
It's now possible to natively compile a flutter app for windows-arm64. Cross-compilation is not yet implemented. Uses arm64 artifacts now available for Dart/Flutter. Platform detection is based on Abi class, provided by Dart. Depending if Dart is an arm64 or x64 binary, the Abi is set accordingly. Initial bootstrap of dart artifacts (update_dart_sdk.ps1) is checking PROCESSOR_ARCHITECTURE environment variable, which is the way to detect host architecture on Windows. This is available only for master channel (on other channels, it fallbacks to windows-x64). On windows-x64, it produces an x64 app. On windows-arm64, it produces an arm64 app.
145 lines
4.1 KiB
Dart
145 lines
4.1 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:meta/meta.dart';
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import '../android/android_sdk.dart';
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import '../artifacts.dart';
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import '../base/file_system.dart';
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import '../base/logger.dart';
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import '../base/os.dart';
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import '../base/process.dart';
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import '../build_info.dart';
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import '../build_system/build_system.dart';
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import '../cache.dart';
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import '../commands/build_linux.dart';
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import '../commands/build_macos.dart';
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import '../commands/build_windows.dart';
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import '../runner/flutter_command.dart';
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import 'build_aar.dart';
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import 'build_apk.dart';
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import 'build_appbundle.dart';
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import 'build_bundle.dart';
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import 'build_ios.dart';
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import 'build_ios_framework.dart';
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import 'build_macos_framework.dart';
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import 'build_preview.dart';
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import 'build_web.dart';
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class BuildCommand extends FlutterCommand {
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BuildCommand({
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required Artifacts artifacts,
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required FileSystem fileSystem,
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required BuildSystem buildSystem,
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required OperatingSystemUtils osUtils,
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required Logger logger,
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required AndroidSdk? androidSdk,
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required ProcessUtils processUtils,
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bool verboseHelp = false,
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}){
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_addSubcommand(
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BuildAarCommand(
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fileSystem: fileSystem,
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androidSdk: androidSdk,
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logger: logger,
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verboseHelp: verboseHelp,
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)
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);
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_addSubcommand(BuildApkCommand(logger: logger, verboseHelp: verboseHelp));
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_addSubcommand(BuildAppBundleCommand(logger: logger, verboseHelp: verboseHelp));
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_addSubcommand(BuildIOSCommand(logger: logger, verboseHelp: verboseHelp));
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_addSubcommand(BuildIOSFrameworkCommand(
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logger: logger,
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buildSystem: buildSystem,
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verboseHelp: verboseHelp,
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));
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_addSubcommand(BuildMacOSFrameworkCommand(
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logger: logger,
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buildSystem: buildSystem,
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verboseHelp: verboseHelp,
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));
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_addSubcommand(BuildIOSArchiveCommand(logger: logger, verboseHelp: verboseHelp));
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_addSubcommand(BuildBundleCommand(logger: logger, verboseHelp: verboseHelp));
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_addSubcommand(BuildWebCommand(
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fileSystem: fileSystem,
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logger: logger,
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verboseHelp: verboseHelp,
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));
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_addSubcommand(BuildMacosCommand(logger: logger, verboseHelp: verboseHelp));
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_addSubcommand(BuildLinuxCommand(
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logger: logger,
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operatingSystemUtils: osUtils,
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verboseHelp: verboseHelp
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));
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_addSubcommand(BuildWindowsCommand(
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logger: logger,
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operatingSystemUtils: osUtils,
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verboseHelp: verboseHelp,
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));
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_addSubcommand(BuildPreviewCommand(
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artifacts: artifacts,
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flutterRoot: Cache.flutterRoot!,
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fs: fileSystem,
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logger: logger,
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processUtils: processUtils,
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verboseHelp: verboseHelp,
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));
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}
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void _addSubcommand(BuildSubCommand command) {
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if (command.supported) {
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addSubcommand(command);
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}
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}
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@override
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final String name = 'build';
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@override
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final String description = 'Build an executable app or install bundle.';
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@override
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String get category => FlutterCommandCategory.project;
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@override
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Future<FlutterCommandResult> runCommand() async => FlutterCommandResult.fail();
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}
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abstract class BuildSubCommand extends FlutterCommand {
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BuildSubCommand({
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required this.logger,
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required bool verboseHelp
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}) {
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requiresPubspecYaml();
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usesFatalWarningsOption(verboseHelp: verboseHelp);
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}
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@protected
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final Logger logger;
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@override
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bool get reportNullSafety => true;
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bool get supported => true;
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/// Display a message describing the current null safety runtime mode
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/// that was selected.
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///
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/// This is similar to the run message in run_hot.dart
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@protected
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void displayNullSafetyMode(BuildInfo buildInfo) {
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if (buildInfo.nullSafetyMode != NullSafetyMode.sound) {
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logger.printStatus('');
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logger.printStatus(
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'Building without sound null safety ⚠️',
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emphasis: true,
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);
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logger.printStatus(
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'Dart 3 will only support sound null safety, see https://dart.dev/null-safety',
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);
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}
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logger.printStatus('');
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}
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}
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