RunCommand cp -r -- "${flutter_ios_out_folder}/flutter_assets" "${CONFIGURATION_BUILD_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/" # Embed App.framework from Flutter into the app (after creating the Frameworks directory # if it doesn't already exist). local xcode_frameworks_dir=${BUILT_PRODUCTS_DIR}"/"${PRODUCT_NAME}".app/Frameworks" RunCommand mkdir -p -- "${xcode_frameworks_dir}" RunCommand cp -Rv -- "${flutter_ios_out_folder}/App.framework" "${xcode_frameworks_dir}" # Embed the actual Flutter.framework that the Flutter app expects to run against, # which could be a local build or an arch/type specific build. # Remove it first since Xcode might be trying to hold some of these files - this way we're # sure to get a clean copy. RunCommand rm -rf -- "${xcode_frameworks_dir}/Flutter.framework" RunCommand cp -Rv -- "${flutter_ios_out_folder}/engine/Flutter.framework" "${xcode_frameworks_dir}/" # Sign the binaries we moved. local identity="${EXPANDED_CODE_SIGN_IDENTITY_NAME:-$CODE_SIGN_IDENTITY}" RunCommand codesign --force --verbose --sign "${identity}" -- "${xcode_frameworks_dir}/App.framework/App" RunCommand codesign --force --verbose --sign "${identity}" -- "${xcode_frameworks_dir}/Flutter.framework/Flutter" } # Main entry point. # TODO(cbracken): improve error handling, then enable set -e if [[ $# == 0 ]]; then # Backwards-compatibility: if no args are provided, build. BuildApp else case $1 in "build") BuildApp ;; "thin") ThinAppFrameworks ;; "embed") EmbedFlutterFrameworks ;; esac fi