Jonah Williams 7e786d8dc8 [Impeller] cache and reuse openGL framebuffer attachments. (flutter/engine#56746)
Creating and attaching textures/render buffers to a FBO is an expensive operation. Similar to how we cache vulkan framebuffers/render passes, we can cache the FBO object on the color0 texture to avoid extra state invalidation.

Part of https://github.com/flutter/flutter/issues/159177
2024-11-22 17:43:43 +00:00
Description
A vendored version of the flutter engine for firka :3
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