2016-04-04 13:10:56 -07:00

65 lines
1.6 KiB
Dart

// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'dart:io';
import '../application_package.dart';
import '../build_configuration.dart';
import '../globals.dart';
import '../ios/mac.dart';
import '../runner/flutter_command.dart';
import 'package:path/path.dart' as path;
class BuildIOSCommand extends FlutterCommand {
BuildIOSCommand() {
argParser.addFlag('simulator', help: 'Build for the iOS simulator instead of the device');
}
@override
final String name = 'ios';
@override
final String description = 'Build an iOS application bundle (Mac OSX host only).';
@override
Future<int> runInProject() async {
if (getCurrentHostPlatform() != HostPlatform.mac) {
printError('Building for iOS is only supported on the Mac.');
return 1;
}
IOSApp app = applicationPackages.iOS;
if (app == null) {
printError('Application not configured for iOS');
return 1;
}
bool forSimulator = argResults['simulator'];
String logTarget = forSimulator ? "simulator" : "device";
printStatus('Building the application for $logTarget.');
Directory buildDir = new Directory(path.join('build', 'ios_$logTarget'));
if (!buildDir.existsSync())
await buildDir.create();
bool result = await buildIOSXcodeProject(app,
buildForDevice: !forSimulator, buildDirectory: buildDir);
if (!result) {
printError('Encountered error while building for $logTarget.');
return 1;
}
printStatus('Built in ${buildDir.path}.');
return 0;
}
}