Jonah Williams 063d0da3c0
[Impeller] when binding to READ_FRAMEBUFFER, treat multisampled textures as single sampled. (#163345)
I noticed this causes crashes when doing readback, but only on some
deivces. I suspect that this is the more correct binding choice, and
other drivers are just more lenient.
2025-02-18 18:20:09 +00:00
..

Flutter Engine

Setting up the Engine development environment

See here

gclient bootstrap

Flutter engine uses gclient to manage dependencies.

If you've already cloned the flutter repository:

  1. Copy one of the engine/scripts/*.gclient to the root folder as .gclient:
    1. Googlers: copy rbe.gclient to enable faster builds with RBE
    2. Everyone else: copy standard.gclient
  2. run gclient sync from the root folder