
The SourceVisitor uses the engineVersion parameter to determine whether it needs to check for changes to artifacts or if it can assume that artifacts are unmodified from a versioned build of the engine. engineVersion is set based on whether the Artifacts instance sets the isLocalEngine property. CachedLocalWebSdkArtifacts (instantiated when the --local-web-sdk flag is used) was only setting isLocalEngine if --local-engine was also used. This caused the build system to ignore changes to the files in the locally built flutter_web_sdk when using --local-web-sdk alone. This PR renames Artifacts.isLocalEngine to usesLocalArtifacts in order to clarify what it means. It also changes CachedLocalWebSdkArtifacts to always enable usesLocalArtifacts.
244 lines
8.4 KiB
Dart
244 lines
8.4 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:meta/meta.dart';
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import 'package:pool/pool.dart';
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import 'package:process/process.dart';
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import 'artifacts.dart';
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import 'asset.dart' hide defaultManifestPath;
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import 'base/common.dart';
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import 'base/file_system.dart';
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import 'base/logger.dart';
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import 'build_info.dart';
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import 'build_system/build_system.dart';
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import 'build_system/depfile.dart';
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import 'build_system/tools/asset_transformer.dart';
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import 'build_system/tools/scene_importer.dart';
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import 'build_system/tools/shader_compiler.dart';
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import 'bundle.dart';
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import 'cache.dart';
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import 'devfs.dart';
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import 'device.dart';
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import 'globals.dart' as globals;
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import 'project.dart';
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/// Provides a `build` method that builds the bundle.
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class BundleBuilder {
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/// Builds the bundle for the given target platform.
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///
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/// The default `mainPath` is `lib/main.dart`.
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/// The default `manifestPath` is `pubspec.yaml`.
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///
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/// If [buildNativeAssets], native assets are built and the mapping for native
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/// assets lookup at runtime is embedded in the kernel file, otherwise an
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/// empty native assets mapping is embedded in the kernel file.
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Future<void> build({
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required TargetPlatform platform,
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required BuildInfo buildInfo,
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FlutterProject? project,
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String? mainPath,
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String manifestPath = defaultManifestPath,
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String? applicationKernelFilePath,
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String? depfilePath,
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String? assetDirPath,
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bool buildNativeAssets = true,
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@visibleForTesting BuildSystem? buildSystem,
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}) async {
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project ??= FlutterProject.current();
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mainPath ??= defaultMainPath;
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depfilePath ??= defaultDepfilePath;
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assetDirPath ??= getAssetBuildDirectory();
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buildSystem ??= globals.buildSystem;
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// If the precompiled flag was not passed, force us into debug mode.
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final Environment environment = Environment(
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projectDir: project.directory,
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packageConfigPath: buildInfo.packageConfigPath,
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outputDir: globals.fs.directory(assetDirPath),
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buildDir: project.dartTool.childDirectory('flutter_build'),
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cacheDir: globals.cache.getRoot(),
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flutterRootDir: globals.fs.directory(Cache.flutterRoot),
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engineVersion: globals.artifacts!.usesLocalArtifacts
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? null
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: globals.flutterVersion.engineRevision,
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defines: <String, String>{
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// used by the KernelSnapshot target
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kTargetPlatform: getNameForTargetPlatform(platform),
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kTargetFile: mainPath,
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kDeferredComponents: 'false',
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...buildInfo.toBuildSystemEnvironment(),
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if (!buildNativeAssets) kNativeAssets: 'false'
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},
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artifacts: globals.artifacts!,
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fileSystem: globals.fs,
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logger: globals.logger,
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processManager: globals.processManager,
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usage: globals.flutterUsage,
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analytics: globals.analytics,
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platform: globals.platform,
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generateDartPluginRegistry: true,
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);
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final Target target = buildInfo.mode == BuildMode.debug
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? globals.buildTargets.copyFlutterBundle
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: globals.buildTargets.releaseCopyFlutterBundle;
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final BuildResult result = await buildSystem.build(target, environment);
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if (!result.success) {
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for (final ExceptionMeasurement measurement in result.exceptions.values) {
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globals.printError('Target ${measurement.target} failed: ${measurement.exception}',
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stackTrace: measurement.fatal
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? measurement.stackTrace
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: null,
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);
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}
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throwToolExit('Failed to build bundle.');
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}
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final Depfile depfile = Depfile(result.inputFiles, result.outputFiles);
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final File outputDepfile = globals.fs.file(depfilePath);
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if (!outputDepfile.parent.existsSync()) {
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outputDepfile.parent.createSync(recursive: true);
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}
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environment.depFileService.writeToFile(depfile, outputDepfile);
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// Work around for flutter_tester placing kernel artifacts in odd places.
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if (applicationKernelFilePath != null) {
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final File outputDill = globals.fs.directory(assetDirPath).childFile('kernel_blob.bin');
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if (outputDill.existsSync()) {
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outputDill.copySync(applicationKernelFilePath);
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}
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}
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return;
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}
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}
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Future<AssetBundle?> buildAssets({
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required String manifestPath,
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String? assetDirPath,
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required String packageConfigPath,
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TargetPlatform? targetPlatform,
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String? flavor,
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}) async {
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assetDirPath ??= getAssetBuildDirectory();
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// Build the asset bundle.
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final AssetBundle assetBundle = AssetBundleFactory.instance.createBundle();
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final int result = await assetBundle.build(
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manifestPath: manifestPath,
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packageConfigPath: packageConfigPath,
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targetPlatform: targetPlatform,
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flavor: flavor,
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);
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if (result != 0) {
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return null;
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}
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return assetBundle;
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}
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Future<void> writeBundle(
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Directory bundleDir,
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Map<String, AssetBundleEntry> assetEntries, {
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required TargetPlatform targetPlatform,
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required ImpellerStatus impellerStatus,
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required ProcessManager processManager,
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required FileSystem fileSystem,
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required Artifacts artifacts,
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required Logger logger,
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required Directory projectDir,
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required BuildMode buildMode,
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}) async {
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if (bundleDir.existsSync()) {
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try {
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bundleDir.deleteSync(recursive: true);
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} on FileSystemException catch (err) {
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logger.printWarning(
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'Failed to clean up asset directory ${bundleDir.path}: $err\n'
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'To clean build artifacts, use the command "flutter clean".'
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);
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}
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}
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bundleDir.createSync(recursive: true);
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final ShaderCompiler shaderCompiler = ShaderCompiler(
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processManager: processManager,
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logger: logger,
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fileSystem: fileSystem,
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artifacts: artifacts,
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);
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final SceneImporter sceneImporter = SceneImporter(
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processManager: processManager,
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logger: logger,
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fileSystem: fileSystem,
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artifacts: artifacts,
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);
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final AssetTransformer assetTransformer = AssetTransformer(
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processManager: processManager,
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fileSystem: fileSystem,
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dartBinaryPath: artifacts.getArtifactPath(Artifact.engineDartBinary),
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buildMode: buildMode,
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);
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// Limit number of open files to avoid running out of file descriptors.
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final Pool pool = Pool(64);
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await Future.wait<void>(
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assetEntries.entries.map<Future<void>>((MapEntry<String, AssetBundleEntry> entry) async {
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final PoolResource resource = await pool.request();
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try {
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// This will result in strange looking files, for example files with `/`
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// on Windows or files that end up getting URI encoded such as `#.ext`
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// to `%23.ext`. However, we have to keep it this way since the
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// platform channels in the framework will URI encode these values,
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// and the native APIs will look for files this way.
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final File file = fileSystem.file(fileSystem.path.join(bundleDir.path, entry.key));
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file.parent.createSync(recursive: true);
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final DevFSContent devFSContent = entry.value.content;
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if (devFSContent is DevFSFileContent) {
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final File input = devFSContent.file as File;
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bool doCopy = true;
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switch (entry.value.kind) {
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case AssetKind.regular:
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if (entry.value.transformers.isEmpty) {
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break;
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}
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final AssetTransformationFailure? failure = await assetTransformer.transformAsset(
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asset: input,
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outputPath: file.path,
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workingDirectory: projectDir.path,
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transformerEntries: entry.value.transformers,
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logger: logger,
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);
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doCopy = false;
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if (failure != null) {
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throwToolExit('User-defined transformation of asset "${entry.key}" failed.\n'
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'${failure.message}');
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}
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case AssetKind.font:
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break;
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case AssetKind.shader:
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doCopy = !await shaderCompiler.compileShader(
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input: input,
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outputPath: file.path,
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targetPlatform: targetPlatform,
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);
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case AssetKind.model:
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doCopy = !await sceneImporter.importScene(
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input: input,
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outputPath: file.path,
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);
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}
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if (doCopy) {
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input.copySync(file.path);
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}
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} else {
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await file.writeAsBytes(await entry.value.contentsAsBytes());
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}
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} finally {
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resource.release();
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}
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}));
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}
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