
Fixes https://github.com/flutter/flutter/issues/163429 If we synchronously call into dart ui when dispatching pointer events, then we only end up scheduling about ~half as many frames as we should. Nothing is blocked, no task starvation, et cetera. It should always be safe to post pointer events as a new task instead.
Flutter Engine
Setting up the Engine development environment
See here
gclient
bootstrap
Flutter engine uses gclient
to manage dependencies.
If you've already cloned the flutter repository: