
To implement windows-arm64 support, it is needed to add architecture as a subdirectory (https://github.com/flutter/flutter/issues/129805). In short, when performing a flutter windows build, we have: - Before: build/windows/runner/Release/gallery.exe - After: build/windows/x64/runner/Release/gallery.exe This convention follows what flutter linux build does. Addresses: https://github.com/flutter/flutter/issues/129805 Addresses: https://github.com/flutter/flutter/issues/116196 Design doc: [flutter.dev/go/windows-arm64](https://flutter.dev/go/windows-arm64)
Example of switching between full-screen Flutter and Platform View
This project demonstrates how to bring up a full-screen iOS/Android view from a full-screen Flutter view along with passing data back and forth between the two.
On iOS, we use a CocoaPods dependency to add a Material Design button, and so
pod install
needs to be invoked in the ios/
folder before flutter run
:
pushd ios/ ; pod install ; popd
flutter run