
We still use SkPicture as our rasterization backend, but now we're uploading our layer tree to C++. A future patch will push the layer tree deeper into the system and we'll eventually switch backends.
270 lines
8.1 KiB
Dart
270 lines
8.1 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:sky' as sky;
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import 'dart:sky' show Point, Offset, Size, Rect, Color, Paint, Path;
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import 'package:vector_math/vector_math.dart';
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abstract class Layer {
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Layer({ this.offset: Offset.zero });
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Offset offset; // From parent, in parent's coordinate system.
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ContainerLayer _parent;
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ContainerLayer get parent => _parent;
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Layer _nextSibling;
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Layer get nextSibling => _nextSibling;
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Layer _previousSibling;
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Layer get previousSibling => _previousSibling;
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void detach() {
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if (_parent != null)
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_parent.remove(this);
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}
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void replaceWith(Layer newLayer) {
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assert(_parent != null);
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assert(newLayer._parent == null);
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assert(newLayer._nextSibling == null);
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assert(newLayer._previousSibling == null);
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newLayer._nextSibling = _nextSibling;
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if (_nextSibling != null)
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newLayer._nextSibling._previousSibling = newLayer;
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newLayer._previousSibling = _previousSibling;
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if (_previousSibling != null)
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newLayer._previousSibling._nextSibling = newLayer;
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newLayer._parent = _parent;
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if (_parent._firstChild == this)
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_parent._firstChild = newLayer;
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if (_parent._lastChild == this)
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_parent._lastChild = newLayer;
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_nextSibling = null;
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_previousSibling = null;
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_parent = null;
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}
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void addToScene(sky.SceneBuilder builder, Offset layerOffset);
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}
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class PictureLayer extends Layer {
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PictureLayer({ Offset offset: Offset.zero, this.paintBounds })
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: super(offset: offset);
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Rect paintBounds;
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sky.Picture picture;
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void addToScene(sky.SceneBuilder builder, Offset layerOffset) {
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builder.addPicture(offset + layerOffset, picture, paintBounds);
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}
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}
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class ContainerLayer extends Layer {
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ContainerLayer({ Offset offset: Offset.zero }) : super(offset: offset);
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// TODO(ianh): hide firstChild since nobody uses it
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Layer _firstChild;
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Layer get firstChild => _firstChild;
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// TODO(ianh): remove _lastChild since nobody uses it
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Layer _lastChild;
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Layer get lastChild => _lastChild;
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bool _debugUltimatePreviousSiblingOf(Layer child, { Layer equals }) {
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while (child._previousSibling != null) {
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assert(child._previousSibling != child);
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child = child._previousSibling;
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}
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return child == equals;
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}
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bool _debugUltimateNextSiblingOf(Layer child, { Layer equals }) {
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while (child._nextSibling != null) {
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assert(child._nextSibling != child);
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child = child._nextSibling;
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}
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return child == equals;
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}
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// TODO(ianh): Remove 'before' and rename the function to 'append' since nobody uses 'before'
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void add(Layer child, { Layer before }) {
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assert(child != this);
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assert(before != this);
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assert(child != before);
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assert(child != _firstChild);
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assert(child != _lastChild);
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assert(child._parent == null);
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assert(child._nextSibling == null);
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assert(child._previousSibling == null);
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child._parent = this;
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if (before == null) {
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child._previousSibling = _lastChild;
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if (_lastChild != null)
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_lastChild._nextSibling = child;
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_lastChild = child;
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if (_firstChild == null)
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_firstChild = child;
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} else {
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assert(_firstChild != null);
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assert(_lastChild != null);
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assert(_debugUltimatePreviousSiblingOf(before, equals: _firstChild));
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assert(_debugUltimateNextSiblingOf(before, equals: _lastChild));
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if (before._previousSibling == null) {
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assert(before == _firstChild);
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child._nextSibling = before;
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before._previousSibling = child;
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_firstChild = child;
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} else {
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child._previousSibling = before._previousSibling;
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child._nextSibling = before;
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child._previousSibling._nextSibling = child;
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child._nextSibling._previousSibling = child;
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assert(before._previousSibling == child);
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}
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}
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}
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// TODO(ianh): Hide this function since only detach() uses it
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void remove(Layer child) {
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assert(child._parent == this);
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assert(_debugUltimatePreviousSiblingOf(child, equals: _firstChild));
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assert(_debugUltimateNextSiblingOf(child, equals: _lastChild));
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if (child._previousSibling == null) {
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assert(_firstChild == child);
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_firstChild = child._nextSibling;
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} else {
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child._previousSibling._nextSibling = child._nextSibling;
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}
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if (child._nextSibling == null) {
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assert(_lastChild == child);
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_lastChild = child._previousSibling;
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} else {
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child._nextSibling._previousSibling = child._previousSibling;
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}
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child._previousSibling = null;
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child._nextSibling = null;
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child._parent = null;
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}
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void removeAllChildren() {
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Layer child = _firstChild;
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while (child != null) {
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Layer next = child.nextSibling;
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child._previousSibling = null;
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child._nextSibling = null;
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child._parent = null;
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child = next;
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}
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_firstChild = null;
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_lastChild = null;
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}
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void addToScene(sky.SceneBuilder builder, Offset layerOffset) {
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addChildrenToScene(builder, offset + layerOffset);
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}
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void addChildrenToScene(sky.SceneBuilder builder, Offset layerOffset) {
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Layer child = firstChild;
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while (child != null) {
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child.addToScene(builder, layerOffset);
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child = child.nextSibling;
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}
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}
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}
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class ClipRectLayer extends ContainerLayer {
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ClipRectLayer({ Offset offset: Offset.zero, this.clipRect }) : super(offset: offset);
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// clipRect is _not_ affected by given offset
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Rect clipRect;
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void addToScene(sky.SceneBuilder builder, Offset layerOffset) {
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builder.pushClipRect(clipRect.shift(layerOffset));
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addChildrenToScene(builder, offset + layerOffset);
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builder.pop();
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}
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}
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class ClipRRectLayer extends ContainerLayer {
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ClipRRectLayer({ Offset offset: Offset.zero, this.bounds, this.clipRRect }) : super(offset: offset);
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// bounds and clipRRect are _not_ affected by given offset
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Rect bounds;
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sky.RRect clipRRect;
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void addToScene(sky.SceneBuilder builder, Offset layerOffset) {
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builder.pushClipRRect(clipRRect.shift(layerOffset), bounds.shift(layerOffset));
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addChildrenToScene(builder, offset + layerOffset);
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builder.pop();
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}
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}
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class ClipPathLayer extends ContainerLayer {
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ClipPathLayer({ Offset offset: Offset.zero, this.bounds, this.clipPath }) : super(offset: offset);
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// bounds and clipPath are _not_ affected by given offset
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Rect bounds;
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Path clipPath;
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void addToScene(sky.SceneBuilder builder, Offset layerOffset) {
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builder.pushClipPath(clipPath.shift(layerOffset), bounds.shift(layerOffset));
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addChildrenToScene(builder, offset + layerOffset);
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builder.pop();
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}
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}
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class TransformLayer extends ContainerLayer {
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TransformLayer({ Offset offset: Offset.zero, this.transform }) : super(offset: offset);
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Matrix4 transform;
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void addToScene(sky.SceneBuilder builder, Offset layerOffset) {
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Matrix4 offsetTransform = new Matrix4.identity();
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offsetTransform.translate(offset.dx + layerOffset.dx, offset.dy + layerOffset.dy);
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builder.pushTransform((offsetTransform * transform).storage);
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addChildrenToScene(builder, Offset.zero);
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builder.pop();
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}
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}
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class OpacityLayer extends ContainerLayer {
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OpacityLayer({ Offset offset: Offset.zero, this.bounds, this.alpha }) : super(offset: offset);
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// bounds is _not_ affected by given offset
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Rect bounds;
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int alpha;
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void addToScene(sky.SceneBuilder builder, Offset layerOffset) {
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builder.pushOpacity(alpha, bounds == null ? null : bounds.shift(layerOffset));
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addChildrenToScene(builder, offset + layerOffset);
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builder.pop();
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}
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}
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class ColorFilterLayer extends ContainerLayer {
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ColorFilterLayer({
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Offset offset: Offset.zero,
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this.bounds,
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this.color,
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this.transferMode
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}) : super(offset: offset);
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// bounds is _not_ affected by given offset
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Rect bounds;
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Color color;
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sky.TransferMode transferMode;
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void addToScene(sky.SceneBuilder builder, Offset layerOffset) {
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builder.pushColorFilter(color, transferMode, bounds.shift(offset));
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addChildrenToScene(builder, offset + layerOffset);
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builder.pop();
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}
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}
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