5803 lines
216 KiB
Dart
5803 lines
216 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:ui' as ui show Image, ImageFilter;
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import 'package:flutter/foundation.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter/services.dart';
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import 'debug.dart';
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import 'framework.dart';
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import 'localizations.dart';
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export 'package:flutter/animation.dart';
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export 'package:flutter/foundation.dart' show
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ChangeNotifier,
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FlutterErrorDetails,
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Listenable,
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TargetPlatform,
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ValueNotifier;
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export 'package:flutter/painting.dart';
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export 'package:flutter/rendering.dart' show
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AlignmentTween,
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AlignmentGeometryTween,
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Axis,
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BoxConstraints,
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CrossAxisAlignment,
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CustomClipper,
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CustomPainter,
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CustomPainterSemantics,
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DecorationPosition,
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FlexFit,
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FlowDelegate,
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FlowPaintingContext,
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FractionalOffsetTween,
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HitTestBehavior,
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LayerLink,
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MainAxisAlignment,
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MainAxisSize,
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MultiChildLayoutDelegate,
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Overflow,
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PaintingContext,
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PointerCancelEvent,
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PointerCancelEventListener,
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PointerDownEvent,
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PointerDownEventListener,
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PointerEvent,
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PointerMoveEvent,
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PointerMoveEventListener,
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PointerUpEvent,
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PointerUpEventListener,
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RelativeRect,
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SemanticsBuilderCallback,
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ShaderCallback,
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ShapeBorderClipper,
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SingleChildLayoutDelegate,
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StackFit,
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TextOverflow,
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ValueChanged,
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ValueGetter,
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WrapAlignment,
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WrapCrossAlignment;
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// Examples can assume:
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// class TestWidget extends StatelessWidget { @override Widget build(BuildContext context) => const Placeholder(); }
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// WidgetTester tester;
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// bool _visible;
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// class Sky extends CustomPainter { @override void paint(Canvas c, Size s) => null; @override bool shouldRepaint(Sky s) => false; }
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// BuildContext context;
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// dynamic userAvatarUrl;
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// BIDIRECTIONAL TEXT SUPPORT
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/// A widget that determines the ambient directionality of text and
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/// text-direction-sensitive render objects.
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///
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/// For example, [Padding] depends on the [Directionality] to resolve
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/// [EdgeInsetsDirectional] objects into absolute [EdgeInsets] objects.
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class Directionality extends InheritedWidget {
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/// Creates a widget that determines the directionality of text and
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/// text-direction-sensitive render objects.
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///
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/// The [textDirection] and [child] arguments must not be null.
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const Directionality({
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Key key,
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@required this.textDirection,
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@required Widget child
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}) : assert(textDirection != null),
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assert(child != null),
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super(key: key, child: child);
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/// The text direction for this subtree.
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final TextDirection textDirection;
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/// The text direction from the closest instance of this class that encloses
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/// the given context.
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///
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/// If there is no [Directionality] ancestor widget in the tree at the given
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/// context, then this will return null.
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///
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/// Typical usage is as follows:
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///
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/// ```dart
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/// TextDirection textDirection = Directionality.of(context);
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/// ```
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static TextDirection of(BuildContext context) {
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final Directionality widget = context.inheritFromWidgetOfExactType(Directionality);
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return widget?.textDirection;
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}
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@override
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bool updateShouldNotify(Directionality oldWidget) => textDirection != oldWidget.textDirection;
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@override
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void debugFillProperties(DiagnosticPropertiesBuilder properties) {
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super.debugFillProperties(properties);
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properties.add(EnumProperty<TextDirection>('textDirection', textDirection));
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}
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}
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// PAINTING NODES
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/// A widget that makes its child partially transparent.
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///
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/// This class paints its child into an intermediate buffer and then blends the
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/// child back into the scene partially transparent.
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///
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/// For values of opacity other than 0.0 and 1.0, this class is relatively
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/// expensive because it requires painting the child into an intermediate
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/// buffer. For the value 0.0, the child is simply not painted at all. For the
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/// value 1.0, the child is painted immediately without an intermediate buffer.
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///
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/// {@tool sample}
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///
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/// This example shows some [Text] when the `_visible` member field is true, and
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/// hides it when it is false:
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///
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/// ```dart
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/// Opacity(
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/// opacity: _visible ? 1.0 : 0.0,
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/// child: const Text('Now you see me, now you don\'t!'),
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/// )
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/// ```
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/// {@end-tool}
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///
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/// This is more efficient than adding and removing the child widget from the
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/// tree on demand.
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///
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/// ## Performance considerations for opacity animation
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///
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/// Animating an [Opacity] widget directly causes the widget (and possibly its
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/// subtree) to rebuild each frame, which is not very efficient. Consider using
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/// an [AnimatedOpacity] instead.
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///
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/// ## Transparent image
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///
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/// If only a single [Image] or [Color] needs to be composited with an opacity
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/// between 0.0 and 1.0, it's much faster to directly use them without [Opacity]
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/// widgets.
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///
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/// For example, `Container(color: Color.fromRGBO(255, 0, 0, 0.5))` is much
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/// faster than `Opacity(opacity: 0.5, child: Container(color: Colors.red))`.
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///
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/// {@tool sample}
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///
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/// The following example draws an [Image] with 0.5 opacity without using
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/// [Opacity]:
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///
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/// ```dart
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/// Image.network(
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/// 'https://raw.githubusercontent.com/flutter/assets-for-api-docs/master/packages/diagrams/assets/blend_mode_destination.jpeg',
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/// color: Color.fromRGBO(255, 255, 255, 0.5),
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/// colorBlendMode: BlendMode.modulate
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/// )
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/// ```
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///
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/// {@end-tool}
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///
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/// Directly drawing an [Image] or [Color] with opacity is faster than using
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/// [Opacity] on top of them because [Opacity] could apply the opacity to a
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/// group of widgets and therefore a costly offscreen buffer will be used.
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/// Drawing content into the offscreen buffer may also trigger render target
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/// switches and such switching is particularly slow in older GPUs.
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///
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/// See also:
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///
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/// * [Visibility], which can hide a child more efficiently (albeit less
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/// subtly, because it is either visible or hidden, rather than allowing
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/// fractional opacity values).
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/// * [ShaderMask], which can apply more elaborate effects to its child.
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/// * [Transform], which applies an arbitrary transform to its child widget at
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/// paint time.
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/// * [AnimatedOpacity], which uses an animation internally to efficiently
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/// animate opacity.
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/// * [FadeTransition], which uses a provided animation to efficiently animate
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/// opacity.
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/// * [Image], which can directly provide a partially transparent image with
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/// much less performance hit.
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class Opacity extends SingleChildRenderObjectWidget {
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/// Creates a widget that makes its child partially transparent.
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///
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/// The [opacity] argument must not be null and must be between 0.0 and 1.0
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/// (inclusive).
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const Opacity({
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Key key,
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@required this.opacity,
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this.alwaysIncludeSemantics = false,
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Widget child,
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}) : assert(opacity != null && opacity >= 0.0 && opacity <= 1.0),
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assert(alwaysIncludeSemantics != null),
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super(key: key, child: child);
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/// The fraction to scale the child's alpha value.
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///
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/// An opacity of 1.0 is fully opaque. An opacity of 0.0 is fully transparent
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/// (i.e., invisible).
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///
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/// The opacity must not be null.
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///
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/// Values 1.0 and 0.0 are painted with a fast path. Other values
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/// require painting the child into an intermediate buffer, which is
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/// expensive.
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final double opacity;
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/// Whether the semantic information of the children is always included.
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///
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/// Defaults to false.
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///
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/// When true, regardless of the opacity settings the child semantic
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/// information is exposed as if the widget were fully visible. This is
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/// useful in cases where labels may be hidden during animations that
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/// would otherwise contribute relevant semantics.
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final bool alwaysIncludeSemantics;
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@override
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RenderOpacity createRenderObject(BuildContext context) {
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return RenderOpacity(
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opacity: opacity,
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alwaysIncludeSemantics: alwaysIncludeSemantics,
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);
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}
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@override
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void updateRenderObject(BuildContext context, RenderOpacity renderObject) {
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renderObject
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..opacity = opacity
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..alwaysIncludeSemantics = alwaysIncludeSemantics;
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}
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@override
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void debugFillProperties(DiagnosticPropertiesBuilder properties) {
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super.debugFillProperties(properties);
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properties.add(DoubleProperty('opacity', opacity));
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properties.add(FlagProperty('alwaysIncludeSemantics', value: alwaysIncludeSemantics, ifTrue: 'alwaysIncludeSemantics'));
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}
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}
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/// A widget that applies a mask generated by a [Shader] to its child.
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///
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/// For example, [ShaderMask] can be used to gradually fade out the edge
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/// of a child by using a [new ui.Gradient.linear] mask.
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///
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/// {@tool sample}
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///
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/// This example makes the text look like it is on fire:
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///
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/// ```dart
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/// ShaderMask(
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/// shaderCallback: (Rect bounds) {
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/// return RadialGradient(
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/// center: Alignment.topLeft,
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/// radius: 1.0,
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/// colors: <Color>[Colors.yellow, Colors.deepOrange.shade900],
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/// tileMode: TileMode.mirror,
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/// ).createShader(bounds);
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/// },
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/// child: const Text('I’m burning the memories'),
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/// )
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/// ```
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/// {@end-tool}
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///
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/// See also:
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///
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/// * [Opacity], which can apply a uniform alpha effect to its child.
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/// * [CustomPaint], which lets you draw directly on the canvas.
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/// * [DecoratedBox], for another approach at decorating child widgets.
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/// * [BackdropFilter], which applies an image filter to the background.
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class ShaderMask extends SingleChildRenderObjectWidget {
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/// Creates a widget that applies a mask generated by a [Shader] to its child.
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///
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/// The [shaderCallback] and [blendMode] arguments must not be null.
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const ShaderMask({
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Key key,
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@required this.shaderCallback,
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this.blendMode = BlendMode.modulate,
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Widget child
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}) : assert(shaderCallback != null),
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assert(blendMode != null),
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super(key: key, child: child);
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/// Called to create the [dart:ui.Shader] that generates the mask.
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///
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/// The shader callback is called with the current size of the child so that
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/// it can customize the shader to the size and location of the child.
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///
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/// Typically this will use a [LinearGradient], [RadialGradient], or
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/// [SweepGradient] to create the [dart:ui.Shader], though the
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/// [dart:ui.ImageShader] class could also be used.
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final ShaderCallback shaderCallback;
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/// The [BlendMode] to use when applying the shader to the child.
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///
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/// The default, [BlendMode.modulate], is useful for applying an alpha blend
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/// to the child. Other blend modes can be used to create other effects.
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final BlendMode blendMode;
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@override
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RenderShaderMask createRenderObject(BuildContext context) {
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return RenderShaderMask(
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shaderCallback: shaderCallback,
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blendMode: blendMode,
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);
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}
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@override
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void updateRenderObject(BuildContext context, RenderShaderMask renderObject) {
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renderObject
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..shaderCallback = shaderCallback
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..blendMode = blendMode;
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}
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}
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/// A widget that applies a filter to the existing painted content and then paints [child].
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///
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/// This effect is relatively expensive, especially if the filter is non-local,
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/// such as a blur.
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///
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/// See also:
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///
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/// * [DecoratedBox], which draws a background under (or over) a widget.
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/// * [Opacity], which changes the opacity of the widget itself.
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class BackdropFilter extends SingleChildRenderObjectWidget {
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/// Creates a backdrop filter.
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///
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/// The [filter] argument must not be null.
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const BackdropFilter({
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Key key,
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@required this.filter,
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Widget child
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}) : assert(filter != null),
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super(key: key, child: child);
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/// The image filter to apply to the existing painted content before painting the child.
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///
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/// For example, consider using [ImageFilter.blur] to create a backdrop
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/// blur effect
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final ui.ImageFilter filter;
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@override
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RenderBackdropFilter createRenderObject(BuildContext context) {
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return RenderBackdropFilter(filter: filter);
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}
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@override
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void updateRenderObject(BuildContext context, RenderBackdropFilter renderObject) {
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renderObject.filter = filter;
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}
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}
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/// A widget that provides a canvas on which to draw during the paint phase.
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///
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/// When asked to paint, [CustomPaint] first asks its [painter] to paint on the
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/// current canvas, then it paints its child, and then, after painting its
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/// child, it asks its [foregroundPainter] to paint. The coordinate system of the
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/// canvas matches the coordinate system of the [CustomPaint] object. The
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/// painters are expected to paint within a rectangle starting at the origin and
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/// encompassing a region of the given size. (If the painters paint outside
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/// those bounds, there might be insufficient memory allocated to rasterize the
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/// painting commands and the resulting behavior is undefined.)
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///
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/// Painters are implemented by subclassing [CustomPainter].
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///
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/// Because custom paint calls its painters during paint, you cannot call
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/// `setState` or `markNeedsLayout` during the callback (the layout for this
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/// frame has already happened).
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///
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/// Custom painters normally size themselves to their child. If they do not have
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/// a child, they attempt to size themselves to the [size], which defaults to
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/// [Size.zero]. [size] must not be null.
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///
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/// [isComplex] and [willChange] are hints to the compositor's raster cache
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/// and must not be null.
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///
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/// {@tool sample}
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///
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/// This example shows how the sample custom painter shown at [CustomPainter]
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/// could be used in a [CustomPaint] widget to display a background to some
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/// text.
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///
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/// ```dart
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/// CustomPaint(
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/// painter: Sky(),
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/// child: Center(
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/// child: Text(
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/// 'Once upon a time...',
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/// style: const TextStyle(
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/// fontSize: 40.0,
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/// fontWeight: FontWeight.w900,
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/// color: Color(0xFFFFFFFF),
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/// ),
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/// ),
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/// ),
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/// )
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/// ```
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/// {@end-tool}
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///
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/// See also:
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///
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/// * [CustomPainter], the class to extend when creating custom painters.
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/// * [Canvas], the class that a custom painter uses to paint.
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class CustomPaint extends SingleChildRenderObjectWidget {
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/// Creates a widget that delegates its painting.
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const CustomPaint({
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Key key,
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this.painter,
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this.foregroundPainter,
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this.size = Size.zero,
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this.isComplex = false,
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this.willChange = false,
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Widget child,
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}) : assert(size != null),
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assert(isComplex != null),
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assert(willChange != null),
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super(key: key, child: child);
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/// The painter that paints before the children.
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final CustomPainter painter;
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/// The painter that paints after the children.
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final CustomPainter foregroundPainter;
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/// The size that this [CustomPaint] should aim for, given the layout
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/// constraints, if there is no child.
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///
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/// Defaults to [Size.zero].
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///
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/// If there's a child, this is ignored, and the size of the child is used
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/// instead.
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final Size size;
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/// Whether the painting is complex enough to benefit from caching.
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///
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/// The compositor contains a raster cache that holds bitmaps of layers in
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/// order to avoid the cost of repeatedly rendering those layers on each
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/// frame. If this flag is not set, then the compositor will apply its own
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/// heuristics to decide whether the this layer is complex enough to benefit
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/// from caching.
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final bool isComplex;
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||
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/// Whether the raster cache should be told that this painting is likely
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/// to change in the next frame.
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final bool willChange;
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@override
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RenderCustomPaint createRenderObject(BuildContext context) {
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return RenderCustomPaint(
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painter: painter,
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foregroundPainter: foregroundPainter,
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preferredSize: size,
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isComplex: isComplex,
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willChange: willChange,
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);
|
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}
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@override
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void updateRenderObject(BuildContext context, RenderCustomPaint renderObject) {
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renderObject
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..painter = painter
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..foregroundPainter = foregroundPainter
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..preferredSize = size
|
||
..isComplex = isComplex
|
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..willChange = willChange;
|
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}
|
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@override
|
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void didUnmountRenderObject(RenderCustomPaint renderObject) {
|
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renderObject
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..painter = null
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..foregroundPainter = null;
|
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}
|
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}
|
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|
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/// A widget that clips its child using a rectangle.
|
||
///
|
||
/// By default, [ClipRect] prevents its child from painting outside its
|
||
/// bounds, but the size and location of the clip rect can be customized using a
|
||
/// custom [clipper].
|
||
///
|
||
/// [ClipRect] is commonly used with these widgets, which commonly paint outside
|
||
/// their bounds:
|
||
///
|
||
/// * [CustomPaint]
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||
/// * [CustomSingleChildLayout]
|
||
/// * [CustomMultiChildLayout]
|
||
/// * [Align] and [Center] (e.g., if [Align.widthFactor] or
|
||
/// [Align.heightFactor] is less than 1.0).
|
||
/// * [OverflowBox]
|
||
/// * [SizedOverflowBox]
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// For example, by combining a [ClipRect] with an [Align], one can show just
|
||
/// the top half of an [Image]:
|
||
///
|
||
/// ```dart
|
||
/// ClipRect(
|
||
/// child: Align(
|
||
/// alignment: Alignment.topCenter,
|
||
/// heightFactor: 0.5,
|
||
/// child: Image.network(userAvatarUrl),
|
||
/// ),
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [CustomClipper], for information about creating custom clips.
|
||
/// * [ClipRRect], for a clip with rounded corners.
|
||
/// * [ClipOval], for an elliptical clip.
|
||
/// * [ClipPath], for an arbitrarily shaped clip.
|
||
class ClipRect extends SingleChildRenderObjectWidget {
|
||
/// Creates a rectangular clip.
|
||
///
|
||
/// If [clipper] is null, the clip will match the layout size and position of
|
||
/// the child.
|
||
const ClipRect({ Key key, this.clipper, this.clipBehavior = Clip.hardEdge, Widget child }) : super(key: key, child: child);
|
||
|
||
/// If non-null, determines which clip to use.
|
||
final CustomClipper<Rect> clipper;
|
||
|
||
/// {@macro flutter.clipper.clipBehavior}
|
||
final Clip clipBehavior;
|
||
|
||
@override
|
||
RenderClipRect createRenderObject(BuildContext context) => RenderClipRect(clipper: clipper, clipBehavior: clipBehavior);
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderClipRect renderObject) {
|
||
renderObject.clipper = clipper;
|
||
}
|
||
|
||
@override
|
||
void didUnmountRenderObject(RenderClipRect renderObject) {
|
||
renderObject.clipper = null;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<CustomClipper<Rect>>('clipper', clipper, defaultValue: null));
|
||
}
|
||
}
|
||
|
||
/// A widget that clips its child using a rounded rectangle.
|
||
///
|
||
/// By default, [ClipRRect] uses its own bounds as the base rectangle for the
|
||
/// clip, but the size and location of the clip can be customized using a custom
|
||
/// [clipper].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [CustomClipper], for information about creating custom clips.
|
||
/// * [ClipRect], for more efficient clips without rounded corners.
|
||
/// * [ClipOval], for an elliptical clip.
|
||
/// * [ClipPath], for an arbitrarily shaped clip.
|
||
class ClipRRect extends SingleChildRenderObjectWidget {
|
||
/// Creates a rounded-rectangular clip.
|
||
///
|
||
/// The [borderRadius] defaults to [BorderRadius.zero], i.e. a rectangle with
|
||
/// right-angled corners.
|
||
///
|
||
/// If [clipper] is non-null, then [borderRadius] is ignored.
|
||
const ClipRRect({
|
||
Key key,
|
||
this.borderRadius,
|
||
this.clipper,
|
||
this.clipBehavior = Clip.antiAlias,
|
||
Widget child,
|
||
}) : assert(borderRadius != null || clipper != null),
|
||
assert(clipBehavior != null),
|
||
super(key: key, child: child);
|
||
|
||
/// The border radius of the rounded corners.
|
||
///
|
||
/// Values are clamped so that horizontal and vertical radii sums do not
|
||
/// exceed width/height.
|
||
///
|
||
/// This value is ignored if [clipper] is non-null.
|
||
final BorderRadius borderRadius;
|
||
|
||
/// If non-null, determines which clip to use.
|
||
final CustomClipper<RRect> clipper;
|
||
|
||
/// {@macro flutter.clipper.clipBehavior}
|
||
final Clip clipBehavior;
|
||
|
||
@override
|
||
RenderClipRRect createRenderObject(BuildContext context) => RenderClipRRect(borderRadius: borderRadius, clipper: clipper, clipBehavior: clipBehavior);
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderClipRRect renderObject) {
|
||
renderObject
|
||
..borderRadius = borderRadius
|
||
..clipper = clipper;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<BorderRadius>('borderRadius', borderRadius, showName: false, defaultValue: null));
|
||
properties.add(DiagnosticsProperty<CustomClipper<RRect>>('clipper', clipper, defaultValue: null));
|
||
}
|
||
}
|
||
|
||
/// A widget that clips its child using an oval.
|
||
///
|
||
/// By default, inscribes an axis-aligned oval into its layout dimensions and
|
||
/// prevents its child from painting outside that oval, but the size and
|
||
/// location of the clip oval can be customized using a custom [clipper].
|
||
/// See also:
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [CustomClipper], for information about creating custom clips.
|
||
/// * [ClipRect], for more efficient clips without rounded corners.
|
||
/// * [ClipRRect], for a clip with rounded corners.
|
||
/// * [ClipPath], for an arbitrarily shaped clip.
|
||
class ClipOval extends SingleChildRenderObjectWidget {
|
||
/// Creates an oval-shaped clip.
|
||
///
|
||
/// If [clipper] is null, the oval will be inscribed into the layout size and
|
||
/// position of the child.
|
||
const ClipOval({ Key key, this.clipper, this.clipBehavior = Clip.antiAlias, Widget child }) : super(key: key, child: child);
|
||
|
||
/// If non-null, determines which clip to use.
|
||
///
|
||
/// The delegate returns a rectangle that describes the axis-aligned
|
||
/// bounding box of the oval. The oval's axes will themselves also
|
||
/// be axis-aligned.
|
||
///
|
||
/// If the [clipper] delegate is null, then the oval uses the
|
||
/// widget's bounding box (the layout dimensions of the render
|
||
/// object) instead.
|
||
final CustomClipper<Rect> clipper;
|
||
|
||
/// {@macro flutter.clipper.clipBehavior}
|
||
final Clip clipBehavior;
|
||
|
||
@override
|
||
RenderClipOval createRenderObject(BuildContext context) => RenderClipOval(clipper: clipper, clipBehavior: clipBehavior);
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderClipOval renderObject) {
|
||
renderObject.clipper = clipper;
|
||
}
|
||
|
||
@override
|
||
void didUnmountRenderObject(RenderClipOval renderObject) {
|
||
renderObject.clipper = null;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<CustomClipper<Rect>>('clipper', clipper, defaultValue: null));
|
||
}
|
||
}
|
||
|
||
/// A widget that clips its child using a path.
|
||
///
|
||
/// Calls a callback on a delegate whenever the widget is to be
|
||
/// painted. The callback returns a path and the widget prevents the
|
||
/// child from painting outside the path.
|
||
///
|
||
/// Clipping to a path is expensive. Certain shapes have more
|
||
/// optimized widgets:
|
||
///
|
||
/// * To clip to a rectangle, consider [ClipRect].
|
||
/// * To clip to an oval or circle, consider [ClipOval].
|
||
/// * To clip to a rounded rectangle, consider [ClipRRect].
|
||
class ClipPath extends SingleChildRenderObjectWidget {
|
||
/// Creates a path clip.
|
||
///
|
||
/// If [clipper] is null, the clip will be a rectangle that matches the layout
|
||
/// size and location of the child. However, rather than use this default,
|
||
/// consider using a [ClipRect], which can achieve the same effect more
|
||
/// efficiently.
|
||
const ClipPath({ Key key, this.clipper, this.clipBehavior = Clip.antiAlias, Widget child }) : super(key: key, child: child);
|
||
|
||
/// If non-null, determines which clip to use.
|
||
///
|
||
/// The default clip, which is used if this property is null, is the
|
||
/// bounding box rectangle of the widget. [ClipRect] is a more
|
||
/// efficient way of obtaining that effect.
|
||
final CustomClipper<Path> clipper;
|
||
|
||
/// {@macro flutter.clipper.clipBehavior}
|
||
final Clip clipBehavior;
|
||
|
||
@override
|
||
RenderClipPath createRenderObject(BuildContext context) => RenderClipPath(clipper: clipper, clipBehavior: clipBehavior);
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderClipPath renderObject) {
|
||
renderObject.clipper = clipper;
|
||
}
|
||
|
||
@override
|
||
void didUnmountRenderObject(RenderClipPath renderObject) {
|
||
renderObject.clipper = null;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<CustomClipper<Path>>('clipper', clipper, defaultValue: null));
|
||
}
|
||
}
|
||
|
||
/// A widget representing a physical layer that clips its children to a shape.
|
||
///
|
||
/// Physical layers cast shadows based on an [elevation] which is nominally in
|
||
/// logical pixels, coming vertically out of the rendering surface.
|
||
///
|
||
/// For shapes that cannot be expressed as a rectangle with rounded corners use
|
||
/// [PhysicalShape].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [DecoratedBox], which can apply more arbitrary shadow effects.
|
||
/// * [ClipRect], which applies a clip to its child.
|
||
class PhysicalModel extends SingleChildRenderObjectWidget {
|
||
/// Creates a physical model with a rounded-rectangular clip.
|
||
///
|
||
/// The [color] is required; physical things have a color.
|
||
///
|
||
/// The [shape], [elevation], [color], and [shadowColor] must not be null.
|
||
/// Additionally, the [elevation] must be non-negative.
|
||
const PhysicalModel({
|
||
Key key,
|
||
this.shape = BoxShape.rectangle,
|
||
this.clipBehavior = Clip.none,
|
||
this.borderRadius,
|
||
this.elevation = 0.0,
|
||
@required this.color,
|
||
this.shadowColor = const Color(0xFF000000),
|
||
Widget child,
|
||
}) : assert(shape != null),
|
||
assert(elevation != null && elevation >= 0.0),
|
||
assert(color != null),
|
||
assert(shadowColor != null),
|
||
super(key: key, child: child);
|
||
|
||
/// The type of shape.
|
||
final BoxShape shape;
|
||
|
||
/// {@macro flutter.widgets.Clip}
|
||
final Clip clipBehavior;
|
||
|
||
/// The border radius of the rounded corners.
|
||
///
|
||
/// Values are clamped so that horizontal and vertical radii sums do not
|
||
/// exceed width/height.
|
||
///
|
||
/// This is ignored if the [shape] is not [BoxShape.rectangle].
|
||
final BorderRadius borderRadius;
|
||
|
||
/// The z-coordinate relative to the parent at which to place this physical
|
||
/// object.
|
||
///
|
||
/// The value is non-negative.
|
||
final double elevation;
|
||
|
||
/// The background color.
|
||
final Color color;
|
||
|
||
/// The shadow color.
|
||
final Color shadowColor;
|
||
|
||
@override
|
||
RenderPhysicalModel createRenderObject(BuildContext context) {
|
||
return RenderPhysicalModel(
|
||
shape: shape,
|
||
clipBehavior: clipBehavior,
|
||
borderRadius: borderRadius,
|
||
elevation: elevation, color: color,
|
||
shadowColor: shadowColor,
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderPhysicalModel renderObject) {
|
||
renderObject
|
||
..shape = shape
|
||
..borderRadius = borderRadius
|
||
..elevation = elevation
|
||
..color = color
|
||
..shadowColor = shadowColor;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(EnumProperty<BoxShape>('shape', shape));
|
||
properties.add(DiagnosticsProperty<BorderRadius>('borderRadius', borderRadius));
|
||
properties.add(DoubleProperty('elevation', elevation));
|
||
properties.add(DiagnosticsProperty<Color>('color', color));
|
||
properties.add(DiagnosticsProperty<Color>('shadowColor', shadowColor));
|
||
}
|
||
}
|
||
|
||
/// A widget representing a physical layer that clips its children to a path.
|
||
///
|
||
/// Physical layers cast shadows based on an [elevation] which is nominally in
|
||
/// logical pixels, coming vertically out of the rendering surface.
|
||
///
|
||
/// [PhysicalModel] does the same but only supports shapes that can be expressed
|
||
/// as rectangles with rounded corners.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [ShapeBorderClipper], which converts a [ShapeBorder] to a [CustomerClipper], as
|
||
/// needed by this widget.
|
||
class PhysicalShape extends SingleChildRenderObjectWidget {
|
||
/// Creates a physical model with an arbitrary shape clip.
|
||
///
|
||
/// The [color] is required; physical things have a color.
|
||
///
|
||
/// The [clipper], [elevation], [color], and [shadowColor] must not be null.
|
||
/// Additionally, the [elevation] must be non-negative.
|
||
const PhysicalShape({
|
||
Key key,
|
||
@required this.clipper,
|
||
this.clipBehavior = Clip.none,
|
||
this.elevation = 0.0,
|
||
@required this.color,
|
||
this.shadowColor = const Color(0xFF000000),
|
||
Widget child,
|
||
}) : assert(clipper != null),
|
||
assert(clipBehavior != null),
|
||
assert(elevation != null && elevation >= 0.0),
|
||
assert(color != null),
|
||
assert(shadowColor != null),
|
||
super(key: key, child: child);
|
||
|
||
/// Determines which clip to use.
|
||
///
|
||
/// If the path in question is expressed as a [ShapeBorder] subclass,
|
||
/// consider using the [ShapeBorderClipper] delegate class to adapt the
|
||
/// shape for use with this widget.
|
||
final CustomClipper<Path> clipper;
|
||
|
||
/// {@macro flutter.widgets.Clip}
|
||
final Clip clipBehavior;
|
||
|
||
/// The z-coordinate relative to the parent at which to place this physical
|
||
/// object.
|
||
///
|
||
/// The value is non-negative.
|
||
final double elevation;
|
||
|
||
/// The background color.
|
||
final Color color;
|
||
|
||
/// When elevation is non zero the color to use for the shadow color.
|
||
final Color shadowColor;
|
||
|
||
@override
|
||
RenderPhysicalShape createRenderObject(BuildContext context) {
|
||
return RenderPhysicalShape(
|
||
clipper: clipper,
|
||
clipBehavior: clipBehavior,
|
||
elevation: elevation,
|
||
color: color,
|
||
shadowColor: shadowColor
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderPhysicalShape renderObject) {
|
||
renderObject
|
||
..clipper = clipper
|
||
..elevation = elevation
|
||
..color = color
|
||
..shadowColor = shadowColor;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<CustomClipper<Path>>('clipper', clipper));
|
||
properties.add(DoubleProperty('elevation', elevation));
|
||
properties.add(DiagnosticsProperty<Color>('color', color));
|
||
properties.add(DiagnosticsProperty<Color>('shadowColor', shadowColor));
|
||
}
|
||
}
|
||
|
||
// POSITIONING AND SIZING NODES
|
||
|
||
/// A widget that applies a transformation before painting its child.
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// This example rotates and skews an orange box containing text, keeping the
|
||
/// top right corner pinned to its original position.
|
||
///
|
||
/// ```dart
|
||
/// Container(
|
||
/// color: Colors.black,
|
||
/// child: Transform(
|
||
/// alignment: Alignment.topRight,
|
||
/// transform: Matrix4.skewY(0.3)..rotateZ(-math.pi / 12.0),
|
||
/// child: Container(
|
||
/// padding: const EdgeInsets.all(8.0),
|
||
/// color: const Color(0xFFE8581C),
|
||
/// child: const Text('Apartment for rent!'),
|
||
/// ),
|
||
/// ),
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [RotatedBox], which rotates the child widget during layout, not just
|
||
/// during painting.
|
||
/// * [FractionalTranslation], which applies a translation to the child
|
||
/// that is relative to the child's size.
|
||
/// * [FittedBox], which sizes and positions its child widget to fit the parent
|
||
/// according to a given [BoxFit] discipline.
|
||
class Transform extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that transforms its child.
|
||
///
|
||
/// The [transform] argument must not be null.
|
||
const Transform({
|
||
Key key,
|
||
@required this.transform,
|
||
this.origin,
|
||
this.alignment,
|
||
this.transformHitTests = true,
|
||
Widget child,
|
||
}) : assert(transform != null),
|
||
super(key: key, child: child);
|
||
|
||
/// Creates a widget that transforms its child using a rotation around the
|
||
/// center.
|
||
///
|
||
/// The `angle` argument must not be null. It gives the rotation in clockwise
|
||
/// radians.
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// This example rotates an orange box containing text around its center by
|
||
/// fifteen degrees.
|
||
///
|
||
/// ```dart
|
||
/// Transform.rotate(
|
||
/// angle: -math.pi / 12.0,
|
||
/// child: Container(
|
||
/// padding: const EdgeInsets.all(8.0),
|
||
/// color: const Color(0xFFE8581C),
|
||
/// child: const Text('Apartment for rent!'),
|
||
/// ),
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
Transform.rotate({
|
||
Key key,
|
||
@required double angle,
|
||
this.origin,
|
||
this.alignment = Alignment.center,
|
||
this.transformHitTests = true,
|
||
Widget child,
|
||
}) : transform = Matrix4.rotationZ(angle),
|
||
super(key: key, child: child);
|
||
|
||
/// Creates a widget that transforms its child using a translation.
|
||
///
|
||
/// The `offset` argument must not be null. It specifies the translation.
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// This example shifts the silver-colored child down by fifteen pixels.
|
||
///
|
||
/// ```dart
|
||
/// Transform.translate(
|
||
/// offset: const Offset(0.0, 15.0),
|
||
/// child: Container(
|
||
/// padding: const EdgeInsets.all(8.0),
|
||
/// color: const Color(0xFF7F7F7F),
|
||
/// child: const Text('Quarter'),
|
||
/// ),
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
Transform.translate({
|
||
Key key,
|
||
@required Offset offset,
|
||
this.transformHitTests = true,
|
||
Widget child,
|
||
}) : transform = Matrix4.translationValues(offset.dx, offset.dy, 0.0),
|
||
origin = null,
|
||
alignment = null,
|
||
super(key: key, child: child);
|
||
|
||
/// Creates a widget that scales its child uniformly.
|
||
///
|
||
/// The `scale` argument must not be null. It gives the scalar by which
|
||
/// to multiply the `x` and `y` axes.
|
||
///
|
||
/// The [alignment] controls the origin of the scale; by default, this is
|
||
/// the center of the box.
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// This example shrinks an orange box containing text such that each dimension
|
||
/// is half the size it would otherwise be.
|
||
///
|
||
/// ```dart
|
||
/// Transform.scale(
|
||
/// scale: 0.5,
|
||
/// child: Container(
|
||
/// padding: const EdgeInsets.all(8.0),
|
||
/// color: const Color(0xFFE8581C),
|
||
/// child: const Text('Bad Ideas'),
|
||
/// ),
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
Transform.scale({
|
||
Key key,
|
||
@required double scale,
|
||
this.origin,
|
||
this.alignment = Alignment.center,
|
||
this.transformHitTests = true,
|
||
Widget child,
|
||
}) : transform = Matrix4.diagonal3Values(scale, scale, 1.0),
|
||
super(key: key, child: child);
|
||
|
||
/// The matrix to transform the child by during painting.
|
||
final Matrix4 transform;
|
||
|
||
/// The origin of the coordinate system (relative to the upper left corder of
|
||
/// this render object) in which to apply the matrix.
|
||
///
|
||
/// Setting an origin is equivalent to conjugating the transform matrix by a
|
||
/// translation. This property is provided just for convenience.
|
||
final Offset origin;
|
||
|
||
/// The alignment of the origin, relative to the size of the box.
|
||
///
|
||
/// This is equivalent to setting an origin based on the size of the box.
|
||
/// If it is specified at the same time as the [origin], both are applied.
|
||
///
|
||
/// An [AlignmentDirectional.start] value is the same as an [Alignment]
|
||
/// whose [Alignment.x] value is `-1.0` if [textDirection] is
|
||
/// [TextDirection.ltr], and `1.0` if [textDirection] is [TextDirection.rtl].
|
||
/// Similarly [AlignmentDirectional.end] is the same as an [Alignment]
|
||
/// whose [Alignment.x] value is `1.0` if [textDirection] is
|
||
/// [TextDirection.ltr], and `-1.0` if [textDirection] is [TextDirection.rtl].
|
||
final AlignmentGeometry alignment;
|
||
|
||
/// Whether to apply the transformation when performing hit tests.
|
||
final bool transformHitTests;
|
||
|
||
@override
|
||
RenderTransform createRenderObject(BuildContext context) {
|
||
return RenderTransform(
|
||
transform: transform,
|
||
origin: origin,
|
||
alignment: alignment,
|
||
textDirection: Directionality.of(context),
|
||
transformHitTests: transformHitTests
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderTransform renderObject) {
|
||
renderObject
|
||
..transform = transform
|
||
..origin = origin
|
||
..alignment = alignment
|
||
..textDirection = Directionality.of(context)
|
||
..transformHitTests = transformHitTests;
|
||
}
|
||
}
|
||
|
||
/// A widget that can be targeted by a [CompositedTransformFollower].
|
||
///
|
||
/// When this widget is composited during the compositing phase (which comes
|
||
/// after the paint phase, as described in [WidgetsBinding.drawFrame]), it
|
||
/// updates the [link] object so that any [CompositedTransformFollower] widgets
|
||
/// that are subsequently composited in the same frame and were given the same
|
||
/// [LayerLink] can position themselves at the same screen location.
|
||
///
|
||
/// A single [CompositedTransformTarget] can be followed by multiple
|
||
/// [CompositedTransformFollower] widgets.
|
||
///
|
||
/// The [CompositedTransformTarget] must come earlier in the paint order than
|
||
/// any linked [CompositedTransformFollower]s.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [CompositedTransformFollower], the widget that can target this one.
|
||
/// * [LeaderLayer], the layer that implements this widget's logic.
|
||
class CompositedTransformTarget extends SingleChildRenderObjectWidget {
|
||
/// Creates a composited transform target widget.
|
||
///
|
||
/// The [link] property must not be null, and must not be currently being used
|
||
/// by any other [CompositedTransformTarget] object that is in the tree.
|
||
const CompositedTransformTarget({
|
||
Key key,
|
||
@required this.link,
|
||
Widget child,
|
||
}) : assert(link != null),
|
||
super(key: key, child: child);
|
||
|
||
/// The link object that connects this [CompositedTransformTarget] with one or
|
||
/// more [CompositedTransformFollower]s.
|
||
///
|
||
/// This property must not be null. The object must not be associated with
|
||
/// another [CompositedTransformTarget] that is also being painted.
|
||
final LayerLink link;
|
||
|
||
@override
|
||
RenderLeaderLayer createRenderObject(BuildContext context) {
|
||
return RenderLeaderLayer(
|
||
link: link,
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderLeaderLayer renderObject) {
|
||
renderObject
|
||
..link = link;
|
||
}
|
||
}
|
||
|
||
/// A widget that follows a [CompositedTransformTarget].
|
||
///
|
||
/// When this widget is composited during the compositing phase (which comes
|
||
/// after the paint phase, as described in [WidgetsBinding.drawFrame]), it
|
||
/// applies a transformation that causes it to provide its child with a
|
||
/// coordinate space that matches that of the linked [CompositedTransformTarget]
|
||
/// widget, offset by [offset].
|
||
///
|
||
/// The [LayerLink] object used as the [link] must be the same object as that
|
||
/// provided to the matching [CompositedTransformTarget].
|
||
///
|
||
/// The [CompositedTransformTarget] must come earlier in the paint order than
|
||
/// this [CompositedTransformFollower].
|
||
///
|
||
/// Hit testing on descendants of this widget will only work if the target
|
||
/// position is within the box that this widget's parent considers to be
|
||
/// hitable. If the parent covers the screen, this is trivially achievable, so
|
||
/// this widget is usually used as the root of an [OverlayEntry] in an app-wide
|
||
/// [Overlay] (e.g. as created by the [MaterialApp] widget's [Navigator]).
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [CompositedTransformTarget], the widget that this widget can target.
|
||
/// * [FollowerLayer], the layer that implements this widget's logic.
|
||
/// * [Transform], which applies an arbitrary transform to a child.
|
||
class CompositedTransformFollower extends SingleChildRenderObjectWidget {
|
||
/// Creates a composited transform target widget.
|
||
///
|
||
/// The [link] property must not be null. If it was also provided to a
|
||
/// [CompositedTransformTarget], that widget must come earlier in the paint
|
||
/// order.
|
||
///
|
||
/// The [showWhenUnlinked] and [offset] properties must also not be null.
|
||
const CompositedTransformFollower({
|
||
Key key,
|
||
@required this.link,
|
||
this.showWhenUnlinked = true,
|
||
this.offset = Offset.zero,
|
||
Widget child,
|
||
}) : assert(link != null),
|
||
assert(showWhenUnlinked != null),
|
||
assert(offset != null),
|
||
super(key: key, child: child);
|
||
|
||
/// The link object that connects this [CompositedTransformFollower] with a
|
||
/// [CompositedTransformTarget].
|
||
///
|
||
/// This property must not be null.
|
||
final LayerLink link;
|
||
|
||
/// Whether to show the widget's contents when there is no corresponding
|
||
/// [CompositedTransformTarget] with the same [link].
|
||
///
|
||
/// When the widget is linked, the child is positioned such that it has the
|
||
/// same global position as the linked [CompositedTransformTarget].
|
||
///
|
||
/// When the widget is not linked, then: if [showWhenUnlinked] is true, the
|
||
/// child is visible and not repositioned; if it is false, then child is
|
||
/// hidden.
|
||
final bool showWhenUnlinked;
|
||
|
||
/// The offset to apply to the origin of the linked
|
||
/// [CompositedTransformTarget] to obtain this widget's origin.
|
||
final Offset offset;
|
||
|
||
@override
|
||
RenderFollowerLayer createRenderObject(BuildContext context) {
|
||
return RenderFollowerLayer(
|
||
link: link,
|
||
showWhenUnlinked: showWhenUnlinked,
|
||
offset: offset,
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderFollowerLayer renderObject) {
|
||
renderObject
|
||
..link = link
|
||
..showWhenUnlinked = showWhenUnlinked
|
||
..offset = offset;
|
||
}
|
||
}
|
||
|
||
/// Scales and positions its child within itself according to [fit].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Transform], which applies an arbitrary transform to its child widget at
|
||
/// paint time.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class FittedBox extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that scales and positions its child within itself according to [fit].
|
||
///
|
||
/// The [fit] and [alignment] arguments must not be null.
|
||
const FittedBox({
|
||
Key key,
|
||
this.fit = BoxFit.contain,
|
||
this.alignment = Alignment.center,
|
||
Widget child,
|
||
}) : assert(fit != null),
|
||
assert(alignment != null),
|
||
super(key: key, child: child);
|
||
|
||
/// How to inscribe the child into the space allocated during layout.
|
||
final BoxFit fit;
|
||
|
||
/// How to align the child within its parent's bounds.
|
||
///
|
||
/// An alignment of (-1.0, -1.0) aligns the child to the top-left corner of its
|
||
/// parent's bounds. An alignment of (1.0, 0.0) aligns the child to the middle
|
||
/// of the right edge of its parent's bounds.
|
||
///
|
||
/// Defaults to [Alignment.center].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Alignment], a class with convenient constants typically used to
|
||
/// specify an [AlignmentGeometry].
|
||
/// * [AlignmentDirectional], like [Alignment] for specifying alignments
|
||
/// relative to text direction.
|
||
final AlignmentGeometry alignment;
|
||
|
||
@override
|
||
RenderFittedBox createRenderObject(BuildContext context) {
|
||
return RenderFittedBox(
|
||
fit: fit,
|
||
alignment: alignment,
|
||
textDirection: Directionality.of(context),
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderFittedBox renderObject) {
|
||
renderObject
|
||
..fit = fit
|
||
..alignment = alignment
|
||
..textDirection = Directionality.of(context);
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(EnumProperty<BoxFit>('fit', fit));
|
||
properties.add(DiagnosticsProperty<AlignmentGeometry>('alignment', alignment));
|
||
}
|
||
}
|
||
|
||
/// Applies a translation transformation before painting its child.
|
||
///
|
||
/// The translation is expressed as a [Offset] scaled to the child's size. For
|
||
/// example, an [Offset] with a `dx` of 0.25 will result in a horizontal
|
||
/// translation of one quarter the width of the child.
|
||
///
|
||
/// Hit tests will only be detected inside the bounds of the
|
||
/// [FractionalTranslation], even if the contents are offset such that
|
||
/// they overflow.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Transform], which applies an arbitrary transform to its child widget at
|
||
/// paint time.
|
||
/// * [new Transform.translate], which applies an absolute offset translation
|
||
/// transformation instead of an offset scaled to the child.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class FractionalTranslation extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that translates its child's painting.
|
||
///
|
||
/// The [translation] argument must not be null.
|
||
const FractionalTranslation({
|
||
Key key,
|
||
@required this.translation,
|
||
this.transformHitTests = true,
|
||
Widget child,
|
||
}) : assert(translation != null),
|
||
super(key: key, child: child);
|
||
|
||
/// The translation to apply to the child, scaled to the child's size.
|
||
///
|
||
/// For example, an [Offset] with a `dx` of 0.25 will result in a horizontal
|
||
/// translation of one quarter the width of the child.
|
||
final Offset translation;
|
||
|
||
/// Whether to apply the translation when performing hit tests.
|
||
final bool transformHitTests;
|
||
|
||
@override
|
||
RenderFractionalTranslation createRenderObject(BuildContext context) {
|
||
return RenderFractionalTranslation(
|
||
translation: translation,
|
||
transformHitTests: transformHitTests,
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderFractionalTranslation renderObject) {
|
||
renderObject
|
||
..translation = translation
|
||
..transformHitTests = transformHitTests;
|
||
}
|
||
}
|
||
|
||
/// A widget that rotates its child by a integral number of quarter turns.
|
||
///
|
||
/// Unlike [Transform], which applies a transform just prior to painting,
|
||
/// this object applies its rotation prior to layout, which means the entire
|
||
/// rotated box consumes only as much space as required by the rotated child.
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// This snippet rotates the child (some [Text]) so that it renders from bottom
|
||
/// to top, like an axis label on a graph:
|
||
///
|
||
/// ```dart
|
||
/// RotatedBox(
|
||
/// quarterTurns: 3,
|
||
/// child: const Text('Hello World!'),
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Transform], which is a paint effect that allows you to apply an
|
||
/// arbitrary transform to a child.
|
||
/// * [new Transform.rotate], which applies a rotation paint effect.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class RotatedBox extends SingleChildRenderObjectWidget {
|
||
/// A widget that rotates its child.
|
||
///
|
||
/// The [quarterTurns] argument must not be null.
|
||
const RotatedBox({
|
||
Key key,
|
||
@required this.quarterTurns,
|
||
Widget child,
|
||
}) : assert(quarterTurns != null),
|
||
super(key: key, child: child);
|
||
|
||
/// The number of clockwise quarter turns the child should be rotated.
|
||
final int quarterTurns;
|
||
|
||
@override
|
||
RenderRotatedBox createRenderObject(BuildContext context) => RenderRotatedBox(quarterTurns: quarterTurns);
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderRotatedBox renderObject) {
|
||
renderObject.quarterTurns = quarterTurns;
|
||
}
|
||
}
|
||
|
||
/// A widget that insets its child by the given padding.
|
||
///
|
||
/// When passing layout constraints to its child, padding shrinks the
|
||
/// constraints by the given padding, causing the child to layout at a smaller
|
||
/// size. Padding then sizes itself to its child's size, inflated by the
|
||
/// padding, effectively creating empty space around the child.
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// This snippet indents the child (a [Card] with some [Text]) by eight pixels
|
||
/// in each direction:
|
||
///
|
||
/// ```dart
|
||
/// Padding(
|
||
/// padding: EdgeInsets.all(8.0),
|
||
/// child: const Card(child: Text('Hello World!')),
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
///
|
||
/// ## Design discussion
|
||
///
|
||
/// ### Why use a [Padding] widget rather than a [Container] with a [Container.padding] property?
|
||
///
|
||
/// There isn't really any difference between the two. If you supply a
|
||
/// [Container.padding] argument, [Container] simply builds a [Padding] widget
|
||
/// for you.
|
||
///
|
||
/// [Container] doesn't implement its properties directly. Instead, [Container]
|
||
/// combines a number of simpler widgets together into a convenient package. For
|
||
/// example, the [Container.padding] property causes the container to build a
|
||
/// [Padding] widget and the [Container.decoration] property causes the
|
||
/// container to build a [DecoratedBox] widget. If you find [Container]
|
||
/// convenient, feel free to use it. If not, feel free to build these simpler
|
||
/// widgets in whatever combination meets your needs.
|
||
///
|
||
/// In fact, the majority of widgets in Flutter are simply combinations of other
|
||
/// simpler widgets. Composition, rather than inheritance, is the primary
|
||
/// mechanism for building up widgets.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [EdgeInsets], the class that is used to describe the padding dimensions.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class Padding extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that insets its child.
|
||
///
|
||
/// The [padding] argument must not be null.
|
||
const Padding({
|
||
Key key,
|
||
@required this.padding,
|
||
Widget child,
|
||
}) : assert(padding != null),
|
||
super(key: key, child: child);
|
||
|
||
/// The amount of space by which to inset the child.
|
||
final EdgeInsetsGeometry padding;
|
||
|
||
@override
|
||
RenderPadding createRenderObject(BuildContext context) {
|
||
return RenderPadding(
|
||
padding: padding,
|
||
textDirection: Directionality.of(context),
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderPadding renderObject) {
|
||
renderObject
|
||
..padding = padding
|
||
..textDirection = Directionality.of(context);
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<EdgeInsetsGeometry>('padding', padding));
|
||
}
|
||
}
|
||
|
||
/// A widget that aligns its child within itself and optionally sizes itself
|
||
/// based on the child's size.
|
||
///
|
||
/// For example, to align a box at the bottom right, you would pass this box a
|
||
/// tight constraint that is bigger than the child's natural size,
|
||
/// with an alignment of [Alignment.bottomRight].
|
||
///
|
||
/// This widget will be as big as possible if its dimensions are constrained and
|
||
/// [widthFactor] and [heightFactor] are null. If a dimension is unconstrained
|
||
/// and the corresponding size factor is null then the widget will match its
|
||
/// child's size in that dimension. If a size factor is non-null then the
|
||
/// corresponding dimension of this widget will be the product of the child's
|
||
/// dimension and the size factor. For example if widthFactor is 2.0 then
|
||
/// the width of this widget will always be twice its child's width.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [CustomSingleChildLayout], which uses a delegate to control the layout of
|
||
/// a single child.
|
||
/// * [Center], which is the same as [Align] but with the [alignment] always
|
||
/// set to [Alignment.center].
|
||
/// * [FractionallySizedBox], which sizes its child based on a fraction of its
|
||
/// own size and positions the child according to an [Alignment] value.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class Align extends SingleChildRenderObjectWidget {
|
||
/// Creates an alignment widget.
|
||
///
|
||
/// The alignment defaults to [Alignment.center].
|
||
const Align({
|
||
Key key,
|
||
this.alignment = Alignment.center,
|
||
this.widthFactor,
|
||
this.heightFactor,
|
||
Widget child
|
||
}) : assert(alignment != null),
|
||
assert(widthFactor == null || widthFactor >= 0.0),
|
||
assert(heightFactor == null || heightFactor >= 0.0),
|
||
super(key: key, child: child);
|
||
|
||
/// How to align the child.
|
||
///
|
||
/// The x and y values of the [Alignment] control the horizontal and vertical
|
||
/// alignment, respectively. An x value of -1.0 means that the left edge of
|
||
/// the child is aligned with the left edge of the parent whereas an x value
|
||
/// of 1.0 means that the right edge of the child is aligned with the right
|
||
/// edge of the parent. Other values interpolate (and extrapolate) linearly.
|
||
/// For example, a value of 0.0 means that the center of the child is aligned
|
||
/// with the center of the parent.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Alignment], which has more details and some convenience constants for
|
||
/// common positions.
|
||
/// * [AlignmentDirectional], which has a horizontal coordinate orientation
|
||
/// that depends on the [TextDirection].
|
||
final AlignmentGeometry alignment;
|
||
|
||
/// If non-null, sets its width to the child's width multiplied by this factor.
|
||
///
|
||
/// Can be both greater and less than 1.0 but must be positive.
|
||
final double widthFactor;
|
||
|
||
/// If non-null, sets its height to the child's height multiplied by this factor.
|
||
///
|
||
/// Can be both greater and less than 1.0 but must be positive.
|
||
final double heightFactor;
|
||
|
||
@override
|
||
RenderPositionedBox createRenderObject(BuildContext context) {
|
||
return RenderPositionedBox(
|
||
alignment: alignment,
|
||
widthFactor: widthFactor,
|
||
heightFactor: heightFactor,
|
||
textDirection: Directionality.of(context),
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderPositionedBox renderObject) {
|
||
renderObject
|
||
..alignment = alignment
|
||
..widthFactor = widthFactor
|
||
..heightFactor = heightFactor
|
||
..textDirection = Directionality.of(context);
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<AlignmentGeometry>('alignment', alignment));
|
||
properties.add(DoubleProperty('widthFactor', widthFactor, defaultValue: null));
|
||
properties.add(DoubleProperty('heightFactor', heightFactor, defaultValue: null));
|
||
}
|
||
}
|
||
|
||
/// A widget that centers its child within itself.
|
||
///
|
||
/// This widget will be as big as possible if its dimensions are constrained and
|
||
/// [widthFactor] and [heightFactor] are null. If a dimension is unconstrained
|
||
/// and the corresponding size factor is null then the widget will match its
|
||
/// child's size in that dimension. If a size factor is non-null then the
|
||
/// corresponding dimension of this widget will be the product of the child's
|
||
/// dimension and the size factor. For example if widthFactor is 2.0 then
|
||
/// the width of this widget will always be twice its child's width.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Align], which lets you arbitrarily position a child within itself,
|
||
/// rather than just centering it.
|
||
/// * [Row], a widget that displays its children in a horizontal array.
|
||
/// * [Column], a widget that displays its children in a vertical array.
|
||
/// * [Container], a convenience widget that combines common painting,
|
||
/// positioning, and sizing widgets.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class Center extends Align {
|
||
/// Creates a widget that centers its child.
|
||
const Center({ Key key, double widthFactor, double heightFactor, Widget child })
|
||
: super(key: key, widthFactor: widthFactor, heightFactor: heightFactor, child: child);
|
||
}
|
||
|
||
/// A widget that defers the layout of its single child to a delegate.
|
||
///
|
||
/// The delegate can determine the layout constraints for the child and can
|
||
/// decide where to position the child. The delegate can also determine the size
|
||
/// of the parent, but the size of the parent cannot depend on the size of the
|
||
/// child.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [SingleChildLayoutDelegate], which controls the layout of the child.
|
||
/// * [Align], which sizes itself based on its child's size and positions
|
||
/// the child according to an [Alignment] value.
|
||
/// * [FractionallySizedBox], which sizes its child based on a fraction of its own
|
||
/// size and positions the child according to an [Alignment] value.
|
||
/// * [CustomMultiChildLayout], which uses a delegate to position multiple
|
||
/// children.
|
||
class CustomSingleChildLayout extends SingleChildRenderObjectWidget {
|
||
/// Creates a custom single child layout.
|
||
///
|
||
/// The [delegate] argument must not be null.
|
||
const CustomSingleChildLayout({
|
||
Key key,
|
||
@required this.delegate,
|
||
Widget child
|
||
}) : assert(delegate != null),
|
||
super(key: key, child: child);
|
||
|
||
/// The delegate that controls the layout of the child.
|
||
final SingleChildLayoutDelegate delegate;
|
||
|
||
@override
|
||
RenderCustomSingleChildLayoutBox createRenderObject(BuildContext context) {
|
||
return RenderCustomSingleChildLayoutBox(delegate: delegate);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderCustomSingleChildLayoutBox renderObject) {
|
||
renderObject.delegate = delegate;
|
||
}
|
||
}
|
||
|
||
/// Metadata for identifying children in a [CustomMultiChildLayout].
|
||
///
|
||
/// The [MultiChildLayoutDelegate.hasChild],
|
||
/// [MultiChildLayoutDelegate.layoutChild], and
|
||
/// [MultiChildLayoutDelegate.positionChild] methods use these identifiers.
|
||
class LayoutId extends ParentDataWidget<CustomMultiChildLayout> {
|
||
/// Marks a child with a layout identifier.
|
||
///
|
||
/// Both the child and the id arguments must not be null.
|
||
LayoutId({
|
||
Key key,
|
||
@required this.id,
|
||
@required Widget child
|
||
}) : assert(child != null),
|
||
assert(id != null),
|
||
super(key: key ?? ValueKey<Object>(id), child: child);
|
||
|
||
/// An object representing the identity of this child.
|
||
///
|
||
/// The [id] needs to be unique among the children that the
|
||
/// [CustomMultiChildLayout] manages.
|
||
final Object id;
|
||
|
||
@override
|
||
void applyParentData(RenderObject renderObject) {
|
||
assert(renderObject.parentData is MultiChildLayoutParentData);
|
||
final MultiChildLayoutParentData parentData = renderObject.parentData;
|
||
if (parentData.id != id) {
|
||
parentData.id = id;
|
||
final AbstractNode targetParent = renderObject.parent;
|
||
if (targetParent is RenderObject)
|
||
targetParent.markNeedsLayout();
|
||
}
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<Object>('id', id));
|
||
}
|
||
}
|
||
|
||
/// A widget that uses a delegate to size and position multiple children.
|
||
///
|
||
/// The delegate can determine the layout constraints for each child and can
|
||
/// decide where to position each child. The delegate can also determine the
|
||
/// size of the parent, but the size of the parent cannot depend on the sizes of
|
||
/// the children.
|
||
///
|
||
/// [CustomMultiChildLayout] is appropriate when there are complex relationships
|
||
/// between the size and positioning of a multiple widgets. To control the
|
||
/// layout of a single child, [CustomSingleChildLayout] is more appropriate. For
|
||
/// simple cases, such as aligning a widget to one or another edge, the [Stack]
|
||
/// widget is more appropriate.
|
||
///
|
||
/// Each child must be wrapped in a [LayoutId] widget to identify the widget for
|
||
/// the delegate.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [MultiChildLayoutDelegate], for details about how to control the layout of
|
||
/// the children.
|
||
/// * [CustomSingleChildLayout], which uses a delegate to control the layout of
|
||
/// a single child.
|
||
/// * [Stack], which arranges children relative to the edges of the container.
|
||
/// * [Flow], which provides paint-time control of its children using transform
|
||
/// matrices.
|
||
class CustomMultiChildLayout extends MultiChildRenderObjectWidget {
|
||
/// Creates a custom multi-child layout.
|
||
///
|
||
/// The [delegate] argument must not be null.
|
||
CustomMultiChildLayout({
|
||
Key key,
|
||
@required this.delegate,
|
||
List<Widget> children = const <Widget>[],
|
||
}) : assert(delegate != null),
|
||
super(key: key, children: children);
|
||
|
||
/// The delegate that controls the layout of the children.
|
||
final MultiChildLayoutDelegate delegate;
|
||
|
||
@override
|
||
RenderCustomMultiChildLayoutBox createRenderObject(BuildContext context) {
|
||
return RenderCustomMultiChildLayoutBox(delegate: delegate);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderCustomMultiChildLayoutBox renderObject) {
|
||
renderObject.delegate = delegate;
|
||
}
|
||
}
|
||
|
||
/// A box with a specified size.
|
||
///
|
||
/// If given a child, this widget forces its child to have a specific width
|
||
/// and/or height (assuming values are permitted by this widget's parent). If
|
||
/// either the width or height is null, this widget will size itself to match
|
||
/// the child's size in that dimension.
|
||
///
|
||
/// If not given a child, this widget will size itself to the given width and
|
||
/// height, treating nulls as zero.
|
||
///
|
||
/// The [new SizedBox.expand] constructor can be used to make a [SizedBox] that
|
||
/// sizes itself to fit the parent. It is equivalent to setting [width] and
|
||
/// [height] to [double.infinity].
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// This snippet makes the child widget (a [Card] with some [Text]) have the
|
||
/// exact size 200x300, parental constraints permitting:
|
||
///
|
||
/// ```dart
|
||
/// SizedBox(
|
||
/// width: 200.0,
|
||
/// height: 300.0,
|
||
/// child: const Card(child: Text('Hello World!')),
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [ConstrainedBox], a more generic version of this class that takes
|
||
/// arbitrary [BoxConstraints] instead of an explicit width and height.
|
||
/// * [UnconstrainedBox], a container that tries to let its child draw without
|
||
/// constraints.
|
||
/// * [FractionallySizedBox], a widget that sizes its child to a fraction of
|
||
/// the total available space.
|
||
/// * [AspectRatio], a widget that attempts to fit within the parent's
|
||
/// constraints while also sizing its child to match a given aspect ratio.
|
||
/// * [FittedBox], which sizes and positions its child widget to fit the parent
|
||
/// according to a given [BoxFit] discipline.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class SizedBox extends SingleChildRenderObjectWidget {
|
||
/// Creates a fixed size box. The [width] and [height] parameters can be null
|
||
/// to indicate that the size of the box should not be constrained in
|
||
/// the corresponding dimension.
|
||
const SizedBox({ Key key, this.width, this.height, Widget child })
|
||
: super(key: key, child: child);
|
||
|
||
/// Creates a box that will become as large as its parent allows.
|
||
const SizedBox.expand({ Key key, Widget child })
|
||
: width = double.infinity,
|
||
height = double.infinity,
|
||
super(key: key, child: child);
|
||
|
||
/// Creates a box that will become as small as its parent allows.
|
||
const SizedBox.shrink({ Key key, Widget child })
|
||
: width = 0.0,
|
||
height = 0.0,
|
||
super(key: key, child: child);
|
||
|
||
/// Creates a box with the specified size.
|
||
SizedBox.fromSize({ Key key, Widget child, Size size })
|
||
: width = size?.width,
|
||
height = size?.height,
|
||
super(key: key, child: child);
|
||
|
||
/// If non-null, requires the child to have exactly this width.
|
||
final double width;
|
||
|
||
/// If non-null, requires the child to have exactly this height.
|
||
final double height;
|
||
|
||
@override
|
||
RenderConstrainedBox createRenderObject(BuildContext context) {
|
||
return RenderConstrainedBox(
|
||
additionalConstraints: _additionalConstraints,
|
||
);
|
||
}
|
||
|
||
BoxConstraints get _additionalConstraints {
|
||
return BoxConstraints.tightFor(width: width, height: height);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderConstrainedBox renderObject) {
|
||
renderObject.additionalConstraints = _additionalConstraints;
|
||
}
|
||
|
||
@override
|
||
String toStringShort() {
|
||
String type;
|
||
if (width == double.infinity && height == double.infinity) {
|
||
type = '$runtimeType.expand';
|
||
} else if (width == 0.0 && height == 0.0) {
|
||
type = '$runtimeType.shrink';
|
||
} else {
|
||
type = '$runtimeType';
|
||
}
|
||
return key == null ? '$type' : '$type-$key';
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
DiagnosticLevel level;
|
||
if ((width == double.infinity && height == double.infinity) ||
|
||
(width == 0.0 && height == 0.0)) {
|
||
level = DiagnosticLevel.hidden;
|
||
} else {
|
||
level = DiagnosticLevel.info;
|
||
}
|
||
properties.add(DoubleProperty('width', width, defaultValue: null, level: level));
|
||
properties.add(DoubleProperty('height', height, defaultValue: null, level: level));
|
||
}
|
||
}
|
||
|
||
/// A widget that imposes additional constraints on its child.
|
||
///
|
||
/// For example, if you wanted [child] to have a minimum height of 50.0 logical
|
||
/// pixels, you could use `const BoxConstraints(minHeight: 50.0)` as the
|
||
/// [constraints].
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// This snippet makes the child widget (a [Card] with some [Text]) fill the
|
||
/// parent, by applying [BoxConstraints.expand] constraints:
|
||
///
|
||
/// ```dart
|
||
/// ConstrainedBox(
|
||
/// constraints: const BoxConstraints.expand(),
|
||
/// child: const Card(child: Text('Hello World!')),
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
///
|
||
/// The same behavior can be obtained using the [new SizedBox.expand] widget.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [BoxConstraints], the class that describes constraints.
|
||
/// * [UnconstrainedBox], a container that tries to let its child draw without
|
||
/// constraints.
|
||
/// * [SizedBox], which lets you specify tight constraints by explicitly
|
||
/// specifying the height or width.
|
||
/// * [FractionallySizedBox], which sizes its child based on a fraction of its
|
||
/// own size and positions the child according to an [Alignment] value.
|
||
/// * [AspectRatio], a widget that attempts to fit within the parent's
|
||
/// constraints while also sizing its child to match a given aspect ratio.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class ConstrainedBox extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that imposes additional constraints on its child.
|
||
///
|
||
/// The [constraints] argument must not be null.
|
||
ConstrainedBox({
|
||
Key key,
|
||
@required this.constraints,
|
||
Widget child
|
||
}) : assert(constraints != null),
|
||
assert(constraints.debugAssertIsValid()),
|
||
super(key: key, child: child);
|
||
|
||
/// The additional constraints to impose on the child.
|
||
final BoxConstraints constraints;
|
||
|
||
@override
|
||
RenderConstrainedBox createRenderObject(BuildContext context) {
|
||
return RenderConstrainedBox(additionalConstraints: constraints);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderConstrainedBox renderObject) {
|
||
renderObject.additionalConstraints = constraints;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<BoxConstraints>('constraints', constraints, showName: false));
|
||
}
|
||
}
|
||
|
||
/// A widget that imposes no constraints on its child, allowing it to render
|
||
/// at its "natural" size.
|
||
///
|
||
/// This allows a child to render at the size it would render if it were alone
|
||
/// on an infinite canvas with no constraints. This container will then attempt
|
||
/// to adopt the same size, within the limits of its own constraints. If it ends
|
||
/// up with a different size, it will align the child based on [alignment].
|
||
/// If the box cannot expand enough to accommodate the entire child, the
|
||
/// child will be clipped.
|
||
///
|
||
/// In debug mode, if the child overflows the container, a warning will be
|
||
/// printed on the console, and black and yellow striped areas will appear where
|
||
/// the overflow occurs.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [ConstrainedBox], for a box which imposes constraints on its child.
|
||
/// * [Align], which loosens the constraints given to the child rather than
|
||
/// removing them entirely.
|
||
/// * [Container], a convenience widget that combines common painting,
|
||
/// positioning, and sizing widgets.
|
||
/// * [OverflowBox], a widget that imposes different constraints on its child
|
||
/// than it gets from its parent, possibly allowing the child to overflow
|
||
/// the parent.
|
||
class UnconstrainedBox extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that imposes no constraints on its child, allowing it to
|
||
/// render at its "natural" size. If the child overflows the parents
|
||
/// constraints, a warning will be given in debug mode.
|
||
const UnconstrainedBox({
|
||
Key key,
|
||
Widget child,
|
||
this.textDirection,
|
||
this.alignment = Alignment.center,
|
||
this.constrainedAxis,
|
||
}) : assert(alignment != null),
|
||
super(key: key, child: child);
|
||
|
||
/// The text direction to use when interpreting the [alignment] if it is an
|
||
/// [AlignmentDirectional].
|
||
final TextDirection textDirection;
|
||
|
||
/// The alignment to use when laying out the child.
|
||
///
|
||
/// If this is an [AlignmentDirectional], then [textDirection] must not be
|
||
/// null.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Alignment] for non-[Directionality]-aware alignments.
|
||
/// * [AlignmentDirectional] for [Directionality]-aware alignments.
|
||
final AlignmentGeometry alignment;
|
||
|
||
/// The axis to retain constraints on, if any.
|
||
///
|
||
/// If not set, or set to null (the default), neither axis will retain its
|
||
/// constraints. If set to [Axis.vertical], then vertical constraints will
|
||
/// be retained, and if set to [Axis.horizontal], then horizontal constraints
|
||
/// will be retained.
|
||
final Axis constrainedAxis;
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, covariant RenderUnconstrainedBox renderObject) {
|
||
renderObject
|
||
..textDirection = textDirection ?? Directionality.of(context)
|
||
..alignment = alignment
|
||
..constrainedAxis = constrainedAxis;
|
||
}
|
||
|
||
@override
|
||
RenderUnconstrainedBox createRenderObject(BuildContext context) => RenderUnconstrainedBox(
|
||
textDirection: textDirection ?? Directionality.of(context),
|
||
alignment: alignment,
|
||
constrainedAxis: constrainedAxis,
|
||
);
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<AlignmentGeometry>('alignment', alignment));
|
||
properties.add(DiagnosticsProperty<Axis>('constrainedAxis', null));
|
||
properties.add(DiagnosticsProperty<TextDirection>('textDirection', textDirection, defaultValue: null));
|
||
}
|
||
}
|
||
|
||
/// A widget that sizes its child to a fraction of the total available space.
|
||
/// For more details about the layout algorithm, see
|
||
/// [RenderFractionallySizedOverflowBox].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Align], which sizes itself based on its child's size and positions
|
||
/// the child according to an [Alignment] value.
|
||
/// * [OverflowBox], a widget that imposes different constraints on its child
|
||
/// than it gets from its parent, possibly allowing the child to overflow the
|
||
/// parent.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class FractionallySizedBox extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that sizes its child to a fraction of the total available space.
|
||
///
|
||
/// If non-null, the [widthFactor] and [heightFactor] arguments must be
|
||
/// non-negative.
|
||
const FractionallySizedBox({
|
||
Key key,
|
||
this.alignment = Alignment.center,
|
||
this.widthFactor,
|
||
this.heightFactor,
|
||
Widget child,
|
||
}) : assert(alignment != null),
|
||
assert(widthFactor == null || widthFactor >= 0.0),
|
||
assert(heightFactor == null || heightFactor >= 0.0),
|
||
super(key: key, child: child);
|
||
|
||
/// If non-null, the fraction of the incoming width given to the child.
|
||
///
|
||
/// If non-null, the child is given a tight width constraint that is the max
|
||
/// incoming width constraint multiplied by this factor.
|
||
///
|
||
/// If null, the incoming width constraints are passed to the child
|
||
/// unmodified.
|
||
final double widthFactor;
|
||
|
||
/// If non-null, the fraction of the incoming height given to the child.
|
||
///
|
||
/// If non-null, the child is given a tight height constraint that is the max
|
||
/// incoming height constraint multiplied by this factor.
|
||
///
|
||
/// If null, the incoming height constraints are passed to the child
|
||
/// unmodified.
|
||
final double heightFactor;
|
||
|
||
/// How to align the child.
|
||
///
|
||
/// The x and y values of the alignment control the horizontal and vertical
|
||
/// alignment, respectively. An x value of -1.0 means that the left edge of
|
||
/// the child is aligned with the left edge of the parent whereas an x value
|
||
/// of 1.0 means that the right edge of the child is aligned with the right
|
||
/// edge of the parent. Other values interpolate (and extrapolate) linearly.
|
||
/// For example, a value of 0.0 means that the center of the child is aligned
|
||
/// with the center of the parent.
|
||
///
|
||
/// Defaults to [Alignment.center].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Alignment], a class with convenient constants typically used to
|
||
/// specify an [AlignmentGeometry].
|
||
/// * [AlignmentDirectional], like [Alignment] for specifying alignments
|
||
/// relative to text direction.
|
||
final AlignmentGeometry alignment;
|
||
|
||
@override
|
||
RenderFractionallySizedOverflowBox createRenderObject(BuildContext context) {
|
||
return RenderFractionallySizedOverflowBox(
|
||
alignment: alignment,
|
||
widthFactor: widthFactor,
|
||
heightFactor: heightFactor,
|
||
textDirection: Directionality.of(context),
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderFractionallySizedOverflowBox renderObject) {
|
||
renderObject
|
||
..alignment = alignment
|
||
..widthFactor = widthFactor
|
||
..heightFactor = heightFactor
|
||
..textDirection = Directionality.of(context);
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<AlignmentGeometry>('alignment', alignment));
|
||
properties.add(DoubleProperty('widthFactor', widthFactor, defaultValue: null));
|
||
properties.add(DoubleProperty('heightFactor', heightFactor, defaultValue: null));
|
||
}
|
||
}
|
||
|
||
/// A box that limits its size only when it's unconstrained.
|
||
///
|
||
/// If this widget's maximum width is unconstrained then its child's width is
|
||
/// limited to [maxWidth]. Similarly, if this widget's maximum height is
|
||
/// unconstrained then its child's height is limited to [maxHeight].
|
||
///
|
||
/// This has the effect of giving the child a natural dimension in unbounded
|
||
/// environments. For example, by providing a [maxHeight] to a widget that
|
||
/// normally tries to be as big as possible, the widget will normally size
|
||
/// itself to fit its parent, but when placed in a vertical list, it will take
|
||
/// on the given height.
|
||
///
|
||
/// This is useful when composing widgets that normally try to match their
|
||
/// parents' size, so that they behave reasonably in lists (which are
|
||
/// unbounded).
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [ConstrainedBox], which applies its constraints in all cases, not just
|
||
/// when the incoming constraints are unbounded.
|
||
/// * [SizedBox], which lets you specify tight constraints by explicitly
|
||
/// specifying the height or width.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class LimitedBox extends SingleChildRenderObjectWidget {
|
||
/// Creates a box that limits its size only when it's unconstrained.
|
||
///
|
||
/// The [maxWidth] and [maxHeight] arguments must not be null and must not be
|
||
/// negative.
|
||
const LimitedBox({
|
||
Key key,
|
||
this.maxWidth = double.infinity,
|
||
this.maxHeight = double.infinity,
|
||
Widget child,
|
||
}) : assert(maxWidth != null && maxWidth >= 0.0),
|
||
assert(maxHeight != null && maxHeight >= 0.0),
|
||
super(key: key, child: child);
|
||
|
||
/// The maximum width limit to apply in the absence of a
|
||
/// [BoxConstraints.maxWidth] constraint.
|
||
final double maxWidth;
|
||
|
||
/// The maximum height limit to apply in the absence of a
|
||
/// [BoxConstraints.maxHeight] constraint.
|
||
final double maxHeight;
|
||
|
||
@override
|
||
RenderLimitedBox createRenderObject(BuildContext context) {
|
||
return RenderLimitedBox(
|
||
maxWidth: maxWidth,
|
||
maxHeight: maxHeight
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderLimitedBox renderObject) {
|
||
renderObject
|
||
..maxWidth = maxWidth
|
||
..maxHeight = maxHeight;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DoubleProperty('maxWidth', maxWidth, defaultValue: double.infinity));
|
||
properties.add(DoubleProperty('maxHeight', maxHeight, defaultValue: double.infinity));
|
||
}
|
||
}
|
||
|
||
/// A widget that imposes different constraints on its child than it gets
|
||
/// from its parent, possibly allowing the child to overflow the parent.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [RenderConstrainedOverflowBox] for details about how [OverflowBox] is
|
||
/// rendered.
|
||
/// * [SizedOverflowBox], a widget that is a specific size but passes its
|
||
/// original constraints through to its child, which may then overflow.
|
||
/// * [ConstrainedBox], a widget that imposes additional constraints on its
|
||
/// child.
|
||
/// * [UnconstrainedBox], a container that tries to let its child draw without
|
||
/// constraints.
|
||
/// * [SizedBox], a box with a specified size.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class OverflowBox extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that lets its child overflow itself.
|
||
const OverflowBox({
|
||
Key key,
|
||
this.alignment = Alignment.center,
|
||
this.minWidth,
|
||
this.maxWidth,
|
||
this.minHeight,
|
||
this.maxHeight,
|
||
Widget child,
|
||
}) : super(key: key, child: child);
|
||
|
||
/// How to align the child.
|
||
///
|
||
/// The x and y values of the alignment control the horizontal and vertical
|
||
/// alignment, respectively. An x value of -1.0 means that the left edge of
|
||
/// the child is aligned with the left edge of the parent whereas an x value
|
||
/// of 1.0 means that the right edge of the child is aligned with the right
|
||
/// edge of the parent. Other values interpolate (and extrapolate) linearly.
|
||
/// For example, a value of 0.0 means that the center of the child is aligned
|
||
/// with the center of the parent.
|
||
///
|
||
/// Defaults to [Alignment.center].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Alignment], a class with convenient constants typically used to
|
||
/// specify an [AlignmentGeometry].
|
||
/// * [AlignmentDirectional], like [Alignment] for specifying alignments
|
||
/// relative to text direction.
|
||
final AlignmentGeometry alignment;
|
||
|
||
/// The minimum width constraint to give the child. Set this to null (the
|
||
/// default) to use the constraint from the parent instead.
|
||
final double minWidth;
|
||
|
||
/// The maximum width constraint to give the child. Set this to null (the
|
||
/// default) to use the constraint from the parent instead.
|
||
final double maxWidth;
|
||
|
||
/// The minimum height constraint to give the child. Set this to null (the
|
||
/// default) to use the constraint from the parent instead.
|
||
final double minHeight;
|
||
|
||
/// The maximum height constraint to give the child. Set this to null (the
|
||
/// default) to use the constraint from the parent instead.
|
||
final double maxHeight;
|
||
|
||
@override
|
||
RenderConstrainedOverflowBox createRenderObject(BuildContext context) {
|
||
return RenderConstrainedOverflowBox(
|
||
alignment: alignment,
|
||
minWidth: minWidth,
|
||
maxWidth: maxWidth,
|
||
minHeight: minHeight,
|
||
maxHeight: maxHeight,
|
||
textDirection: Directionality.of(context),
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderConstrainedOverflowBox renderObject) {
|
||
renderObject
|
||
..alignment = alignment
|
||
..minWidth = minWidth
|
||
..maxWidth = maxWidth
|
||
..minHeight = minHeight
|
||
..maxHeight = maxHeight
|
||
..textDirection = Directionality.of(context);
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<AlignmentGeometry>('alignment', alignment));
|
||
properties.add(DoubleProperty('minWidth', minWidth, defaultValue: null));
|
||
properties.add(DoubleProperty('maxWidth', maxWidth, defaultValue: null));
|
||
properties.add(DoubleProperty('minHeight', minHeight, defaultValue: null));
|
||
properties.add(DoubleProperty('maxHeight', maxHeight, defaultValue: null));
|
||
}
|
||
}
|
||
|
||
/// A widget that is a specific size but passes its original constraints
|
||
/// through to its child, which may then overflow.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [OverflowBox], A widget that imposes different constraints on its child
|
||
/// than it gets from its parent, possibly allowing the child to overflow the
|
||
/// parent.
|
||
/// * [ConstrainedBox], a widget that imposes additional constraints on its
|
||
/// child.
|
||
/// * [UnconstrainedBox], a container that tries to let its child draw without
|
||
/// constraints.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class SizedOverflowBox extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget of a given size that lets its child overflow.
|
||
///
|
||
/// The [size] argument must not be null.
|
||
const SizedOverflowBox({
|
||
Key key,
|
||
@required this.size,
|
||
this.alignment = Alignment.center,
|
||
Widget child,
|
||
}) : assert(size != null),
|
||
assert(alignment != null),
|
||
super(key: key, child: child);
|
||
|
||
/// How to align the child.
|
||
///
|
||
/// The x and y values of the alignment control the horizontal and vertical
|
||
/// alignment, respectively. An x value of -1.0 means that the left edge of
|
||
/// the child is aligned with the left edge of the parent whereas an x value
|
||
/// of 1.0 means that the right edge of the child is aligned with the right
|
||
/// edge of the parent. Other values interpolate (and extrapolate) linearly.
|
||
/// For example, a value of 0.0 means that the center of the child is aligned
|
||
/// with the center of the parent.
|
||
///
|
||
/// Defaults to [Alignment.center].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Alignment], a class with convenient constants typically used to
|
||
/// specify an [AlignmentGeometry].
|
||
/// * [AlignmentDirectional], like [Alignment] for specifying alignments
|
||
/// relative to text direction.
|
||
final AlignmentGeometry alignment;
|
||
|
||
/// The size this widget should attempt to be.
|
||
final Size size;
|
||
|
||
@override
|
||
RenderSizedOverflowBox createRenderObject(BuildContext context) {
|
||
return RenderSizedOverflowBox(
|
||
alignment: alignment,
|
||
requestedSize: size,
|
||
textDirection: Directionality.of(context),
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderSizedOverflowBox renderObject) {
|
||
renderObject
|
||
..alignment = alignment
|
||
..requestedSize = size
|
||
..textDirection = Directionality.of(context);
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<AlignmentGeometry>('alignment', alignment));
|
||
properties.add(DiagnosticsProperty<Size>('size', size, defaultValue: null));
|
||
}
|
||
}
|
||
|
||
/// A widget that lays the child out as if it was in the tree, but without
|
||
/// painting anything, without making the child available for hit testing, and
|
||
/// without taking any room in the parent.
|
||
///
|
||
/// Animations continue to run in offstage children, and therefore use battery
|
||
/// and CPU time, regardless of whether the animations end up being visible.
|
||
///
|
||
/// [Offstage] can be used to measure the dimensions of a widget without
|
||
/// bringing it on screen (yet). To hide a widget from view while it is not
|
||
/// needed, prefer removing the widget from the tree entirely rather than
|
||
/// keeping it alive in an [Offstage] subtree.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Visibility], which can hide a child more efficiently (albeit less
|
||
/// subtly).
|
||
/// * [TickerMode], which can be used to disable animations in a subtree.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class Offstage extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that visually hides its child.
|
||
const Offstage({ Key key, this.offstage = true, Widget child })
|
||
: assert(offstage != null),
|
||
super(key: key, child: child);
|
||
|
||
/// Whether the child is hidden from the rest of the tree.
|
||
///
|
||
/// If true, the child is laid out as if it was in the tree, but without
|
||
/// painting anything, without making the child available for hit testing, and
|
||
/// without taking any room in the parent.
|
||
///
|
||
/// If false, the child is included in the tree as normal.
|
||
final bool offstage;
|
||
|
||
@override
|
||
RenderOffstage createRenderObject(BuildContext context) => RenderOffstage(offstage: offstage);
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderOffstage renderObject) {
|
||
renderObject.offstage = offstage;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<bool>('offstage', offstage));
|
||
}
|
||
|
||
@override
|
||
_OffstageElement createElement() => _OffstageElement(this);
|
||
}
|
||
|
||
class _OffstageElement extends SingleChildRenderObjectElement {
|
||
_OffstageElement(Offstage widget) : super(widget);
|
||
|
||
@override
|
||
Offstage get widget => super.widget;
|
||
|
||
@override
|
||
void debugVisitOnstageChildren(ElementVisitor visitor) {
|
||
if (!widget.offstage)
|
||
super.debugVisitOnstageChildren(visitor);
|
||
}
|
||
}
|
||
|
||
/// A widget that attempts to size the child to a specific aspect ratio.
|
||
///
|
||
/// The widget first tries the largest width permitted by the layout
|
||
/// constraints. The height of the widget is determined by applying the
|
||
/// given aspect ratio to the width, expressed as a ratio of width to height.
|
||
///
|
||
/// For example, a 16:9 width:height aspect ratio would have a value of
|
||
/// 16.0/9.0. If the maximum width is infinite, the initial width is determined
|
||
/// by applying the aspect ratio to the maximum height.
|
||
///
|
||
/// Now consider a second example, this time with an aspect ratio of 2.0 and
|
||
/// layout constraints that require the width to be between 0.0 and 100.0 and
|
||
/// the height to be between 0.0 and 100.0. We'll select a width of 100.0 (the
|
||
/// biggest allowed) and a height of 50.0 (to match the aspect ratio).
|
||
///
|
||
/// In that same situation, if the aspect ratio is 0.5, we'll also select a
|
||
/// width of 100.0 (still the biggest allowed) and we'll attempt to use a height
|
||
/// of 200.0. Unfortunately, that violates the constraints because the child can
|
||
/// be at most 100.0 pixels tall. The widget will then take that value
|
||
/// and apply the aspect ratio again to obtain a width of 50.0. That width is
|
||
/// permitted by the constraints and the child receives a width of 50.0 and a
|
||
/// height of 100.0. If the width were not permitted, the widget would
|
||
/// continue iterating through the constraints. If the widget does not
|
||
/// find a feasible size after consulting each constraint, the widget
|
||
/// will eventually select a size for the child that meets the layout
|
||
/// constraints but fails to meet the aspect ratio constraints.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Align], a widget that aligns its child within itself and optionally
|
||
/// sizes itself based on the child's size.
|
||
/// * [ConstrainedBox], a widget that imposes additional constraints on its
|
||
/// child.
|
||
/// * [UnconstrainedBox], a container that tries to let its child draw without
|
||
/// constraints.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class AspectRatio extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget with a specific aspect ratio.
|
||
///
|
||
/// The [aspectRatio] argument must not be null.
|
||
const AspectRatio({
|
||
Key key,
|
||
@required this.aspectRatio,
|
||
Widget child
|
||
}) : assert(aspectRatio != null),
|
||
super(key: key, child: child);
|
||
|
||
/// The aspect ratio to attempt to use.
|
||
///
|
||
/// The aspect ratio is expressed as a ratio of width to height. For example,
|
||
/// a 16:9 width:height aspect ratio would have a value of 16.0/9.0.
|
||
final double aspectRatio;
|
||
|
||
@override
|
||
RenderAspectRatio createRenderObject(BuildContext context) => RenderAspectRatio(aspectRatio: aspectRatio);
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderAspectRatio renderObject) {
|
||
renderObject.aspectRatio = aspectRatio;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DoubleProperty('aspectRatio', aspectRatio));
|
||
}
|
||
}
|
||
|
||
/// A widget that sizes its child to the child's intrinsic width.
|
||
///
|
||
/// Sizes its child's width to the child's maximum intrinsic width. If
|
||
/// [stepWidth] is non-null, the child's width will be snapped to a multiple of
|
||
/// the [stepWidth]. Similarly, if [stepHeight] is non-null, the child's height
|
||
/// will be snapped to a multiple of the [stepHeight].
|
||
///
|
||
/// This class is useful, for example, when unlimited width is available and
|
||
/// you would like a child that would otherwise attempt to expand infinitely to
|
||
/// instead size itself to a more reasonable width.
|
||
///
|
||
/// This class is relatively expensive, because it adds a speculative layout
|
||
/// pass before the final layout phase. Avoid using it where possible. In the
|
||
/// worst case, this widget can result in a layout that is O(N²) in the depth of
|
||
/// the tree.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class IntrinsicWidth extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that sizes its child to the child's intrinsic width.
|
||
///
|
||
/// This class is relatively expensive. Avoid using it where possible.
|
||
const IntrinsicWidth({ Key key, this.stepWidth, this.stepHeight, Widget child })
|
||
: assert(stepWidth == null || stepWidth >= 0.0),
|
||
assert(stepHeight == null || stepHeight >= 0.0),
|
||
super(key: key, child: child);
|
||
|
||
/// If non-null, force the child's width to be a multiple of this value.
|
||
///
|
||
/// If null or 0.0 the child's width will be the same as its maximum
|
||
/// intrinsic width.
|
||
///
|
||
/// This value must not be negative.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [RenderBox.getMaxIntrinsicWidth], which defines a widget's max
|
||
/// intrinsic width in general.
|
||
final double stepWidth;
|
||
|
||
/// If non-null, force the child's height to be a multiple of this value.
|
||
///
|
||
/// If null or 0.0 the child's height will not be constrained.
|
||
///
|
||
/// This value must not be negative.
|
||
final double stepHeight;
|
||
|
||
double get _stepWidth => stepWidth == 0.0 ? null : stepWidth;
|
||
double get _stepHeight => stepHeight == 0.0 ? null : stepHeight;
|
||
|
||
@override
|
||
RenderIntrinsicWidth createRenderObject(BuildContext context) {
|
||
return RenderIntrinsicWidth(stepWidth: _stepWidth, stepHeight: _stepHeight);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderIntrinsicWidth renderObject) {
|
||
renderObject
|
||
..stepWidth = _stepWidth
|
||
..stepHeight = _stepHeight;
|
||
}
|
||
}
|
||
|
||
/// A widget that sizes its child to the child's intrinsic height.
|
||
///
|
||
/// This class is useful, for example, when unlimited height is available and
|
||
/// you would like a child that would otherwise attempt to expand infinitely to
|
||
/// instead size itself to a more reasonable height.
|
||
///
|
||
/// This class is relatively expensive, because it adds a speculative layout
|
||
/// pass before the final layout phase. Avoid using it where possible. In the
|
||
/// worst case, this widget can result in a layout that is O(N²) in the depth of
|
||
/// the tree.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class IntrinsicHeight extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that sizes its child to the child's intrinsic height.
|
||
///
|
||
/// This class is relatively expensive. Avoid using it where possible.
|
||
const IntrinsicHeight({ Key key, Widget child }) : super(key: key, child: child);
|
||
|
||
@override
|
||
RenderIntrinsicHeight createRenderObject(BuildContext context) => RenderIntrinsicHeight();
|
||
}
|
||
|
||
/// A widget that positions its child according to the child's baseline.
|
||
///
|
||
/// This widget shifts the child down such that the child's baseline (or the
|
||
/// bottom of the child, if the child has no baseline) is [baseline]
|
||
/// logical pixels below the top of this box, then sizes this box to
|
||
/// contain the child. If [baseline] is less than the distance from
|
||
/// the top of the child to the baseline of the child, then the child
|
||
/// is top-aligned instead.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Align], a widget that aligns its child within itself and optionally
|
||
/// sizes itself based on the child's size.
|
||
/// * [Center], a widget that centers its child within itself.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class Baseline extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that positions its child according to the child's baseline.
|
||
///
|
||
/// The [baseline] and [baselineType] arguments must not be null.
|
||
const Baseline({
|
||
Key key,
|
||
@required this.baseline,
|
||
@required this.baselineType,
|
||
Widget child
|
||
}) : assert(baseline != null),
|
||
assert(baselineType != null),
|
||
super(key: key, child: child);
|
||
|
||
/// The number of logical pixels from the top of this box at which to position
|
||
/// the child's baseline.
|
||
final double baseline;
|
||
|
||
/// The type of baseline to use for positioning the child.
|
||
final TextBaseline baselineType;
|
||
|
||
@override
|
||
RenderBaseline createRenderObject(BuildContext context) {
|
||
return RenderBaseline(baseline: baseline, baselineType: baselineType);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderBaseline renderObject) {
|
||
renderObject
|
||
..baseline = baseline
|
||
..baselineType = baselineType;
|
||
}
|
||
}
|
||
|
||
|
||
// SLIVERS
|
||
|
||
/// A sliver that contains a single box widget.
|
||
///
|
||
/// Slivers are special-purpose widgets that can be combined using a
|
||
/// [CustomScrollView] to create custom scroll effects. A [SliverToBoxAdapter]
|
||
/// is a basic sliver that creates a bridge back to one of the usual box-based
|
||
/// widgets.
|
||
///
|
||
/// Rather than using multiple [SliverToBoxAdapter] widgets to display multiple
|
||
/// box widgets in a [CustomScrollView], consider using [SliverList],
|
||
/// [SliverFixedExtentList], [SliverPrototypeExtentList], or [SliverGrid],
|
||
/// which are more efficient because they instantiate only those children that
|
||
/// are actually visible through the scroll view's viewport.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [CustomScrollView], which displays a scrollable list of slivers.
|
||
/// * [SliverList], which displays multiple box widgets in a linear array.
|
||
/// * [SliverFixedExtentList], which displays multiple box widgets with the
|
||
/// same main-axis extent in a linear array.
|
||
/// * [SliverPrototypeExtentList], which displays multiple box widgets with the
|
||
/// same main-axis extent as a prototype item, in a linear array.
|
||
/// * [SliverGrid], which displays multiple box widgets in arbitrary positions.
|
||
class SliverToBoxAdapter extends SingleChildRenderObjectWidget {
|
||
/// Creates a sliver that contains a single box widget.
|
||
const SliverToBoxAdapter({
|
||
Key key,
|
||
Widget child,
|
||
}) : super(key: key, child: child);
|
||
|
||
@override
|
||
RenderSliverToBoxAdapter createRenderObject(BuildContext context) => RenderSliverToBoxAdapter();
|
||
}
|
||
|
||
/// A sliver that applies padding on each side of another sliver.
|
||
///
|
||
/// Slivers are special-purpose widgets that can be combined using a
|
||
/// [CustomScrollView] to create custom scroll effects. A [SliverPadding]
|
||
/// is a basic sliver that insets another sliver by applying padding on each
|
||
/// side.
|
||
///
|
||
/// Applying padding to anything but the most mundane sliver is likely to have
|
||
/// undesired effects. For example, wrapping a [SliverPersistentHeader] with
|
||
/// `pinned:true` will cause the app bar to overlap earlier slivers (contrary to
|
||
/// the normal behavior of pinned app bars), and while the app bar is pinned,
|
||
/// the padding will scroll away.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [CustomScrollView], which displays a scrollable list of slivers.
|
||
class SliverPadding extends SingleChildRenderObjectWidget {
|
||
/// Creates a sliver that applies padding on each side of another sliver.
|
||
///
|
||
/// The [padding] argument must not be null.
|
||
const SliverPadding({
|
||
Key key,
|
||
@required this.padding,
|
||
Widget sliver,
|
||
}) : assert(padding != null),
|
||
super(key: key, child: sliver);
|
||
|
||
/// The amount of space by which to inset the child sliver.
|
||
final EdgeInsetsGeometry padding;
|
||
|
||
@override
|
||
RenderSliverPadding createRenderObject(BuildContext context) {
|
||
return RenderSliverPadding(
|
||
padding: padding,
|
||
textDirection: Directionality.of(context),
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderSliverPadding renderObject) {
|
||
renderObject
|
||
..padding = padding
|
||
..textDirection = Directionality.of(context);
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<EdgeInsetsGeometry>('padding', padding));
|
||
}
|
||
}
|
||
|
||
|
||
// LAYOUT NODES
|
||
|
||
/// Returns the [AxisDirection] in the given [Axis] in the current
|
||
/// [Directionality] (or the reverse if `reverse` is true).
|
||
///
|
||
/// If `axis` is [Axis.vertical], this function returns [AxisDirection.down]
|
||
/// unless `reverse` is true, in which case this function returns
|
||
/// [AxisDirection.up].
|
||
///
|
||
/// If `axis` is [Axis.horizontal], this function checks the current
|
||
/// [Directionality]. If the current [Directionality] is right-to-left, then
|
||
/// this function returns [AxisDirection.left] (unless `reverse` is true, in
|
||
/// which case it returns [AxisDirection.right]). Similarly, if the current
|
||
/// [Directionality] is left-to-right, then this function returns
|
||
/// [AxisDirection.right] (unless `reverse` is true, in which case it returns
|
||
/// [AxisDirection.left]).
|
||
///
|
||
/// This function is used by a number of scrolling widgets (e.g., [ListView],
|
||
/// [GridView], [PageView], and [SingleChildScrollView]) as well as [ListBody]
|
||
/// to translate their [Axis] and `reverse` properties into a concrete
|
||
/// [AxisDirection].
|
||
AxisDirection getAxisDirectionFromAxisReverseAndDirectionality(
|
||
BuildContext context,
|
||
Axis axis,
|
||
bool reverse,
|
||
) {
|
||
switch (axis) {
|
||
case Axis.horizontal:
|
||
assert(debugCheckHasDirectionality(context));
|
||
final TextDirection textDirection = Directionality.of(context);
|
||
final AxisDirection axisDirection = textDirectionToAxisDirection(textDirection);
|
||
return reverse ? flipAxisDirection(axisDirection) : axisDirection;
|
||
case Axis.vertical:
|
||
return reverse ? AxisDirection.up : AxisDirection.down;
|
||
}
|
||
return null;
|
||
}
|
||
|
||
/// A widget that arranges its children sequentially along a given axis, forcing
|
||
/// them to the dimension of the parent in the other axis.
|
||
///
|
||
/// This widget is rarely used directly. Instead, consider using [ListView],
|
||
/// which combines a similar layout algorithm with scrolling behavior, or
|
||
/// [Column], which gives you more flexible control over the layout of a
|
||
/// vertical set of boxes.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [RenderListBody], which implements this layout algorithm and the
|
||
/// documentation for which describes some of its subtleties.
|
||
/// * [SingleChildScrollView], which is sometimes used with [ListBody] to
|
||
/// make the contents scrollable.
|
||
/// * [Column] and [Row], which implement a more elaborate version of
|
||
/// this layout algorithm (at the cost of being slightly less efficient).
|
||
/// * [ListView], which implements an efficient scrolling version of this
|
||
/// layout algorithm.
|
||
class ListBody extends MultiChildRenderObjectWidget {
|
||
/// Creates a layout widget that arranges its children sequentially along a
|
||
/// given axis.
|
||
///
|
||
/// By default, the [mainAxis] is [Axis.vertical].
|
||
ListBody({
|
||
Key key,
|
||
this.mainAxis = Axis.vertical,
|
||
this.reverse = false,
|
||
List<Widget> children = const <Widget>[],
|
||
}) : assert(mainAxis != null),
|
||
super(key: key, children: children);
|
||
|
||
/// The direction to use as the main axis.
|
||
final Axis mainAxis;
|
||
|
||
/// Whether the list body positions children in the reading direction.
|
||
///
|
||
/// For example, if the reading direction is left-to-right and
|
||
/// [mainAxis] is [Axis.horizontal], then the list body positions children
|
||
/// from left to right when [reverse] is false and from right to left when
|
||
/// [reverse] is true.
|
||
///
|
||
/// Similarly, if [mainAxis] is [Axis.vertical], then the list body positions
|
||
/// from top to bottom when [reverse] is false and from bottom to top when
|
||
/// [reverse] is true.
|
||
///
|
||
/// Defaults to false.
|
||
final bool reverse;
|
||
|
||
AxisDirection _getDirection(BuildContext context) {
|
||
return getAxisDirectionFromAxisReverseAndDirectionality(context, mainAxis, reverse);
|
||
}
|
||
|
||
@override
|
||
RenderListBody createRenderObject(BuildContext context) {
|
||
return RenderListBody(axisDirection: _getDirection(context));
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderListBody renderObject) {
|
||
renderObject.axisDirection = _getDirection(context);
|
||
}
|
||
}
|
||
|
||
/// A widget that positions its children relative to the edges of its box.
|
||
///
|
||
/// This class is useful if you want to overlap several children in a simple
|
||
/// way, for example having some text and an image, overlaid with a gradient and
|
||
/// a button attached to the bottom.
|
||
///
|
||
/// Each child of a [Stack] widget is either _positioned_ or _non-positioned_.
|
||
/// Positioned children are those wrapped in a [Positioned] widget that has at
|
||
/// least one non-null property. The stack sizes itself to contain all the
|
||
/// non-positioned children, which are positioned according to [alignment]
|
||
/// (which defaults to the top-left corner in left-to-right environments and the
|
||
/// top-right corner in right-to-left environments). The positioned children are
|
||
/// then placed relative to the stack according to their top, right, bottom, and
|
||
/// left properties.
|
||
///
|
||
/// The stack paints its children in order with the first child being at the
|
||
/// bottom. If you want to change the order in which the children paint, you
|
||
/// can rebuild the stack with the children in the new order. If you reorder
|
||
/// the children in this way, consider giving the children non-null keys.
|
||
/// These keys will cause the framework to move the underlying objects for
|
||
/// the children to their new locations rather than recreate them at their
|
||
/// new location.
|
||
///
|
||
/// For more details about the stack layout algorithm, see [RenderStack].
|
||
///
|
||
/// If you want to lay a number of children out in a particular pattern, or if
|
||
/// you want to make a custom layout manager, you probably want to use
|
||
/// [CustomMultiChildLayout] instead. In particular, when using a [Stack] you
|
||
/// can't position children relative to their size or the stack's own size.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Align], which sizes itself based on its child's size and positions
|
||
/// the child according to an [Alignment] value.
|
||
/// * [CustomSingleChildLayout], which uses a delegate to control the layout of
|
||
/// a single child.
|
||
/// * [CustomMultiChildLayout], which uses a delegate to position multiple
|
||
/// children.
|
||
/// * [Flow], which provides paint-time control of its children using transform
|
||
/// matrices.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class Stack extends MultiChildRenderObjectWidget {
|
||
/// Creates a stack layout widget.
|
||
///
|
||
/// By default, the non-positioned children of the stack are aligned by their
|
||
/// top left corners.
|
||
Stack({
|
||
Key key,
|
||
this.alignment = AlignmentDirectional.topStart,
|
||
this.textDirection,
|
||
this.fit = StackFit.loose,
|
||
this.overflow = Overflow.clip,
|
||
List<Widget> children = const <Widget>[],
|
||
}) : super(key: key, children: children);
|
||
|
||
/// How to align the non-positioned and partially-positioned children in the
|
||
/// stack.
|
||
///
|
||
/// The non-positioned children are placed relative to each other such that
|
||
/// the points determined by [alignment] are co-located. For example, if the
|
||
/// [alignment] is [Alignment.topLeft], then the top left corner of
|
||
/// each non-positioned child will be located at the same global coordinate.
|
||
///
|
||
/// Partially-positioned children, those that do not specify an alignment in a
|
||
/// particular axis (e.g. that have neither `top` nor `bottom` set), use the
|
||
/// alignment to determine how they should be positioned in that
|
||
/// under-specified axis.
|
||
///
|
||
/// Defaults to [AlignmentDirectional.topStart].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Alignment], a class with convenient constants typically used to
|
||
/// specify an [AlignmentGeometry].
|
||
/// * [AlignmentDirectional], like [Alignment] for specifying alignments
|
||
/// relative to text direction.
|
||
final AlignmentGeometry alignment;
|
||
|
||
/// The text direction with which to resolve [alignment].
|
||
///
|
||
/// Defaults to the ambient [Directionality].
|
||
final TextDirection textDirection;
|
||
|
||
/// How to size the non-positioned children in the stack.
|
||
///
|
||
/// The constraints passed into the [Stack] from its parent are either
|
||
/// loosened ([StackFit.loose]) or tightened to their biggest size
|
||
/// ([StackFit.expand]).
|
||
final StackFit fit;
|
||
|
||
/// Whether overflowing children should be clipped. See [Overflow].
|
||
///
|
||
/// Some children in a stack might overflow its box. When this flag is set to
|
||
/// [Overflow.clip], children cannot paint outside of the stack's box.
|
||
final Overflow overflow;
|
||
|
||
@override
|
||
RenderStack createRenderObject(BuildContext context) {
|
||
return RenderStack(
|
||
alignment: alignment,
|
||
textDirection: textDirection ?? Directionality.of(context),
|
||
fit: fit,
|
||
overflow: overflow,
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderStack renderObject) {
|
||
renderObject
|
||
..alignment = alignment
|
||
..textDirection = textDirection ?? Directionality.of(context)
|
||
..fit = fit
|
||
..overflow = overflow;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<AlignmentGeometry>('alignment', alignment));
|
||
properties.add(EnumProperty<TextDirection>('textDirection', textDirection, defaultValue: null));
|
||
properties.add(EnumProperty<StackFit>('fit', fit));
|
||
properties.add(EnumProperty<Overflow>('overflow', overflow));
|
||
}
|
||
}
|
||
|
||
/// A [Stack] that shows a single child from a list of children.
|
||
///
|
||
/// The displayed child is the one with the given [index]. The stack is
|
||
/// always as big as the largest child.
|
||
///
|
||
/// If value is null, then nothing is displayed.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Stack], for more details about stacks.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class IndexedStack extends Stack {
|
||
/// Creates a [Stack] widget that paints a single child.
|
||
///
|
||
/// The [index] argument must not be null.
|
||
IndexedStack({
|
||
Key key,
|
||
AlignmentGeometry alignment = AlignmentDirectional.topStart,
|
||
TextDirection textDirection,
|
||
StackFit sizing = StackFit.loose,
|
||
this.index = 0,
|
||
List<Widget> children = const <Widget>[],
|
||
}) : super(key: key, alignment: alignment, textDirection: textDirection, fit: sizing, children: children);
|
||
|
||
/// The index of the child to show.
|
||
final int index;
|
||
|
||
@override
|
||
RenderIndexedStack createRenderObject(BuildContext context) {
|
||
return RenderIndexedStack(
|
||
index: index,
|
||
alignment: alignment,
|
||
textDirection: textDirection ?? Directionality.of(context),
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderIndexedStack renderObject) {
|
||
renderObject
|
||
..index = index
|
||
..alignment = alignment
|
||
..textDirection = textDirection ?? Directionality.of(context);
|
||
}
|
||
}
|
||
|
||
/// A widget that controls where a child of a [Stack] is positioned.
|
||
///
|
||
/// A [Positioned] widget must be a descendant of a [Stack], and the path from
|
||
/// the [Positioned] widget to its enclosing [Stack] must contain only
|
||
/// [StatelessWidget]s or [StatefulWidget]s (not other kinds of widgets, like
|
||
/// [RenderObjectWidget]s).
|
||
///
|
||
/// If a widget is wrapped in a [Positioned], then it is a _positioned_ widget
|
||
/// in its [Stack]. If the [top] property is non-null, the top edge of this child
|
||
/// will be positioned [top] layout units from the top of the stack widget. The
|
||
/// [right], [bottom], and [left] properties work analogously.
|
||
///
|
||
/// If both the [top] and [bottom] properties are non-null, then the child will
|
||
/// be forced to have exactly the height required to satisfy both constraints.
|
||
/// Similarly, setting the [right] and [left] properties to non-null values will
|
||
/// force the child to have a particular width. Alternatively the [width] and
|
||
/// [height] properties can be used to give the dimensions, with one
|
||
/// corresponding position property (e.g. [top] and [height]).
|
||
///
|
||
/// If all three values on a particular axis are null, then the
|
||
/// [Stack.alignment] property is used to position the child.
|
||
///
|
||
/// If all six values are null, the child is a non-positioned child. The [Stack]
|
||
/// uses only the non-positioned children to size itself.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [PositionedDirectional], which adapts to the ambient [Directionality].
|
||
class Positioned extends ParentDataWidget<Stack> {
|
||
/// Creates a widget that controls where a child of a [Stack] is positioned.
|
||
///
|
||
/// Only two out of the three horizontal values ([left], [right],
|
||
/// [width]), and only two out of the three vertical values ([top],
|
||
/// [bottom], [height]), can be set. In each case, at least one of
|
||
/// the three must be null.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Positioned.directional], which specifies the widget's horizontal
|
||
/// position using `start` and `end` rather than `left` and `right`.
|
||
/// * [PositionedDirectional], which is similar to [Positioned.directional]
|
||
/// but adapts to the ambient [Directionality].
|
||
const Positioned({
|
||
Key key,
|
||
this.left,
|
||
this.top,
|
||
this.right,
|
||
this.bottom,
|
||
this.width,
|
||
this.height,
|
||
@required Widget child,
|
||
}) : assert(left == null || right == null || width == null),
|
||
assert(top == null || bottom == null || height == null),
|
||
super(key: key, child: child);
|
||
|
||
/// Creates a Positioned object with the values from the given [Rect].
|
||
///
|
||
/// This sets the [left], [top], [width], and [height] properties
|
||
/// from the given [Rect]. The [right] and [bottom] properties are
|
||
/// set to null.
|
||
Positioned.fromRect({
|
||
Key key,
|
||
Rect rect,
|
||
@required Widget child,
|
||
}) : left = rect.left,
|
||
top = rect.top,
|
||
width = rect.width,
|
||
height = rect.height,
|
||
right = null,
|
||
bottom = null,
|
||
super(key: key, child: child);
|
||
|
||
/// Creates a Positioned object with the values from the given [RelativeRect].
|
||
///
|
||
/// This sets the [left], [top], [right], and [bottom] properties from the
|
||
/// given [RelativeRect]. The [height] and [width] properties are set to null.
|
||
Positioned.fromRelativeRect({
|
||
Key key,
|
||
RelativeRect rect,
|
||
@required Widget child,
|
||
}) : left = rect.left,
|
||
top = rect.top,
|
||
right = rect.right,
|
||
bottom = rect.bottom,
|
||
width = null,
|
||
height = null,
|
||
super(key: key, child: child);
|
||
|
||
/// Creates a Positioned object with [left], [top], [right], and [bottom] set
|
||
/// to 0.0 unless a value for them is passed.
|
||
const Positioned.fill({
|
||
Key key,
|
||
this.left = 0.0,
|
||
this.top = 0.0,
|
||
this.right = 0.0,
|
||
this.bottom = 0.0,
|
||
@required Widget child,
|
||
}) : width = null,
|
||
height = null,
|
||
super(key: key, child: child);
|
||
|
||
/// Creates a widget that controls where a child of a [Stack] is positioned.
|
||
///
|
||
/// Only two out of the three horizontal values (`start`, `end`,
|
||
/// [width]), and only two out of the three vertical values ([top],
|
||
/// [bottom], [height]), can be set. In each case, at least one of
|
||
/// the three must be null.
|
||
///
|
||
/// If `textDirection` is [TextDirection.rtl], then the `start` argument is
|
||
/// used for the [right] property and the `end` argument is used for the
|
||
/// [left] property. Otherwise, if `textDirection` is [TextDirection.ltr],
|
||
/// then the `start` argument is used for the [left] property and the `end`
|
||
/// argument is used for the [right] property.
|
||
///
|
||
/// The `textDirection` argument must not be null.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [PositionedDirectional], which adapts to the ambient [Directionality].
|
||
factory Positioned.directional({
|
||
Key key,
|
||
@required TextDirection textDirection,
|
||
double start,
|
||
double top,
|
||
double end,
|
||
double bottom,
|
||
double width,
|
||
double height,
|
||
@required Widget child,
|
||
}) {
|
||
assert(textDirection != null);
|
||
double left;
|
||
double right;
|
||
switch (textDirection) {
|
||
case TextDirection.rtl:
|
||
left = end;
|
||
right = start;
|
||
break;
|
||
case TextDirection.ltr:
|
||
left = start;
|
||
right = end;
|
||
break;
|
||
}
|
||
return Positioned(
|
||
key: key,
|
||
left: left,
|
||
top: top,
|
||
right: right,
|
||
bottom: bottom,
|
||
width: width,
|
||
height: height,
|
||
child: child,
|
||
);
|
||
}
|
||
|
||
/// The distance that the child's left edge is inset from the left of the stack.
|
||
///
|
||
/// Only two out of the three horizontal values ([left], [right], [width]) can be
|
||
/// set. The third must be null.
|
||
///
|
||
/// If all three are null, the [Stack.alignment] is used to position the child
|
||
/// horizontally.
|
||
final double left;
|
||
|
||
/// The distance that the child's top edge is inset from the top of the stack.
|
||
///
|
||
/// Only two out of the three vertical values ([top], [bottom], [height]) can be
|
||
/// set. The third must be null.
|
||
///
|
||
/// If all three are null, the [Stack.alignment] is used to position the child
|
||
/// vertically.
|
||
final double top;
|
||
|
||
/// The distance that the child's right edge is inset from the right of the stack.
|
||
///
|
||
/// Only two out of the three horizontal values ([left], [right], [width]) can be
|
||
/// set. The third must be null.
|
||
///
|
||
/// If all three are null, the [Stack.alignment] is used to position the child
|
||
/// horizontally.
|
||
final double right;
|
||
|
||
/// The distance that the child's bottom edge is inset from the bottom of the stack.
|
||
///
|
||
/// Only two out of the three vertical values ([top], [bottom], [height]) can be
|
||
/// set. The third must be null.
|
||
///
|
||
/// If all three are null, the [Stack.alignment] is used to position the child
|
||
/// vertically.
|
||
final double bottom;
|
||
|
||
/// The child's width.
|
||
///
|
||
/// Only two out of the three horizontal values ([left], [right], [width]) can be
|
||
/// set. The third must be null.
|
||
///
|
||
/// If all three are null, the [Stack.alignment] is used to position the child
|
||
/// horizontally.
|
||
final double width;
|
||
|
||
/// The child's height.
|
||
///
|
||
/// Only two out of the three vertical values ([top], [bottom], [height]) can be
|
||
/// set. The third must be null.
|
||
///
|
||
/// If all three are null, the [Stack.alignment] is used to position the child
|
||
/// vertically.
|
||
final double height;
|
||
|
||
@override
|
||
void applyParentData(RenderObject renderObject) {
|
||
assert(renderObject.parentData is StackParentData);
|
||
final StackParentData parentData = renderObject.parentData;
|
||
bool needsLayout = false;
|
||
|
||
if (parentData.left != left) {
|
||
parentData.left = left;
|
||
needsLayout = true;
|
||
}
|
||
|
||
if (parentData.top != top) {
|
||
parentData.top = top;
|
||
needsLayout = true;
|
||
}
|
||
|
||
if (parentData.right != right) {
|
||
parentData.right = right;
|
||
needsLayout = true;
|
||
}
|
||
|
||
if (parentData.bottom != bottom) {
|
||
parentData.bottom = bottom;
|
||
needsLayout = true;
|
||
}
|
||
|
||
if (parentData.width != width) {
|
||
parentData.width = width;
|
||
needsLayout = true;
|
||
}
|
||
|
||
if (parentData.height != height) {
|
||
parentData.height = height;
|
||
needsLayout = true;
|
||
}
|
||
|
||
if (needsLayout) {
|
||
final AbstractNode targetParent = renderObject.parent;
|
||
if (targetParent is RenderObject)
|
||
targetParent.markNeedsLayout();
|
||
}
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DoubleProperty('left', left, defaultValue: null));
|
||
properties.add(DoubleProperty('top', top, defaultValue: null));
|
||
properties.add(DoubleProperty('right', right, defaultValue: null));
|
||
properties.add(DoubleProperty('bottom', bottom, defaultValue: null));
|
||
properties.add(DoubleProperty('width', width, defaultValue: null));
|
||
properties.add(DoubleProperty('height', height, defaultValue: null));
|
||
}
|
||
}
|
||
|
||
/// A widget that controls where a child of a [Stack] is positioned without
|
||
/// committing to a specific [TextDirection].
|
||
///
|
||
/// The ambient [Directionality] is used to determine whether [start] is to the
|
||
/// left or to the right.
|
||
///
|
||
/// A [PositionedDirectional] widget must be a descendant of a [Stack], and the
|
||
/// path from the [PositionedDirectional] widget to its enclosing [Stack] must
|
||
/// contain only [StatelessWidget]s or [StatefulWidget]s (not other kinds of
|
||
/// widgets, like [RenderObjectWidget]s).
|
||
///
|
||
/// If a widget is wrapped in a [PositionedDirectional], then it is a
|
||
/// _positioned_ widget in its [Stack]. If the [top] property is non-null, the
|
||
/// top edge of this child/ will be positioned [top] layout units from the top
|
||
/// of the stack widget. The [start], [bottom], and [end] properties work
|
||
/// analogously.
|
||
///
|
||
/// If both the [top] and [bottom] properties are non-null, then the child will
|
||
/// be forced to have exactly the height required to satisfy both constraints.
|
||
/// Similarly, setting the [start] and [end] properties to non-null values will
|
||
/// force the child to have a particular width. Alternatively the [width] and
|
||
/// [height] properties can be used to give the dimensions, with one
|
||
/// corresponding position property (e.g. [top] and [height]).
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Positioned], which specifies the widget's position visually.
|
||
/// * [Positioned.directional], which also specifies the widget's horizontal
|
||
/// position using [start] and [end] but has an explicit [TextDirection].
|
||
class PositionedDirectional extends StatelessWidget {
|
||
/// Creates a widget that controls where a child of a [Stack] is positioned.
|
||
///
|
||
/// Only two out of the three horizontal values (`start`, `end`,
|
||
/// [width]), and only two out of the three vertical values ([top],
|
||
/// [bottom], [height]), can be set. In each case, at least one of
|
||
/// the three must be null.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Positioned.directional], which also specifies the widget's horizontal
|
||
/// position using [start] and [end] but has an explicit [TextDirection].
|
||
const PositionedDirectional({
|
||
Key key,
|
||
this.start,
|
||
this.top,
|
||
this.end,
|
||
this.bottom,
|
||
this.width,
|
||
this.height,
|
||
@required this.child,
|
||
}) : super(key: key);
|
||
|
||
/// The distance that the child's leading edge is inset from the leading edge
|
||
/// of the stack.
|
||
///
|
||
/// Only two out of the three horizontal values ([start], [end], [width]) can be
|
||
/// set. The third must be null.
|
||
final double start;
|
||
|
||
/// The distance that the child's top edge is inset from the top of the stack.
|
||
///
|
||
/// Only two out of the three vertical values ([top], [bottom], [height]) can be
|
||
/// set. The third must be null.
|
||
final double top;
|
||
|
||
/// The distance that the child's trailing edge is inset from the trailing
|
||
/// edge of the stack.
|
||
///
|
||
/// Only two out of the three horizontal values ([start], [end], [width]) can be
|
||
/// set. The third must be null.
|
||
final double end;
|
||
|
||
/// The distance that the child's bottom edge is inset from the bottom of the stack.
|
||
///
|
||
/// Only two out of the three vertical values ([top], [bottom], [height]) can be
|
||
/// set. The third must be null.
|
||
final double bottom;
|
||
|
||
/// The child's width.
|
||
///
|
||
/// Only two out of the three horizontal values ([start], [end], [width]) can be
|
||
/// set. The third must be null.
|
||
final double width;
|
||
|
||
/// The child's height.
|
||
///
|
||
/// Only two out of the three vertical values ([top], [bottom], [height]) can be
|
||
/// set. The third must be null.
|
||
final double height;
|
||
|
||
/// The widget below this widget in the tree.
|
||
///
|
||
/// {@macro flutter.widgets.child}
|
||
final Widget child;
|
||
|
||
@override
|
||
Widget build(BuildContext context) {
|
||
return Positioned.directional(
|
||
textDirection: Directionality.of(context),
|
||
start: start,
|
||
top: top,
|
||
end: end,
|
||
bottom: bottom,
|
||
width: width,
|
||
height: height,
|
||
child: child,
|
||
);
|
||
}
|
||
}
|
||
|
||
/// A widget that displays its children in a one-dimensional array.
|
||
///
|
||
/// The [Flex] widget allows you to control the axis along which the children are
|
||
/// placed (horizontal or vertical). This is referred to as the _main axis_. If
|
||
/// you know the main axis in advance, then consider using a [Row] (if it's
|
||
/// horizontal) or [Column] (if it's vertical) instead, because that will be less
|
||
/// verbose.
|
||
///
|
||
/// To cause a child to expand to fill the available vertical space, wrap the
|
||
/// child in an [Expanded] widget.
|
||
///
|
||
/// The [Flex] widget does not scroll (and in general it is considered an error
|
||
/// to have more children in a [Flex] than will fit in the available room). If
|
||
/// you have some widgets and want them to be able to scroll if there is
|
||
/// insufficient room, consider using a [ListView].
|
||
///
|
||
/// If you only have one child, then rather than using [Flex], [Row], or
|
||
/// [Column], consider using [Align] or [Center] to position the child.
|
||
///
|
||
/// ## Layout algorithm
|
||
///
|
||
/// _This section describes how a [Flex] is rendered by the framework._
|
||
/// _See [BoxConstraints] for an introduction to box layout models._
|
||
///
|
||
/// Layout for a [Flex] proceeds in six steps:
|
||
///
|
||
/// 1. Layout each child a null or zero flex factor (e.g., those that are not
|
||
/// [Expanded]) with unbounded main axis constraints and the incoming
|
||
/// cross axis constraints. If the [crossAxisAlignment] is
|
||
/// [CrossAxisAlignment.stretch], instead use tight cross axis constraints
|
||
/// that match the incoming max extent in the cross axis.
|
||
/// 2. Divide the remaining main axis space among the children with non-zero
|
||
/// flex factors (e.g., those that are [Expanded]) according to their flex
|
||
/// factor. For example, a child with a flex factor of 2.0 will receive twice
|
||
/// the amount of main axis space as a child with a flex factor of 1.0.
|
||
/// 3. Layout each of the remaining children with the same cross axis
|
||
/// constraints as in step 1, but instead of using unbounded main axis
|
||
/// constraints, use max axis constraints based on the amount of space
|
||
/// allocated in step 2. Children with [Flexible.fit] properties that are
|
||
/// [FlexFit.tight] are given tight constraints (i.e., forced to fill the
|
||
/// allocated space), and children with [Flexible.fit] properties that are
|
||
/// [FlexFit.loose] are given loose constraints (i.e., not forced to fill the
|
||
/// allocated space).
|
||
/// 4. The cross axis extent of the [Flex] is the maximum cross axis extent of
|
||
/// the children (which will always satisfy the incoming constraints).
|
||
/// 5. The main axis extent of the [Flex] is determined by the [mainAxisSize]
|
||
/// property. If the [mainAxisSize] property is [MainAxisSize.max], then the
|
||
/// main axis extent of the [Flex] is the max extent of the incoming main
|
||
/// axis constraints. If the [mainAxisSize] property is [MainAxisSize.min],
|
||
/// then the main axis extent of the [Flex] is the sum of the main axis
|
||
/// extents of the children (subject to the incoming constraints).
|
||
/// 6. Determine the position for each child according to the
|
||
/// [mainAxisAlignment] and the [crossAxisAlignment]. For example, if the
|
||
/// [mainAxisAlignment] is [MainAxisAlignment.spaceBetween], any main axis
|
||
/// space that has not been allocated to children is divided evenly and
|
||
/// placed between the children.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Row], for a version of this widget that is always horizontal.
|
||
/// * [Column], for a version of this widget that is always vertical.
|
||
/// * [Expanded], to indicate children that should take all the remaining room.
|
||
/// * [Flexible], to indicate children that should share the remaining room but
|
||
/// * [Spacer], a widget that takes up space proportional to it's flex value.
|
||
/// that may be sized smaller (leaving some remaining room unused).
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class Flex extends MultiChildRenderObjectWidget {
|
||
/// Creates a flex layout.
|
||
///
|
||
/// The [direction] is required.
|
||
///
|
||
/// The [direction], [mainAxisAlignment], [crossAxisAlignment], and
|
||
/// [verticalDirection] arguments must not be null. If [crossAxisAlignment] is
|
||
/// [CrossAxisAlignment.baseline], then [textBaseline] must not be null.
|
||
///
|
||
/// The [textDirection] argument defaults to the ambient [Directionality], if
|
||
/// any. If there is no ambient directionality, and a text direction is going
|
||
/// to be necessary to decide which direction to lay the children in or to
|
||
/// disambiguate `start` or `end` values for the main or cross axis
|
||
/// directions, the [textDirection] must not be null.
|
||
Flex({
|
||
Key key,
|
||
@required this.direction,
|
||
this.mainAxisAlignment = MainAxisAlignment.start,
|
||
this.mainAxisSize = MainAxisSize.max,
|
||
this.crossAxisAlignment = CrossAxisAlignment.center,
|
||
this.textDirection,
|
||
this.verticalDirection = VerticalDirection.down,
|
||
this.textBaseline,
|
||
List<Widget> children = const <Widget>[],
|
||
}) : assert(direction != null),
|
||
assert(mainAxisAlignment != null),
|
||
assert(mainAxisSize != null),
|
||
assert(crossAxisAlignment != null),
|
||
assert(verticalDirection != null),
|
||
assert(crossAxisAlignment != CrossAxisAlignment.baseline || textBaseline != null),
|
||
super(key: key, children: children);
|
||
|
||
/// The direction to use as the main axis.
|
||
///
|
||
/// If you know the axis in advance, then consider using a [Row] (if it's
|
||
/// horizontal) or [Column] (if it's vertical) instead of a [Flex], since that
|
||
/// will be less verbose. (For [Row] and [Column] this property is fixed to
|
||
/// the appropriate axis.)
|
||
final Axis direction;
|
||
|
||
/// How the children should be placed along the main axis.
|
||
///
|
||
/// For example, [MainAxisAlignment.start], the default, places the children
|
||
/// at the start (i.e., the left for a [Row] or the top for a [Column]) of the
|
||
/// main axis.
|
||
final MainAxisAlignment mainAxisAlignment;
|
||
|
||
/// How much space should be occupied in the main axis.
|
||
///
|
||
/// After allocating space to children, there might be some remaining free
|
||
/// space. This value controls whether to maximize or minimize the amount of
|
||
/// free space, subject to the incoming layout constraints.
|
||
///
|
||
/// If some children have a non-zero flex factors (and none have a fit of
|
||
/// [FlexFit.loose]), they will expand to consume all the available space and
|
||
/// there will be no remaining free space to maximize or minimize, making this
|
||
/// value irrelevant to the final layout.
|
||
final MainAxisSize mainAxisSize;
|
||
|
||
/// How the children should be placed along the cross axis.
|
||
///
|
||
/// For example, [CrossAxisAlignment.center], the default, centers the
|
||
/// children in the cross axis (e.g., horizontally for a [Column]).
|
||
final CrossAxisAlignment crossAxisAlignment;
|
||
|
||
/// Determines the order to lay children out horizontally and how to interpret
|
||
/// `start` and `end` in the horizontal direction.
|
||
///
|
||
/// Defaults to the ambient [Directionality].
|
||
///
|
||
/// If the [direction] is [Axis.horizontal], this controls the order in which
|
||
/// the children are positioned (left-to-right or right-to-left), and the
|
||
/// meaning of the [mainAxisAlignment] property's [MainAxisAlignment.start] and
|
||
/// [MainAxisAlignment.end] values.
|
||
///
|
||
/// If the [direction] is [Axis.horizontal], and either the
|
||
/// [mainAxisAlignment] is either [MainAxisAlignment.start] or
|
||
/// [MainAxisAlignment.end], or there's more than one child, then the
|
||
/// [textDirection] (or the ambient [Directionality]) must not be null.
|
||
///
|
||
/// If the [direction] is [Axis.vertical], this controls the meaning of the
|
||
/// [crossAxisAlignment] property's [CrossAxisAlignment.start] and
|
||
/// [CrossAxisAlignment.end] values.
|
||
///
|
||
/// If the [direction] is [Axis.vertical], and the [crossAxisAlignment] is
|
||
/// either [CrossAxisAlignment.start] or [CrossAxisAlignment.end], then the
|
||
/// [textDirection] (or the ambient [Directionality]) must not be null.
|
||
final TextDirection textDirection;
|
||
|
||
/// Determines the order to lay children out vertically and how to interpret
|
||
/// `start` and `end` in the vertical direction.
|
||
///
|
||
/// Defaults to [VerticalDirection.down].
|
||
///
|
||
/// If the [direction] is [Axis.vertical], this controls which order children
|
||
/// are painted in (down or up), the meaning of the [mainAxisAlignment]
|
||
/// property's [MainAxisAlignment.start] and [MainAxisAlignment.end] values.
|
||
///
|
||
/// If the [direction] is [Axis.vertical], and either the [mainAxisAlignment]
|
||
/// is either [MainAxisAlignment.start] or [MainAxisAlignment.end], or there's
|
||
/// more than one child, then the [verticalDirection] must not be null.
|
||
///
|
||
/// If the [direction] is [Axis.horizontal], this controls the meaning of the
|
||
/// [crossAxisAlignment] property's [CrossAxisAlignment.start] and
|
||
/// [CrossAxisAlignment.end] values.
|
||
///
|
||
/// If the [direction] is [Axis.horizontal], and the [crossAxisAlignment] is
|
||
/// either [CrossAxisAlignment.start] or [CrossAxisAlignment.end], then the
|
||
/// [verticalDirection] must not be null.
|
||
final VerticalDirection verticalDirection;
|
||
|
||
/// If aligning items according to their baseline, which baseline to use.
|
||
final TextBaseline textBaseline;
|
||
|
||
bool get _needTextDirection {
|
||
assert(direction != null);
|
||
switch (direction) {
|
||
case Axis.horizontal:
|
||
return true; // because it affects the layout order.
|
||
case Axis.vertical:
|
||
assert(crossAxisAlignment != null);
|
||
return crossAxisAlignment == CrossAxisAlignment.start
|
||
|| crossAxisAlignment == CrossAxisAlignment.end;
|
||
}
|
||
return null;
|
||
}
|
||
|
||
/// The value to pass to [RenderFlex.textDirection].
|
||
///
|
||
/// This value is derived from the [textDirection] property and the ambient
|
||
/// [Directionality]. The value is null if there is no need to specify the
|
||
/// text direction. In practice there's always a need to specify the direction
|
||
/// except for vertical flexes (e.g. [Column]s) whose [crossAxisAlignment] is
|
||
/// not dependent on the text direction (not `start` or `end`). In particular,
|
||
/// a [Row] always needs a text direction because the text direction controls
|
||
/// its layout order. (For [Column]s, the layout order is controlled by
|
||
/// [verticalDirection], which is always specified as it does not depend on an
|
||
/// inherited widget and defaults to [VerticalDirection.down].)
|
||
///
|
||
/// This method exists so that subclasses of [Flex] that create their own
|
||
/// render objects that are derived from [RenderFlex] can do so and still use
|
||
/// the logic for providing a text direction only when it is necessary.
|
||
@protected
|
||
TextDirection getEffectiveTextDirection(BuildContext context) {
|
||
return textDirection ?? (_needTextDirection ? Directionality.of(context) : null);
|
||
}
|
||
|
||
@override
|
||
RenderFlex createRenderObject(BuildContext context) {
|
||
return RenderFlex(
|
||
direction: direction,
|
||
mainAxisAlignment: mainAxisAlignment,
|
||
mainAxisSize: mainAxisSize,
|
||
crossAxisAlignment: crossAxisAlignment,
|
||
textDirection: getEffectiveTextDirection(context),
|
||
verticalDirection: verticalDirection,
|
||
textBaseline: textBaseline,
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, covariant RenderFlex renderObject) {
|
||
renderObject
|
||
..direction = direction
|
||
..mainAxisAlignment = mainAxisAlignment
|
||
..mainAxisSize = mainAxisSize
|
||
..crossAxisAlignment = crossAxisAlignment
|
||
..textDirection = getEffectiveTextDirection(context)
|
||
..verticalDirection = verticalDirection
|
||
..textBaseline = textBaseline;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(EnumProperty<Axis>('direction', direction));
|
||
properties.add(EnumProperty<MainAxisAlignment>('mainAxisAlignment', mainAxisAlignment));
|
||
properties.add(EnumProperty<MainAxisSize>('mainAxisSize', mainAxisSize, defaultValue: MainAxisSize.max));
|
||
properties.add(EnumProperty<CrossAxisAlignment>('crossAxisAlignment', crossAxisAlignment));
|
||
properties.add(EnumProperty<TextDirection>('textDirection', textDirection, defaultValue: null));
|
||
properties.add(EnumProperty<VerticalDirection>('verticalDirection', verticalDirection, defaultValue: VerticalDirection.down));
|
||
properties.add(EnumProperty<TextBaseline>('textBaseline', textBaseline, defaultValue: null));
|
||
}
|
||
}
|
||
|
||
/// A widget that displays its children in a horizontal array.
|
||
///
|
||
/// To cause a child to expand to fill the available horizontal space, wrap the
|
||
/// child in an [Expanded] widget.
|
||
///
|
||
/// The [Row] widget does not scroll (and in general it is considered an error
|
||
/// to have more children in a [Row] than will fit in the available room). If
|
||
/// you have a line of widgets and want them to be able to scroll if there is
|
||
/// insufficient room, consider using a [ListView].
|
||
///
|
||
/// For a vertical variant, see [Column].
|
||
///
|
||
/// If you only have one child, then consider using [Align] or [Center] to
|
||
/// position the child.
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// This example divides the available space into three (horizontally), and
|
||
/// places text centered in the first two cells and the Flutter logo centered in
|
||
/// the third:
|
||
///
|
||
/// ```dart
|
||
/// Row(
|
||
/// children: <Widget>[
|
||
/// Expanded(
|
||
/// child: Text('Deliver features faster', textAlign: TextAlign.center),
|
||
/// ),
|
||
/// Expanded(
|
||
/// child: Text('Craft beautiful UIs', textAlign: TextAlign.center),
|
||
/// ),
|
||
/// Expanded(
|
||
/// child: FittedBox(
|
||
/// fit: BoxFit.contain, // otherwise the logo will be tiny
|
||
/// child: const FlutterLogo(),
|
||
/// ),
|
||
/// ),
|
||
/// ],
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
///
|
||
/// ## Troubleshooting
|
||
///
|
||
/// ### Why does my row have a yellow and black warning stripe?
|
||
///
|
||
/// If the non-flexible contents of the row (those that are not wrapped in
|
||
/// [Expanded] or [Flexible] widgets) are together wider than the row itself,
|
||
/// then the row is said to have overflowed. When a row overflows, the row does
|
||
/// not have any remaining space to share between its [Expanded] and [Flexible]
|
||
/// children. The row reports this by drawing a yellow and black striped
|
||
/// warning box on the edge that is overflowing. If there is room on the outside
|
||
/// of the row, the amount of overflow is printed in red lettering.
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// #### Story time
|
||
///
|
||
/// Suppose, for instance, that you had this code:
|
||
///
|
||
/// ```dart
|
||
/// Row(
|
||
/// children: <Widget>[
|
||
/// const FlutterLogo(),
|
||
/// const Text('Flutter\'s hot reload helps you quickly and easily experiment, build UIs, add features, and fix bug faster. Experience sub-second reload times, without losing state, on emulators, simulators, and hardware for iOS and Android.'),
|
||
/// const Icon(Icons.sentiment_very_satisfied),
|
||
/// ],
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
///
|
||
/// The row first asks its first child, the [FlutterLogo], to lay out, at
|
||
/// whatever size the logo would like. The logo is friendly and happily decides
|
||
/// to be 24 pixels to a side. This leaves lots of room for the next child. The
|
||
/// row then asks that next child, the text, to lay out, at whatever size it
|
||
/// thinks is best.
|
||
///
|
||
/// At this point, the text, not knowing how wide is too wide, says "Ok, I will
|
||
/// be thiiiiiiiiiiiiiiiiiiiis wide.", and goes well beyond the space that the
|
||
/// row has available, not wrapping. The row responds, "That's not fair, now I
|
||
/// have no more room available for my other children!", and gets angry and
|
||
/// sprouts a yellow and black strip.
|
||
///
|
||
/// {@tool sample}
|
||
/// The fix is to wrap the second child in an [Expanded] widget, which tells the
|
||
/// row that the child should be given the remaining room:
|
||
///
|
||
/// ```dart
|
||
/// Row(
|
||
/// children: <Widget>[
|
||
/// const FlutterLogo(),
|
||
/// const Expanded(
|
||
/// child: Text('Flutter\'s hot reload helps you quickly and easily experiment, build UIs, add features, and fix bug faster. Experience sub-second reload times, without losing state, on emulators, simulators, and hardware for iOS and Android.'),
|
||
/// ),
|
||
/// const Icon(Icons.sentiment_very_satisfied),
|
||
/// ],
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
///
|
||
/// Now, the row first asks the logo to lay out, and then asks the _icon_ to lay
|
||
/// out. The [Icon], like the logo, is happy to take on a reasonable size (also
|
||
/// 24 pixels, not coincidentally, since both [FlutterLogo] and [Icon] honor the
|
||
/// ambient [IconTheme]). This leaves some room left over, and now the row tells
|
||
/// the text exactly how wide to be: the exact width of the remaining space. The
|
||
/// text, now happy to comply to a reasonable request, wraps the text within
|
||
/// that width, and you end up with a paragraph split over several lines.
|
||
///
|
||
/// ## Layout algorithm
|
||
///
|
||
/// _This section describes how a [Row] is rendered by the framework._
|
||
/// _See [BoxConstraints] for an introduction to box layout models._
|
||
///
|
||
/// Layout for a [Row] proceeds in six steps:
|
||
///
|
||
/// 1. Layout each child a null or zero flex factor (e.g., those that are not
|
||
/// [Expanded]) with unbounded horizontal constraints and the incoming
|
||
/// vertical constraints. If the [crossAxisAlignment] is
|
||
/// [CrossAxisAlignment.stretch], instead use tight vertical constraints that
|
||
/// match the incoming max height.
|
||
/// 2. Divide the remaining horizontal space among the children with non-zero
|
||
/// flex factors (e.g., those that are [Expanded]) according to their flex
|
||
/// factor. For example, a child with a flex factor of 2.0 will receive twice
|
||
/// the amount of horizontal space as a child with a flex factor of 1.0.
|
||
/// 3. Layout each of the remaining children with the same vertical constraints
|
||
/// as in step 1, but instead of using unbounded horizontal constraints, use
|
||
/// horizontal constraints based on the amount of space allocated in step 2.
|
||
/// Children with [Flexible.fit] properties that are [FlexFit.tight] are
|
||
/// given tight constraints (i.e., forced to fill the allocated space), and
|
||
/// children with [Flexible.fit] properties that are [FlexFit.loose] are
|
||
/// given loose constraints (i.e., not forced to fill the allocated space).
|
||
/// 4. The height of the [Row] is the maximum height of the children (which will
|
||
/// always satisfy the incoming vertical constraints).
|
||
/// 5. The width of the [Row] is determined by the [mainAxisSize] property. If
|
||
/// the [mainAxisSize] property is [MainAxisSize.max], then the width of the
|
||
/// [Row] is the max width of the incoming constraints. If the [mainAxisSize]
|
||
/// property is [MainAxisSize.min], then the width of the [Row] is the sum
|
||
/// of widths of the children (subject to the incoming constraints).
|
||
/// 6. Determine the position for each child according to the
|
||
/// [mainAxisAlignment] and the [crossAxisAlignment]. For example, if the
|
||
/// [mainAxisAlignment] is [MainAxisAlignment.spaceBetween], any horizontal
|
||
/// space that has not been allocated to children is divided evenly and
|
||
/// placed between the children.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Column], for a vertical equivalent.
|
||
/// * [Flex], if you don't know in advance if you want a horizontal or vertical
|
||
/// arrangement.
|
||
/// * [Expanded], to indicate children that should take all the remaining room.
|
||
/// * [Flexible], to indicate children that should share the remaining room but
|
||
/// that may by sized smaller (leaving some remaining room unused).
|
||
/// * [Spacer], a widget that takes up space proportional to it's flex value.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class Row extends Flex {
|
||
/// Creates a horizontal array of children.
|
||
///
|
||
/// The [direction], [mainAxisAlignment], [mainAxisSize],
|
||
/// [crossAxisAlignment], and [verticalDirection] arguments must not be null.
|
||
/// If [crossAxisAlignment] is [CrossAxisAlignment.baseline], then
|
||
/// [textBaseline] must not be null.
|
||
///
|
||
/// The [textDirection] argument defaults to the ambient [Directionality], if
|
||
/// any. If there is no ambient directionality, and a text direction is going
|
||
/// to be necessary to determine the layout order (which is always the case
|
||
/// unless the row has no children or only one child) or to disambiguate
|
||
/// `start` or `end` values for the [mainAxisAlignment], the [textDirection]
|
||
/// must not be null.
|
||
Row({
|
||
Key key,
|
||
MainAxisAlignment mainAxisAlignment = MainAxisAlignment.start,
|
||
MainAxisSize mainAxisSize = MainAxisSize.max,
|
||
CrossAxisAlignment crossAxisAlignment = CrossAxisAlignment.center,
|
||
TextDirection textDirection,
|
||
VerticalDirection verticalDirection = VerticalDirection.down,
|
||
TextBaseline textBaseline,
|
||
List<Widget> children = const <Widget>[],
|
||
}) : super(
|
||
children: children,
|
||
key: key,
|
||
direction: Axis.horizontal,
|
||
mainAxisAlignment: mainAxisAlignment,
|
||
mainAxisSize: mainAxisSize,
|
||
crossAxisAlignment: crossAxisAlignment,
|
||
textDirection: textDirection,
|
||
verticalDirection: verticalDirection,
|
||
textBaseline: textBaseline,
|
||
);
|
||
}
|
||
|
||
/// A widget that displays its children in a vertical array.
|
||
///
|
||
/// To cause a child to expand to fill the available vertical space, wrap the
|
||
/// child in an [Expanded] widget.
|
||
///
|
||
/// The [Column] widget does not scroll (and in general it is considered an error
|
||
/// to have more children in a [Column] than will fit in the available room). If
|
||
/// you have a line of widgets and want them to be able to scroll if there is
|
||
/// insufficient room, consider using a [ListView].
|
||
///
|
||
/// For a horizontal variant, see [Row].
|
||
///
|
||
/// If you only have one child, then consider using [Align] or [Center] to
|
||
/// position the child.
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// This example uses a [Column] to arrange three widgets vertically, the last
|
||
/// being made to fill all the remaining space.
|
||
///
|
||
/// ```dart
|
||
/// Column(
|
||
/// children: <Widget>[
|
||
/// Text('Deliver features faster'),
|
||
/// Text('Craft beautiful UIs'),
|
||
/// Expanded(
|
||
/// child: FittedBox(
|
||
/// fit: BoxFit.contain, // otherwise the logo will be tiny
|
||
/// child: const FlutterLogo(),
|
||
/// ),
|
||
/// ),
|
||
/// ],
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
/// {@tool sample}
|
||
///
|
||
/// In the sample above, the text and the logo are centered on each line. In the
|
||
/// following example, the [crossAxisAlignment] is set to
|
||
/// [CrossAxisAlignment.start], so that the children are left-aligned. The
|
||
/// [mainAxisSize] is set to [MainAxisSize.min], so that the column shrinks to
|
||
/// fit the children.
|
||
///
|
||
/// ```dart
|
||
/// Column(
|
||
/// crossAxisAlignment: CrossAxisAlignment.start,
|
||
/// mainAxisSize: MainAxisSize.min,
|
||
/// children: <Widget>[
|
||
/// Text('We move under cover and we move as one'),
|
||
/// Text('Through the night, we have one shot to live another day'),
|
||
/// Text('We cannot let a stray gunshot give us away'),
|
||
/// Text('We will fight up close, seize the moment and stay in it'),
|
||
/// Text('It’s either that or meet the business end of a bayonet'),
|
||
/// Text('The code word is ‘Rochambeau,’ dig me?'),
|
||
/// Text('Rochambeau!', style: DefaultTextStyle.of(context).style.apply(fontSizeFactor: 2.0)),
|
||
/// ],
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
///
|
||
/// ## Troubleshooting
|
||
///
|
||
/// ### When the incoming vertical constraints are unbounded
|
||
///
|
||
/// When a [Column] has one or more [Expanded] or [Flexible] children, and is
|
||
/// placed in another [Column], or in a [ListView], or in some other context
|
||
/// that does not provide a maximum height constraint for the [Column], you will
|
||
/// get an exception at runtime saying that there are children with non-zero
|
||
/// flex but the vertical constraints are unbounded.
|
||
///
|
||
/// The problem, as described in the details that accompany that exception, is
|
||
/// that using [Flexible] or [Expanded] means that the remaining space after
|
||
/// laying out all the other children must be shared equally, but if the
|
||
/// incoming vertical constraints are unbounded, there is infinite remaining
|
||
/// space.
|
||
///
|
||
/// The key to solving this problem is usually to determine why the [Column] is
|
||
/// receiving unbounded vertical constraints.
|
||
///
|
||
/// One common reason for this to happen is that the [Column] has been placed in
|
||
/// another [Column] (without using [Expanded] or [Flexible] around the inner
|
||
/// nested [Column]). When a [Column] lays out its non-flex children (those that
|
||
/// have neither [Expanded] or [Flexible] around them), it gives them unbounded
|
||
/// constraints so that they can determine their own dimensions (passing
|
||
/// unbounded constraints usually signals to the child that it should
|
||
/// shrink-wrap its contents). The solution in this case is typically to just
|
||
/// wrap the inner column in an [Expanded] to indicate that it should take the
|
||
/// remaining space of the outer column, rather than being allowed to take any
|
||
/// amount of room it desires.
|
||
///
|
||
/// Another reason for this message to be displayed is nesting a [Column] inside
|
||
/// a [ListView] or other vertical scrollable. In that scenario, there really is
|
||
/// infinite vertical space (the whole point of a vertical scrolling list is to
|
||
/// allow infinite space vertically). In such scenarios, it is usually worth
|
||
/// examining why the inner [Column] should have an [Expanded] or [Flexible]
|
||
/// child: what size should the inner children really be? The solution in this
|
||
/// case is typically to remove the [Expanded] or [Flexible] widgets from around
|
||
/// the inner children.
|
||
///
|
||
/// For more discussion about constraints, see [BoxConstraints].
|
||
///
|
||
/// ### The yellow and black striped banner
|
||
///
|
||
/// When the contents of a [Column] exceed the amount of space available, the
|
||
/// [Column] overflows, and the contents are clipped. In debug mode, a yellow
|
||
/// and black striped bar is rendered at the overflowing edge to indicate the
|
||
/// problem, and a message is printed below the [Column] saying how much
|
||
/// overflow was detected.
|
||
///
|
||
/// The usual solution is to use a [ListView] rather than a [Column], to enable
|
||
/// the contents to scroll when vertical space is limited.
|
||
///
|
||
/// ## Layout algorithm
|
||
///
|
||
/// _This section describes how a [Column] is rendered by the framework._
|
||
/// _See [BoxConstraints] for an introduction to box layout models._
|
||
///
|
||
/// Layout for a [Column] proceeds in six steps:
|
||
///
|
||
/// 1. Layout each child a null or zero flex factor (e.g., those that are not
|
||
/// [Expanded]) with unbounded vertical constraints and the incoming
|
||
/// horizontal constraints. If the [crossAxisAlignment] is
|
||
/// [CrossAxisAlignment.stretch], instead use tight horizontal constraints
|
||
/// that match the incoming max width.
|
||
/// 2. Divide the remaining vertical space among the children with non-zero
|
||
/// flex factors (e.g., those that are [Expanded]) according to their flex
|
||
/// factor. For example, a child with a flex factor of 2.0 will receive twice
|
||
/// the amount of vertical space as a child with a flex factor of 1.0.
|
||
/// 3. Layout each of the remaining children with the same horizontal
|
||
/// constraints as in step 1, but instead of using unbounded vertical
|
||
/// constraints, use vertical constraints based on the amount of space
|
||
/// allocated in step 2. Children with [Flexible.fit] properties that are
|
||
/// [FlexFit.tight] are given tight constraints (i.e., forced to fill the
|
||
/// allocated space), and children with [Flexible.fit] properties that are
|
||
/// [FlexFit.loose] are given loose constraints (i.e., not forced to fill the
|
||
/// allocated space).
|
||
/// 4. The width of the [Column] is the maximum width of the children (which
|
||
/// will always satisfy the incoming horizontal constraints).
|
||
/// 5. The height of the [Column] is determined by the [mainAxisSize] property.
|
||
/// If the [mainAxisSize] property is [MainAxisSize.max], then the height of
|
||
/// the [Column] is the max height of the incoming constraints. If the
|
||
/// [mainAxisSize] property is [MainAxisSize.min], then the height of the
|
||
/// [Column] is the sum of heights of the children (subject to the incoming
|
||
/// constraints).
|
||
/// 6. Determine the position for each child according to the
|
||
/// [mainAxisAlignment] and the [crossAxisAlignment]. For example, if the
|
||
/// [mainAxisAlignment] is [MainAxisAlignment.spaceBetween], any vertical
|
||
/// space that has not been allocated to children is divided evenly and
|
||
/// placed between the children.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Row], for a horizontal equivalent.
|
||
/// * [Flex], if you don't know in advance if you want a horizontal or vertical
|
||
/// arrangement.
|
||
/// * [Expanded], to indicate children that should take all the remaining room.
|
||
/// * [Flexible], to indicate children that should share the remaining room but
|
||
/// that may size smaller (leaving some remaining room unused).
|
||
/// * [SingleChildScrollView], whose documentation discusses some ways to
|
||
/// use a [Column] inside a scrolling container.
|
||
/// * [Spacer], a widget that takes up space proportional to it's flex value.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class Column extends Flex {
|
||
/// Creates a vertical array of children.
|
||
///
|
||
/// The [direction], [mainAxisAlignment], [mainAxisSize],
|
||
/// [crossAxisAlignment], and [verticalDirection] arguments must not be null.
|
||
/// If [crossAxisAlignment] is [CrossAxisAlignment.baseline], then
|
||
/// [textBaseline] must not be null.
|
||
///
|
||
/// The [textDirection] argument defaults to the ambient [Directionality], if
|
||
/// any. If there is no ambient directionality, and a text direction is going
|
||
/// to be necessary to disambiguate `start` or `end` values for the
|
||
/// [crossAxisAlignment], the [textDirection] must not be null.
|
||
Column({
|
||
Key key,
|
||
MainAxisAlignment mainAxisAlignment = MainAxisAlignment.start,
|
||
MainAxisSize mainAxisSize = MainAxisSize.max,
|
||
CrossAxisAlignment crossAxisAlignment = CrossAxisAlignment.center,
|
||
TextDirection textDirection,
|
||
VerticalDirection verticalDirection = VerticalDirection.down,
|
||
TextBaseline textBaseline,
|
||
List<Widget> children = const <Widget>[],
|
||
}) : super(
|
||
children: children,
|
||
key: key,
|
||
direction: Axis.vertical,
|
||
mainAxisAlignment: mainAxisAlignment,
|
||
mainAxisSize: mainAxisSize,
|
||
crossAxisAlignment: crossAxisAlignment,
|
||
textDirection: textDirection,
|
||
verticalDirection: verticalDirection,
|
||
textBaseline: textBaseline,
|
||
);
|
||
}
|
||
|
||
/// A widget that controls how a child of a [Row], [Column], or [Flex] flexes.
|
||
///
|
||
/// Using a [Flexible] widget gives a child of a [Row], [Column], or [Flex]
|
||
/// the flexibility to expand to fill the available space in the main axis
|
||
/// (e.g., horizontally for a [Row] or vertically for a [Column]), but, unlike
|
||
/// [Expanded], [Flexible] does not require the child to fill the available
|
||
/// space.
|
||
///
|
||
/// A [Flexible] widget must be a descendant of a [Row], [Column], or [Flex],
|
||
/// and the path from the [Flexible] widget to its enclosing [Row], [Column], or
|
||
/// [Flex] must contain only [StatelessWidget]s or [StatefulWidget]s (not other
|
||
/// kinds of widgets, like [RenderObjectWidget]s).
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Expanded], which forces the child to expand to fill the available space.
|
||
/// * [Spacer], a widget that takes up space proportional to it's flex value.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class Flexible extends ParentDataWidget<Flex> {
|
||
/// Creates a widget that controls how a child of a [Row], [Column], or [Flex]
|
||
/// flexes.
|
||
const Flexible({
|
||
Key key,
|
||
this.flex = 1,
|
||
this.fit = FlexFit.loose,
|
||
@required Widget child,
|
||
}) : super(key: key, child: child);
|
||
|
||
/// The flex factor to use for this child
|
||
///
|
||
/// If null or zero, the child is inflexible and determines its own size. If
|
||
/// non-zero, the amount of space the child's can occupy in the main axis is
|
||
/// determined by dividing the free space (after placing the inflexible
|
||
/// children) according to the flex factors of the flexible children.
|
||
final int flex;
|
||
|
||
/// How a flexible child is inscribed into the available space.
|
||
///
|
||
/// If [flex] is non-zero, the [fit] determines whether the child fills the
|
||
/// space the parent makes available during layout. If the fit is
|
||
/// [FlexFit.tight], the child is required to fill the available space. If the
|
||
/// fit is [FlexFit.loose], the child can be at most as large as the available
|
||
/// space (but is allowed to be smaller).
|
||
final FlexFit fit;
|
||
|
||
@override
|
||
void applyParentData(RenderObject renderObject) {
|
||
assert(renderObject.parentData is FlexParentData);
|
||
final FlexParentData parentData = renderObject.parentData;
|
||
bool needsLayout = false;
|
||
|
||
if (parentData.flex != flex) {
|
||
parentData.flex = flex;
|
||
needsLayout = true;
|
||
}
|
||
|
||
if (parentData.fit != fit) {
|
||
parentData.fit = fit;
|
||
needsLayout = true;
|
||
}
|
||
|
||
if (needsLayout) {
|
||
final AbstractNode targetParent = renderObject.parent;
|
||
if (targetParent is RenderObject)
|
||
targetParent.markNeedsLayout();
|
||
}
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(IntProperty('flex', flex));
|
||
}
|
||
}
|
||
|
||
/// A widget that expands a child of a [Row], [Column], or [Flex].
|
||
///
|
||
/// Using an [Expanded] widget makes a child of a [Row], [Column], or [Flex]
|
||
/// expand to fill the available space in the main axis (e.g., horizontally for
|
||
/// a [Row] or vertically for a [Column]). If multiple children are expanded,
|
||
/// the available space is divided among them according to the [flex] factor.
|
||
///
|
||
/// An [Expanded] widget must be a descendant of a [Row], [Column], or [Flex],
|
||
/// and the path from the [Expanded] widget to its enclosing [Row], [Column], or
|
||
/// [Flex] must contain only [StatelessWidget]s or [StatefulWidget]s (not other
|
||
/// kinds of widgets, like [RenderObjectWidget]s).
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Flexible], which does not force the child to fill the available space.
|
||
/// * [Spacer], a widget that takes up space proportional to it's flex value.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class Expanded extends Flexible {
|
||
/// Creates a widget that expands a child of a [Row], [Column], or [Flex]
|
||
/// expand to fill the available space in the main axis.
|
||
const Expanded({
|
||
Key key,
|
||
int flex = 1,
|
||
@required Widget child,
|
||
}) : super(key: key, flex: flex, fit: FlexFit.tight, child: child);
|
||
}
|
||
|
||
/// A widget that displays its children in multiple horizontal or vertical runs.
|
||
///
|
||
/// A [Wrap] lays out each child and attempts to place the child adjacent to the
|
||
/// previous child in the main axis, given by [direction], leaving [spacing]
|
||
/// space in between. If there is not enough space to fit the child, [Wrap]
|
||
/// creates a new _run_ adjacent to the existing children in the cross axis.
|
||
///
|
||
/// After all the children have been allocated to runs, the children within the
|
||
/// runs are positioned according to the [alignment] in the main axis and
|
||
/// according to the [crossAxisAlignment] in the cross axis.
|
||
///
|
||
/// The runs themselves are then positioned in the cross axis according to the
|
||
/// [runSpacing] and [runAlignment].
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// This example renders some [Chip]s representing four contacts in a [Wrap] so
|
||
/// that they flow across lines as necessary.
|
||
///
|
||
/// ```dart
|
||
/// Wrap(
|
||
/// spacing: 8.0, // gap between adjacent chips
|
||
/// runSpacing: 4.0, // gap between lines
|
||
/// children: <Widget>[
|
||
/// Chip(
|
||
/// avatar: CircleAvatar(backgroundColor: Colors.blue.shade900, child: Text('AH')),
|
||
/// label: Text('Hamilton'),
|
||
/// ),
|
||
/// Chip(
|
||
/// avatar: CircleAvatar(backgroundColor: Colors.blue.shade900, child: Text('ML')),
|
||
/// label: Text('Lafayette'),
|
||
/// ),
|
||
/// Chip(
|
||
/// avatar: CircleAvatar(backgroundColor: Colors.blue.shade900, child: Text('HM')),
|
||
/// label: Text('Mulligan'),
|
||
/// ),
|
||
/// Chip(
|
||
/// avatar: CircleAvatar(backgroundColor: Colors.blue.shade900, child: Text('JL')),
|
||
/// label: Text('Laurens'),
|
||
/// ),
|
||
/// ],
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Row], which places children in one line, and gives control over their
|
||
/// alignment and spacing.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class Wrap extends MultiChildRenderObjectWidget {
|
||
/// Creates a wrap layout.
|
||
///
|
||
/// By default, the wrap layout is horizontal and both the children and the
|
||
/// runs are aligned to the start.
|
||
///
|
||
/// The [textDirection] argument defaults to the ambient [Directionality], if
|
||
/// any. If there is no ambient directionality, and a text direction is going
|
||
/// to be necessary to decide which direction to lay the children in or to
|
||
/// disambiguate `start` or `end` values for the main or cross axis
|
||
/// directions, the [textDirection] must not be null.
|
||
Wrap({
|
||
Key key,
|
||
this.direction = Axis.horizontal,
|
||
this.alignment = WrapAlignment.start,
|
||
this.spacing = 0.0,
|
||
this.runAlignment = WrapAlignment.start,
|
||
this.runSpacing = 0.0,
|
||
this.crossAxisAlignment = WrapCrossAlignment.start,
|
||
this.textDirection,
|
||
this.verticalDirection = VerticalDirection.down,
|
||
List<Widget> children = const <Widget>[],
|
||
}) : super(key: key, children: children);
|
||
|
||
/// The direction to use as the main axis.
|
||
///
|
||
/// For example, if [direction] is [Axis.horizontal], the default, the
|
||
/// children are placed adjacent to one another in a horizontal run until the
|
||
/// available horizontal space is consumed, at which point a subsequent
|
||
/// children are placed in a new run vertically adjacent to the previous run.
|
||
final Axis direction;
|
||
|
||
/// How the children within a run should be places in the main axis.
|
||
///
|
||
/// For example, if [alignment] is [WrapAlignment.center], the children in
|
||
/// each run are grouped together in the center of their run in the main axis.
|
||
///
|
||
/// Defaults to [WrapAlignment.start].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [runAlignment], which controls how the runs are placed relative to each
|
||
/// other in the cross axis.
|
||
/// * [crossAxisAlignment], which controls how the children within each run
|
||
/// are placed relative to each other in the cross axis.
|
||
final WrapAlignment alignment;
|
||
|
||
/// How much space to place between children in a run in the main axis.
|
||
///
|
||
/// For example, if [spacing] is 10.0, the children will be spaced at least
|
||
/// 10.0 logical pixels apart in the main axis.
|
||
///
|
||
/// If there is additional free space in a run (e.g., because the wrap has a
|
||
/// minimum size that is not filled or because some runs are longer than
|
||
/// others), the additional free space will be allocated according to the
|
||
/// [alignment].
|
||
///
|
||
/// Defaults to 0.0.
|
||
final double spacing;
|
||
|
||
/// How the runs themselves should be placed in the cross axis.
|
||
///
|
||
/// For example, if [runAlignment] is [WrapAlignment.center], the runs are
|
||
/// grouped together in the center of the overall [Wrap] in the cross axis.
|
||
///
|
||
/// Defaults to [WrapAlignment.start].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [alignment], which controls how the children within each run are placed
|
||
/// relative to each other in the main axis.
|
||
/// * [crossAxisAlignment], which controls how the children within each run
|
||
/// are placed relative to each other in the cross axis.
|
||
final WrapAlignment runAlignment;
|
||
|
||
/// How much space to place between the runs themselves in the cross axis.
|
||
///
|
||
/// For example, if [runSpacing] is 10.0, the runs will be spaced at least
|
||
/// 10.0 logical pixels apart in the cross axis.
|
||
///
|
||
/// If there is additional free space in the overall [Wrap] (e.g., because
|
||
/// the wrap has a minimum size that is not filled), the additional free space
|
||
/// will be allocated according to the [runAlignment].
|
||
///
|
||
/// Defaults to 0.0.
|
||
final double runSpacing;
|
||
|
||
/// How the children within a run should be aligned relative to each other in
|
||
/// the cross axis.
|
||
///
|
||
/// For example, if this is set to [WrapCrossAlignment.end], and the
|
||
/// [direction] is [Axis.horizontal], then the children within each
|
||
/// run will have their bottom edges aligned to the bottom edge of the run.
|
||
///
|
||
/// Defaults to [WrapCrossAlignment.start].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [alignment], which controls how the children within each run are placed
|
||
/// relative to each other in the main axis.
|
||
/// * [runAlignment], which controls how the runs are placed relative to each
|
||
/// other in the cross axis.
|
||
final WrapCrossAlignment crossAxisAlignment;
|
||
|
||
/// Determines the order to lay children out horizontally and how to interpret
|
||
/// `start` and `end` in the horizontal direction.
|
||
///
|
||
/// Defaults to the ambient [Directionality].
|
||
///
|
||
/// If the [direction] is [Axis.horizontal], this controls order in which the
|
||
/// children are positioned (left-to-right or right-to-left), and the meaning
|
||
/// of the [alignment] property's [WrapAlignment.start] and
|
||
/// [WrapAlignment.end] values.
|
||
///
|
||
/// If the [direction] is [Axis.horizontal], and either the
|
||
/// [alignment] is either [WrapAlignment.start] or [WrapAlignment.end], or
|
||
/// there's more than one child, then the [textDirection] (or the ambient
|
||
/// [Directionality]) must not be null.
|
||
///
|
||
/// If the [direction] is [Axis.vertical], this controls the order in which
|
||
/// runs are positioned, the meaning of the [runAlignment] property's
|
||
/// [WrapAlignment.start] and [WrapAlignment.end] values, as well as the
|
||
/// [crossAxisAlignment] property's [WrapCrossAlignment.start] and
|
||
/// [WrapCrossAlignment.end] values.
|
||
///
|
||
/// If the [direction] is [Axis.vertical], and either the
|
||
/// [runAlignment] is either [WrapAlignment.start] or [WrapAlignment.end], the
|
||
/// [crossAxisAlignment] is either [WrapCrossAlignment.start] or
|
||
/// [WrapCrossAlignment.end], or there's more than one child, then the
|
||
/// [textDirection] (or the ambient [Directionality]) must not be null.
|
||
final TextDirection textDirection;
|
||
|
||
/// Determines the order to lay children out vertically and how to interpret
|
||
/// `start` and `end` in the vertical direction.
|
||
///
|
||
/// If the [direction] is [Axis.vertical], this controls which order children
|
||
/// are painted in (down or up), the meaning of the [alignment] property's
|
||
/// [WrapAlignment.start] and [WrapAlignment.end] values.
|
||
///
|
||
/// If the [direction] is [Axis.vertical], and either the [alignment]
|
||
/// is either [WrapAlignment.start] or [WrapAlignment.end], or there's
|
||
/// more than one child, then the [verticalDirection] must not be null.
|
||
///
|
||
/// If the [direction] is [Axis.horizontal], this controls the order in which
|
||
/// runs are positioned, the meaning of the [runAlignment] property's
|
||
/// [WrapAlignment.start] and [WrapAlignment.end] values, as well as the
|
||
/// [crossAxisAlignment] property's [WrapCrossAlignment.start] and
|
||
/// [WrapCrossAlignment.end] values.
|
||
///
|
||
/// If the [direction] is [Axis.horizontal], and either the
|
||
/// [runAlignment] is either [WrapAlignment.start] or [WrapAlignment.end], the
|
||
/// [crossAxisAlignment] is either [WrapCrossAlignment.start] or
|
||
/// [WrapCrossAlignment.end], or there's more than one child, then the
|
||
/// [verticalDirection] must not be null.
|
||
final VerticalDirection verticalDirection;
|
||
|
||
@override
|
||
RenderWrap createRenderObject(BuildContext context) {
|
||
return RenderWrap(
|
||
direction: direction,
|
||
alignment: alignment,
|
||
spacing: spacing,
|
||
runAlignment: runAlignment,
|
||
runSpacing: runSpacing,
|
||
crossAxisAlignment: crossAxisAlignment,
|
||
textDirection: textDirection ?? Directionality.of(context),
|
||
verticalDirection: verticalDirection,
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderWrap renderObject) {
|
||
renderObject
|
||
..direction = direction
|
||
..alignment = alignment
|
||
..spacing = spacing
|
||
..runAlignment = runAlignment
|
||
..runSpacing = runSpacing
|
||
..crossAxisAlignment = crossAxisAlignment
|
||
..textDirection = textDirection ?? Directionality.of(context)
|
||
..verticalDirection = verticalDirection;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(EnumProperty<Axis>('direction', direction));
|
||
properties.add(EnumProperty<WrapAlignment>('alignment', alignment));
|
||
properties.add(DoubleProperty('spacing', spacing));
|
||
properties.add(EnumProperty<WrapAlignment>('runAlignment', runAlignment));
|
||
properties.add(DoubleProperty('runSpacing', runSpacing));
|
||
properties.add(DoubleProperty('crossAxisAlignment', runSpacing));
|
||
properties.add(EnumProperty<TextDirection>('textDirection', textDirection, defaultValue: null));
|
||
properties.add(EnumProperty<VerticalDirection>('verticalDirection', verticalDirection, defaultValue: VerticalDirection.down));
|
||
}
|
||
}
|
||
|
||
/// A widget that sizes and positions children efficiently, according to the
|
||
/// logic in a [FlowDelegate].
|
||
///
|
||
/// Flow layouts are optimized for repositioning children using transformation
|
||
/// matrices.
|
||
///
|
||
/// The flow container is sized independently from the children by the
|
||
/// [FlowDelegate.getSize] function of the delegate. The children are then sized
|
||
/// independently given the constraints from the
|
||
/// [FlowDelegate.getConstraintsForChild] function.
|
||
///
|
||
/// Rather than positioning the children during layout, the children are
|
||
/// positioned using transformation matrices during the paint phase using the
|
||
/// matrices from the [FlowDelegate.paintChildren] function. The children can be
|
||
/// repositioned efficiently by simply repainting the flow, which happens
|
||
/// without the children being laid out again (contrast this with a [Stack],
|
||
/// which does the sizing and positioning together during layout).
|
||
///
|
||
/// The most efficient way to trigger a repaint of the flow is to supply an
|
||
/// animation to the constructor of the [FlowDelegate]. The flow will listen to
|
||
/// this animation and repaint whenever the animation ticks, avoiding both the
|
||
/// build and layout phases of the pipeline.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Wrap], which provides the layout model that some other frameworks call
|
||
/// "flow", and is otherwise unrelated to [Flow].
|
||
/// * [FlowDelegate], which controls the visual presentation of the children.
|
||
/// * [Stack], which arranges children relative to the edges of the container.
|
||
/// * [CustomSingleChildLayout], which uses a delegate to control the layout of
|
||
/// a single child.
|
||
/// * [CustomMultiChildLayout], which uses a delegate to position multiple
|
||
/// children.
|
||
/// * The [catalog of layout widgets](https://flutter.io/widgets/layout/).
|
||
class Flow extends MultiChildRenderObjectWidget {
|
||
/// Creates a flow layout.
|
||
///
|
||
/// Wraps each of the given children in a [RepaintBoundary] to avoid
|
||
/// repainting the children when the flow repaints.
|
||
///
|
||
/// The [delegate] argument must not be null.
|
||
Flow({
|
||
Key key,
|
||
@required this.delegate,
|
||
List<Widget> children = const <Widget>[],
|
||
}) : assert(delegate != null),
|
||
super(key: key, children: RepaintBoundary.wrapAll(children));
|
||
// https://github.com/dart-lang/sdk/issues/29277
|
||
|
||
/// Creates a flow layout.
|
||
///
|
||
/// Does not wrap the given children in repaint boundaries, unlike the default
|
||
/// constructor. Useful when the child is trivial to paint or already contains
|
||
/// a repaint boundary.
|
||
///
|
||
/// The [delegate] argument must not be null.
|
||
Flow.unwrapped({
|
||
Key key,
|
||
@required this.delegate,
|
||
List<Widget> children = const <Widget>[],
|
||
}) : assert(delegate != null),
|
||
super(key: key, children: children);
|
||
|
||
/// The delegate that controls the transformation matrices of the children.
|
||
final FlowDelegate delegate;
|
||
|
||
@override
|
||
RenderFlow createRenderObject(BuildContext context) => RenderFlow(delegate: delegate);
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderFlow renderObject) {
|
||
renderObject
|
||
..delegate = delegate;
|
||
}
|
||
}
|
||
|
||
/// A paragraph of rich text.
|
||
///
|
||
/// The [RichText] widget displays text that uses multiple different styles. The
|
||
/// text to display is described using a tree of [TextSpan] objects, each of
|
||
/// which has an associated style that is used for that subtree. The text might
|
||
/// break across multiple lines or might all be displayed on the same line
|
||
/// depending on the layout constraints.
|
||
///
|
||
/// Text displayed in a [RichText] widget must be explicitly styled. When
|
||
/// picking which style to use, consider using [DefaultTextStyle.of] the current
|
||
/// [BuildContext] to provide defaults. For more details on how to style text in
|
||
/// a [RichText] widget, see the documentation for [TextStyle].
|
||
///
|
||
/// Consider using the [Text] widget to integrate with the [DefaultTextStyle]
|
||
/// automatically. When all the text uses the same style, the default constructor
|
||
/// is less verbose. The [Text.rich] constructor allows you to style multiple
|
||
/// spans with the default text style while still allowing specified styles per
|
||
/// span.
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// ```dart
|
||
/// RichText(
|
||
/// text: TextSpan(
|
||
/// text: 'Hello ',
|
||
/// style: DefaultTextStyle.of(context).style,
|
||
/// children: <TextSpan>[
|
||
/// TextSpan(text: 'bold', style: TextStyle(fontWeight: FontWeight.bold)),
|
||
/// TextSpan(text: ' world!'),
|
||
/// ],
|
||
/// ),
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [TextStyle], which discusses how to style text.
|
||
/// * [TextSpan], which is used to describe the text in a paragraph.
|
||
/// * [Text], which automatically applies the ambient styles described by a
|
||
/// [DefaultTextStyle] to a single string.
|
||
class RichText extends LeafRenderObjectWidget {
|
||
/// Creates a paragraph of rich text.
|
||
///
|
||
/// The [text], [textAlign], [softWrap], [overflow], and [textScaleFactor]
|
||
/// arguments must not be null.
|
||
///
|
||
/// The [maxLines] property may be null (and indeed defaults to null), but if
|
||
/// it is not null, it must be greater than zero.
|
||
///
|
||
/// The [textDirection], if null, defaults to the ambient [Directionality],
|
||
/// which in that case must not be null.
|
||
const RichText({
|
||
Key key,
|
||
@required this.text,
|
||
this.textAlign = TextAlign.start,
|
||
this.textDirection,
|
||
this.softWrap = true,
|
||
this.overflow = TextOverflow.clip,
|
||
this.textScaleFactor = 1.0,
|
||
this.maxLines,
|
||
this.locale,
|
||
}) : assert(text != null),
|
||
assert(textAlign != null),
|
||
assert(softWrap != null),
|
||
assert(overflow != null),
|
||
assert(textScaleFactor != null),
|
||
assert(maxLines == null || maxLines > 0),
|
||
super(key: key);
|
||
|
||
/// The text to display in this widget.
|
||
final TextSpan text;
|
||
|
||
/// How the text should be aligned horizontally.
|
||
final TextAlign textAlign;
|
||
|
||
/// The directionality of the text.
|
||
///
|
||
/// This decides how [textAlign] values like [TextAlign.start] and
|
||
/// [TextAlign.end] are interpreted.
|
||
///
|
||
/// This is also used to disambiguate how to render bidirectional text. For
|
||
/// example, if the [text] is an English phrase followed by a Hebrew phrase,
|
||
/// in a [TextDirection.ltr] context the English phrase will be on the left
|
||
/// and the Hebrew phrase to its right, while in a [TextDirection.rtl]
|
||
/// context, the English phrase will be on the right and the Hebrew phrase on
|
||
/// its left.
|
||
///
|
||
/// Defaults to the ambient [Directionality], if any. If there is no ambient
|
||
/// [Directionality], then this must not be null.
|
||
final TextDirection textDirection;
|
||
|
||
/// Whether the text should break at soft line breaks.
|
||
///
|
||
/// If false, the glyphs in the text will be positioned as if there was unlimited horizontal space.
|
||
final bool softWrap;
|
||
|
||
/// How visual overflow should be handled.
|
||
final TextOverflow overflow;
|
||
|
||
/// The number of font pixels for each logical pixel.
|
||
///
|
||
/// For example, if the text scale factor is 1.5, text will be 50% larger than
|
||
/// the specified font size.
|
||
final double textScaleFactor;
|
||
|
||
/// An optional maximum number of lines for the text to span, wrapping if necessary.
|
||
/// If the text exceeds the given number of lines, it will be truncated according
|
||
/// to [overflow].
|
||
///
|
||
/// If this is 1, text will not wrap. Otherwise, text will be wrapped at the
|
||
/// edge of the box.
|
||
final int maxLines;
|
||
|
||
/// Used to select a font when the same Unicode character can
|
||
/// be rendered differently, depending on the locale.
|
||
///
|
||
/// It's rarely necessary to set this property. By default its value
|
||
/// is inherited from the enclosing app with `Localizations.localeOf(context)`.
|
||
///
|
||
/// See [RenderParagraph.locale] for more information.
|
||
final Locale locale;
|
||
|
||
@override
|
||
RenderParagraph createRenderObject(BuildContext context) {
|
||
assert(textDirection != null || debugCheckHasDirectionality(context));
|
||
return RenderParagraph(text,
|
||
textAlign: textAlign,
|
||
textDirection: textDirection ?? Directionality.of(context),
|
||
softWrap: softWrap,
|
||
overflow: overflow,
|
||
textScaleFactor: textScaleFactor,
|
||
maxLines: maxLines,
|
||
locale: locale ?? Localizations.localeOf(context, nullOk: true),
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderParagraph renderObject) {
|
||
assert(textDirection != null || debugCheckHasDirectionality(context));
|
||
renderObject
|
||
..text = text
|
||
..textAlign = textAlign
|
||
..textDirection = textDirection ?? Directionality.of(context)
|
||
..softWrap = softWrap
|
||
..overflow = overflow
|
||
..textScaleFactor = textScaleFactor
|
||
..maxLines = maxLines
|
||
..locale = locale ?? Localizations.localeOf(context, nullOk: true);
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(EnumProperty<TextAlign>('textAlign', textAlign, defaultValue: TextAlign.start));
|
||
properties.add(EnumProperty<TextDirection>('textDirection', textDirection, defaultValue: null));
|
||
properties.add(FlagProperty('softWrap', value: softWrap, ifTrue: 'wrapping at box width', ifFalse: 'no wrapping except at line break characters', showName: true));
|
||
properties.add(EnumProperty<TextOverflow>('overflow', overflow, defaultValue: TextOverflow.clip));
|
||
properties.add(DoubleProperty('textScaleFactor', textScaleFactor, defaultValue: 1.0));
|
||
properties.add(IntProperty('maxLines', maxLines, ifNull: 'unlimited'));
|
||
properties.add(StringProperty('text', text.toPlainText()));
|
||
}
|
||
}
|
||
|
||
/// A widget that displays a [dart:ui.Image] directly.
|
||
///
|
||
/// The image is painted using [paintImage], which describes the meanings of the
|
||
/// various fields on this class in more detail.
|
||
///
|
||
/// This widget is rarely used directly. Instead, consider using [Image].
|
||
class RawImage extends LeafRenderObjectWidget {
|
||
/// Creates a widget that displays an image.
|
||
///
|
||
/// The [scale], [alignment], [repeat], [matchTextDirection] and [filterQuality] arguments must
|
||
/// not be null.
|
||
const RawImage({
|
||
Key key,
|
||
this.image,
|
||
this.width,
|
||
this.height,
|
||
this.scale = 1.0,
|
||
this.color,
|
||
this.colorBlendMode,
|
||
this.fit,
|
||
this.alignment = Alignment.center,
|
||
this.repeat = ImageRepeat.noRepeat,
|
||
this.centerSlice,
|
||
this.matchTextDirection = false,
|
||
this.invertColors = false,
|
||
this.filterQuality = FilterQuality.low,
|
||
}) : assert(scale != null),
|
||
assert(alignment != null),
|
||
assert(repeat != null),
|
||
assert(matchTextDirection != null),
|
||
super(key: key);
|
||
|
||
/// The image to display.
|
||
final ui.Image image;
|
||
|
||
/// If non-null, require the image to have this width.
|
||
///
|
||
/// If null, the image will pick a size that best preserves its intrinsic
|
||
/// aspect ratio.
|
||
final double width;
|
||
|
||
/// If non-null, require the image to have this height.
|
||
///
|
||
/// If null, the image will pick a size that best preserves its intrinsic
|
||
/// aspect ratio.
|
||
final double height;
|
||
|
||
/// Specifies the image's scale.
|
||
///
|
||
/// Used when determining the best display size for the image.
|
||
final double scale;
|
||
|
||
/// If non-null, this color is blended with each image pixel using [colorBlendMode].
|
||
final Color color;
|
||
|
||
/// Used to set the filterQuality of the image
|
||
/// Use the "low" quality setting to scale the image, which corresponds to
|
||
/// bilinear interpolation, rather than the default "none" which corresponds
|
||
/// to nearest-neighbor.
|
||
final FilterQuality filterQuality;
|
||
|
||
/// Used to combine [color] with this image.
|
||
///
|
||
/// The default is [BlendMode.srcIn]. In terms of the blend mode, [color] is
|
||
/// the source and this image is the destination.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [BlendMode], which includes an illustration of the effect of each blend mode.
|
||
final BlendMode colorBlendMode;
|
||
|
||
/// How to inscribe the image into the space allocated during layout.
|
||
///
|
||
/// The default varies based on the other fields. See the discussion at
|
||
/// [paintImage].
|
||
final BoxFit fit;
|
||
|
||
/// How to align the image within its bounds.
|
||
///
|
||
/// The alignment aligns the given position in the image to the given position
|
||
/// in the layout bounds. For example, an [Alignment] alignment of (-1.0,
|
||
/// -1.0) aligns the image to the top-left corner of its layout bounds, while a
|
||
/// [Alignment] alignment of (1.0, 1.0) aligns the bottom right of the
|
||
/// image with the bottom right corner of its layout bounds. Similarly, an
|
||
/// alignment of (0.0, 1.0) aligns the bottom middle of the image with the
|
||
/// middle of the bottom edge of its layout bounds.
|
||
///
|
||
/// To display a subpart of an image, consider using a [CustomPainter] and
|
||
/// [Canvas.drawImageRect].
|
||
///
|
||
/// If the [alignment] is [TextDirection]-dependent (i.e. if it is a
|
||
/// [AlignmentDirectional]), then an ambient [Directionality] widget
|
||
/// must be in scope.
|
||
///
|
||
/// Defaults to [Alignment.center].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Alignment], a class with convenient constants typically used to
|
||
/// specify an [AlignmentGeometry].
|
||
/// * [AlignmentDirectional], like [Alignment] for specifying alignments
|
||
/// relative to text direction.
|
||
final AlignmentGeometry alignment;
|
||
|
||
/// How to paint any portions of the layout bounds not covered by the image.
|
||
final ImageRepeat repeat;
|
||
|
||
/// The center slice for a nine-patch image.
|
||
///
|
||
/// The region of the image inside the center slice will be stretched both
|
||
/// horizontally and vertically to fit the image into its destination. The
|
||
/// region of the image above and below the center slice will be stretched
|
||
/// only horizontally and the region of the image to the left and right of
|
||
/// the center slice will be stretched only vertically.
|
||
final Rect centerSlice;
|
||
|
||
/// Whether to paint the image in the direction of the [TextDirection].
|
||
///
|
||
/// If this is true, then in [TextDirection.ltr] contexts, the image will be
|
||
/// drawn with its origin in the top left (the "normal" painting direction for
|
||
/// images); and in [TextDirection.rtl] contexts, the image will be drawn with
|
||
/// a scaling factor of -1 in the horizontal direction so that the origin is
|
||
/// in the top right.
|
||
///
|
||
/// This is occasionally used with images in right-to-left environments, for
|
||
/// images that were designed for left-to-right locales. Be careful, when
|
||
/// using this, to not flip images with integral shadows, text, or other
|
||
/// effects that will look incorrect when flipped.
|
||
///
|
||
/// If this is true, there must be an ambient [Directionality] widget in
|
||
/// scope.
|
||
final bool matchTextDirection;
|
||
|
||
/// Whether the colors of the image are inverted when drawn.
|
||
///
|
||
/// inverting the colors of an image applies a new color filter to the paint.
|
||
/// If there is another specified color filter, the invert will be applied
|
||
/// after it. This is primarily used for implementing smart invert on iOS.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Paint.invertColors], for the dart:ui implementation.
|
||
final bool invertColors;
|
||
|
||
@override
|
||
RenderImage createRenderObject(BuildContext context) {
|
||
assert((!matchTextDirection && alignment is Alignment) || debugCheckHasDirectionality(context));
|
||
return RenderImage(
|
||
image: image,
|
||
width: width,
|
||
height: height,
|
||
scale: scale,
|
||
color: color,
|
||
colorBlendMode: colorBlendMode,
|
||
fit: fit,
|
||
alignment: alignment,
|
||
repeat: repeat,
|
||
centerSlice: centerSlice,
|
||
matchTextDirection: matchTextDirection,
|
||
textDirection: matchTextDirection || alignment is! Alignment ? Directionality.of(context) : null,
|
||
invertColors: invertColors,
|
||
filterQuality: filterQuality,
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderImage renderObject) {
|
||
renderObject
|
||
..image = image
|
||
..width = width
|
||
..height = height
|
||
..scale = scale
|
||
..color = color
|
||
..colorBlendMode = colorBlendMode
|
||
..alignment = alignment
|
||
..fit = fit
|
||
..repeat = repeat
|
||
..centerSlice = centerSlice
|
||
..matchTextDirection = matchTextDirection
|
||
..textDirection = matchTextDirection || alignment is! Alignment ? Directionality.of(context) : null
|
||
..invertColors = invertColors
|
||
..filterQuality = filterQuality;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<ui.Image>('image', image));
|
||
properties.add(DoubleProperty('width', width, defaultValue: null));
|
||
properties.add(DoubleProperty('height', height, defaultValue: null));
|
||
properties.add(DoubleProperty('scale', scale, defaultValue: 1.0));
|
||
properties.add(DiagnosticsProperty<Color>('color', color, defaultValue: null));
|
||
properties.add(EnumProperty<BlendMode>('colorBlendMode', colorBlendMode, defaultValue: null));
|
||
properties.add(EnumProperty<BoxFit>('fit', fit, defaultValue: null));
|
||
properties.add(DiagnosticsProperty<AlignmentGeometry>('alignment', alignment, defaultValue: null));
|
||
properties.add(EnumProperty<ImageRepeat>('repeat', repeat, defaultValue: ImageRepeat.noRepeat));
|
||
properties.add(DiagnosticsProperty<Rect>('centerSlice', centerSlice, defaultValue: null));
|
||
properties.add(FlagProperty('matchTextDirection', value: matchTextDirection, ifTrue: 'match text direction'));
|
||
properties.add(DiagnosticsProperty<bool>('invertColors', invertColors));
|
||
properties.add(EnumProperty<FilterQuality>('filterQuality', filterQuality));
|
||
}
|
||
}
|
||
|
||
/// A widget that determines the default asset bundle for its descendants.
|
||
///
|
||
/// For example, used by [Image] to determine which bundle to use for
|
||
/// [AssetImage]s if no bundle is specified explicitly.
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// This can be used in tests to override what the current asset bundle is, thus
|
||
/// allowing specific resources to be injected into the widget under test.
|
||
///
|
||
/// For example, a test could create a test asset bundle like this:
|
||
///
|
||
/// ```dart
|
||
/// class TestAssetBundle extends CachingAssetBundle {
|
||
/// @override
|
||
/// Future<ByteData> load(String key) async {
|
||
/// if (key == 'resources/test')
|
||
/// return ByteData.view(Uint8List.fromList(utf8.encode('Hello World!')).buffer);
|
||
/// return null;
|
||
/// }
|
||
/// }
|
||
/// ```
|
||
/// {@end-tool}
|
||
/// {@tool sample}
|
||
///
|
||
/// ...then wrap the widget under test with a [DefaultAssetBundle] using this
|
||
/// bundle implementation:
|
||
///
|
||
/// ```dart
|
||
/// await tester.pumpWidget(
|
||
/// MaterialApp(
|
||
/// home: DefaultAssetBundle(
|
||
/// bundle: TestAssetBundle(),
|
||
/// child: TestWidget(),
|
||
/// ),
|
||
/// ),
|
||
/// );
|
||
/// ```
|
||
/// {@end-tool}
|
||
///
|
||
/// Assuming that `TestWidget` uses [DefaultAssetBundle.of] to obtain its
|
||
/// [AssetBundle], it will now see the [TestAssetBundle]'s "Hello World!" data
|
||
/// when requesting the "resources/test" asset.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [AssetBundle], the interface for asset bundles.
|
||
/// * [rootBundle], the default default asset bundle.
|
||
class DefaultAssetBundle extends InheritedWidget {
|
||
/// Creates a widget that determines the default asset bundle for its descendants.
|
||
///
|
||
/// The [bundle] and [child] arguments must not be null.
|
||
const DefaultAssetBundle({
|
||
Key key,
|
||
@required this.bundle,
|
||
@required Widget child
|
||
}) : assert(bundle != null),
|
||
assert(child != null),
|
||
super(key: key, child: child);
|
||
|
||
/// The bundle to use as a default.
|
||
final AssetBundle bundle;
|
||
|
||
/// The bundle from the closest instance of this class that encloses
|
||
/// the given context.
|
||
///
|
||
/// If there is no [DefaultAssetBundle] ancestor widget in the tree
|
||
/// at the given context, then this will return the [rootBundle].
|
||
///
|
||
/// Typical usage is as follows:
|
||
///
|
||
/// ```dart
|
||
/// AssetBundle bundle = DefaultAssetBundle.of(context);
|
||
/// ```
|
||
static AssetBundle of(BuildContext context) {
|
||
final DefaultAssetBundle result = context.inheritFromWidgetOfExactType(DefaultAssetBundle);
|
||
return result?.bundle ?? rootBundle;
|
||
}
|
||
|
||
@override
|
||
bool updateShouldNotify(DefaultAssetBundle oldWidget) => bundle != oldWidget.bundle;
|
||
}
|
||
|
||
/// An adapter for placing a specific [RenderBox] in the widget tree.
|
||
///
|
||
/// A given render object can be placed at most once in the widget tree. This
|
||
/// widget enforces that restriction by keying itself using a [GlobalObjectKey]
|
||
/// for the given render object.
|
||
class WidgetToRenderBoxAdapter extends LeafRenderObjectWidget {
|
||
/// Creates an adapter for placing a specific [RenderBox] in the widget tree.
|
||
///
|
||
/// The [renderBox] argument must not be null.
|
||
WidgetToRenderBoxAdapter({
|
||
@required this.renderBox,
|
||
this.onBuild,
|
||
}) : assert(renderBox != null),
|
||
// WidgetToRenderBoxAdapter objects are keyed to their render box. This
|
||
// prevents the widget being used in the widget hierarchy in two different
|
||
// places, which would cause the RenderBox to get inserted in multiple
|
||
// places in the RenderObject tree.
|
||
super(key: GlobalObjectKey(renderBox));
|
||
|
||
/// The render box to place in the widget tree.
|
||
final RenderBox renderBox;
|
||
|
||
/// Called when it is safe to update the render box and its descendants. If
|
||
/// you update the RenderObject subtree under this widget outside of
|
||
/// invocations of this callback, features like hit-testing will fail as the
|
||
/// tree will be dirty.
|
||
final VoidCallback onBuild;
|
||
|
||
@override
|
||
RenderBox createRenderObject(BuildContext context) => renderBox;
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderBox renderObject) {
|
||
if (onBuild != null)
|
||
onBuild();
|
||
}
|
||
}
|
||
|
||
|
||
// EVENT HANDLING
|
||
|
||
/// A widget that calls callbacks in response to pointer events.
|
||
///
|
||
/// Rather than listening for raw pointer events, consider listening for
|
||
/// higher-level gestures using [GestureDetector].
|
||
///
|
||
/// ## Layout behavior
|
||
///
|
||
/// _See [BoxConstraints] for an introduction to box layout models._
|
||
///
|
||
/// If it has a child, this widget defers to the child for sizing behavior. If
|
||
/// it does not have a child, it grows to fit the parent instead.
|
||
class Listener extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that forwards point events to callbacks.
|
||
///
|
||
/// The [behavior] argument defaults to [HitTestBehavior.deferToChild].
|
||
const Listener({
|
||
Key key,
|
||
this.onPointerDown,
|
||
this.onPointerMove,
|
||
this.onPointerUp,
|
||
this.onPointerCancel,
|
||
this.behavior = HitTestBehavior.deferToChild,
|
||
Widget child
|
||
}) : assert(behavior != null),
|
||
super(key: key, child: child);
|
||
|
||
/// Called when a pointer comes into contact with the screen at this object.
|
||
final PointerDownEventListener onPointerDown;
|
||
|
||
/// Called when a pointer that triggered an [onPointerDown] changes position.
|
||
final PointerMoveEventListener onPointerMove;
|
||
|
||
/// Called when a pointer that triggered an [onPointerDown] is no longer in contact with the screen.
|
||
final PointerUpEventListener onPointerUp;
|
||
|
||
/// Called when the input from a pointer that triggered an [onPointerDown] is no longer directed towards this receiver.
|
||
final PointerCancelEventListener onPointerCancel;
|
||
|
||
/// How to behave during hit testing.
|
||
final HitTestBehavior behavior;
|
||
|
||
@override
|
||
RenderPointerListener createRenderObject(BuildContext context) {
|
||
return RenderPointerListener(
|
||
onPointerDown: onPointerDown,
|
||
onPointerMove: onPointerMove,
|
||
onPointerUp: onPointerUp,
|
||
onPointerCancel: onPointerCancel,
|
||
behavior: behavior
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderPointerListener renderObject) {
|
||
renderObject
|
||
..onPointerDown = onPointerDown
|
||
..onPointerMove = onPointerMove
|
||
..onPointerUp = onPointerUp
|
||
..onPointerCancel = onPointerCancel
|
||
..behavior = behavior;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
final List<String> listeners = <String>[];
|
||
if (onPointerDown != null)
|
||
listeners.add('down');
|
||
if (onPointerMove != null)
|
||
listeners.add('move');
|
||
if (onPointerUp != null)
|
||
listeners.add('up');
|
||
if (onPointerCancel != null)
|
||
listeners.add('cancel');
|
||
properties.add(IterableProperty<String>('listeners', listeners, ifEmpty: '<none>'));
|
||
properties.add(EnumProperty<HitTestBehavior>('behavior', behavior));
|
||
}
|
||
}
|
||
|
||
/// A widget that creates a separate display list for its child.
|
||
///
|
||
/// This widget creates a separate display list for its child, which
|
||
/// can improve performance if the subtree repaints at different times than
|
||
/// the surrounding parts of the tree.
|
||
///
|
||
/// This is useful since [RenderObject.paint] may be triggered even if its
|
||
/// associated [Widget] instances did not change or rebuild. A [RenderObject]
|
||
/// will repaint whenever any [RenderObject] that shares the same [Layer] is
|
||
/// marked as being dirty and needing paint (see [RenderObject.markNeedsPaint]),
|
||
/// such as when an ancestor scrolls or when an ancestor or descendant animates.
|
||
///
|
||
/// Containing [RenderObject.paint] to parts of the render subtree that are
|
||
/// actually visually changing using [RepaintBoundary] explicitly or implicitly
|
||
/// is therefore critical to minimizing redundant work and improving the app's
|
||
/// performance.
|
||
///
|
||
/// When a [RenderObject] is flagged as needing to paint via
|
||
/// [RenderObject.markNeedsPaint], the nearest ancestor [RenderObject] with
|
||
/// [RenderObject.isRepaintBoundary], up to possibly the root of the application,
|
||
/// is requested to repaint. That nearest ancestor's [RenderObject.paint] method
|
||
/// will cause _all_ of its descendant [RenderObject]s to repaint in the same
|
||
/// layer.
|
||
///
|
||
/// [RepaintBoundary] is therefore used, both while propagating the
|
||
/// `markNeedsPaint` flag up the render tree and while traversing down the
|
||
/// render tree via [RenderObject.paintChild], to strategically contain repaints
|
||
/// to the render subtree that visually changed for performance. This is done
|
||
/// because the [RepaintBoundary] widget creates a [RenderObject] that always
|
||
/// has a [Layer], decoupling ancestor render objects from the descendant
|
||
/// render objects.
|
||
///
|
||
/// [RepaintBoundary] has the further side-effect of possibly hinting to the
|
||
/// engine that it should further optimize animation performance if the render
|
||
/// subtree behind the [RepaintBoundary] is sufficiently complex and is static
|
||
/// while the surrounding tree changes frequently. In those cases, the engine
|
||
/// may choose to pay a one time cost of rasterizing and caching the pixel
|
||
/// values of the subtree for faster future GPU re-rendering speed.
|
||
///
|
||
/// Several framework widgets insert [RepaintBoundary] widgets to mark natural
|
||
/// separation points in applications. For instance, contents in Material Design
|
||
/// drawers typically don't change while the drawer opens and closes, so
|
||
/// repaints are automatically contained to regions inside or outside the drawer
|
||
/// when using the [Drawer] widget during transitions.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [debugRepaintRainbowEnabled], a debugging flag to help visually monitor
|
||
/// render tree repaints in a running app.
|
||
/// * [debugProfilePaintsEnabled], a debugging flag to show render tree
|
||
/// repaints in the observatory's timeline view.
|
||
class RepaintBoundary extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that isolates repaints.
|
||
const RepaintBoundary({ Key key, Widget child }) : super(key: key, child: child);
|
||
|
||
/// Wraps the given child in a [RepaintBoundary].
|
||
///
|
||
/// The key for the [RepaintBoundary] is derived either from the child's key
|
||
/// (if the child has a non-null key) or from the given `childIndex`.
|
||
factory RepaintBoundary.wrap(Widget child, int childIndex) {
|
||
assert(child != null);
|
||
final Key key = child.key != null ? ValueKey<Key>(child.key) : ValueKey<int>(childIndex);
|
||
return RepaintBoundary(key: key, child: child);
|
||
}
|
||
|
||
/// Wraps each of the given children in [RepaintBoundary]s.
|
||
///
|
||
/// The key for each [RepaintBoundary] is derived either from the wrapped
|
||
/// child's key (if the wrapped child has a non-null key) or from the wrapped
|
||
/// child's index in the list.
|
||
static List<RepaintBoundary> wrapAll(List<Widget> widgets) {
|
||
final List<RepaintBoundary> result = List<RepaintBoundary>(widgets.length);
|
||
for (int i = 0; i < result.length; ++i)
|
||
result[i] = RepaintBoundary.wrap(widgets[i], i);
|
||
return result;
|
||
}
|
||
|
||
@override
|
||
RenderRepaintBoundary createRenderObject(BuildContext context) => RenderRepaintBoundary();
|
||
}
|
||
|
||
/// A widget that is invisible during hit testing.
|
||
///
|
||
/// When [ignoring] is true, this widget (and its subtree) is invisible
|
||
/// to hit testing. It still consumes space during layout and paints its child
|
||
/// as usual. It just cannot be the target of located events, because it returns
|
||
/// false from [RenderBox.hitTest].
|
||
///
|
||
/// When [ignoringSemantics] is true, the subtree will be invisible to
|
||
/// the semantics layer (and thus e.g. accessibility tools). If
|
||
/// [ignoringSemantics] is null, it uses the value of [ignoring].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [AbsorbPointer], which also prevents its children from receiving pointer
|
||
/// events but is itself visible to hit testing.
|
||
class IgnorePointer extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that is invisible to hit testing.
|
||
///
|
||
/// The [ignoring] argument must not be null. If [ignoringSemantics], this
|
||
/// render object will be ignored for semantics if [ignoring] is true.
|
||
const IgnorePointer({
|
||
Key key,
|
||
this.ignoring = true,
|
||
this.ignoringSemantics,
|
||
Widget child
|
||
}) : assert(ignoring != null),
|
||
super(key: key, child: child);
|
||
|
||
/// Whether this widget is ignored during hit testing.
|
||
///
|
||
/// Regardless of whether this widget is ignored during hit testing, it will
|
||
/// still consume space during layout and be visible during painting.
|
||
final bool ignoring;
|
||
|
||
/// Whether the semantics of this widget is ignored when compiling the semantics tree.
|
||
///
|
||
/// If null, defaults to value of [ignoring].
|
||
///
|
||
/// See [SemanticsNode] for additional information about the semantics tree.
|
||
final bool ignoringSemantics;
|
||
|
||
@override
|
||
RenderIgnorePointer createRenderObject(BuildContext context) {
|
||
return RenderIgnorePointer(
|
||
ignoring: ignoring,
|
||
ignoringSemantics: ignoringSemantics
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderIgnorePointer renderObject) {
|
||
renderObject
|
||
..ignoring = ignoring
|
||
..ignoringSemantics = ignoringSemantics;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<bool>('ignoring', ignoring));
|
||
properties.add(DiagnosticsProperty<bool>('ignoringSemantics', ignoringSemantics, defaultValue: null));
|
||
}
|
||
}
|
||
|
||
/// A widget that absorbs pointers during hit testing.
|
||
///
|
||
/// When [absorbing] is true, this widget prevents its subtree from receiving
|
||
/// pointer events by terminating hit testing at itself. It still consumes space
|
||
/// during layout and paints its child as usual. It just prevents its children
|
||
/// from being the target of located events, because it returns true from
|
||
/// [RenderBox.hitTest].
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [IgnorePointer], which also prevents its children from receiving pointer
|
||
/// events but is itself invisible to hit testing.
|
||
class AbsorbPointer extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that absorbs pointers during hit testing.
|
||
///
|
||
/// The [absorbing] argument must not be null
|
||
const AbsorbPointer({
|
||
Key key,
|
||
this.absorbing = true,
|
||
Widget child,
|
||
this.ignoringSemantics,
|
||
}) : assert(absorbing != null),
|
||
super(key: key, child: child);
|
||
|
||
/// Whether this widget absorbs pointers during hit testing.
|
||
///
|
||
/// Regardless of whether this render object absorbs pointers during hit
|
||
/// testing, it will still consume space during layout and be visible during
|
||
/// painting.
|
||
final bool absorbing;
|
||
|
||
/// Whether the semantics of this render object is ignored when compiling the
|
||
/// semantics tree.
|
||
///
|
||
/// If null, defaults to the value of [absorbing].
|
||
///
|
||
/// See [SemanticsNode] for additional information about the semantics tree.
|
||
final bool ignoringSemantics;
|
||
|
||
@override
|
||
RenderAbsorbPointer createRenderObject(BuildContext context) {
|
||
return RenderAbsorbPointer(
|
||
absorbing: absorbing,
|
||
ignoringSemantics: ignoringSemantics,
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderAbsorbPointer renderObject) {
|
||
renderObject
|
||
..absorbing = absorbing
|
||
..ignoringSemantics = ignoringSemantics;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<bool>('absorbing', absorbing));
|
||
properties.add(DiagnosticsProperty<bool>('ignoringSemantics', ignoringSemantics, defaultValue: null));
|
||
}
|
||
}
|
||
|
||
/// Holds opaque meta data in the render tree.
|
||
///
|
||
/// Useful for decorating the render tree with information that will be consumed
|
||
/// later. For example, you could store information in the render tree that will
|
||
/// be used when the user interacts with the render tree but has no visual
|
||
/// impact prior to the interaction.
|
||
class MetaData extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that hold opaque meta data.
|
||
///
|
||
/// The [behavior] argument defaults to [HitTestBehavior.deferToChild].
|
||
const MetaData({
|
||
Key key,
|
||
this.metaData,
|
||
this.behavior = HitTestBehavior.deferToChild,
|
||
Widget child
|
||
}) : super(key: key, child: child);
|
||
|
||
/// Opaque meta data ignored by the render tree
|
||
final dynamic metaData;
|
||
|
||
/// How to behave during hit testing.
|
||
final HitTestBehavior behavior;
|
||
|
||
@override
|
||
RenderMetaData createRenderObject(BuildContext context) {
|
||
return RenderMetaData(
|
||
metaData: metaData,
|
||
behavior: behavior
|
||
);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderMetaData renderObject) {
|
||
renderObject
|
||
..metaData = metaData
|
||
..behavior = behavior;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(EnumProperty<HitTestBehavior>('behavior', behavior));
|
||
properties.add(DiagnosticsProperty<dynamic>('metaData', metaData));
|
||
}
|
||
}
|
||
|
||
|
||
// UTILITY NODES
|
||
|
||
/// A widget that annotates the widget tree with a description of the meaning of
|
||
/// the widgets.
|
||
///
|
||
/// Used by accessibility tools, search engines, and other semantic analysis
|
||
/// software to determine the meaning of the application.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [MergeSemantics], which marks a subtree as being a single node for
|
||
/// accessibility purposes.
|
||
/// * [ExcludeSemantics], which excludes a subtree from the semantics tree
|
||
/// (which might be useful if it is, e.g., totally decorative and not
|
||
/// important to the user).
|
||
/// * [RenderObject.semanticsAnnotator], the rendering library API through which
|
||
/// the [Semantics] widget is actually implemented.
|
||
/// * [SemanticsNode], the object used by the rendering library to represent
|
||
/// semantics in the semantics tree.
|
||
/// * [SemanticsDebugger], an overlay to help visualize the semantics tree. Can
|
||
/// be enabled using [WidgetsApp.showSemanticsDebugger] or
|
||
/// [MaterialApp.showSemanticsDebugger].
|
||
@immutable
|
||
class Semantics extends SingleChildRenderObjectWidget {
|
||
/// Creates a semantic annotation.
|
||
///
|
||
/// The [container] argument must not be null. To create a `const` instance
|
||
/// of [Semantics], use the [Semantics.fromProperties] constructor.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [SemanticsSortKey] for a class that determines accessibility traversal
|
||
/// order.
|
||
Semantics({
|
||
Key key,
|
||
Widget child,
|
||
bool container = false,
|
||
bool explicitChildNodes = false,
|
||
bool excludeSemantics = false,
|
||
bool enabled,
|
||
bool checked,
|
||
bool selected,
|
||
bool toggled,
|
||
bool button,
|
||
bool header,
|
||
bool textField,
|
||
bool focused,
|
||
bool inMutuallyExclusiveGroup,
|
||
bool obscured,
|
||
bool scopesRoute,
|
||
bool namesRoute,
|
||
bool hidden,
|
||
bool image,
|
||
bool liveRegion,
|
||
String label,
|
||
String value,
|
||
String increasedValue,
|
||
String decreasedValue,
|
||
String hint,
|
||
String onTapHint,
|
||
String onLongPressHint,
|
||
TextDirection textDirection,
|
||
SemanticsSortKey sortKey,
|
||
VoidCallback onTap,
|
||
VoidCallback onLongPress,
|
||
VoidCallback onScrollLeft,
|
||
VoidCallback onScrollRight,
|
||
VoidCallback onScrollUp,
|
||
VoidCallback onScrollDown,
|
||
VoidCallback onIncrease,
|
||
VoidCallback onDecrease,
|
||
VoidCallback onCopy,
|
||
VoidCallback onCut,
|
||
VoidCallback onPaste,
|
||
VoidCallback onDismiss,
|
||
MoveCursorHandler onMoveCursorForwardByCharacter,
|
||
MoveCursorHandler onMoveCursorBackwardByCharacter,
|
||
SetSelectionHandler onSetSelection,
|
||
VoidCallback onDidGainAccessibilityFocus,
|
||
VoidCallback onDidLoseAccessibilityFocus,
|
||
Map<CustomSemanticsAction, VoidCallback> customSemanticsActions,
|
||
}) : this.fromProperties(
|
||
key: key,
|
||
child: child,
|
||
container: container,
|
||
explicitChildNodes: explicitChildNodes,
|
||
excludeSemantics: excludeSemantics,
|
||
properties: SemanticsProperties(
|
||
enabled: enabled,
|
||
checked: checked,
|
||
toggled: toggled,
|
||
selected: selected,
|
||
button: button,
|
||
header: header,
|
||
textField: textField,
|
||
focused: focused,
|
||
inMutuallyExclusiveGroup: inMutuallyExclusiveGroup,
|
||
obscured: obscured,
|
||
scopesRoute: scopesRoute,
|
||
namesRoute: namesRoute,
|
||
hidden: hidden,
|
||
image: image,
|
||
liveRegion: liveRegion,
|
||
label: label,
|
||
value: value,
|
||
increasedValue: increasedValue,
|
||
decreasedValue: decreasedValue,
|
||
hint: hint,
|
||
textDirection: textDirection,
|
||
sortKey: sortKey,
|
||
onTap: onTap,
|
||
onLongPress: onLongPress,
|
||
onScrollLeft: onScrollLeft,
|
||
onScrollRight: onScrollRight,
|
||
onScrollUp: onScrollUp,
|
||
onScrollDown: onScrollDown,
|
||
onIncrease: onIncrease,
|
||
onDecrease: onDecrease,
|
||
onCopy: onCopy,
|
||
onCut: onCut,
|
||
onPaste: onPaste,
|
||
onMoveCursorForwardByCharacter: onMoveCursorForwardByCharacter,
|
||
onMoveCursorBackwardByCharacter: onMoveCursorBackwardByCharacter,
|
||
onDidGainAccessibilityFocus: onDidGainAccessibilityFocus,
|
||
onDidLoseAccessibilityFocus: onDidLoseAccessibilityFocus,
|
||
onDismiss: onDismiss,
|
||
onSetSelection: onSetSelection,
|
||
customSemanticsActions: customSemanticsActions,
|
||
hintOverrides: onTapHint != null || onLongPressHint != null ?
|
||
SemanticsHintOverrides(
|
||
onTapHint: onTapHint,
|
||
onLongPressHint: onLongPressHint,
|
||
) : null,
|
||
),
|
||
);
|
||
|
||
/// Creates a semantic annotation using [SemanticsProperties].
|
||
///
|
||
/// The [container] and [properties] arguments must not be null.
|
||
const Semantics.fromProperties({
|
||
Key key,
|
||
Widget child,
|
||
this.container = false,
|
||
this.explicitChildNodes = false,
|
||
this.excludeSemantics = false,
|
||
@required this.properties,
|
||
}) : assert(container != null),
|
||
assert(properties != null),
|
||
super(key: key, child: child);
|
||
|
||
/// Contains properties used by assistive technologies to make the application
|
||
/// more accessible.
|
||
final SemanticsProperties properties;
|
||
|
||
/// If [container] is true, this widget will introduce a new
|
||
/// node in the semantics tree. Otherwise, the semantics will be
|
||
/// merged with the semantics of any ancestors (if the ancestor allows that).
|
||
///
|
||
/// Whether descendants of this widget can add their semantic information to the
|
||
/// [SemanticsNode] introduced by this configuration is controlled by
|
||
/// [explicitChildNodes].
|
||
final bool container;
|
||
|
||
/// Whether descendants of this widget are allowed to add semantic information
|
||
/// to the [SemanticsNode] annotated by this widget.
|
||
///
|
||
/// When set to false descendants are allowed to annotate [SemanticNode]s of
|
||
/// their parent with the semantic information they want to contribute to the
|
||
/// semantic tree.
|
||
/// When set to true the only way for descendants to contribute semantic
|
||
/// information to the semantic tree is to introduce new explicit
|
||
/// [SemanticNode]s to the tree.
|
||
///
|
||
/// If the semantics properties of this node include
|
||
/// [SemanticsProperties.scopesRoute] set to true, then [explicitChildNodes]
|
||
/// must be true also.
|
||
///
|
||
/// This setting is often used in combination with [SemanticsConfiguration.isSemanticBoundary]
|
||
/// to create semantic boundaries that are either writable or not for children.
|
||
final bool explicitChildNodes;
|
||
|
||
/// Whether to replace all child semantics with this node.
|
||
///
|
||
/// Defaults to false.
|
||
///
|
||
/// When this flag is set to true, all child semantics nodes are ignored.
|
||
/// This can be used as a convenience for cases where a child is wrapped in
|
||
/// an [ExcludeSemantics] widget and then another [Semantics] widget.
|
||
final bool excludeSemantics;
|
||
|
||
@override
|
||
RenderSemanticsAnnotations createRenderObject(BuildContext context) {
|
||
return RenderSemanticsAnnotations(
|
||
container: container,
|
||
explicitChildNodes: explicitChildNodes,
|
||
excludeSemantics: excludeSemantics,
|
||
enabled: properties.enabled,
|
||
checked: properties.checked,
|
||
toggled: properties.toggled,
|
||
selected: properties.selected,
|
||
button: properties.button,
|
||
header: properties.header,
|
||
textField: properties.textField,
|
||
focused: properties.focused,
|
||
liveRegion: properties.liveRegion,
|
||
inMutuallyExclusiveGroup: properties.inMutuallyExclusiveGroup,
|
||
obscured: properties.obscured,
|
||
scopesRoute: properties.scopesRoute,
|
||
namesRoute: properties.namesRoute,
|
||
hidden: properties.hidden,
|
||
image: properties.image,
|
||
label: properties.label,
|
||
value: properties.value,
|
||
increasedValue: properties.increasedValue,
|
||
decreasedValue: properties.decreasedValue,
|
||
hint: properties.hint,
|
||
hintOverrides: properties.hintOverrides,
|
||
textDirection: _getTextDirection(context),
|
||
sortKey: properties.sortKey,
|
||
onTap: properties.onTap,
|
||
onLongPress: properties.onLongPress,
|
||
onScrollLeft: properties.onScrollLeft,
|
||
onScrollRight: properties.onScrollRight,
|
||
onScrollUp: properties.onScrollUp,
|
||
onScrollDown: properties.onScrollDown,
|
||
onIncrease: properties.onIncrease,
|
||
onDecrease: properties.onDecrease,
|
||
onCopy: properties.onCopy,
|
||
onDismiss: properties.onDismiss,
|
||
onCut: properties.onCut,
|
||
onPaste: properties.onPaste,
|
||
onMoveCursorForwardByCharacter: properties.onMoveCursorForwardByCharacter,
|
||
onMoveCursorBackwardByCharacter: properties.onMoveCursorBackwardByCharacter,
|
||
onMoveCursorForwardByWord: properties.onMoveCursorForwardByWord,
|
||
onMoveCursorBackwardByWord: properties.onMoveCursorBackwardByWord,
|
||
onSetSelection: properties.onSetSelection,
|
||
onDidGainAccessibilityFocus: properties.onDidGainAccessibilityFocus,
|
||
onDidLoseAccessibilityFocus: properties.onDidLoseAccessibilityFocus,
|
||
customSemanticsActions: properties.customSemanticsActions,
|
||
);
|
||
}
|
||
|
||
TextDirection _getTextDirection(BuildContext context) {
|
||
if (properties.textDirection != null)
|
||
return properties.textDirection;
|
||
|
||
final bool containsText = properties.label != null || properties.value != null || properties.hint != null;
|
||
|
||
if (!containsText)
|
||
return null;
|
||
|
||
return Directionality.of(context);
|
||
}
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderSemanticsAnnotations renderObject) {
|
||
renderObject
|
||
..container = container
|
||
..explicitChildNodes = explicitChildNodes
|
||
..excludeSemantics = excludeSemantics
|
||
..scopesRoute = properties.scopesRoute
|
||
..enabled = properties.enabled
|
||
..checked = properties.checked
|
||
..toggled = properties.toggled
|
||
..selected = properties.selected
|
||
..button = properties.button
|
||
..header = properties.header
|
||
..textField = properties.textField
|
||
..focused = properties.focused
|
||
..inMutuallyExclusiveGroup = properties.inMutuallyExclusiveGroup
|
||
..obscured = properties.obscured
|
||
..hidden = properties.hidden
|
||
..image = properties.image
|
||
..liveRegion = properties.liveRegion
|
||
..label = properties.label
|
||
..value = properties.value
|
||
..increasedValue = properties.increasedValue
|
||
..decreasedValue = properties.decreasedValue
|
||
..hint = properties.hint
|
||
..hintOverrides = properties.hintOverrides
|
||
..namesRoute = properties.namesRoute
|
||
..textDirection = _getTextDirection(context)
|
||
..sortKey = properties.sortKey
|
||
..onTap = properties.onTap
|
||
..onLongPress = properties.onLongPress
|
||
..onScrollLeft = properties.onScrollLeft
|
||
..onScrollRight = properties.onScrollRight
|
||
..onScrollUp = properties.onScrollUp
|
||
..onScrollDown = properties.onScrollDown
|
||
..onIncrease = properties.onIncrease
|
||
..onDismiss = properties.onDismiss
|
||
..onDecrease = properties.onDecrease
|
||
..onCopy = properties.onCopy
|
||
..onCut = properties.onCut
|
||
..onPaste = properties.onPaste
|
||
..onMoveCursorForwardByCharacter = properties.onMoveCursorForwardByCharacter
|
||
..onMoveCursorBackwardByCharacter = properties.onMoveCursorForwardByCharacter
|
||
..onMoveCursorForwardByWord = properties.onMoveCursorForwardByWord
|
||
..onMoveCursorBackwardByWord = properties.onMoveCursorBackwardByWord
|
||
..onSetSelection = properties.onSetSelection
|
||
..onDidGainAccessibilityFocus = properties.onDidGainAccessibilityFocus
|
||
..onDidLoseAccessibilityFocus = properties.onDidLoseAccessibilityFocus
|
||
..customSemanticsActions = properties.customSemanticsActions;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<bool>('container', container));
|
||
properties.add(DiagnosticsProperty<SemanticsProperties>('properties', this.properties));
|
||
this.properties.debugFillProperties(properties);
|
||
}
|
||
}
|
||
|
||
/// A widget that merges the semantics of its descendants.
|
||
///
|
||
/// Causes all the semantics of the subtree rooted at this node to be
|
||
/// merged into one node in the semantics tree. For example, if you
|
||
/// have a widget with a Text node next to a checkbox widget, this
|
||
/// could be used to merge the label from the Text node with the
|
||
/// "checked" semantic state of the checkbox into a single node that
|
||
/// had both the label and the checked state. Otherwise, the label
|
||
/// would be presented as a separate feature than the checkbox, and
|
||
/// the user would not be able to be sure that they were related.
|
||
///
|
||
/// Be aware that if two nodes in the subtree have conflicting
|
||
/// semantics, the result may be nonsensical. For example, a subtree
|
||
/// with a checked checkbox and an unchecked checkbox will be
|
||
/// presented as checked. All the labels will be merged into a single
|
||
/// string (with newlines separating each label from the other). If
|
||
/// multiple nodes in the merged subtree can handle semantic gestures,
|
||
/// the first one in tree order will be the one to receive the
|
||
/// callbacks.
|
||
class MergeSemantics extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that merges the semantics of its descendants.
|
||
const MergeSemantics({ Key key, Widget child }) : super(key: key, child: child);
|
||
|
||
@override
|
||
RenderMergeSemantics createRenderObject(BuildContext context) => RenderMergeSemantics();
|
||
}
|
||
|
||
/// A widget that drops the semantics of all widget that were painted before it
|
||
/// in the same semantic container.
|
||
///
|
||
/// This is useful to hide widgets from accessibility tools that are painted
|
||
/// behind a certain widget, e.g. an alert should usually disallow interaction
|
||
/// with any widget located "behind" the alert (even when they are still
|
||
/// partially visible). Similarly, an open [Drawer] blocks interactions with
|
||
/// any widget outside the drawer.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [ExcludeSemantics] which drops all semantics of its descendants.
|
||
class BlockSemantics extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that excludes the semantics of all widgets painted before
|
||
/// it in the same semantic container.
|
||
const BlockSemantics({ Key key, this.blocking = true, Widget child }) : super(key: key, child: child);
|
||
|
||
/// Whether this widget is blocking semantics of all widget that were painted
|
||
/// before it in the same semantic container.
|
||
final bool blocking;
|
||
|
||
@override
|
||
RenderBlockSemantics createRenderObject(BuildContext context) => RenderBlockSemantics(blocking: blocking);
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderBlockSemantics renderObject) {
|
||
renderObject.blocking = blocking;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<bool>('blocking', blocking));
|
||
}
|
||
}
|
||
|
||
/// A widget that drops all the semantics of its descendants.
|
||
///
|
||
/// When [excluding] is true, this widget (and its subtree) is excluded from
|
||
/// the semantics tree.
|
||
///
|
||
/// This can be used to hide descendant widgets that would otherwise be
|
||
/// reported but that would only be confusing. For example, the
|
||
/// material library's [Chip] widget hides the avatar since it is
|
||
/// redundant with the chip label.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [BlockSemantics] which drops semantics of widgets earlier in the tree.
|
||
class ExcludeSemantics extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that drops all the semantics of its descendants.
|
||
const ExcludeSemantics({
|
||
Key key,
|
||
this.excluding = true,
|
||
Widget child,
|
||
}) : assert(excluding != null),
|
||
super(key: key, child: child);
|
||
|
||
/// Whether this widget is excluded in the semantics tree.
|
||
final bool excluding;
|
||
|
||
@override
|
||
RenderExcludeSemantics createRenderObject(BuildContext context) => RenderExcludeSemantics(excluding: excluding);
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderExcludeSemantics renderObject) {
|
||
renderObject.excluding = excluding;
|
||
}
|
||
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<bool>('excluding', excluding));
|
||
}
|
||
}
|
||
|
||
/// A widget that annotates the child semantics with an index.
|
||
///
|
||
/// Semantic indexes are used by TalkBack/Voiceover to make announcements about
|
||
/// the current scroll state. Certain widgets like the [ListView] will
|
||
/// automatically provide a child index for building semantics. A user may wish
|
||
/// to manually provide semanitc indexes if not all child of the scrollable
|
||
/// contribute semantics.
|
||
///
|
||
/// {@tool sample}
|
||
///
|
||
/// The example below handles spacers in a scrollable that don't contribute
|
||
/// semantics. The automatic indexes would give the spaces a semantic index,
|
||
/// causing scroll announcements to erroneously state that there are four items
|
||
/// visible.
|
||
///
|
||
/// ```dart
|
||
/// ListView(
|
||
/// addSemanticIndexes: false,
|
||
/// semanticChildCount: 2,
|
||
/// children: const <Widget>[
|
||
/// IndexedSemantics(index: 0, child: Text('First')),
|
||
/// Spacer(),
|
||
/// IndexedSemantics(index: 1, child: Text('Second')),
|
||
/// Spacer(),
|
||
/// ],
|
||
/// )
|
||
/// ```
|
||
/// {@end-tool}
|
||
///
|
||
/// See also:
|
||
/// * [CustomScrollView], for an explaination of index semantics.
|
||
class IndexedSemantics extends SingleChildRenderObjectWidget {
|
||
/// Creates a widget that annotated the first child semantics node with an index.
|
||
///
|
||
/// [index] must not be null.
|
||
const IndexedSemantics({
|
||
Key key,
|
||
@required this.index,
|
||
Widget child,
|
||
}) : assert(index != null),
|
||
super(key: key, child: child);
|
||
|
||
/// The index used to annotate the first child semantics node.
|
||
final int index;
|
||
|
||
@override
|
||
RenderIndexedSemantics createRenderObject(BuildContext context) => RenderIndexedSemantics(index: index);
|
||
|
||
@override
|
||
void updateRenderObject(BuildContext context, RenderIndexedSemantics renderObject) {
|
||
renderObject.index = index;
|
||
}
|
||
@override
|
||
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
|
||
super.debugFillProperties(properties);
|
||
properties.add(DiagnosticsProperty<int>('index', index));
|
||
}
|
||
}
|
||
|
||
/// A widget that builds its child.
|
||
///
|
||
/// Useful for attaching a key to an existing widget.
|
||
class KeyedSubtree extends StatelessWidget {
|
||
/// Creates a widget that builds its child.
|
||
const KeyedSubtree({
|
||
Key key,
|
||
@required this.child
|
||
}) : assert(child != null),
|
||
super(key: key);
|
||
|
||
/// Creates a KeyedSubtree for child with a key that's based on the child's existing key or childIndex.
|
||
factory KeyedSubtree.wrap(Widget child, int childIndex) {
|
||
final Key key = child.key != null ? ValueKey<Key>(child.key) : ValueKey<int>(childIndex);
|
||
return KeyedSubtree(key: key, child: child);
|
||
}
|
||
|
||
/// The widget below this widget in the tree.
|
||
///
|
||
/// {@macro flutter.widgets.child}
|
||
final Widget child;
|
||
|
||
/// Wrap each item in a KeyedSubtree whose key is based on the item's existing key or
|
||
/// the sum of its list index and `baseIndex`.
|
||
static List<Widget> ensureUniqueKeysForList(Iterable<Widget> items, { int baseIndex = 0 }) {
|
||
if (items == null || items.isEmpty)
|
||
return items;
|
||
|
||
final List<Widget> itemsWithUniqueKeys = <Widget>[];
|
||
int itemIndex = baseIndex;
|
||
for (Widget item in items) {
|
||
itemsWithUniqueKeys.add(KeyedSubtree.wrap(item, itemIndex));
|
||
itemIndex += 1;
|
||
}
|
||
|
||
assert(!debugItemsHaveDuplicateKeys(itemsWithUniqueKeys));
|
||
return itemsWithUniqueKeys;
|
||
}
|
||
|
||
@override
|
||
Widget build(BuildContext context) => child;
|
||
}
|
||
|
||
/// A platonic widget that calls a closure to obtain its child widget.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [StatefulBuilder], a platonic widget which also has state.
|
||
class Builder extends StatelessWidget {
|
||
/// Creates a widget that delegates its build to a callback.
|
||
///
|
||
/// The [builder] argument must not be null.
|
||
const Builder({
|
||
Key key,
|
||
@required this.builder
|
||
}) : assert(builder != null),
|
||
super(key: key);
|
||
|
||
/// Called to obtain the child widget.
|
||
///
|
||
/// This function is called whenever this widget is included in its parent's
|
||
/// build and the old widget (if any) that it synchronizes with has a distinct
|
||
/// object identity. Typically the parent's build method will construct
|
||
/// a new tree of widgets and so a new Builder child will not be [identical]
|
||
/// to the corresponding old one.
|
||
final WidgetBuilder builder;
|
||
|
||
@override
|
||
Widget build(BuildContext context) => builder(context);
|
||
}
|
||
|
||
/// Signature for the builder callback used by [StatefulBuilder].
|
||
///
|
||
/// Call [setState] to schedule the [StatefulBuilder] to rebuild.
|
||
typedef StatefulWidgetBuilder = Widget Function(BuildContext context, StateSetter setState);
|
||
|
||
/// A platonic widget that both has state and calls a closure to obtain its child widget.
|
||
///
|
||
/// See also:
|
||
///
|
||
/// * [Builder], the platonic stateless widget.
|
||
class StatefulBuilder extends StatefulWidget {
|
||
/// Creates a widget that both has state and delegates its build to a callback.
|
||
///
|
||
/// The [builder] argument must not be null.
|
||
const StatefulBuilder({
|
||
Key key,
|
||
@required this.builder
|
||
}) : assert(builder != null),
|
||
super(key: key);
|
||
|
||
/// Called to obtain the child widget.
|
||
///
|
||
/// This function is called whenever this widget is included in its parent's
|
||
/// build and the old widget (if any) that it synchronizes with has a distinct
|
||
/// object identity. Typically the parent's build method will construct
|
||
/// a new tree of widgets and so a new Builder child will not be [identical]
|
||
/// to the corresponding old one.
|
||
final StatefulWidgetBuilder builder;
|
||
|
||
@override
|
||
_StatefulBuilderState createState() => _StatefulBuilderState();
|
||
}
|
||
|
||
class _StatefulBuilderState extends State<StatefulBuilder> {
|
||
@override
|
||
Widget build(BuildContext context) => widget.builder(context, setState);
|
||
}
|