flutter/dev/manual_tests/fitness_demo.dart
Ian Hickson e502e9c8f8 ImageIcon (#4649)
Anywhere that accepted IconData now accepts either an Icon or an
ImageIcon.

Places that used to take an IconData in an `icon` argument, notably
IconButton and DrawerItem, now take a Widget in that slot. You can wrap
the value that used to be passed in in an Icon constructor to get the
same result.

Icon itself now takes the icon as a positional argument, for brevity.

ThemeData now has an iconTheme as well as a primaryIconTheme, the same
way it has had a textTheme and primaryTextTheme for a while.

IconTheme.of() always returns a value now (though that value itself may
have nulls in it). It defaults to the ThemeData.iconTheme.

IconThemeData.fallback() is a new method that returns an icon theme data
structure with all fields filled in.

IconTheme.merge() is a new constructor that takes a context and creates
a widget that mixes in the new values with the inherited values.

Most places that introduced an IconTheme widget now use IconTheme.merge.

IconThemeData.merge and IconThemeData.copyWith act in a way analogous to
the similarly-named members of TextStyle.

ImageIcon is introduced. It acts like Icon but takes an ImageProvider
instead of an IconData.

Also: Fix the analyzer to actually check the stocks app.
2016-06-20 21:04:45 -07:00

597 lines
15 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_sprites/flutter_sprites.dart';
ImageMap _images;
SpriteSheet _sprites;
class FitnessDemo extends StatelessWidget {
FitnessDemo({ Key key }) : super(key: key);
static const String routeName = '/fitness';
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text('Fitness')
),
body: new _FitnessDemoContents()
);
}
}
class _FitnessDemoContents extends StatefulWidget {
_FitnessDemoContents({ Key key }) : super(key: key);
@override
_FitnessDemoContentsState createState() => new _FitnessDemoContentsState();
}
class _FitnessDemoContentsState extends State<_FitnessDemoContents> {
Future<Null> _loadAssets(AssetBundle bundle) async {
_images = new ImageMap(bundle);
await _images.load(<String>[
'packages/flutter_gallery_assets/fitness_demo/jumpingjack.png',
]);
String json = await DefaultAssetBundle.of(context).loadString('packages/flutter_gallery_assets/fitness_demo/jumpingjack.json');
_sprites = new SpriteSheet(_images['packages/flutter_gallery_assets/fitness_demo/jumpingjack.png'], json);
}
@override
void initState() {
super.initState();
AssetBundle bundle = DefaultAssetBundle.of(context);
_loadAssets(bundle).then((_) {
setState(() {
_assetsLoaded = true;
workoutAnimation = new _WorkoutAnimationNode(
onPerformedJumpingJack: () {
setState(() {
_count += 1;
});
},
onSecondPassed: (int seconds) {
setState(() {
_time = seconds;
});
}
);
});
});
}
bool _assetsLoaded = false;
int _count = 0;
int _time = 0;
int get kcal => (_count * 0.2).toInt();
_WorkoutAnimationNode workoutAnimation;
@override
Widget build(BuildContext context) {
if (!_assetsLoaded)
return new Container();
Color buttonColor;
String buttonText;
VoidCallback onButtonPressed;
if (workoutAnimation.workingOut) {
buttonColor = Colors.red[500];
buttonText = "STOP WORKOUT";
onButtonPressed = endWorkout;
} else {
buttonColor = Theme.of(context).primaryColor;
buttonText = "START WORKOUT";
onButtonPressed = startWorkout;
}
return new Material(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Flexible(
child: new Container(
decoration: new BoxDecoration(backgroundColor: Colors.grey[800]),
child: new SpriteWidget(workoutAnimation, SpriteBoxTransformMode.scaleToFit)
)
),
new Padding(
padding: new EdgeInsets.only(top: 20.0),
child: new Text('JUMPING JACKS', style: Theme.of(context).textTheme.title)
),
new Padding(
padding: new EdgeInsets.only(top: 20.0, bottom: 20.0),
child: new Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
_createInfoPanelCell(Icons.accessibility, '$_count', 'COUNT'),
_createInfoPanelCell(Icons.timer, _formatSeconds(_time), 'TIME'),
_createInfoPanelCell(Icons.flash_on, '$kcal', 'KCAL')
]
)
),
new Padding(
padding: new EdgeInsets.only(bottom: 16.0),
child: new SizedBox(
width: 300.0,
height: 72.0,
child: new RaisedButton (
onPressed: onButtonPressed,
color: buttonColor,
child: new Text(
buttonText,
style: new TextStyle(color: Colors.white, fontSize: 20.0)
)
)
)
)
]
)
);
}
Widget _createInfoPanelCell(IconData icon, String value, String description) {
Color color;
if (workoutAnimation.workingOut)
color = Colors.black87;
else
color = Theme.of(context).disabledColor;
return new Container(
width: 100.0,
child: new Center(
child: new Column(
children: <Widget>[
new Icon(icon, size: 48.0, color: color),
new Text(value, style: new TextStyle(fontSize: 24.0, color: color)),
new Text(description, style: new TextStyle(color: color))
]
)
)
);
}
String _formatSeconds(int seconds) {
int minutes = seconds ~/ 60;
String secondsStr = "${seconds % 60}".padLeft(2, "0");
return "$minutes:$secondsStr";
}
void startWorkout() {
setState(() {
_count = 0;
_time = 0;
workoutAnimation.start();
});
}
void endWorkout() {
setState(() {
workoutAnimation.stop();
if (_count >= 3) {
showDialog(
context: context,
child: new Stack(children: <Widget>[
new _Fireworks(),
new Dialog(
title: new Text('Awesome workout'),
content: new Text('You have completed $_count jumping jacks. Good going!'),
actions: <Widget>[
new FlatButton(
child: new Text('SWEET'),
onPressed: () { Navigator.pop(context); }
)
]
)
])
);
}
});
}
}
typedef void _SecondPassedCallback(int seconds);
class _WorkoutAnimationNode extends NodeWithSize {
_WorkoutAnimationNode({
this.onPerformedJumpingJack,
this.onSecondPassed
}) : super(const Size(1024.0, 1024.0)) {
reset();
_progress = new _ProgressCircle(const Size(800.0, 800.0));
_progress.pivot = const Point(0.5, 0.5);
_progress.position = const Point(512.0, 512.0);
addChild(_progress);
_jumpingJack = new _JumpingJack((){
onPerformedJumpingJack();
});
_jumpingJack.scale = 0.5;
_jumpingJack.position = const Point(512.0, 550.0);
addChild(_jumpingJack);
}
final VoidCallback onPerformedJumpingJack;
final _SecondPassedCallback onSecondPassed;
int seconds;
bool workingOut;
static const int _kTargetMillis = 1000 * 30;
int _startTimeMillis;
_ProgressCircle _progress;
_JumpingJack _jumpingJack;
void reset() {
seconds = 0;
workingOut = false;
}
void start() {
reset();
_startTimeMillis = new DateTime.now().millisecondsSinceEpoch;
workingOut = true;
_jumpingJack.animateJumping();
}
void stop() {
workingOut = false;
_jumpingJack.neutralPose();
}
@override
void update(double dt) {
if (workingOut) {
int millis = new DateTime.now().millisecondsSinceEpoch - _startTimeMillis;
int newSeconds = (millis) ~/ 1000;
if (newSeconds != seconds) {
seconds = newSeconds;
onSecondPassed(seconds);
}
_progress.value = millis / _kTargetMillis;
} else {
_progress.value = 0.0;
}
}
}
class _ProgressCircle extends NodeWithSize {
_ProgressCircle(Size size, [this.value = 0.0]) : super(size);
static const double _kTwoPI = math.PI * 2.0;
static const double _kEpsilon = .0000001;
static const double _kSweep = _kTwoPI - _kEpsilon;
double value;
@override
void paint(Canvas canvas) {
applyTransformForPivot(canvas);
Paint circlePaint = new Paint()
..color = Colors.white30
..strokeWidth = 24.0
..style = PaintingStyle.stroke;
canvas.drawCircle(
new Point(size.width / 2.0, size.height / 2.0),
size.width / 2.0,
circlePaint
);
Paint pathPaint = new Paint()
..color = Colors.purple[500]
..strokeWidth = 25.0
..style = PaintingStyle.stroke;
double angle = value.clamp(0.0, 1.0) * _kSweep;
Path path = new Path()
..arcTo(Point.origin & size, -math.PI / 2.0, angle, false);
canvas.drawPath(path, pathPaint);
}
}
class _JumpingJack extends Node {
_JumpingJack(VoidCallback onPerformedJumpingJack) {
left = new _JumpingJackSide(false, onPerformedJumpingJack);
right = new _JumpingJackSide(true, null);
addChild(left);
addChild(right);
}
void animateJumping() {
left.animateJumping();
right.animateJumping();
}
void neutralPose() {
left.neutralPosition(true);
right.neutralPosition(true);
}
_JumpingJackSide left;
_JumpingJackSide right;
}
class _JumpingJackSide extends Node {
_JumpingJackSide(bool right, this.onPerformedJumpingJack) {
// Torso and head
torso = _createPart('torso.png', const Point(512.0, 512.0));
addChild(torso);
head = _createPart('head.png', const Point(512.0, 160.0));
torso.addChild(head);
if (right) {
torso.opacity = 0.0;
head.opacity = 0.0;
torso.scaleX = -1.0;
}
// Left side movable parts
upperArm = _createPart('upper-arm.png', const Point(445.0, 220.0));
torso.addChild(upperArm);
lowerArm = _createPart('lower-arm.png', const Point(306.0, 200.0));
upperArm.addChild(lowerArm);
hand = _createPart('hand.png', const Point(215.0, 127.0));
lowerArm.addChild(hand);
upperLeg = _createPart('upper-leg.png', const Point(467.0, 492.0));
torso.addChild(upperLeg);
lowerLeg = _createPart('lower-leg.png', const Point(404.0, 660.0));
upperLeg.addChild(lowerLeg);
foot = _createPart('foot.png', const Point(380.0, 835.0));
lowerLeg.addChild(foot);
torso.setPivotAndPosition(Point.origin);
neutralPosition(false);
}
_JumpingJackPart torso;
_JumpingJackPart head;
_JumpingJackPart upperArm;
_JumpingJackPart lowerArm;
_JumpingJackPart hand;
_JumpingJackPart lowerLeg;
_JumpingJackPart upperLeg;
_JumpingJackPart foot;
final VoidCallback onPerformedJumpingJack;
_JumpingJackPart _createPart(String textureName, Point pivotPosition) {
return new _JumpingJackPart(_sprites[textureName], pivotPosition);
}
void animateJumping() {
actions.stopAll();
actions.run(new ActionSequence(<Action>[
_createPoseAction(null, 0, 0.5),
new ActionCallFunction(_animateJumpingLoop)
]));
}
void _animateJumpingLoop() {
actions.run(new ActionRepeatForever(
new ActionSequence(<Action>[
_createPoseAction(0, 1, 0.30),
_createPoseAction(1, 2, 0.30),
_createPoseAction(2, 1, 0.30),
_createPoseAction(1, 0, 0.30),
new ActionCallFunction(() {
if (onPerformedJumpingJack != null)
onPerformedJumpingJack();
})
])
));
}
void neutralPosition(bool animate) {
actions.stopAll();
if (animate) {
actions.run(_createPoseAction(null, 1, 0.5));
} else {
List<double> d = _dataForPose(1);
upperArm.rotation = d[0];
lowerArm.rotation = d[1];
hand.rotation = d[2];
upperLeg.rotation = d[3];
lowerLeg.rotation = d[4];
foot.rotation = d[5];
torso.position = new Point(0.0, d[6]);
}
}
ActionInterval _createPoseAction(int startPose, int endPose, double duration) {
List<double> d0 = _dataForPose(startPose);
List<double> d1 = _dataForPose(endPose);
List<ActionTween> tweens = <ActionTween>[
_tweenRotation(upperArm, d0[0], d1[0], duration),
_tweenRotation(lowerArm, d0[1], d1[1], duration),
_tweenRotation(hand, d0[2], d1[2], duration),
_tweenRotation(upperLeg, d0[3], d1[3], duration),
_tweenRotation(lowerLeg, d0[4], d1[4], duration),
_tweenRotation(foot, d0[5], d1[5], duration),
new ActionTween(
(Point a) => torso.position = a,
new Point(0.0, d0[6]),
new Point(0.0, d1[6]),
duration
)
];
return new ActionGroup(tweens);
}
ActionTween _tweenRotation(_JumpingJackPart part, double r0, double r1, double duration) {
return new ActionTween(
(double a) => part.rotation = a,
r0,
r1,
duration
);
}
List<double> _dataForPose(int pose) {
if (pose == null)
return _dataForCurrentPose();
if (pose == 0) {
return <double>[
-80.0, // Upper arm rotation
-30.0, // Lower arm rotation
-10.0, // Hand rotation
-15.0, // Upper leg rotation
5.0, // Lower leg rotation
15.0, // Foot rotation
0.0 // Torso y offset
];
} else if (pose == 1) {
return <double>[
0.0,
0.0,
0.0,
0.0,
0.0,
0.0,
-70.0
];
} else {
return <double>[
40.0,
30.0,
10.0,
20.0,
-20.0,
15.0,
40.0
];
}
}
List<double> _dataForCurrentPose() {
return <double>[
upperArm.rotation,
lowerArm.rotation,
hand.rotation,
upperLeg.rotation,
lowerLeg.rotation,
foot.rotation,
torso.position.y
];
}
}
class _JumpingJackPart extends Sprite {
_JumpingJackPart(Texture texture, this.pivotPosition) : super(texture);
final Point pivotPosition;
void setPivotAndPosition(Point newPosition) {
pivot = new Point(pivotPosition.x / 1024.0, pivotPosition.y / 1024.0);
position = newPosition;
for (Node child in children) {
_JumpingJackPart subPart = child;
subPart.setPivotAndPosition(
new Point(
subPart.pivotPosition.x - pivotPosition.x,
subPart.pivotPosition.y - pivotPosition.y
)
);
}
}
}
class _Fireworks extends StatefulWidget {
_Fireworks({ Key key }) : super(key: key);
@override
_FireworksState createState() => new _FireworksState();
}
class _FireworksState extends State<_Fireworks> {
@override
void initState() {
super.initState();
fireworks = new _FireworksNode();
}
_FireworksNode fireworks;
@override
Widget build(BuildContext context) {
return new SpriteWidget(fireworks);
}
}
class _FireworksNode extends NodeWithSize {
_FireworksNode() : super(const Size(1024.0, 1024.0));
double _countDown = 0.0;
@override
void update(double dt) {
if (_countDown <= 0.0) {
_addExplosion();
_countDown = randomDouble();
}
_countDown -= dt;
}
Color _randomExplosionColor() {
double rand = randomDouble();
if (rand < 0.25)
return Colors.pink[200];
else if (rand < 0.5)
return Colors.lightBlue[200];
else if (rand < 0.75)
return Colors.purple[200];
else
return Colors.cyan[200];
}
void _addExplosion() {
Color startColor = _randomExplosionColor();
Color endColor = startColor.withAlpha(0);
ParticleSystem system = new ParticleSystem(
_sprites['particle-0.png'],
numParticlesToEmit: 100,
emissionRate: 1000.0,
rotateToMovement: true,
startRotation: 90.0,
endRotation: 90.0,
speed: 100.0,
speedVar: 50.0,
startSize: 1.0,
startSizeVar: 0.5,
gravity: const Offset(0.0, 30.0),
colorSequence: new ColorSequence.fromStartAndEndColor(startColor, endColor)
);
system.position = new Point(randomDouble() * 1024.0, randomDouble() * 1024.0);
addChild(system);
}
}
void main() {
runApp(new MaterialApp(
title: 'Fitness',
home: new FitnessDemo()
));
}