flutter/examples/game/lib/sprite_node.dart

50 lines
1.3 KiB
Dart

part of sprites;
// TODO: Actually draw images
class SpriteNode extends TransformNode {
Image _image;
bool constrainProportions = false;
SpriteNode() {
this.pivot = new Vector2(0.5, 0.5);
}
SpriteNode.withImage(Image image) : super() {
this.pivot = new Vector2(0.5, 0.5);
_image = image;
}
void paint(PictureRecorder canvas) {
if (_image != null && _image.width > 0 && _image.height > 0) {
canvas.save();
double scaleX = _width/_image.width;
double scaleY = _height/_image.height;
if (constrainProportions) {
// Constrain proportions, using the smallest scale and by centering the image
if (scaleX < scaleY) {
canvas.translate(0.0, (_height - scaleX * _image.height)/2.0);
scaleY = scaleX;
}
else {
canvas.translate((_width - scaleY * _image.width)/2.0, 0.0);
scaleX = scaleY;
}
}
canvas.scale(scaleX, scaleY);
canvas.drawImage(_image, 0.0, 0.0, new Paint()..setARGB(255, 255, 255, 255));
canvas.restore();
}
else {
// Paint a red square for missing texture
canvas.drawRect(new Rect.fromLTRB(0.0, 0.0, this.width, this.height),
new Paint()..setARGB(255, 255, 0, 0));
}
}
}