448 lines
15 KiB
Dart
448 lines
15 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// @dart = 2.8
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import '../../artifacts.dart';
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import '../../base/build.dart';
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import '../../base/file_system.dart';
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import '../../base/io.dart';
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import '../../base/process.dart';
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import '../../build_info.dart';
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import '../../globals.dart' as globals show xcode;
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import '../build_system.dart';
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import '../depfile.dart';
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import '../exceptions.dart';
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import 'assets.dart';
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import 'common.dart';
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import 'icon_tree_shaker.dart';
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/// Copy the macOS framework to the correct copy dir by invoking 'rsync'.
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///
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/// This class is abstract to share logic between the three concrete
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/// implementations. The shelling out is done to avoid complications with
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/// preserving special files (e.g., symbolic links) in the framework structure.
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///
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/// The real implementations are:
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/// * [DebugUnpackMacOS]
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/// * [ProfileUnpackMacOS]
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/// * [ReleaseUnpackMacOS]
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abstract class UnpackMacOS extends Target {
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const UnpackMacOS();
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@override
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List<Source> get inputs => const <Source>[
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Source.pattern('{FLUTTER_ROOT}/packages/flutter_tools/lib/src/build_system/targets/macos.dart'),
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];
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@override
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List<Source> get outputs => const <Source>[
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Source.pattern('{OUTPUT_DIR}/FlutterMacOS.framework/FlutterMacOS'),
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];
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@override
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List<Target> get dependencies => <Target>[];
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@override
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Future<void> build(Environment environment) async {
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if (environment.defines[kBuildMode] == null) {
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throw MissingDefineException(kBuildMode, 'unpack_macos');
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}
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final BuildMode buildMode = getBuildModeForName(environment.defines[kBuildMode]);
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final String basePath = environment.artifacts.getArtifactPath(Artifact.flutterMacOSFramework, mode: buildMode);
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final ProcessResult result = environment.processManager.runSync(<String>[
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'rsync',
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'-av',
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'--delete',
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'--filter',
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'- .DS_Store/',
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basePath,
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environment.outputDir.path,
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]);
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if (result.exitCode != 0) {
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throw Exception(
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'Failed to copy framework (exit ${result.exitCode}:\n'
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'${result.stdout}\n---\n${result.stderr}',
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);
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}
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}
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}
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/// Unpack the release prebuilt engine framework.
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class ReleaseUnpackMacOS extends UnpackMacOS {
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const ReleaseUnpackMacOS();
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@override
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String get name => 'release_unpack_macos';
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@override
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List<Source> get inputs => <Source>[
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...super.inputs,
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const Source.artifact(Artifact.flutterMacOSFramework, mode: BuildMode.release),
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];
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}
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/// Unpack the profile prebuilt engine framework.
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class ProfileUnpackMacOS extends UnpackMacOS {
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const ProfileUnpackMacOS();
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@override
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String get name => 'profile_unpack_macos';
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@override
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List<Source> get inputs => <Source>[
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...super.inputs,
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const Source.artifact(Artifact.flutterMacOSFramework, mode: BuildMode.profile),
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];
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}
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/// Unpack the debug prebuilt engine framework.
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class DebugUnpackMacOS extends UnpackMacOS {
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const DebugUnpackMacOS();
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@override
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String get name => 'debug_unpack_macos';
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@override
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List<Source> get inputs => <Source>[
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...super.inputs,
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const Source.artifact(Artifact.flutterMacOSFramework, mode: BuildMode.debug),
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];
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}
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/// Create an App.framework for debug macOS targets.
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///
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/// This framework needs to exist for the Xcode project to link/bundle,
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/// but it isn't actually executed. To generate something valid, we compile a trivial
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/// constant.
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class DebugMacOSFramework extends Target {
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const DebugMacOSFramework();
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@override
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String get name => 'debug_macos_framework';
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@override
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Future<void> build(Environment environment) async {
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final File outputFile = environment.fileSystem.file(environment.fileSystem.path.join(
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environment.buildDir.path, 'App.framework', 'App'));
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outputFile.createSync(recursive: true);
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final File debugApp = environment.buildDir.childFile('debug_app.cc')
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..writeAsStringSync(r'''
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static const int Moo = 88;
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''');
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final RunResult result = await globals.xcode.clang(<String>[
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'-x',
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'c',
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debugApp.path,
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'-arch', 'x86_64',
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'-dynamiclib',
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'-Xlinker', '-rpath', '-Xlinker', '@executable_path/Frameworks',
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'-Xlinker', '-rpath', '-Xlinker', '@loader_path/Frameworks',
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'-install_name', '@rpath/App.framework/App',
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'-o', outputFile.path,
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]);
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if (result.exitCode != 0) {
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throw Exception('Failed to compile debug App.framework');
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}
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}
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@override
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List<Target> get dependencies => const <Target>[];
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@override
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List<Source> get inputs => const <Source>[
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Source.pattern('{FLUTTER_ROOT}/packages/flutter_tools/lib/src/build_system/targets/macos.dart'),
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];
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@override
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List<Source> get outputs => const <Source>[
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Source.pattern('{BUILD_DIR}/App.framework/App'),
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];
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}
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class CompileMacOSFramework extends Target {
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const CompileMacOSFramework();
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@override
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String get name => 'compile_macos_framework';
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@override
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Future<void> build(Environment environment) async {
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if (environment.defines[kBuildMode] == null) {
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throw MissingDefineException(kBuildMode, 'compile_macos_framework');
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}
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final BuildMode buildMode = getBuildModeForName(environment.defines[kBuildMode]);
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if (buildMode == BuildMode.debug) {
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throw Exception('precompiled macOS framework only supported in release/profile builds.');
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}
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final String codeSizeDirectory = environment.defines[kCodeSizeDirectory];
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final String splitDebugInfo = environment.defines[kSplitDebugInfo];
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final bool dartObfuscation = environment.defines[kDartObfuscation] == 'true';
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final List<String> extraGenSnapshotOptions = decodeCommaSeparated(environment.defines, kExtraGenSnapshotOptions);
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if (codeSizeDirectory != null) {
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final File codeSizeFile = environment.fileSystem
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.directory(codeSizeDirectory)
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.childFile('snapshot.${getNameForDarwinArch(DarwinArch.x86_64)}.json');
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extraGenSnapshotOptions.add('--write-v8-snapshot-profile-to=${codeSizeFile.path}');
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final File precompilerTraceFile = environment.fileSystem
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.directory(codeSizeDirectory)
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.childFile('trace.${getNameForDarwinArch(DarwinArch.x86_64)}.json');
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extraGenSnapshotOptions.add('--write-v8-snapshot-profile-to=${codeSizeFile.path}');
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extraGenSnapshotOptions.add('--trace-precompiler-to=${precompilerTraceFile.path}');
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}
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final AOTSnapshotter snapshotter = AOTSnapshotter(
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reportTimings: false,
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fileSystem: environment.fileSystem,
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logger: environment.logger,
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xcode: globals.xcode,
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artifacts: environment.artifacts,
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processManager: environment.processManager
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);
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final int result = await snapshotter.build(
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bitcode: false,
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buildMode: buildMode,
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mainPath: environment.buildDir.childFile('app.dill').path,
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outputPath: environment.buildDir.path,
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platform: TargetPlatform.darwin_x64,
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darwinArch: DarwinArch.x86_64,
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splitDebugInfo: splitDebugInfo,
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dartObfuscation: dartObfuscation,
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extraGenSnapshotOptions: extraGenSnapshotOptions,
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);
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if (result != 0) {
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throw Exception('gen shapshot failed.');
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}
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}
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@override
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List<Target> get dependencies => const <Target>[
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KernelSnapshot(),
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];
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@override
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List<Source> get inputs => const <Source>[
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Source.pattern('{BUILD_DIR}/app.dill'),
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Source.pattern('{FLUTTER_ROOT}/packages/flutter_tools/lib/src/build_system/targets/macos.dart'),
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Source.artifact(Artifact.genSnapshot, mode: BuildMode.release, platform: TargetPlatform.darwin_x64),
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];
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@override
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List<Source> get outputs => const <Source>[
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Source.pattern('{BUILD_DIR}/App.framework/App'),
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];
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}
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/// Bundle the flutter assets into the App.framework.
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///
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/// In debug mode, also include the app.dill and precompiled runtimes.
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///
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/// See https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html
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/// for more information on Framework structure.
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abstract class MacOSBundleFlutterAssets extends Target {
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const MacOSBundleFlutterAssets();
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@override
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List<Source> get inputs => const <Source>[
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Source.pattern('{BUILD_DIR}/App.framework/App'),
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...IconTreeShaker.inputs,
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];
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@override
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List<Source> get outputs => const <Source>[
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Source.pattern('{OUTPUT_DIR}/App.framework/Versions/A/App'),
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Source.pattern('{OUTPUT_DIR}/App.framework/Versions/A/Resources/Info.plist'),
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];
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@override
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List<String> get depfiles => const <String>[
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'flutter_assets.d',
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];
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@override
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Future<void> build(Environment environment) async {
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if (environment.defines[kBuildMode] == null) {
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throw MissingDefineException(kBuildMode, 'compile_macos_framework');
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}
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final BuildMode buildMode = getBuildModeForName(environment.defines[kBuildMode]);
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final Directory frameworkRootDirectory = environment
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.outputDir
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.childDirectory('App.framework');
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final Directory outputDirectory = frameworkRootDirectory
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.childDirectory('Versions')
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.childDirectory('A')
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..createSync(recursive: true);
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// Copy App into framework directory.
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environment.buildDir
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.childDirectory('App.framework')
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.childFile('App')
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.copySync(outputDirectory.childFile('App').path);
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// Copy assets into asset directory.
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final Directory assetDirectory = outputDirectory
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.childDirectory('Resources')
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.childDirectory('flutter_assets');
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assetDirectory.createSync(recursive: true);
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final Depfile assetDepfile = await copyAssets(
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environment,
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assetDirectory,
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targetPlatform: TargetPlatform.darwin_x64,
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);
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final DepfileService depfileService = DepfileService(
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fileSystem: environment.fileSystem,
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logger: environment.logger,
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);
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depfileService.writeToFile(
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assetDepfile,
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environment.buildDir.childFile('flutter_assets.d'),
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);
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// Copy Info.plist template.
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assetDirectory.parent.childFile('Info.plist')
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..createSync()
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..writeAsStringSync(r'''
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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<string>App</string>
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<key>CFBundleIdentifier</key>
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<string>io.flutter.flutter.app</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>App</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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</dict>
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</plist>
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''');
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if (buildMode == BuildMode.debug) {
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// Copy dill file.
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try {
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final File sourceFile = environment.buildDir.childFile('app.dill');
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sourceFile.copySync(assetDirectory.childFile('kernel_blob.bin').path);
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} on Exception catch (err) {
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throw Exception('Failed to copy app.dill: $err');
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}
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// Copy precompiled runtimes.
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try {
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final String vmSnapshotData = environment.artifacts.getArtifactPath(Artifact.vmSnapshotData,
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platform: TargetPlatform.darwin_x64, mode: BuildMode.debug);
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final String isolateSnapshotData = environment.artifacts.getArtifactPath(Artifact.isolateSnapshotData,
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platform: TargetPlatform.darwin_x64, mode: BuildMode.debug);
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environment.fileSystem.file(vmSnapshotData).copySync(
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assetDirectory.childFile('vm_snapshot_data').path);
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environment.fileSystem.file(isolateSnapshotData).copySync(
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assetDirectory.childFile('isolate_snapshot_data').path);
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} on Exception catch (err) {
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throw Exception('Failed to copy precompiled runtimes: $err');
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}
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}
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// Create symlink to current version. These must be relative, from the
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// framework root for Resources/App and from the versions root for
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// Current.
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try {
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final Link currentVersion = outputDirectory.parent
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.childLink('Current');
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if (!currentVersion.existsSync()) {
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final String linkPath = environment.fileSystem.path.relative(outputDirectory.path,
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from: outputDirectory.parent.path);
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currentVersion.createSync(linkPath);
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}
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// Create symlink to current resources.
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final Link currentResources = frameworkRootDirectory
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.childLink('Resources');
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if (!currentResources.existsSync()) {
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final String linkPath = environment.fileSystem.path.relative(environment.fileSystem.path.join(currentVersion.path, 'Resources'),
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from: frameworkRootDirectory.path);
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currentResources.createSync(linkPath);
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}
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// Create symlink to current binary.
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final Link currentFramework = frameworkRootDirectory
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.childLink('App');
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if (!currentFramework.existsSync()) {
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final String linkPath = environment.fileSystem.path.relative(environment.fileSystem.path.join(currentVersion.path, 'App'),
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from: frameworkRootDirectory.path);
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currentFramework.createSync(linkPath);
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}
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} on FileSystemException {
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throw Exception('Failed to create symlinks for framework. try removing '
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'the "${environment.outputDir.path}" directory and rerunning');
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}
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}
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}
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/// Bundle the debug flutter assets into the App.framework.
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class DebugMacOSBundleFlutterAssets extends MacOSBundleFlutterAssets {
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const DebugMacOSBundleFlutterAssets();
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@override
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String get name => 'debug_macos_bundle_flutter_assets';
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@override
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List<Target> get dependencies => const <Target>[
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KernelSnapshot(),
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DebugMacOSFramework(),
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DebugUnpackMacOS(),
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];
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@override
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List<Source> get inputs => <Source>[
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...super.inputs,
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const Source.pattern('{BUILD_DIR}/app.dill'),
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const Source.artifact(Artifact.isolateSnapshotData, platform: TargetPlatform.darwin_x64, mode: BuildMode.debug),
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const Source.artifact(Artifact.vmSnapshotData, platform: TargetPlatform.darwin_x64, mode: BuildMode.debug),
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];
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@override
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List<Source> get outputs => <Source>[
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...super.outputs,
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const Source.pattern('{OUTPUT_DIR}/App.framework/Versions/A/Resources/flutter_assets/kernel_blob.bin'),
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const Source.pattern('{OUTPUT_DIR}/App.framework/Versions/A/Resources/flutter_assets/vm_snapshot_data'),
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const Source.pattern('{OUTPUT_DIR}/App.framework/Versions/A/Resources/flutter_assets/isolate_snapshot_data'),
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];
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}
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/// Bundle the profile flutter assets into the App.framework.
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class ProfileMacOSBundleFlutterAssets extends MacOSBundleFlutterAssets {
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const ProfileMacOSBundleFlutterAssets();
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@override
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String get name => 'profile_macos_bundle_flutter_assets';
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@override
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List<Target> get dependencies => const <Target>[
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CompileMacOSFramework(),
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ProfileUnpackMacOS(),
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];
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}
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/// Bundle the release flutter assets into the App.framework.
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class ReleaseMacOSBundleFlutterAssets extends MacOSBundleFlutterAssets {
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const ReleaseMacOSBundleFlutterAssets();
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@override
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String get name => 'release_macos_bundle_flutter_assets';
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@override
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List<Target> get dependencies => const <Target>[
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CompileMacOSFramework(),
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ReleaseUnpackMacOS(),
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];
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}
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