210 lines
6.1 KiB
Dart
210 lines
6.1 KiB
Dart
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:math' as math;
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import 'simulation.dart';
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import 'utils.dart';
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enum SpringType { unknown, criticallyDamped, underDamped, overDamped }
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abstract class _SpringSolution {
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factory _SpringSolution(
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SpringDescription desc,
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double initialPosition,
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double initialVelocity
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) {
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double cmk = desc.damping * desc.damping - 4 * desc.mass * desc.springConstant;
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if (cmk == 0.0)
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return new _CriticalSolution(desc, initialPosition, initialVelocity);
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if (cmk > 0.0)
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return new _OverdampedSolution(desc, initialPosition, initialVelocity);
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return new _UnderdampedSolution(desc, initialPosition, initialVelocity);
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}
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double x(double time);
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double dx(double time);
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SpringType get type;
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}
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class _CriticalSolution implements _SpringSolution {
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factory _CriticalSolution(
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SpringDescription desc,
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double distance,
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double velocity
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) {
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final double r = -desc.damping / (2.0 * desc.mass);
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final double c1 = distance;
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final double c2 = velocity / (r * distance);
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return new _CriticalSolution.withArgs(r, c1, c2);
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}
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_CriticalSolution.withArgs(double r, double c1, double c2)
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: _r = r,
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_c1 = c1,
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_c2 = c2;
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final double _r, _c1, _c2;
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double x(double time) {
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return (_c1 + _c2 * time) * math.pow(math.E, _r * time);
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}
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double dx(double time) {
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final double power = math.pow(math.E, _r * time);
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return _r * (_c1 + _c2 * time) * power + _c2 * power;
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}
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SpringType get type => SpringType.criticallyDamped;
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}
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class _OverdampedSolution implements _SpringSolution {
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factory _OverdampedSolution(
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SpringDescription desc,
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double distance,
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double velocity
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) {
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final double cmk = desc.damping * desc.damping - 4 * desc.mass * desc.springConstant;
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final double r1 = (-desc.damping - math.sqrt(cmk)) / (2.0 * desc.mass);
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final double r2 = (-desc.damping + math.sqrt(cmk)) / (2.0 * desc.mass);
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final double c2 = (velocity - r1 * distance) / (r2 - r1);
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final double c1 = distance - c2;
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return new _OverdampedSolution.withArgs(r1, r2, c1, c2);
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}
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_OverdampedSolution.withArgs(double r1, double r2, double c1, double c2)
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: _r1 = r1,
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_r2 = r2,
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_c1 = c1,
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_c2 = c2;
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final double _r1, _r2, _c1, _c2;
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double x(double time) {
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return _c1 * math.pow(math.E, _r1 * time) +
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_c2 * math.pow(math.E, _r2 * time);
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}
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double dx(double time) {
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return _c1 * _r1 * math.pow(math.E, _r1 * time) +
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_c2 * _r2 * math.pow(math.E, _r2 * time);
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}
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SpringType get type => SpringType.overDamped;
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}
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class _UnderdampedSolution implements _SpringSolution {
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factory _UnderdampedSolution(
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SpringDescription desc,
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double distance,
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double velocity
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) {
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final double w = math.sqrt(4.0 * desc.mass * desc.springConstant -
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desc.damping * desc.damping) / (2.0 * desc.mass);
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final double r = -(desc.damping / 2.0 * desc.mass);
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final double c1 = distance;
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final double c2 = (velocity - r * distance) / w;
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return new _UnderdampedSolution.withArgs(w, r, c1, c2);
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}
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_UnderdampedSolution.withArgs(double w, double r, double c1, double c2)
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: _w = w,
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_r = r,
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_c1 = c1,
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_c2 = c2;
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final double _w, _r, _c1, _c2;
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double x(double time) {
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return math.pow(math.E, _r * time) *
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(_c1 * math.cos(_w * time) + _c2 * math.sin(_w * time));
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}
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double dx(double time) {
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final double power = math.pow(math.E, _r * time);
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final double cosine = math.cos(_w * time);
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final double sine = math.sin(_w * time);
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return power * (_c2 * _w * cosine - _c1 * _w * sine) +
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_r * power * (_c2 * sine + _c1 * cosine);
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}
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SpringType get type => SpringType.underDamped;
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}
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class SpringDescription {
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SpringDescription({
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this.mass,
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this.springConstant,
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this.damping
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}) {
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assert(mass != null);
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assert(springConstant != null);
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assert(damping != null);
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}
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/// Create a spring given the mass, spring constant and the damping ratio. The
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/// damping ratio is especially useful trying to determing the type of spring
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/// to create. A ratio of 1.0 creates a critically damped spring, > 1.0
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/// creates an overdamped spring and < 1.0 an underdamped one.
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SpringDescription.withDampingRatio({
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double mass,
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double springConstant,
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double ratio: 1.0
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}) : mass = mass,
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springConstant = springConstant,
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damping = ratio * 2.0 * math.sqrt(mass * springConstant);
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/// The mass of the spring (m)
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final double mass;
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/// The spring constant (k)
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final double springConstant;
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/// The damping coefficient.
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/// Not to be confused with the damping ratio. Use the separate
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/// constructor provided for this purpose
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final double damping;
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}
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/// Creates a spring simulation. Depending on the spring description, a
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/// critically, under or overdamped spring will be created.
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class SpringSimulation extends Simulation {
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/// A spring description with the provided spring description, start distance,
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/// end distance and velocity.
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SpringSimulation(
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SpringDescription desc,
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double start,
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double end,
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double velocity
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) : _endPosition = end,
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_solution = new _SpringSolution(desc, start - end, velocity);
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final double _endPosition;
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final _SpringSolution _solution;
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SpringType get type => _solution.type;
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double x(double time) => _endPosition + _solution.x(time);
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double dx(double time) => _solution.dx(time);
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bool isDone(double time) {
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return nearZero(_solution.x(time), tolerance.distance) &&
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nearZero(_solution.dx(time), tolerance.velocity);
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}
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}
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/// A SpringSimulation where the value of x() is guaranteed to have exactly the
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/// end value when the simulation isDone().
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class ScrollSpringSimulation extends SpringSimulation {
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ScrollSpringSimulation(
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SpringDescription desc,
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double start,
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double end,
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double velocity
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) : super(desc, start, end, velocity);
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double x(double time) => isDone(time) ? _endPosition : super.x(time);
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}
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