
Harry had investigated that on the CanvasKit side, that this was a bit a faster than the `createImageBitmap` approach when dealing with multiple DOM canvases. Also, it appears that Safari is significantly faster at `transferToImageBitmap` compared to `createImageBitmap`, so this might make porting skwasm to Safari a bit more feasible. Either way, we should validate the performance and make sure this doesn't actually make anything slower.
Flutter Engine
Setting up the Engine development environment
See here
gclient
bootstrap
Flutter engine uses gclient
to manage dependencies.
If you've already cloned the flutter repository: