Adam Barth 0e4ac8c12b Use sky.SceneBuilder to upload Layer tree to C++
We still use SkPicture as our rasterization backend, but now we're uploading
our layer tree to C++. A future patch will push the layer tree deeper into the
system and we'll eventually switch backends.
2015-08-25 13:41:37 -07:00
Description
A vendored version of the flutter engine for firka :3
323 MiB
Languages
Dart 75.4%
C++ 16.4%
Objective-C++ 2.7%
Java 2.7%
Objective-C 0.6%
Other 1.8%