
Remove globals and testbed to simplify test cases, using the existing environment configuration. This is some pre-factoring work to make landing #63610 easier
316 lines
11 KiB
Dart
316 lines
11 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import '../../artifacts.dart';
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import '../../base/build.dart';
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import '../../base/file_system.dart';
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import '../../build_info.dart';
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import '../../globals.dart' as globals hide fs, artifacts, logger, processManager;
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import '../build_system.dart';
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import '../depfile.dart';
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import '../exceptions.dart';
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import 'assets.dart';
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import 'common.dart';
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import 'icon_tree_shaker.dart';
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/// Prepares the asset bundle in the format expected by flutter.gradle.
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///
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/// The vm_snapshot_data, isolate_snapshot_data, and kernel_blob.bin are
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/// expected to be in the root output directory.
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///
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/// All assets and manifests are included from flutter_assets/**.
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abstract class AndroidAssetBundle extends Target {
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const AndroidAssetBundle();
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@override
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List<Source> get inputs => const <Source>[
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Source.pattern('{BUILD_DIR}/app.dill'),
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...IconTreeShaker.inputs,
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];
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@override
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List<Source> get outputs => const <Source>[];
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@override
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List<String> get depfiles => <String>[
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if (_copyAssets)
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'flutter_assets.d',
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];
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bool get _copyAssets => true;
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@override
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Future<void> build(Environment environment) async {
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if (environment.defines[kBuildMode] == null) {
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throw MissingDefineException(kBuildMode, name);
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}
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final BuildMode buildMode = getBuildModeForName(environment.defines[kBuildMode]);
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final Directory outputDirectory = environment.outputDir
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.childDirectory('flutter_assets')
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..createSync(recursive: true);
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// Only copy the prebuilt runtimes and kernel blob in debug mode.
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if (buildMode == BuildMode.debug) {
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final String vmSnapshotData = environment.artifacts.getArtifactPath(Artifact.vmSnapshotData, mode: BuildMode.debug);
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final String isolateSnapshotData = environment.artifacts.getArtifactPath(Artifact.isolateSnapshotData, mode: BuildMode.debug);
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environment.buildDir.childFile('app.dill')
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.copySync(outputDirectory.childFile('kernel_blob.bin').path);
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environment.fileSystem.file(vmSnapshotData)
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.copySync(outputDirectory.childFile('vm_snapshot_data').path);
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environment.fileSystem.file(isolateSnapshotData)
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.copySync(outputDirectory.childFile('isolate_snapshot_data').path);
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}
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if (_copyAssets) {
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final Depfile assetDepfile = await copyAssets(
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environment,
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outputDirectory,
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targetPlatform: TargetPlatform.android,
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);
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final DepfileService depfileService = DepfileService(
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fileSystem: environment.fileSystem,
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logger: environment.logger,
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);
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depfileService.writeToFile(
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assetDepfile,
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environment.buildDir.childFile('flutter_assets.d'),
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);
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}
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}
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@override
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List<Target> get dependencies => const <Target>[
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KernelSnapshot(),
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];
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}
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/// An implementation of [AndroidAssetBundle] that includes dependencies on vm
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/// and isolate data.
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class DebugAndroidApplication extends AndroidAssetBundle {
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const DebugAndroidApplication();
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@override
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String get name => 'debug_android_application';
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@override
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List<Source> get inputs => <Source>[
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...super.inputs,
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const Source.artifact(Artifact.vmSnapshotData, mode: BuildMode.debug),
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const Source.artifact(Artifact.isolateSnapshotData, mode: BuildMode.debug),
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];
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@override
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List<Source> get outputs => <Source>[
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...super.outputs,
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const Source.pattern('{OUTPUT_DIR}/flutter_assets/vm_snapshot_data'),
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const Source.pattern('{OUTPUT_DIR}/flutter_assets/isolate_snapshot_data'),
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const Source.pattern('{OUTPUT_DIR}/flutter_assets/kernel_blob.bin'),
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];
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}
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/// A minimal android application that does not include assets.
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class FastStartAndroidApplication extends DebugAndroidApplication {
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const FastStartAndroidApplication();
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@override
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String get name => 'faststart_android_application';
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@override
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bool get _copyAssets => false;
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}
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/// An implementation of [AndroidAssetBundle] that only includes assets.
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class AotAndroidAssetBundle extends AndroidAssetBundle {
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const AotAndroidAssetBundle();
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@override
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String get name => 'aot_android_asset_bundle';
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}
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/// Build a profile android application's Dart artifacts.
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class ProfileAndroidApplication extends CopyFlutterAotBundle {
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const ProfileAndroidApplication();
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@override
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String get name => 'profile_android_application';
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@override
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List<Target> get dependencies => const <Target>[
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AotElfProfile(TargetPlatform.android_arm),
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AotAndroidAssetBundle(),
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];
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}
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/// Build a release android application's Dart artifacts.
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class ReleaseAndroidApplication extends CopyFlutterAotBundle {
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const ReleaseAndroidApplication();
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@override
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String get name => 'release_android_application';
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@override
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List<Target> get dependencies => const <Target>[
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AotElfRelease(TargetPlatform.android_arm),
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AotAndroidAssetBundle(),
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];
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}
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/// Generate an ELF binary from a dart kernel file in release mode.
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///
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/// This rule implementation outputs the generated so to a unique location
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/// based on the Android ABI. This allows concurrent invocations of gen_snapshot
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/// to run simultaneously.
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///
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/// The name of an instance of this rule would be 'android_aot_profile_android-x64'
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/// and is relied upon by flutter.gradle to match the correct rule.
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///
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/// It will produce an 'app.so` in the build directory under a folder named with
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/// the matching Android ABI.
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class AndroidAot extends AotElfBase {
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/// Create an [AndroidAot] implementation for a given [targetPlatform] and [buildMode].
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const AndroidAot(this.targetPlatform, this.buildMode);
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/// The name of the produced Android ABI.
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String get _androidAbiName {
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return getNameForAndroidArch(
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getAndroidArchForName(getNameForTargetPlatform(targetPlatform)));
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}
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@override
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String get name => 'android_aot_${getNameForBuildMode(buildMode)}_'
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'${getNameForTargetPlatform(targetPlatform)}';
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/// The specific Android ABI we are building for.
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final TargetPlatform targetPlatform;
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/// The selected build mode.
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///
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/// This is restricted to [BuildMode.profile] or [BuildMode.relese].
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final BuildMode buildMode;
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@override
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List<Source> get inputs => <Source>[
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const Source.pattern('{FLUTTER_ROOT}/packages/flutter_tools/lib/src/build_system/targets/android.dart'),
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const Source.pattern('{BUILD_DIR}/app.dill'),
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const Source.pattern('{PROJECT_DIR}/.packages'),
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const Source.artifact(Artifact.engineDartBinary),
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const Source.artifact(Artifact.skyEnginePath),
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Source.artifact(Artifact.genSnapshot,
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mode: buildMode,
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platform: targetPlatform,
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),
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];
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@override
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List<Source> get outputs => <Source>[
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Source.pattern('{BUILD_DIR}/$_androidAbiName/app.so'),
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];
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@override
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List<Target> get dependencies => const <Target>[
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KernelSnapshot(),
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];
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@override
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Future<void> build(Environment environment) async {
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final AOTSnapshotter snapshotter = AOTSnapshotter(
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reportTimings: false,
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fileSystem: environment.fileSystem,
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logger: environment.logger,
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xcode: globals.xcode,
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processManager: environment.processManager,
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artifacts: environment.artifacts,
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);
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final Directory output = environment.buildDir.childDirectory(_androidAbiName);
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final String splitDebugInfo = environment.defines[kSplitDebugInfo];
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if (environment.defines[kBuildMode] == null) {
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throw MissingDefineException(kBuildMode, 'aot_elf');
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}
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if (!output.existsSync()) {
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output.createSync(recursive: true);
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}
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final List<String> extraGenSnapshotOptions = decodeDartDefines(environment.defines, kExtraGenSnapshotOptions);
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final BuildMode buildMode = getBuildModeForName(environment.defines[kBuildMode]);
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final bool dartObfuscation = environment.defines[kDartObfuscation] == 'true';
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final int snapshotExitCode = await snapshotter.build(
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platform: targetPlatform,
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buildMode: buildMode,
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mainPath: environment.buildDir.childFile('app.dill').path,
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packagesPath: environment.projectDir.childFile('.packages').path,
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outputPath: output.path,
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bitcode: false,
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extraGenSnapshotOptions: extraGenSnapshotOptions,
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splitDebugInfo: splitDebugInfo,
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dartObfuscation: dartObfuscation,
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);
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if (snapshotExitCode != 0) {
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throw Exception('AOT snapshotter exited with code $snapshotExitCode');
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}
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}
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}
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// AndroidAot instances used by the bundle rules below.
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const AndroidAot androidArmProfile = AndroidAot(TargetPlatform.android_arm, BuildMode.profile);
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const AndroidAot androidArm64Profile = AndroidAot(TargetPlatform.android_arm64, BuildMode.profile);
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const AndroidAot androidx64Profile = AndroidAot(TargetPlatform.android_x64, BuildMode.profile);
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const AndroidAot androidArmRelease = AndroidAot(TargetPlatform.android_arm, BuildMode.release);
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const AndroidAot androidArm64Release = AndroidAot(TargetPlatform.android_arm64, BuildMode.release);
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const AndroidAot androidx64Release = AndroidAot(TargetPlatform.android_x64, BuildMode.release);
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/// A rule paired with [AndroidAot] that copies the produced so files into the output directory.
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class AndroidAotBundle extends Target {
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/// Create an [AndroidAotBundle] implementation for a given [targetPlatform] and [buildMode].
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const AndroidAotBundle(this.dependency);
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/// The [AndroidAot] instance this bundle rule depends on.
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final AndroidAot dependency;
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/// The name of the produced Android ABI.
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String get _androidAbiName {
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return getNameForAndroidArch(
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getAndroidArchForName(getNameForTargetPlatform(dependency.targetPlatform)));
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}
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@override
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String get name => 'android_aot_bundle_${getNameForBuildMode(dependency.buildMode)}_'
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'${getNameForTargetPlatform(dependency.targetPlatform)}';
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@override
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List<Source> get inputs => <Source>[
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Source.pattern('{BUILD_DIR}/$_androidAbiName/app.so'),
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];
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// flutter.gradle has been updated to correctly consume it.
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@override
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List<Source> get outputs => <Source>[
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Source.pattern('{OUTPUT_DIR}/$_androidAbiName/app.so'),
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];
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@override
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List<Target> get dependencies => <Target>[
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dependency,
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const AotAndroidAssetBundle(),
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];
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@override
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Future<void> build(Environment environment) async {
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final File outputFile = environment.buildDir
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.childDirectory(_androidAbiName)
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.childFile('app.so');
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final Directory outputDirectory = environment.outputDir
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.childDirectory(_androidAbiName);
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if (!outputDirectory.existsSync()) {
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outputDirectory.createSync(recursive: true);
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}
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outputFile.copySync(outputDirectory.childFile('app.so').path);
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}
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}
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// AndroidBundleAot instances.
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const Target androidArmProfileBundle = AndroidAotBundle(androidArmProfile);
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const Target androidArm64ProfileBundle = AndroidAotBundle(androidArm64Profile);
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const Target androidx64ProfileBundle = AndroidAotBundle(androidx64Profile);
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const Target androidArmReleaseBundle = AndroidAotBundle(androidArmRelease);
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const Target androidArm64ReleaseBundle = AndroidAotBundle(androidArm64Release);
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const Target androidx64ReleaseBundle = AndroidAotBundle(androidx64Release);
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