flutter/examples/platform_channel_swift
Jenn Magder 076cb8a328
Migrate Xcode projects last version checks to Xcode 15.1 (#140256)
Change the following in the `flutter create` templates.  I didn't make any auto-migrations for existing apps because none seem that critical:
1. Turn on `ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS` in iOS and macOS.
1. Turn on `BuildIndependentTargetsInParallel` in macOS template.  https://github.com/flutter/flutter/pull/125827/files#r1181817619 
1. Turn on `DEAD_CODE_STRIPPING` in macOS template. 
1. Set `ENABLE_USER_SCRIPT_SANDBOXING=NO` in iOS and macOS template.  `flutter` scripts don't work with this on.  This might require a migration in the future to explicitly turn this one off. However at least for now if the setting isn't present it defaults to `NO`.

Add migration for `LastUpgradeVersion` so users won't see these validation issues in Xcode.

Run migrator on all the example apps.  A few aren't Flutter apps so I edited them in Xcode.

Fixes https://github.com/flutter/flutter/issues/140253
See also https://github.com/flutter/flutter/issues/125817 and https://github.com/flutter/flutter/pull/90304.
2024-01-03 23:05:46 +00:00
..
2024-01-02 20:58:16 +00:00

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform-specific services on iOS using Swift. The equivalent version of this project in Objective C is found in examples/platform_channel.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

We refer to the platform_channel project.