84 lines
3.3 KiB
Dart
84 lines
3.3 KiB
Dart
// Copyright 2018 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import '../build_info.dart';
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import '../bundle.dart';
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import 'build.dart';
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class BuildBundleCommand extends BuildSubCommand {
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BuildBundleCommand({bool verboseHelp: false}) {
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usesTargetOption();
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argParser
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..addFlag('precompiled', negatable: false)
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// This option is still referenced by the iOS build scripts. We should
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// remove it once we've updated those build scripts.
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..addOption('asset-base', help: 'Ignored. Will be removed.', hide: !verboseHelp)
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..addOption('manifest', defaultsTo: defaultManifestPath)
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..addOption('private-key', defaultsTo: defaultPrivateKeyPath)
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..addOption('snapshot', defaultsTo: defaultSnapshotPath)
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..addOption('depfile', defaultsTo: defaultDepfilePath)
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..addOption('kernel-file', defaultsTo: defaultApplicationKernelPath)
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..addFlag('preview-dart-2',
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defaultsTo: true,
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hide: !verboseHelp,
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help: 'Preview Dart 2.0 functionality.',
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)
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..addFlag('track-widget-creation',
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hide: !verboseHelp,
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help: 'Track widget creation locations. Requires Dart 2.0 functionality.',
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)
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..addOption('asset-dir', defaultsTo: getAssetBuildDirectory())
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..addFlag('report-licensed-packages',
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help: 'Whether to report the names of all the packages that are included '
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'in the application\'s LICENSE file.',
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defaultsTo: false)
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..addMultiOption('filesystem-root',
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hide: !verboseHelp,
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help: 'Specify the path, that is used as root in a virtual file system\n'
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'for compilation. Input file name should be specified as Uri in\n'
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'filesystem-scheme scheme. Use only in Dart 2 mode.\n'
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'Requires --output-dill option to be explicitly specified.\n')
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..addOption('filesystem-scheme',
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defaultsTo: 'org-dartlang-root',
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hide: !verboseHelp,
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help: 'Specify the scheme that is used for virtual file system used in\n'
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'compilation. See more details on filesystem-root option.\n');
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usesPubOption();
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}
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@override
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final String name = 'bundle';
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@override
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final String description = 'Build the Flutter assets directory from your app.';
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@override
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final String usageFooter = 'The Flutter assets directory contains your '
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'application code and resources; they are used by some Flutter Android and'
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' iOS runtimes.';
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@override
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Future<Null> runCommand() async {
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await super.runCommand();
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await build(
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mainPath: targetFile,
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manifestPath: argResults['manifest'],
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snapshotPath: argResults['snapshot'],
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applicationKernelFilePath: argResults['kernel-file'],
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depfilePath: argResults['depfile'],
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privateKeyPath: argResults['private-key'],
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assetDirPath: argResults['asset-dir'],
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previewDart2: argResults['preview-dart-2'],
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precompiledSnapshot: argResults['precompiled'],
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reportLicensedPackages: argResults['report-licensed-packages'],
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trackWidgetCreation: argResults['track-widget-creation'],
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fileSystemScheme: argResults['filesystem-scheme'],
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fileSystemRoots: argResults['filesystem-root'],
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);
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}
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}
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