90 lines
2.8 KiB
Dart

// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui' show Color, Size, Rect, VoidCallback;
/// The status of an animation
enum AnimationStatus {
/// The animation is stopped at the beginning
dismissed,
/// The animation is running from beginning to end
forward,
/// The animation is running backwards, from end to beginning
reverse,
/// The animation is stopped at the end
completed,
}
typedef void AnimationStatusListener(AnimationStatus status);
/// An animation with a value of type T
///
/// An animation consists of a value (of type T) together with a status. The
/// status indicates whether the animation is conceptually running from
/// beginning to end or from the end back to the beginning, although the actual
/// value of the animation might not change monotonically (e.g., if the
/// animation uses a curve that bounces).
///
/// Animations also let other objects listen for changes to either their value
/// or their status. These callbacks are called during the "animation" phase of
/// the pipeline, just prior to rebuilding widgets.
///
/// To create a new animation that you can run forward and backward, consider
/// using [AnimationController].
abstract class Animation<T> {
const Animation();
/// Calls the listener every time the value of the animation changes.
void addListener(VoidCallback listener);
/// Stop calling the listener every time the value of the animation changes.
void removeListener(VoidCallback listener);
/// Calls listener every time the status of the animation changes.
void addStatusListener(AnimationStatusListener listener);
/// Stops calling the listener every time the status of the animation changes.
void removeStatusListener(AnimationStatusListener listener);
/// The current status of this animation.
AnimationStatus get status;
/// The current value of the animation.
T get value;
/// Whether this animation is stopped at the beginning.
bool get isDismissed => status == AnimationStatus.dismissed;
/// Whether this animation is stopped at the end.
bool get isCompleted => status == AnimationStatus.completed;
@override
String toString() {
return '$runtimeType(${toStringDetails()})';
}
String toStringDetails() {
assert(status != null);
String icon;
switch (status) {
case AnimationStatus.forward:
icon = '\u25B6'; // >
break;
case AnimationStatus.reverse:
icon = '\u25C0'; // <
break;
case AnimationStatus.completed:
icon = '\u23ED'; // >>|
break;
case AnimationStatus.dismissed:
icon = '\u23EE'; // |<<
break;
}
assert(icon != null);
return '$icon';
}
}