165 lines
6.0 KiB
Dart
165 lines
6.0 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'package:file/file.dart';
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import 'package:meta/meta.dart';
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import '../application_package.dart';
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import '../base/analyze_size.dart';
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import '../base/common.dart';
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import '../base/utils.dart';
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import '../build_info.dart';
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import '../convert.dart';
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import '../globals.dart' as globals;
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import '../ios/mac.dart';
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import '../runner/flutter_command.dart' show DevelopmentArtifact, FlutterCommandResult;
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import 'build.dart';
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/// Builds an .app for an iOS app to be used for local testing on an iOS device
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/// or simulator. Can only be run on a macOS host. For producing deployment
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/// .ipas, see https://flutter.dev/docs/deployment/ios.
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class BuildIOSCommand extends BuildSubCommand {
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BuildIOSCommand({ @required bool verboseHelp }) {
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addTreeShakeIconsFlag();
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addSplitDebugInfoOption();
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addBuildModeFlags(defaultToRelease: true);
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usesTargetOption();
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usesFlavorOption();
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usesPubOption();
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usesBuildNumberOption();
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usesBuildNameOption();
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addDartObfuscationOption();
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usesDartDefineOption();
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usesExtraFrontendOptions();
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addEnableExperimentation(hide: !verboseHelp);
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addBuildPerformanceFile(hide: !verboseHelp);
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addBundleSkSLPathOption(hide: !verboseHelp);
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addNullSafetyModeOptions(hide: !verboseHelp);
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usesAnalyzeSizeFlag();
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argParser
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..addFlag('config-only',
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help: 'Update the project configuration without performing a build. '
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'This can be used in CI/CD process that create an archive to avoid '
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'performing duplicate work.'
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)
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..addFlag('simulator',
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help: 'Build for the iOS simulator instead of the device. This changes '
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'the default build mode to debug if otherwise unspecified.',
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)
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..addFlag('codesign',
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defaultsTo: true,
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help: 'Codesign the application bundle (only available on device builds).',
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);
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}
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@override
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final String name = 'ios';
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@override
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final String description = 'Build an iOS application bundle (Mac OS X host only).';
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@override
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Future<Set<DevelopmentArtifact>> get requiredArtifacts async => const <DevelopmentArtifact>{
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DevelopmentArtifact.iOS,
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};
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@override
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Future<FlutterCommandResult> runCommand() async {
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final bool forSimulator = boolArg('simulator');
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final bool configOnly = boolArg('config-only');
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final bool shouldCodesign = boolArg('codesign');
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defaultBuildMode = forSimulator ? BuildMode.debug : BuildMode.release;
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final BuildInfo buildInfo = getBuildInfo();
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if (!globals.platform.isMacOS) {
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throwToolExit('Building for iOS is only supported on macOS.');
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}
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if (forSimulator && !buildInfo.supportsSimulator) {
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throwToolExit('${toTitleCase(buildInfo.friendlyModeName)} mode is not supported for simulators.');
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}
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if (configOnly && buildInfo.codeSizeDirectory != null) {
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throwToolExit('Cannot analyze code size without performing a full build.');
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}
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if (!forSimulator && !shouldCodesign) {
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globals.printStatus(
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'Warning: Building for device with codesigning disabled. You will '
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'have to manually codesign before deploying to device.',
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);
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}
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final BuildableIOSApp app = await applicationPackages.getPackageForPlatform(
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TargetPlatform.ios,
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buildInfo,
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) as BuildableIOSApp;
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if (app == null) {
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throwToolExit('Application not configured for iOS');
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}
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final String logTarget = forSimulator ? 'simulator' : 'device';
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final String typeName = globals.artifacts.getEngineType(TargetPlatform.ios, buildInfo.mode);
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globals.printStatus('Building $app for $logTarget ($typeName)...');
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final XcodeBuildResult result = await buildXcodeProject(
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app: app,
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buildInfo: buildInfo,
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targetOverride: targetFile,
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buildForDevice: !forSimulator,
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codesign: shouldCodesign,
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configOnly: configOnly,
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);
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if (!result.success) {
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await diagnoseXcodeBuildFailure(result, globals.flutterUsage, globals.logger);
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throwToolExit('Encountered error while building for $logTarget.');
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}
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if (buildInfo.codeSizeDirectory != null) {
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final SizeAnalyzer sizeAnalyzer = SizeAnalyzer(
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fileSystem: globals.fs,
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logger: globals.logger,
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flutterUsage: globals.flutterUsage,
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appFilenamePattern: 'App'
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);
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// Only support 64bit iOS code size analysis.
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final String arch = getNameForDarwinArch(DarwinArch.arm64);
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final File aotSnapshot = globals.fs.directory(buildInfo.codeSizeDirectory)
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.childFile('snapshot.$arch.json');
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final File precompilerTrace = globals.fs.directory(buildInfo.codeSizeDirectory)
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.childFile('trace.$arch.json');
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// This analysis is only supported for release builds, which also excludes the simulator.
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// Attempt to guess the correct .app by picking the first one.
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final Directory candidateDirectory = globals.fs.directory(
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globals.fs.path.join(getIosBuildDirectory(), 'Release-iphoneos'),
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);
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final Directory appDirectory = candidateDirectory.listSync()
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.whereType<Directory>()
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.firstWhere((Directory directory) {
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return globals.fs.path.extension(directory.path) == '.app';
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});
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final Map<String, Object> output = await sizeAnalyzer.analyzeAotSnapshot(
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aotSnapshot: aotSnapshot,
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precompilerTrace: precompilerTrace,
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outputDirectory: appDirectory,
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type: 'ios',
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);
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final File outputFile = globals.fsUtils.getUniqueFile(
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globals.fs.directory(getBuildDirectory()),'ios-code-size-analysis', 'json',
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)..writeAsStringSync(jsonEncode(output));
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// This message is used as a sentinel in analyze_apk_size_test.dart
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globals.printStatus(
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'A summary of your iOS bundle analysis can be found at: ${outputFile.path}',
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);
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}
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if (result.output != null) {
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globals.printStatus('Built ${result.output}.');
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}
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return FlutterCommandResult.success();
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}
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}
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