flutter/dev/tools/gen_defaults
Taha Tesser 1bc791697c
Update default menu text styles for Material 3 (#131930)
Related https://github.com/flutter/flutter/issues/131676

## Description

#### Fix default input text style for `DropdownMenu`

![dropdown_input](https://github.com/flutter/flutter/assets/48603081/301f8243-155a-4b8f-84a8-5e6b7bebb3bc)

### Fix default text style for  `MenuAnchor`'s menu items (which `DropdownMenu` uses for menu items)

![dropdown_item](https://github.com/flutter/flutter/assets/48603081/6b5be81a-72fc-4705-a577-074c7a4cad8f)

###  Default  `DropdownMenu` Input text style 

![Screenshot 2023-08-04 at 16 48 28](https://github.com/flutter/flutter/assets/48603081/bcd9da98-e74d-491e-ae64-6268ae0b3893)

### Default `DropdownMenu` menu item text style

![Screenshot 2023-08-04 at 16 50 19](https://github.com/flutter/flutter/assets/48603081/9592ca43-2854-45b5-8648-203ab65d9745)

### Default `MenuAnchor` menu item text style

![Screenshot 2023-08-04 at 14 34 28](https://github.com/flutter/flutter/assets/48603081/e87e1073-05f8-4dc7-a435-d864e9cce6ab)

### Code sample

<details> 
<summary>expand to view the code sample</summary> 

```dart
import 'package:flutter/material.dart';

/// Flutter code sample for [DropdownMenu]s. The first dropdown menu has an outlined border.

void main() => runApp(const DropdownMenuExample());

class DropdownMenuExample extends StatefulWidget {
  const DropdownMenuExample({super.key});

  @override
  State<DropdownMenuExample> createState() => _DropdownMenuExampleState();
}

class _DropdownMenuExampleState extends State<DropdownMenuExample> {
  final TextEditingController colorController = TextEditingController();
  final TextEditingController iconController = TextEditingController();
  ColorLabel? selectedColor;
  IconLabel? selectedIcon;

  @override
  Widget build(BuildContext context) {
    final List<DropdownMenuEntry<ColorLabel>> colorEntries =
        <DropdownMenuEntry<ColorLabel>>[];
    for (final ColorLabel color in ColorLabel.values) {
      colorEntries.add(
        DropdownMenuEntry<ColorLabel>(
            value: color, label: color.label, enabled: color.label != 'Grey'),
      );
    }

    final List<DropdownMenuEntry<IconLabel>> iconEntries =
        <DropdownMenuEntry<IconLabel>>[];
    for (final IconLabel icon in IconLabel.values) {
      iconEntries
          .add(DropdownMenuEntry<IconLabel>(value: icon, label: icon.label));
    }

    return MaterialApp(
      theme: ThemeData(
        useMaterial3: true,
        colorSchemeSeed: Colors.green,
        // textTheme: const TextTheme(
        //   bodyLarge: TextStyle(
        //     fontWeight: FontWeight.bold,
        //     fontStyle: FontStyle.italic,
        //     decoration: TextDecoration.underline,
        //   ),
        // ),
      ),
      home: Scaffold(
        body: SafeArea(
          child: Column(
            children: <Widget>[
              const Text('DropdownMenus'),
              Padding(
                padding: const EdgeInsets.symmetric(vertical: 20),
                child: Row(
                  mainAxisAlignment: MainAxisAlignment.center,
                  children: <Widget>[
                    DropdownMenu<ColorLabel>(
                      controller: colorController,
                      label: const Text('Color'),
                      dropdownMenuEntries: colorEntries,
                      onSelected: (ColorLabel? color) {
                        setState(() {
                          selectedColor = color;
                        });
                      },
                    ),
                    const SizedBox(width: 20),
                    DropdownMenu<IconLabel>(
                      controller: iconController,
                      enableFilter: true,
                      leadingIcon: const Icon(Icons.search),
                      label: const Text('Icon'),
                      dropdownMenuEntries: iconEntries,
                      inputDecorationTheme: const InputDecorationTheme(
                        filled: true,
                        contentPadding: EdgeInsets.symmetric(vertical: 5.0),
                      ),
                      onSelected: (IconLabel? icon) {
                        setState(() {
                          selectedIcon = icon;
                        });
                      },
                    ),
                  ],
                ),
              ),
              const Text('Plain TextFields'),
              Padding(
                padding: const EdgeInsets.symmetric(vertical: 20),
                child: Row(
                  mainAxisAlignment: MainAxisAlignment.center,
                  children: <Widget>[
                    SizedBox(
                      width: 150,
                      child: TextField(
                          controller: TextEditingController(text: 'Blue'),
                          decoration: const InputDecoration(
                            suffixIcon: Icon(Icons.arrow_drop_down),
                            labelText: 'Color',
                            border: OutlineInputBorder(),
                          )),
                    ),
                    const SizedBox(width: 20),
                    SizedBox(
                      width: 150,
                      child: TextField(
                          controller: TextEditingController(text: 'Smile'),
                          decoration: const InputDecoration(
                            prefixIcon: Icon(Icons.search),
                            suffixIcon: Icon(Icons.arrow_drop_down),
                            filled: true,
                            labelText: 'Icon',
                          )),
                    ),
                  ],
                ),
              ),
              if (selectedColor != null && selectedIcon != null)
                Row(
                  mainAxisAlignment: MainAxisAlignment.center,
                  children: <Widget>[
                    Text(
                        'You selected a ${selectedColor?.label} ${selectedIcon?.label}'),
                    Padding(
                      padding: const EdgeInsets.symmetric(horizontal: 5),
                      child: Icon(
                        selectedIcon?.icon,
                        color: selectedColor?.color,
                      ),
                    )
                  ],
                )
              else
                const Text('Please select a color and an icon.')
            ],
          ),
        ),
      ),
    );
  }
}

enum ColorLabel {
  blue('Blue', Colors.blue),
  pink('Pink', Colors.pink),
  green('Green', Colors.green),
  yellow('Yellow', Colors.yellow),
  grey('Grey', Colors.grey);

  const ColorLabel(this.label, this.color);
  final String label;
  final Color color;
}

enum IconLabel {
  smile('Smile', Icons.sentiment_satisfied_outlined),
  cloud(
    'Cloud',
    Icons.cloud_outlined,
  ),
  brush('Brush', Icons.brush_outlined),
  heart('Heart', Icons.favorite);

  const IconLabel(this.label, this.icon);
  final String label;
  final IconData icon;
}

``` 
	
</details>
2023-08-22 22:21:00 +00:00
..
2023-07-19 22:07:59 +02:00

Token Defaults Generator

Script that generates component theme data defaults based on token data.

Usage

Run this program from the root of the git repository:

dart dev/tools/gen_defaults/bin/gen_defaults.dart [-v]

This updates generated/used_tokens.csv and the various component theme files.

Templates

There is a template file for every component that needs defaults from the token database. These templates are implemented as subclasses of TokenTemplate. This base class provides some utilities and a structure for adding a new block of generated code to the bottom of a given file.

Templates need to override the generate method to provide the generated code block as a string.

See lib/fab_template.dart for an example that generates defaults for the Floating Action Button.

Tokens

Tokens are stored in JSON files in data/, and are sourced from an internal Google database.

template.dart should provide nearly all useful token resolvers (e.g. color, shape, etc.). For special cases in which one shouldn't be defined, use getToken to get the raw token value. The script, through the various revolvers and getToken, validates tokens, keeps track of which tokens are used, and generates generated/used_tokens.csv.