
Impeller has been approximating conic segments with a pair of quadratic segments - a simplification that only works well for simple 90 degree circular conics, but is a poor approximation for tighter conics. We now approximate a reasonable number of line segments to approximate the conic with directly and directly flatten the conics into the tessellation buffers.
Flutter Engine
Setting up the Engine development environment
See here
gclient
bootstrap
Flutter engine uses gclient
to manage dependencies.
If you've already cloned the flutter repository: