
Updating the dart-lang/native dependencies to the ones published today. No functional changes, but `CodeAsset` does not expose an `architecture` and `os ` anymore (https://github.com/dart-lang/native/issues/2127). Instead these should be taken from what is passed in for the `CodeConfig`. This PR refactors the `DartBuildResult` to carry around the `Target` with `CodeAsset`s as `FlutterCodeAsset`s. (This PR avoid refactoring relevant code due to https://github.com/flutter/flutter/pull/164094 already refactoring this code.)
53 lines
2.0 KiB
Dart
53 lines
2.0 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:logging/logging.dart';
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import 'package:native_assets_cli/code_assets.dart';
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import 'package:native_assets_cli/code_assets_builder.dart';
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import 'package:native_toolchain_c/native_toolchain_c.dart';
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void main(List<String> args) async {
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await build(args, (BuildInput input, BuildOutputBuilder output) async {
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if (!input.config.buildCodeAssets) {
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return;
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}
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final String assetName;
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if (input.config.linkingEnabled) {
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// The link hook will be run. So emit an asset with a name that is
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// not used, so that the link hook can rename it.
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// This will ensure the test fails if the link-hooks are not run
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// while being reported that linking is enabled.
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assetName = 'some_asset_name_that_is_not_used';
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} else {
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// The link hook will not be run, so immediately emit an asset for
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// bundling.
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assetName = '${input.packageName}_bindings_generated.dart';
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}
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final String packageName = input.packageName;
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final CBuilder cbuilder = CBuilder.library(
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name: packageName,
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assetName: assetName,
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sources: <String>['src/$packageName.c'],
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dartBuildFiles: <String>['hook/build.dart'],
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);
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final BuildOutputBuilder outputCatcher = BuildOutputBuilder();
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await cbuilder.run(
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input: input,
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output: outputCatcher,
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logger:
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Logger('')
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..level = Level.ALL
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..onRecord.listen((LogRecord record) => print(record.message)),
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);
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final BuildOutput caughtOutput = BuildOutput(outputCatcher.json);
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output.addDependencies(caughtOutput.dependencies);
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// Send the asset to hook/link.dart or immediately for bundling.
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output.assets.code.add(
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caughtOutput.assets.code.single,
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linkInPackage: input.config.linkingEnabled ? 'link_hook' : null,
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);
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});
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}
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