
This CL is a first pass at implementing container in fn2. In this approach, Container is a Component that builds a number of RenderNodeWrappers depending on what is needed. R=ianh@google.com Review URL: https://codereview.chromium.org/1158983005
39 lines
1.2 KiB
Dart
39 lines
1.2 KiB
Dart
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:sky' as sky;
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import 'package:sky/framework/fn2.dart';
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import 'package:sky/framework/rendering/box.dart';
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class ContainerApp extends App {
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UINode build() {
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return new EventListenerNode(
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new BlockContainer(children: [
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new Rectangle(0xFF00FFFF, key: 1),
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new Container(
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padding: new EdgeDims.all(10.0),
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margin: new EdgeDims.all(10.0),
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desiredSize: new sky.Size(double.INFINITY, 100.0),
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decoration: new BoxDecoration(backgroundColor: 0xFF00FF00),
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child: new BlockContainer(
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children: [
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new Container(
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decoration: new BoxDecoration(backgroundColor: 0xFFFFFF00),
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desiredSize: new sky.Size(double.INFINITY, 20.0)
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)
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])),
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new Rectangle(0xFF0000FF, key: 3)
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]),
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onPointerDown: _handlePointerDown);
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}
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void _handlePointerDown(sky.PointerEvent event) {
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print("_handlePointerDown");
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}
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}
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void main() {
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new ContainerApp();
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}
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