
This PR introduces a `NativeAssetsManifest.json` next to the `AssetManifest.bin` and `FontManifest.json`. This removes the need for embedding the native assets mapping inside the kernel file and enables decoupling native assets building and bundling from the kernel compilation in flutter tools. This means `flutter run` no longer does a dry run of `hook/build.dart` hooks. (It also means all isolate groups will have the same native assets. However, since Flutter does not support `Isolate.spawnUri` from kernel files, this is not a regression.) Implementation details: * g3 is still using kernel embedding. https://github.com/flutter/flutter/pull/142016 introduced an argument to embed a `native_assets.yaml` inside `flutter attach` and `flutter run` (the outer flutter process), but it is not used in `flutter assemble` (the inner process when doing `flutter run`). So, those arguments need to still be respected. However, all other logic related to embedding a yaml encoding in the kernel file has been removed. * All dry-run logic has been removed. 🎉 * The `KernelSnapshot` target no longer depends on the `InstallCodeAssets` target. Instead, the various OS-specific "BundleAsset" targets now depend on the `InstallCodeAssets` target. The `InstallCodeAssets` invokes the build hooks and produces the `NativeAssetsManifest.json`. The various "BundleAsset" commands synchronize the `NativeAssetsManifest.json` to the app bundle. * `InstallCodeAssets` produces a `native_assets.json`, which is renamed to `NativeAssetsManifest.json` in the various "Bundle" targets. This means that all unit tests of the "Bundle" targets now need to create this file. (Similar to how `app.dill` is expected to exist because `KernelSnapshot` is a dependency of the "Bundle" targets.) * Because dynamic libraries need to be code signed (at least on iOS and MacOS), the bundling of the dylibs is _not_ migrated to reuse `_updateDevFS` (which is used for ordinary assets). Only the 2nd and 3rd invocation of `flutter assemble` from `xcodebuild` has access to the code signing identity. Relevant tests: * test/integration.shard/isolated/native_assets_test.dart - runs `flutter run` with native assets including hot restart and hot reload. TODO: * Undo engine-roll in this PR after engine has rolled in. Issue: * https://github.com/flutter/flutter/issues/154425 Related PRs: * https://dart-review.googlesource.com/c/sdk/+/388161 * https://github.com/flutter/engine/pull/56727 ## Pre-launch Checklist - [x] I read the [Contributor Guide] and followed the process outlined there for submitting PRs. - [x] I read the [Tree Hygiene] wiki page, which explains my responsibilities. - [x] I read and followed the [Flutter Style Guide], including [Features we expect every widget to implement]. - [x] I signed the [CLA]. - [x] I listed at least one issue that this PR fixes in the description above. - [x] I updated/added relevant documentation (doc comments with `///`). - [x] I added new tests to check the change I am making, or this PR is [test-exempt]. - [x] I followed the [breaking change policy] and added [Data Driven Fixes] where supported. - [x] All existing and new tests are passing. <!-- Links --> [Contributor Guide]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview [Tree Hygiene]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md [test-exempt]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests [Flutter Style Guide]: https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md [Features we expect every widget to implement]: https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement [CLA]: https://cla.developers.google.com/ [flutter/tests]: https://github.com/flutter/tests [breaking change policy]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes [Discord]: https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md [Data Driven Fixes]: https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
247 lines
7.1 KiB
Dart
247 lines
7.1 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import '../../artifacts.dart';
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import '../../base/file_system.dart';
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import '../../build_info.dart';
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import '../../devfs.dart';
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import '../build_system.dart';
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import '../depfile.dart';
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import '../exceptions.dart';
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import 'assets.dart';
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import 'common.dart';
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import 'desktop.dart';
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import 'icon_tree_shaker.dart';
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import 'native_assets.dart';
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/// The only files/subdirectories we care about.
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const List<String> _kWindowsArtifacts = <String>[
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'flutter_windows.dll',
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'flutter_windows.dll.exp',
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'flutter_windows.dll.lib',
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'flutter_windows.dll.pdb',
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'flutter_export.h',
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'flutter_messenger.h',
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'flutter_plugin_registrar.h',
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'flutter_texture_registrar.h',
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'flutter_windows.h',
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];
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const String _kWindowsDepfile = 'windows_engine_sources.d';
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/// Copies the Windows desktop embedding files to the copy directory.
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class UnpackWindows extends Target {
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const UnpackWindows(this.targetPlatform);
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final TargetPlatform targetPlatform;
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@override
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String get name => 'unpack_windows';
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@override
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List<Source> get inputs => const <Source>[
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Source.pattern('{FLUTTER_ROOT}/packages/flutter_tools/lib/src/build_system/targets/windows.dart'),
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];
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@override
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List<Source> get outputs => const <Source>[];
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@override
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List<String> get depfiles => const <String>[_kWindowsDepfile];
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@override
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List<Target> get dependencies => const <Target>[];
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@override
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Future<void> build(Environment environment) async {
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final String? buildModeEnvironment = environment.defines[kBuildMode];
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if (buildModeEnvironment == null) {
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throw MissingDefineException(kBuildMode, name);
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}
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final BuildMode buildMode = BuildMode.fromCliName(buildModeEnvironment);
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final String engineSourcePath = environment.artifacts
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.getArtifactPath(
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Artifact.windowsDesktopPath,
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platform: targetPlatform,
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mode: buildMode,
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);
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final String clientSourcePath = environment.artifacts
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.getArtifactPath(
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Artifact.windowsCppClientWrapper,
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platform: targetPlatform,
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mode: buildMode,
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);
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final Directory outputDirectory = environment.fileSystem.directory(
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environment.fileSystem.path.join(
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environment.projectDir.path,
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'windows',
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'flutter',
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'ephemeral',
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),
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);
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final Depfile depfile = unpackDesktopArtifacts(
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fileSystem: environment.fileSystem,
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artifacts: _kWindowsArtifacts,
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engineSourcePath: engineSourcePath,
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outputDirectory: outputDirectory,
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clientSourcePaths: <String>[clientSourcePath],
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icuDataPath: environment.artifacts.getArtifactPath(
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Artifact.icuData,
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platform: targetPlatform,
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)
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);
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environment.depFileService.writeToFile(
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depfile,
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environment.buildDir.childFile(_kWindowsDepfile),
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);
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}
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}
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/// Creates a bundle for the Windows desktop target.
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abstract class BundleWindowsAssets extends Target {
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const BundleWindowsAssets(this.targetPlatform);
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final TargetPlatform targetPlatform;
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@override
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List<Target> get dependencies => <Target>[
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const KernelSnapshot(),
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const InstallCodeAssets(),
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UnpackWindows(targetPlatform),
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];
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@override
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List<Source> get inputs => const <Source>[
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Source.pattern('{FLUTTER_ROOT}/packages/flutter_tools/lib/src/build_system/targets/windows.dart'),
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Source.pattern('{PROJECT_DIR}/pubspec.yaml'),
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...IconTreeShaker.inputs,
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];
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@override
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List<String> get depfiles => const <String>[
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'flutter_assets.d',
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];
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@override
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Future<void> build(Environment environment) async {
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final String? buildModeEnvironment = environment.defines[kBuildMode];
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if (buildModeEnvironment == null) {
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throw MissingDefineException(kBuildMode, 'bundle_windows_assets');
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}
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final BuildMode buildMode = BuildMode.fromCliName(buildModeEnvironment);
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final Directory outputDirectory = environment.outputDir
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.childDirectory('flutter_assets');
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if (!outputDirectory.existsSync()) {
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outputDirectory.createSync();
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}
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// Only copy the kernel blob in debug mode.
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if (buildMode == BuildMode.debug) {
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environment.buildDir.childFile('app.dill')
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.copySync(outputDirectory.childFile('kernel_blob.bin').path);
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}
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final Depfile depfile = await copyAssets(
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environment,
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outputDirectory,
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targetPlatform: targetPlatform,
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buildMode: buildMode,
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additionalContent: <String, DevFSContent>{
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'NativeAssetsManifest.json':
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DevFSFileContent(environment.buildDir.childFile('native_assets.json')),
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},
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);
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environment.depFileService.writeToFile(
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depfile,
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environment.buildDir.childFile('flutter_assets.d'),
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);
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}
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}
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/// A wrapper for AOT compilation that copies app.so into the output directory.
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class WindowsAotBundle extends Target {
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/// Create a [WindowsAotBundle] wrapper for [aotTarget].
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const WindowsAotBundle(this.aotTarget);
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/// The [AotElfBase] subclass that produces the app.so.
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final AotElfBase aotTarget;
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@override
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String get name => 'windows_aot_bundle';
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@override
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List<Source> get inputs => const <Source>[
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Source.pattern('{BUILD_DIR}/app.so'),
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];
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@override
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List<Source> get outputs =>
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const <Source>[
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Source.pattern('{OUTPUT_DIR}/windows/app.so'),
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];
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@override
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List<Target> get dependencies => <Target>[
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aotTarget,
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];
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@override
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Future<void> build(Environment environment) async {
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final File outputFile = environment.buildDir.childFile('app.so');
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final Directory outputDirectory = environment.outputDir.childDirectory('windows');
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if (!outputDirectory.existsSync()) {
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outputDirectory.createSync(recursive: true);
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}
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outputFile.copySync(outputDirectory.childFile('app.so').path);
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}
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}
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class ReleaseBundleWindowsAssets extends BundleWindowsAssets {
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const ReleaseBundleWindowsAssets(super.targetPlatform);
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@override
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String get name => 'release_bundle_${getNameForTargetPlatform(targetPlatform)}_assets';
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@override
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List<Source> get outputs => const <Source>[];
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@override
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List<Target> get dependencies => <Target>[
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...super.dependencies,
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WindowsAotBundle(AotElfRelease(targetPlatform)),
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];
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}
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class ProfileBundleWindowsAssets extends BundleWindowsAssets {
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const ProfileBundleWindowsAssets(super.targetPlatform);
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@override
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String get name => 'profile_bundle_${getNameForTargetPlatform(targetPlatform)}_assets';
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@override
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List<Source> get outputs => const <Source>[];
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@override
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List<Target> get dependencies => <Target>[
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...super.dependencies,
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WindowsAotBundle(AotElfProfile(targetPlatform)),
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];
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}
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class DebugBundleWindowsAssets extends BundleWindowsAssets {
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const DebugBundleWindowsAssets(super.targetPlatform);
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@override
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String get name => 'debug_bundle_${getNameForTargetPlatform(targetPlatform)}_assets';
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@override
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List<Source> get inputs => <Source>[
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const Source.pattern('{BUILD_DIR}/app.dill'),
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];
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@override
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List<Source> get outputs => <Source>[
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const Source.pattern('{OUTPUT_DIR}/flutter_assets/kernel_blob.bin'),
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];
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}
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