
Change the following in the `flutter create` templates. I didn't make any auto-migrations for existing apps because none seem that critical: 1. Turn on `ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS` in iOS and macOS. 1. Turn on `BuildIndependentTargetsInParallel` in macOS template. https://github.com/flutter/flutter/pull/125827/files#r1181817619 1. Turn on `DEAD_CODE_STRIPPING` in macOS template. 1. Set `ENABLE_USER_SCRIPT_SANDBOXING=NO` in iOS and macOS template. `flutter` scripts don't work with this on. This might require a migration in the future to explicitly turn this one off. However at least for now if the setting isn't present it defaults to `NO`. Add migration for `LastUpgradeVersion` so users won't see these validation issues in Xcode. Run migrator on all the example apps. A few aren't Flutter apps so I edited them in Xcode. Fixes https://github.com/flutter/flutter/issues/140253 See also https://github.com/flutter/flutter/issues/125817 and https://github.com/flutter/flutter/pull/90304.
Examples of Flutter's layered architecture
This directory contains several self-contained examples that illustrate Flutter's layered architecture.
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raw/ These examples show how to program against the lowest layer of the system. They manually receive input packets and construct composited scenes.
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rendering/ These examples use Flutter's render tree to structure your app using a retained tree of visual objects. These objects coordinate to determine their size and position on screen and to handle events.
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widgets/ These examples use Flutter's widgets to build more elaborate apps using a reactive framework.
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services/ These examples use services available in Flutter to interact with the host platform.
To run each example, specify the demo file on the flutter run
command line, for example:
flutter run raw/spinning_square.dart
flutter run rendering/spinning_square.dart
flutter run widgets/spinning_square.dart