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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/gestures.dart' show DragStartBehavior;
import 'package:flutter/widgets.dart';
import 'colors.dart';
import 'debug.dart';
import 'drawer_theme.dart';
import 'list_tile.dart';
import 'list_tile_theme.dart';
import 'material.dart';
import 'material_localizations.dart';
import 'theme.dart';
// Examples can assume:
// late BuildContext context;
/// The possible alignments of a [Drawer].
enum DrawerAlignment {
/// Denotes that the [Drawer] is at the start side of the [Scaffold].
///
/// This corresponds to the left side when the text direction is left-to-right
/// and the right side when the text direction is right-to-left.
start,
/// Denotes that the [Drawer] is at the end side of the [Scaffold].
///
/// This corresponds to the right side when the text direction is left-to-right
/// and the left side when the text direction is right-to-left.
end,
}
// TODO(eseidel): Draw width should vary based on device size:
// https://material.io/design/components/navigation-drawer.html#specs
// Mobile:
// Width = Screen width 56 dp
// Maximum width: 320dp
// Maximum width applies only when using a left nav. When using a right nav,
// the panel can cover the full width of the screen.
// Desktop/Tablet:
// Maximum width for a left nav is 400dp.
// The right nav can vary depending on content.
const double _kWidth = 304.0;
const double _kEdgeDragWidth = 20.0;
const double _kMinFlingVelocity = 365.0;
const Duration _kBaseSettleDuration = Duration(milliseconds: 246);
/// A Material Design panel that slides in horizontally from the edge of a
/// [Scaffold] to show navigation links in an application.
///
/// There is a Material 3 version of this component, [NavigationDrawer],
/// that's preferred for applications that are configured for Material 3
/// (see [ThemeData.useMaterial3]).
///
/// {@youtube 560 315 https://www.youtube.com/watch?v=WRj86iHihgY}
///
/// Drawers are typically used with the [Scaffold.drawer] property. The child of
/// the drawer is usually a [ListView] whose first child is a [DrawerHeader]
/// that displays status information about the current user. The remaining
/// drawer children are often constructed with [ListTile]s, often concluding
/// with an [AboutListTile].
///
/// The [AppBar] automatically displays an appropriate [IconButton] to show the
/// [Drawer] when a [Drawer] is available in the [Scaffold]. The [Scaffold]
/// automatically handles the edge-swipe gesture to show the drawer.
///
/// {@animation 350 622 https://flutter.github.io/assets-for-api-docs/assets/material/drawer.mp4}
///
/// ## Updating to [NavigationDrawer]
///
/// There is a Material 3 version of this component, [NavigationDrawer],
/// that's preferred for applications that are configured for Material 3
/// (see [ThemeData.useMaterial3]). The [NavigationDrawer] widget's visual
/// are a little bit different, see the Material 3 spec at
/// <https://m3.material.io/components/navigation-drawer/overview> for
/// more details. While the [Drawer] widget can have only one child, the
/// [NavigationDrawer] widget can have list of widgets, which typically contains
/// [NavigationDrawerDestination] widgets and/or customized widgets like headlines
/// and dividers.
///
/// {@tool snippet}
/// This example shows how to create a [Scaffold] that contains an [AppBar] and
/// a [Drawer]. A user taps the "menu" icon in the [AppBar] to open the
/// [Drawer]. The [Drawer] displays four items: A header and three menu items.
/// The [Drawer] displays the four items using a [ListView], which allows the
/// user to scroll through the items if need be.
///
/// ** See code in examples/api/lib/material/drawer/drawer.0.dart **
/// {@end-tool}
///
/// {@tool snippet}
/// This example shows how to migrate the above [Drawer] to a [NavigationDrawer].
///
/// ** See code in examples/api/lib/material/navigation_drawer/navigation_drawer.1.dart **
/// {@end-tool}
///
/// An open drawer may be closed with a swipe to close gesture, pressing the
/// escape key, by tapping the scrim, or by calling pop route function such as
/// [Navigator.pop]. For example a drawer item might close the drawer when tapped:
///
/// ```dart
/// ListTile(
/// leading: const Icon(Icons.change_history),
/// title: const Text('Change history'),
/// onTap: () {
/// // change app state...
/// Navigator.pop(context); // close the drawer
/// },
/// );
/// ```
///
/// See also:
///
/// * [Scaffold.drawer], where one specifies a [Drawer] so that it can be
/// shown.
/// * [Scaffold.of], to obtain the current [ScaffoldState], which manages the
/// display and animation of the drawer.
/// * [ScaffoldState.openDrawer], which displays its [Drawer], if any.
/// * <https://material.io/design/components/navigation-drawer.html>
class Drawer extends StatelessWidget {
/// Creates a Material Design drawer.
///
/// Typically used in the [Scaffold.drawer] property.
///
/// The [elevation] must be non-negative.
const Drawer({
super.key,
this.backgroundColor,
this.elevation,
this.shadowColor,
this.surfaceTintColor,
this.shape,
this.width,
this.child,
this.semanticLabel,
this.clipBehavior,
}) : assert(elevation == null || elevation >= 0.0);
/// Sets the color of the [Material] that holds all of the [Drawer]'s
/// contents.
///
/// If this is null, then [DrawerThemeData.backgroundColor] is used. If that
/// is also null, then it falls back to [Material]'s default.
final Color? backgroundColor;
/// The z-coordinate at which to place this drawer relative to its parent.
///
/// This controls the size of the shadow below the drawer.
///
/// If this is null, then [DrawerThemeData.elevation] is used. If that
/// is also null, then it defaults to 16.0.
final double? elevation;
/// The color used to paint a drop shadow under the drawer's [Material],
/// which reflects the drawer's [elevation].
///
/// If null and [ThemeData.useMaterial3] is true then no drop shadow will
/// be rendered.
///
/// If null and [ThemeData.useMaterial3] is false then it will default to
/// [ThemeData.shadowColor].
///
/// See also:
/// * [Material.shadowColor], which describes how the drop shadow is painted.
/// * [elevation], which affects how the drop shadow is painted.
/// * [surfaceTintColor], which can be used to indicate elevation through
/// tinting the background color.
final Color? shadowColor;
/// The color used as a surface tint overlay on the drawer's background color,
/// which reflects the drawer's [elevation].
///
/// If [ThemeData.useMaterial3] is false property has no effect.
///
/// If null and [ThemeData.useMaterial3] is true then [ThemeData]'s
/// [ColorScheme.surfaceTint] will be used.
///
/// To disable this feature, set [surfaceTintColor] to [Colors.transparent].
///
/// See also:
/// * [Material.surfaceTintColor], which describes how the surface tint will
/// be applied to the background color of the drawer.
/// * [elevation], which affects the opacity of the surface tint.
/// * [shadowColor], which can be used to indicate elevation through
/// a drop shadow.
final Color? surfaceTintColor;
/// The shape of the drawer.
///
/// Defines the drawer's [Material.shape].
///
/// If this is null, then [DrawerThemeData.shape] is used. If that
/// is also null, then it falls back to [Material]'s default.
final ShapeBorder? shape;
/// The width of the drawer.
///
/// If this is null, then [DrawerThemeData.width] is used. If that is also
/// null, then it falls back to the Material spec's default (304.0).
final double? width;
/// The widget below this widget in the tree.
///
/// Typically a [SliverList].
///
/// {@macro flutter.widgets.ProxyWidget.child}
final Widget? child;
/// The semantic label of the drawer used by accessibility frameworks to
/// announce screen transitions when the drawer is opened and closed.
///
/// If this label is not provided, it will default to
/// [MaterialLocalizations.drawerLabel].
///
/// See also:
///
/// * [SemanticsConfiguration.namesRoute], for a description of how this
/// value is used.
final String? semanticLabel;
/// {@macro flutter.material.Material.clipBehavior}
///
/// The [clipBehavior] argument specifies how to clip the drawer's [shape].
///
/// If the drawer has a [shape], it defaults to [Clip.hardEdge]. Otherwise,
/// defaults to [Clip.none].
final Clip? clipBehavior;
@override
Widget build(BuildContext context) {
assert(debugCheckHasMaterialLocalizations(context));
final DrawerThemeData drawerTheme = DrawerTheme.of(context);
String? label = semanticLabel;
switch (Theme.of(context).platform) {
case TargetPlatform.iOS:
case TargetPlatform.macOS:
break;
case TargetPlatform.android:
case TargetPlatform.fuchsia:
case TargetPlatform.linux:
case TargetPlatform.windows:
label = semanticLabel ?? MaterialLocalizations.of(context).drawerLabel;
}
final bool useMaterial3 = Theme.of(context).useMaterial3;
final bool isDrawerStart = DrawerController.maybeOf(context)?.alignment != DrawerAlignment.end;
final DrawerThemeData defaults= useMaterial3 ? _DrawerDefaultsM3(context): _DrawerDefaultsM2(context);
final ShapeBorder? effectiveShape = shape ?? (isDrawerStart
? (drawerTheme.shape ?? defaults.shape)
: (drawerTheme.endShape ?? defaults.endShape));
return Semantics(
scopesRoute: true,
namesRoute: true,
explicitChildNodes: true,
label: label,
child: ConstrainedBox(
constraints: BoxConstraints.expand(width: width ?? drawerTheme.width ?? _kWidth),
child: Material(
color: backgroundColor ?? drawerTheme.backgroundColor ?? defaults.backgroundColor,
elevation: elevation ?? drawerTheme.elevation ?? defaults.elevation!,
shadowColor: shadowColor ?? drawerTheme.shadowColor ?? defaults.shadowColor,
surfaceTintColor: surfaceTintColor ?? drawerTheme.surfaceTintColor ?? defaults.surfaceTintColor,
shape: effectiveShape,
clipBehavior: effectiveShape != null ? (clipBehavior ?? Clip.hardEdge) : Clip.none,
child: child,
),
),
);
}
}
/// Signature for the callback that's called when a [DrawerController] is
/// opened or closed.
typedef DrawerCallback = void Function(bool isOpened);
class _DrawerControllerScope extends InheritedWidget {
const _DrawerControllerScope({
required this.controller,
required super.child,
});
final DrawerController controller;
@override
bool updateShouldNotify(_DrawerControllerScope old) {
return controller != old.controller;
}
}
/// Provides interactive behavior for [Drawer] widgets.
///
/// Rarely used directly. Drawer controllers are typically created automatically
/// by [Scaffold] widgets.
///
/// The drawer controller provides the ability to open and close a drawer, either
/// via an animation or via user interaction. When closed, the drawer collapses
/// to a translucent gesture detector that can be used to listen for edge
/// swipes.
///
/// See also:
///
/// * [Drawer], a container with the default width of a drawer.
/// * [Scaffold.drawer], the [Scaffold] slot for showing a drawer.
class DrawerController extends StatefulWidget {
/// Creates a controller for a [Drawer].
///
/// Rarely used directly.
///
/// The [child] argument must not be null and is typically a [Drawer].
const DrawerController({
GlobalKey? key,
required this.child,
required this.alignment,
this.isDrawerOpen = false,
this.drawerCallback,
this.dragStartBehavior = DragStartBehavior.start,
this.scrimColor,
this.edgeDragWidth,
this.enableOpenDragGesture = true,
}) : super(key: key);
/// The widget below this widget in the tree.
///
/// Typically a [Drawer].
final Widget child;
/// The alignment of the [Drawer].
///
/// This controls the direction in which the user should swipe to open and
/// close the drawer.
final DrawerAlignment alignment;
/// Optional callback that is called when a [Drawer] is opened or closed.
final DrawerCallback? drawerCallback;
/// {@template flutter.material.DrawerController.dragStartBehavior}
/// Determines the way that drag start behavior is handled.
///
/// If set to [DragStartBehavior.start], the drag behavior used for opening
/// and closing a drawer will begin at the position where the drag gesture won
/// the arena. If set to [DragStartBehavior.down] it will begin at the position
/// where a down event is first detected.
///
/// In general, setting this to [DragStartBehavior.start] will make drag
/// animation smoother and setting it to [DragStartBehavior.down] will make
/// drag behavior feel slightly more reactive.
///
/// By default, the drag start behavior is [DragStartBehavior.start].
///
/// See also:
///
/// * [DragGestureRecognizer.dragStartBehavior], which gives an example for
/// the different behaviors.
///
/// {@endtemplate}
final DragStartBehavior dragStartBehavior;
/// The color to use for the scrim that obscures the underlying content while
/// a drawer is open.
///
/// If this is null, then [DrawerThemeData.scrimColor] is used. If that
/// is also null, then it defaults to [Colors.black54].
final Color? scrimColor;
/// Determines if the [Drawer] can be opened with a drag gesture.
///
/// By default, the drag gesture is enabled.
final bool enableOpenDragGesture;
/// The width of the area within which a horizontal swipe will open the
/// drawer.
///
/// By default, the value used is 20.0 added to the padding edge of
/// `MediaQuery.paddingOf(context)` that corresponds to [alignment].
/// This ensures that the drag area for notched devices is not obscured. For
/// example, if [alignment] is set to [DrawerAlignment.start] and
/// `TextDirection.of(context)` is set to [TextDirection.ltr],
/// 20.0 will be added to `MediaQuery.paddingOf(context).left`.
final double? edgeDragWidth;
/// Whether or not the drawer is opened or closed.
///
/// This parameter is primarily used by the state restoration framework
/// to restore the drawer's animation controller to the open or closed state
/// depending on what was last saved to the target platform before the
/// application was killed.
final bool isDrawerOpen;
/// The closest instance of [DrawerController] that encloses the given
/// context, or null if none is found.
///
/// {@tool snippet} Typical usage is as follows:
///
/// ```dart
/// DrawerController? controller = DrawerController.maybeOf(context);
/// ```
/// {@end-tool}
///
/// Calling this method will create a dependency on the closest
/// [DrawerController] in the [context], if there is one.
///
/// See also:
///
/// * [DrawerController.of], which is similar to this method, but asserts
/// if no [DrawerController] ancestor is found.
static DrawerController? maybeOf(BuildContext context) {
return context.dependOnInheritedWidgetOfExactType<_DrawerControllerScope>()?.controller;
}
/// The closest instance of [DrawerController] that encloses the given
/// context.
///
/// If no instance is found, this method will assert in debug mode and throw
/// an exception in release mode.
///
/// Calling this method will create a dependency on the closest
/// [DrawerController] in the [context].
///
/// {@tool snippet} Typical usage is as follows:
///
/// ```dart
/// DrawerController controller = DrawerController.of(context);
/// ```
/// {@end-tool}
static DrawerController of(BuildContext context) {
final DrawerController? controller = maybeOf(context);
assert(() {
if (controller == null) {
throw FlutterError(
'DrawerController.of() was called with a context that does not '
'contain a DrawerController widget.\n'
'No DrawerController widget ancestor could be found starting from '
'the context that was passed to DrawerController.of(). This can '
'happen because you are using a widget that looks for a DrawerController '
'ancestor, but no such ancestor exists.\n'
'The context used was:\n'
' $context',
);
}
return true;
}());
return controller!;
}
@override
DrawerControllerState createState() => DrawerControllerState();
}
/// State for a [DrawerController].
///
/// Typically used by a [Scaffold] to [open] and [close] the drawer.
class DrawerControllerState extends State<DrawerController> with SingleTickerProviderStateMixin {
@override
void initState() {
super.initState();
_controller = AnimationController(
value: widget.isDrawerOpen ? 1.0 : 0.0,
duration: _kBaseSettleDuration,
vsync: this,
);
_controller
..addListener(_animationChanged)
..addStatusListener(_animationStatusChanged);
}
@override
void dispose() {
_historyEntry?.remove();
_controller.dispose();
super.dispose();
}
@override
void didChangeDependencies() {
super.didChangeDependencies();
_scrimColorTween = _buildScrimColorTween();
}
@override
void didUpdateWidget(DrawerController oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.scrimColor != oldWidget.scrimColor) {
_scrimColorTween = _buildScrimColorTween();
}
if (widget.isDrawerOpen != oldWidget.isDrawerOpen) {
switch (_controller.status) {
case AnimationStatus.completed:
case AnimationStatus.dismissed:
_controller.value = widget.isDrawerOpen ? 1.0 : 0.0;
case AnimationStatus.forward:
case AnimationStatus.reverse:
break;
}
}
}
void _animationChanged() {
setState(() {
// The animation controller's state is our build state, and it changed already.
});
}
LocalHistoryEntry? _historyEntry;
final FocusScopeNode _focusScopeNode = FocusScopeNode();
void _ensureHistoryEntry() {
if (_historyEntry == null) {
final ModalRoute<dynamic>? route = ModalRoute.of(context);
if (route != null) {
_historyEntry = LocalHistoryEntry(onRemove: _handleHistoryEntryRemoved, impliesAppBarDismissal: false);
route.addLocalHistoryEntry(_historyEntry!);
FocusScope.of(context).setFirstFocus(_focusScopeNode);
}
}
}
void _animationStatusChanged(AnimationStatus status) {
switch (status) {
case AnimationStatus.forward:
_ensureHistoryEntry();
case AnimationStatus.reverse:
_historyEntry?.remove();
_historyEntry = null;
case AnimationStatus.dismissed:
break;
case AnimationStatus.completed:
break;
}
}
void _handleHistoryEntryRemoved() {
_historyEntry = null;
close();
}
late AnimationController _controller;
void _handleDragDown(DragDownDetails details) {
_controller.stop();
_ensureHistoryEntry();
}
void _handleDragCancel() {
if (_controller.isDismissed || _controller.isAnimating) {
return;
}
if (_controller.value < 0.5) {
close();
} else {
open();
}
}
final GlobalKey _drawerKey = GlobalKey();
double get _width {
final RenderBox? box = _drawerKey.currentContext?.findRenderObject() as RenderBox?;
if (box != null) {
return box.size.width;
}
return _kWidth; // drawer not being shown currently
}
bool _previouslyOpened = false;
void _move(DragUpdateDetails details) {
double delta = details.primaryDelta! / _width;
switch (widget.alignment) {
case DrawerAlignment.start:
break;
case DrawerAlignment.end:
delta = -delta;
}
switch (Directionality.of(context)) {
case TextDirection.rtl:
_controller.value -= delta;
case TextDirection.ltr:
_controller.value += delta;
}
final bool opened = _controller.value > 0.5;
if (opened != _previouslyOpened && widget.drawerCallback != null) {
widget.drawerCallback!(opened);
}
_previouslyOpened = opened;
}
void _settle(DragEndDetails details) {
if (_controller.isDismissed) {
return;
}
if (details.velocity.pixelsPerSecond.dx.abs() >= _kMinFlingVelocity) {
double visualVelocity = details.velocity.pixelsPerSecond.dx / _width;
switch (widget.alignment) {
case DrawerAlignment.start:
break;
case DrawerAlignment.end:
visualVelocity = -visualVelocity;
}
switch (Directionality.of(context)) {
case TextDirection.rtl:
_controller.fling(velocity: -visualVelocity);
widget.drawerCallback?.call(visualVelocity < 0.0);
case TextDirection.ltr:
_controller.fling(velocity: visualVelocity);
widget.drawerCallback?.call(visualVelocity > 0.0);
}
} else if (_controller.value < 0.5) {
close();
} else {
open();
}
}
/// Starts an animation to open the drawer.
///
/// Typically called by [ScaffoldState.openDrawer].
void open() {
_controller.fling();
widget.drawerCallback?.call(true);
}
/// Starts an animation to close the drawer.
void close() {
_controller.fling(velocity: -1.0);
widget.drawerCallback?.call(false);
}
late ColorTween _scrimColorTween;
final GlobalKey _gestureDetectorKey = GlobalKey();
ColorTween _buildScrimColorTween() {
return ColorTween(
begin: Colors.transparent,
end: widget.scrimColor
?? DrawerTheme.of(context).scrimColor
?? Colors.black54,
);
}
AlignmentDirectional get _drawerOuterAlignment {
switch (widget.alignment) {
case DrawerAlignment.start:
return AlignmentDirectional.centerStart;
case DrawerAlignment.end:
return AlignmentDirectional.centerEnd;
}
}
AlignmentDirectional get _drawerInnerAlignment {
switch (widget.alignment) {
case DrawerAlignment.start:
return AlignmentDirectional.centerEnd;
case DrawerAlignment.end:
return AlignmentDirectional.centerStart;
}
}
Widget _buildDrawer(BuildContext context) {
final bool drawerIsStart = widget.alignment == DrawerAlignment.start;
final TextDirection textDirection = Directionality.of(context);
final bool isDesktop;
switch (Theme.of(context).platform) {
case TargetPlatform.android:
case TargetPlatform.iOS:
case TargetPlatform.fuchsia:
isDesktop = false;
case TargetPlatform.macOS:
case TargetPlatform.linux:
case TargetPlatform.windows:
isDesktop = true;
}
double? dragAreaWidth = widget.edgeDragWidth;
if (widget.edgeDragWidth == null) {
final EdgeInsets padding = MediaQuery.paddingOf(context);
switch (textDirection) {
case TextDirection.ltr:
dragAreaWidth = _kEdgeDragWidth +
(drawerIsStart ? padding.left : padding.right);
case TextDirection.rtl:
dragAreaWidth = _kEdgeDragWidth +
(drawerIsStart ? padding.right : padding.left);
}
}
if (_controller.status == AnimationStatus.dismissed) {
if (widget.enableOpenDragGesture && !isDesktop) {
return Align(
alignment: _drawerOuterAlignment,
child: GestureDetector(
key: _gestureDetectorKey,
onHorizontalDragUpdate: _move,
onHorizontalDragEnd: _settle,
behavior: HitTestBehavior.translucent,
excludeFromSemantics: true,
dragStartBehavior: widget.dragStartBehavior,
child: Container(width: dragAreaWidth),
),
);
} else {
return const SizedBox.shrink();
}
} else {
final bool platformHasBackButton;
switch (Theme.of(context).platform) {
case TargetPlatform.android:
platformHasBackButton = true;
case TargetPlatform.iOS:
case TargetPlatform.macOS:
case TargetPlatform.fuchsia:
case TargetPlatform.linux:
case TargetPlatform.windows:
platformHasBackButton = false;
}
final Widget child = _DrawerControllerScope(
controller: widget,
child: RepaintBoundary(
child: Stack(
children: <Widget>[
BlockSemantics(
child: ExcludeSemantics(
// On Android, the back button is used to dismiss a modal.
excluding: platformHasBackButton,
child: GestureDetector(
onTap: close,
child: Semantics(
label: MaterialLocalizations.of(context).modalBarrierDismissLabel,
child: Container( // The drawer's "scrim"
color: _scrimColorTween.evaluate(_controller),
),
),
),
),
),
Align(
alignment: _drawerOuterAlignment,
child: Align(
alignment: _drawerInnerAlignment,
widthFactor: _controller.value,
child: RepaintBoundary(
child: FocusScope(
key: _drawerKey,
node: _focusScopeNode,
child: widget.child,
),
),
),
),
],
),
),
);
if (isDesktop) {
return child;
}
return GestureDetector(
key: _gestureDetectorKey,
onHorizontalDragDown: _handleDragDown,
onHorizontalDragUpdate: _move,
onHorizontalDragEnd: _settle,
onHorizontalDragCancel: _handleDragCancel,
excludeFromSemantics: true,
dragStartBehavior: widget.dragStartBehavior,
child: child,
);
}
}
@override
Widget build(BuildContext context) {
assert(debugCheckHasMaterialLocalizations(context));
return ListTileTheme.merge(
style: ListTileStyle.drawer,
child: _buildDrawer(context),
);
}
}
class _DrawerDefaultsM2 extends DrawerThemeData {
const _DrawerDefaultsM2(this.context)
: super(elevation: 16.0);
final BuildContext context;
@override
Color? get shadowColor => Theme.of(context).shadowColor;
}
// BEGIN GENERATED TOKEN PROPERTIES - Drawer
// Do not edit by hand. The code between the "BEGIN GENERATED" and
// "END GENERATED" comments are generated from data in the Material
// Design token database by the script:
// dev/tools/gen_defaults/bin/gen_defaults.dart.
class _DrawerDefaultsM3 extends DrawerThemeData {
_DrawerDefaultsM3(this.context)
: super(elevation: 1.0);
final BuildContext context;
late final TextDirection direction = Directionality.of(context);
@override
Color? get backgroundColor => Theme.of(context).colorScheme.surface;
@override
Color? get surfaceTintColor => Theme.of(context).colorScheme.surfaceTint;
@override
Color? get shadowColor => Colors.transparent;
// There isn't currently a token for this value, but it is shown in the spec,
// so hard coding here for now.
@override
ShapeBorder? get shape => RoundedRectangleBorder(
borderRadius: const BorderRadiusDirectional.horizontal(
end: Radius.circular(16.0),
).resolve(direction),
);
// There isn't currently a token for this value, but it is shown in the spec,
// so hard coding here for now.
@override
ShapeBorder? get endShape => RoundedRectangleBorder(
borderRadius: const BorderRadiusDirectional.horizontal(
start: Radius.circular(16.0),
).resolve(direction),
);
}
// END GENERATED TOKEN PROPERTIES - Drawer