flutter/packages/flutter_tools/lib/src/macos/native_assets.dart
Daco Harkes 2e229be2ff
Native assets: package in framework on iOS and MacOS (#140907)
Packages the native assets for iOS and MacOS in frameworks.

Issue:

* https://github.com/flutter/flutter/issues/140544
* https://github.com/flutter/flutter/issues/129757

## Details

* [x] This packages dylibs from the native assets feature in frameworks. It packages every dylib in a separate framework.
* [x] The dylib name is updated to use `@rpath` instead of `@executable_path`.
* [x] The dylibs for flutter-tester are no longer modified to change the install name. (Previously it was wrongly updating the install name to the location the dylib would have once deployed in an app.)
* [x] Use symlinking on MacOS.
2024-01-19 20:29:13 +00:00

310 lines
12 KiB
Dart

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:native_assets_builder/native_assets_builder.dart'
show BuildResult, DryRunResult;
import 'package:native_assets_cli/native_assets_cli.dart' hide BuildMode;
import 'package:native_assets_cli/native_assets_cli.dart' as native_assets_cli;
import '../base/file_system.dart';
import '../build_info.dart';
import '../globals.dart' as globals;
import '../native_assets.dart';
import 'native_assets_host.dart';
/// Dry run the native builds.
///
/// This does not build native assets, it only simulates what the final paths
/// of all assets will be so that this can be embedded in the kernel file and
/// the Xcode project.
Future<Uri?> dryRunNativeAssetsMacOS({
required NativeAssetsBuildRunner buildRunner,
required Uri projectUri,
bool flutterTester = false,
required FileSystem fileSystem,
}) async {
if (!await nativeBuildRequired(buildRunner)) {
return null;
}
final Uri buildUri = nativeAssetsBuildUri(projectUri, OS.macOS);
final Iterable<Asset> nativeAssetPaths = await dryRunNativeAssetsMacOSInternal(fileSystem, projectUri, flutterTester, buildRunner);
final Uri nativeAssetsUri = await writeNativeAssetsYaml(nativeAssetPaths, buildUri, fileSystem);
return nativeAssetsUri;
}
Future<Iterable<Asset>> dryRunNativeAssetsMacOSInternal(
FileSystem fileSystem,
Uri projectUri,
bool flutterTester,
NativeAssetsBuildRunner buildRunner,
) async {
const OS targetOS = OS.macOS;
final Uri buildUri = nativeAssetsBuildUri(projectUri, targetOS);
globals.logger.printTrace('Dry running native assets for $targetOS.');
final DryRunResult dryRunResult = await buildRunner.dryRun(
linkModePreference: LinkModePreference.dynamic,
targetOS: targetOS,
workingDirectory: projectUri,
includeParentEnvironment: true,
);
ensureNativeAssetsBuildSucceed(dryRunResult);
final List<Asset> nativeAssets = dryRunResult.assets;
ensureNoLinkModeStatic(nativeAssets);
globals.logger.printTrace('Dry running native assets for $targetOS done.');
final Uri? absolutePath = flutterTester ? buildUri : null;
final Map<Asset, Asset> assetTargetLocations = _assetTargetLocations(nativeAssets, absolutePath);
final Iterable<Asset> nativeAssetPaths = assetTargetLocations.values;
return nativeAssetPaths;
}
/// Builds native assets.
///
/// If [darwinArchs] is omitted, the current target architecture is used.
///
/// If [flutterTester] is true, absolute paths are emitted in the native
/// assets mapping. This can be used for JIT mode without sandbox on the host.
/// This is used in `flutter test` and `flutter run -d flutter-tester`.
Future<(Uri? nativeAssetsYaml, List<Uri> dependencies)> buildNativeAssetsMacOS({
required NativeAssetsBuildRunner buildRunner,
List<DarwinArch>? darwinArchs,
required Uri projectUri,
required BuildMode buildMode,
bool flutterTester = false,
String? codesignIdentity,
Uri? yamlParentDirectory,
required FileSystem fileSystem,
}) async {
const OS targetOS = OS.macOS;
final Uri buildUri = nativeAssetsBuildUri(projectUri, targetOS);
if (!await nativeBuildRequired(buildRunner)) {
final Uri nativeAssetsYaml = await writeNativeAssetsYaml(<Asset>[], yamlParentDirectory ?? buildUri, fileSystem);
return (nativeAssetsYaml, <Uri>[]);
}
final List<Target> targets = darwinArchs != null ? darwinArchs.map(_getNativeTarget).toList() : <Target>[Target.current];
final native_assets_cli.BuildMode buildModeCli = nativeAssetsBuildMode(buildMode);
globals.logger.printTrace('Building native assets for $targets $buildModeCli.');
final List<Asset> nativeAssets = <Asset>[];
final Set<Uri> dependencies = <Uri>{};
for (final Target target in targets) {
final BuildResult result = await buildRunner.build(
linkModePreference: LinkModePreference.dynamic,
target: target,
buildMode: buildModeCli,
workingDirectory: projectUri,
includeParentEnvironment: true,
cCompilerConfig: await buildRunner.cCompilerConfig,
);
ensureNativeAssetsBuildSucceed(result);
nativeAssets.addAll(result.assets);
dependencies.addAll(result.dependencies);
}
ensureNoLinkModeStatic(nativeAssets);
globals.logger.printTrace('Building native assets for $targets done.');
final Uri? absolutePath = flutterTester ? buildUri : null;
final Map<Asset, Asset> assetTargetLocations = _assetTargetLocations(nativeAssets, absolutePath);
final Map<AssetPath, List<Asset>> fatAssetTargetLocations = _fatAssetTargetLocations(nativeAssets, absolutePath);
if (flutterTester) {
await _copyNativeAssetsMacOSFlutterTester(
buildUri,
fatAssetTargetLocations,
codesignIdentity,
buildMode,
fileSystem,
);
} else {
await _copyNativeAssetsMacOS(
buildUri,
fatAssetTargetLocations,
codesignIdentity,
buildMode,
fileSystem,
);
}
final Uri nativeAssetsUri = await writeNativeAssetsYaml(assetTargetLocations.values, yamlParentDirectory ?? buildUri, fileSystem);
return (nativeAssetsUri, dependencies.toList());
}
/// Extract the [Target] from a [DarwinArch].
Target _getNativeTarget(DarwinArch darwinArch) {
switch (darwinArch) {
case DarwinArch.arm64:
return Target.macOSArm64;
case DarwinArch.x86_64:
return Target.macOSX64;
case DarwinArch.armv7:
throw Exception('Unknown DarwinArch: $darwinArch.');
}
}
Map<AssetPath, List<Asset>> _fatAssetTargetLocations(
List<Asset> nativeAssets,
Uri? absolutePath,
) {
final Set<String> alreadyTakenNames = <String>{};
final Map<AssetPath, List<Asset>> result = <AssetPath, List<Asset>>{};
for (final Asset asset in nativeAssets) {
final AssetPath path = _targetLocationMacOS(
asset,
absolutePath,
alreadyTakenNames,
).path;
result[path] ??= <Asset>[];
result[path]!.add(asset);
}
return result;
}
Map<Asset, Asset> _assetTargetLocations(
List<Asset> nativeAssets,
Uri? absolutePath,
) {
final Set<String> alreadyTakenNames = <String>{};
return <Asset, Asset>{
for (final Asset asset in nativeAssets)
asset: _targetLocationMacOS(asset, absolutePath, alreadyTakenNames),
};
}
Asset _targetLocationMacOS(
Asset asset,
Uri? absolutePath,
Set<String> alreadyTakenNames,
) {
final AssetPath path = asset.path;
switch (path) {
case AssetSystemPath _:
case AssetInExecutable _:
case AssetInProcess _:
return asset;
case AssetAbsolutePath _:
final String fileName = path.uri.pathSegments.last;
Uri uri;
if (absolutePath != null) {
// Flutter tester needs full host paths.
uri = absolutePath.resolve(fileName);
} else {
// Flutter Desktop needs "absolute" paths inside the app.
// "relative" in the context of native assets would be relative to the
// kernel or aot snapshot.
uri = frameworkUri(fileName, alreadyTakenNames);
}
return asset.copyWith(path: AssetAbsolutePath(uri));
}
throw Exception('Unsupported asset path type ${path.runtimeType} in asset $asset');
}
/// Copies native assets into a framework per dynamic library.
///
/// The framework contains symlinks according to
/// https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html
///
/// For `flutter run -release` a multi-architecture solution is needed. So,
/// `lipo` is used to combine all target architectures into a single file.
///
/// The install name is set so that it matches what the place it will
/// be bundled in the final app.
///
/// Code signing is also done here, so that it doesn't have to be done in
/// in macos_assemble.sh.
Future<void> _copyNativeAssetsMacOS(
Uri buildUri,
Map<AssetPath, List<Asset>> assetTargetLocations,
String? codesignIdentity,
BuildMode buildMode,
FileSystem fileSystem,
) async {
if (assetTargetLocations.isNotEmpty) {
globals.logger.printTrace('Copying native assets to ${buildUri.toFilePath()}.');
for (final MapEntry<AssetPath, List<Asset>> assetMapping in assetTargetLocations.entries) {
final Uri target = (assetMapping.key as AssetAbsolutePath).uri;
final List<Uri> sources = <Uri>[
for (final Asset source in assetMapping.value)
(source.path as AssetAbsolutePath).uri,
];
final Uri targetUri = buildUri.resolveUri(target);
final String name = targetUri.pathSegments.last;
final Directory frameworkDir = fileSystem.file(targetUri).parent;
if (await frameworkDir.exists()) {
await frameworkDir.delete(recursive: true);
}
// MyFramework.framework/ frameworkDir
// MyFramework -> Versions/Current/MyFramework dylibLink
// Resources -> Versions/Current/Resources resourcesLink
// Versions/ versionsDir
// A/ versionADir
// MyFramework dylibFile
// Resources/ resourcesDir
// Info.plist
// Current -> A currentLink
final Directory versionsDir = frameworkDir.childDirectory('Versions');
final Directory versionADir = versionsDir.childDirectory('A');
final Directory resourcesDir = versionADir.childDirectory('Resources');
await resourcesDir.create(recursive: true);
final File dylibFile = versionADir.childFile(name);
final Link currentLink = versionsDir.childLink('Current');
await currentLink.create(fileSystem.path.relative(
versionADir.path,
from: currentLink.parent.path,
));
final Link resourcesLink = frameworkDir.childLink('Resources');
await resourcesLink.create(fileSystem.path.relative(
resourcesDir.path,
from: resourcesLink.parent.path,
));
await lipoDylibs(dylibFile, sources);
final Link dylibLink = frameworkDir.childLink(name);
await dylibLink.create(fileSystem.path.relative(
versionsDir.childDirectory('Current').childFile(name).path,
from: dylibLink.parent.path,
));
await setInstallNameDylib(dylibFile);
await createInfoPlist(name, resourcesDir);
await codesignDylib(codesignIdentity, buildMode, frameworkDir);
}
globals.logger.printTrace('Copying native assets done.');
}
}
/// Copies native assets for flutter tester.
///
/// For `flutter run -release` a multi-architecture solution is needed. So,
/// `lipo` is used to combine all target architectures into a single file.
///
/// In contrast to [_copyNativeAssetsMacOS], it does not set the install name.
///
/// Code signing is also done here.
Future<void> _copyNativeAssetsMacOSFlutterTester(
Uri buildUri,
Map<AssetPath, List<Asset>> assetTargetLocations,
String? codesignIdentity,
BuildMode buildMode,
FileSystem fileSystem,
) async {
if (assetTargetLocations.isNotEmpty) {
globals.logger.printTrace('Copying native assets to ${buildUri.toFilePath()}.');
for (final MapEntry<AssetPath, List<Asset>> assetMapping in assetTargetLocations.entries) {
final Uri target = (assetMapping.key as AssetAbsolutePath).uri;
final List<Uri> sources = <Uri>[
for (final Asset source in assetMapping.value)
(source.path as AssetAbsolutePath).uri,
];
final Uri targetUri = buildUri.resolveUri(target);
final File dylibFile = fileSystem.file(targetUri);
final Directory targetParent = dylibFile.parent;
if (!await targetParent.exists()) {
await targetParent.create(recursive: true);
}
await lipoDylibs(dylibFile, sources);
await codesignDylib(codesignIdentity, buildMode, dylibFile);
}
globals.logger.printTrace('Copying native assets done.');
}
}