
iOS debug builds always run in interpreted mode whether on device or on simulator. In both cases, we can skip snapshotting and link against an empty App.framework. Previously, we did this for iOS simulator builds. This does the same for device builds. Previously, debug iOS builds used gen_snapshot to generate a core snapshot, then used 'xxd' to generate C files containing the snapshot data in buffers named kDartVmSnapshotData and kDartIsolateSnapshotData, which are then compiled/linked into App.framework. This is unnecessary since the VM compiled into Flutter.framework already contains this data.
260 lines
8.2 KiB
Bash
Executable File
260 lines
8.2 KiB
Bash
Executable File
#!/bin/bash
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# Copyright 2016 The Chromium Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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RunCommand() {
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if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
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echo "♦ $*"
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fi
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"$@"
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return $?
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}
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# When provided with a pipe by the host Flutter build process, output to the
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# pipe goes to stdout of the Flutter build process directly.
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StreamOutput() {
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if [[ -n "$SCRIPT_OUTPUT_STREAM_FILE" ]]; then
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echo "$1" > $SCRIPT_OUTPUT_STREAM_FILE
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fi
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}
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EchoError() {
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echo "$@" 1>&2
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}
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AssertExists() {
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if [[ ! -e "$1" ]]; then
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if [[ -h "$1" ]]; then
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EchoError "The path $1 is a symlink to a path that does not exist"
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else
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EchoError "The path $1 does not exist"
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fi
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exit -1
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fi
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return 0
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}
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BuildApp() {
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local project_path="${SOURCE_ROOT}/.."
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if [[ -n "$FLUTTER_APPLICATION_PATH" ]]; then
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project_path="${FLUTTER_APPLICATION_PATH}"
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fi
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local target_path="lib/main.dart"
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if [[ -n "$FLUTTER_TARGET" ]]; then
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target_path="${FLUTTER_TARGET}"
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fi
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# Archive builds (ACTION=install) should always run in release mode.
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if [[ "$ACTION" == "install" && "$FLUTTER_BUILD_MODE" != "release" ]]; then
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EchoError "========================================================================"
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EchoError "ERROR: Flutter archive builds must be run in Release mode."
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EchoError ""
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EchoError "To correct, run:"
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EchoError "flutter build ios --release"
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EchoError ""
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EchoError "then re-run Archive from Xcode."
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EchoError "========================================================================"
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exit -1
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fi
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local build_mode="release"
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if [[ -n "$FLUTTER_BUILD_MODE" ]]; then
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build_mode="${FLUTTER_BUILD_MODE}"
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fi
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local artifact_variant="unknown"
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case "$build_mode" in
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release) artifact_variant="ios-release";;
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profile) artifact_variant="ios-profile";;
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debug) artifact_variant="ios";;
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*) echo "Unknown FLUTTER_BUILD_MODE: $FLUTTER_BUILD_MODE";;
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esac
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local framework_path="${FLUTTER_ROOT}/bin/cache/artifacts/engine/${artifact_variant}"
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if [[ -n "$FLUTTER_FRAMEWORK_DIR" ]]; then
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framework_path="${FLUTTER_FRAMEWORK_DIR}"
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fi
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AssertExists "${project_path}"
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local derived_dir="${SOURCE_ROOT}/Flutter"
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RunCommand mkdir -p -- "$derived_dir"
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AssertExists "$derived_dir"
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RunCommand rm -rf -- "${derived_dir}/Flutter.framework"
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RunCommand rm -rf -- "${derived_dir}/App.framework"
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RunCommand cp -r -- "${framework_path}/Flutter.framework" "${derived_dir}"
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RunCommand find "${derived_dir}/Flutter.framework" -type f -exec chmod a-w "{}" \;
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RunCommand pushd "${project_path}" > /dev/null
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AssertExists "${target_path}"
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local verbose_flag=""
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if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
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verbose_flag="--verbose"
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fi
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local build_dir="${FLUTTER_BUILD_DIR:-build}"
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local local_engine_flag=""
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if [[ -n "$LOCAL_ENGINE" ]]; then
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local_engine_flag="--local-engine=$LOCAL_ENGINE"
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fi
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local preview_dart_2_flag=""
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if [[ -n "$PREVIEW_DART_2" ]]; then
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preview_dart_2_flag="--preview-dart-2"
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else
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preview_dart_2_flag="--no-preview-dart-2"
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fi
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if [[ "${build_mode}" != "debug" ]]; then
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StreamOutput " ├─Building Dart code..."
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RunCommand "${FLUTTER_ROOT}/bin/flutter" --suppress-analytics \
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${verbose_flag} \
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build aot \
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--output-dir="${build_dir}/aot" \
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--target-platform=ios \
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--target="${target_path}" \
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--${build_mode} \
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${local_engine_flag} \
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${preview_dart_2_flag}
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if [[ $? -ne 0 ]]; then
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EchoError "Failed to build ${project_path}."
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exit -1
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fi
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StreamOutput "done"
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RunCommand cp -r -- "${build_dir}/aot/App.framework" "${derived_dir}"
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else
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RunCommand mkdir -p -- "${derived_dir}/App.framework"
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RunCommand eval "$(echo "static const int Moo = 88;" | xcrun clang -x c \
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-arch "$CURRENT_ARCH" \
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-dynamiclib \
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-Xlinker -rpath -Xlinker '@executable_path/Frameworks' \
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-Xlinker -rpath -Xlinker '@loader_path/Frameworks' \
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-install_name '@rpath/App.framework/App' \
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-o "${derived_dir}/App.framework/App" -)"
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fi
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RunCommand cp -- "${derived_dir}/AppFrameworkInfo.plist" "${derived_dir}/App.framework/Info.plist"
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local precompilation_flag=""
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if [[ "$CURRENT_ARCH" != "x86_64" ]] && [[ "$build_mode" != "debug" ]]; then
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precompilation_flag="--precompiled"
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fi
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StreamOutput " ├─Assembling Flutter resources..."
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RunCommand "${FLUTTER_ROOT}/bin/flutter" --suppress-analytics \
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${verbose_flag} \
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build bundle \
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--target="${target_path}" \
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--snapshot="${build_dir}/snapshot_blob.bin" \
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--depfile="${build_dir}/snapshot_blob.bin.d" \
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--asset-dir="${derived_dir}/flutter_assets" \
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${precompilation_flag} \
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${local_engine_flag} \
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${preview_dart_2_flag}
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if [[ $? -ne 0 ]]; then
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EchoError "Failed to package ${project_path}."
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exit -1
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fi
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StreamOutput "done"
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StreamOutput " └─Compiling, linking and signing..."
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RunCommand popd > /dev/null
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echo "Project ${project_path} built and packaged successfully."
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return 0
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}
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# Returns the CFBundleExecutable for the specified framework directory.
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GetFrameworkExecutablePath() {
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local framework_dir="$1"
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local plist_path="${framework_dir}/Info.plist"
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local executable="$(defaults read "${plist_path}" CFBundleExecutable)"
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echo "${framework_dir}/${executable}"
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}
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# Destructively thins the specified executable file to include only the
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# specified architectures.
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LipoExecutable() {
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local executable="$1"
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shift
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local archs=("$@")
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# Extract architecture-specific framework executables.
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local all_executables=()
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for arch in "${archs[@]}"; do
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local output="${executable}_${arch}"
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local lipo_info="$(lipo -info "${executable}")"
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if [[ "${lipo_info}" == "Non-fat file:"* ]]; then
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if [[ "${lipo_info}" != *"${arch}" ]]; then
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echo "Non-fat binary ${executable} is not ${arch}. Running lipo -info:"
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echo "${lipo_info}"
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exit 1
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fi
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else
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lipo -output "${output}" -extract "${arch}" "${executable}"
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if [[ $? == 0 ]]; then
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all_executables+=("${output}")
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else
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echo "Failed to extract ${arch} for ${executable}. Running lipo -info:"
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lipo -info "${executable}"
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exit 1
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fi
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fi
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done
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# Generate a merged binary from the architecture-specific executables.
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# Skip this step for non-fat executables.
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if [[ ${#all_executables[@]} > 0 ]]; then
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local merged="${executable}_merged"
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lipo -output "${merged}" -create "${all_executables[@]}"
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cp -f -- "${merged}" "${executable}" > /dev/null
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rm -f -- "${merged}" "${all_executables[@]}"
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fi
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}
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# Destructively thins the specified framework to include only the specified
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# architectures.
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ThinFramework() {
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local framework_dir="$1"
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shift
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local archs=("$@")
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local plist_path="${framework_dir}/Info.plist"
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local executable="$(GetFrameworkExecutablePath "${framework_dir}")"
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LipoExecutable "${executable}" "${archs[@]}"
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}
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ThinAppFrameworks() {
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local app_path="${TARGET_BUILD_DIR}/${WRAPPER_NAME}"
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local frameworks_dir="${app_path}/Frameworks"
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[[ -d "$frameworks_dir" ]] || return 0
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find "${app_path}" -type d -name "*.framework" | while read framework_dir; do
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ThinFramework "$framework_dir" "$ARCHS"
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done
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}
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# Main entry point.
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# TODO(cbracken) improve error handling, then enable set -e
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if [[ $# == 0 ]]; then
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# Backwards-compatibility: if no args are provided, build.
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BuildApp
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else
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case $1 in
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"build")
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BuildApp ;;
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"thin")
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ThinAppFrameworks ;;
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esac
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fi
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