Elliott Sprehn 8c9486fc71 Reuse the DOM in the <fps-counter>.
Instead of storing primitive values which makes the data
binding system throw away DOM each time we update each slot
lets just use objects and shift + pop. This means very little
data binding churn.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/802153004
2015-01-15 22:02:35 -08:00
Description
A vendored version of the flutter engine for firka :3
BSD-3-Clause 322 MiB
Languages
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C++ 16.4%
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