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<!-- start_original_pr_link --> Reverts: flutter/flutter#165584 <!-- end_original_pr_link --> <!-- start_initiating_author --> Initiated by: jonahwilliams <!-- end_initiating_author --> <!-- start_revert_reason --> Reason for reverting: render pass compatibility issue. <!-- end_revert_reason --> <!-- start_original_pr_author --> Original PR Author: jonahwilliams <!-- end_original_pr_author --> <!-- start_reviewers --> Reviewed By: {gaaclarke} <!-- end_reviewers --> <!-- start_revert_body --> This change reverts the following previous change: The change to fix PowerVR barriers regressed Mali (see https://github.com/flutter/flutter/issues/165538) We need to tighten the barriers to remove the transfer barrier to get back mali performance. however, this requires us to drop the usage of the blit for onscreen restore. not a huge loss imo. At any rate, all of these changes should be visible in benchmarks. <!-- end_revert_body --> Co-authored-by: auto-submit[bot] <flutter-engprod-team@google.com>
Flutter Engine
Setting up the Engine development environment
See here
gclient
bootstrap
Flutter engine uses gclient
to manage dependencies.
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