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Reverts flutter/flutter#142709 Initiated by: vashworth Reason for reverting: `Mac tool_tests_general` started failing on this commit: https://ci.chromium.org/ui/p/flutter/builders/prod/Mac%20tool_tests_general/15552/overview Original PR Author: dcharkes Reviewed By: {christopherfujino, chingjun, reidbaker} This change reverts the following previous change: Original Description: Native assets in other build systems are not built with `package:native_assets_builder` invoking `build.dart` scripts. Instead all packages have their own blaze rules. Therefore we'd like to not depend on `package:native_assets_builder` from flutter tools in g3 at all. This PR aims to move the imports of `native_assets_builder` and `native_assets_cli` into the `isolated/` directory and into the files with a `main` function that are not used in with other build systems. In order to be able to remove all imports in files used by other build systems, two new interfaces are added `HotRunnerNativeAssetsBuilder` and `TestCompilerNativeAssetsBuilder`. New parameters are then piped all the way through from the entry points: * bin/fuchsia_tester.dart * lib/executable.dart The build_system/targets dir is already excluded in other build systems. So, after this PR only the two above files and build_system/targets import from `isolated/native_assets/` and only `isolated/native_assets/` import `package:native_assets_cli` and `package:native_assets_builder`. Context: * https://github.com/flutter/flutter/issues/142041
704 lines
24 KiB
Dart
704 lines
24 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Logic for native assets shared between all host OSes.
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import 'package:logging/logging.dart' as logging;
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import 'package:native_assets_builder/native_assets_builder.dart' hide NativeAssetsBuildRunner;
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import 'package:native_assets_builder/native_assets_builder.dart' as native_assets_builder show NativeAssetsBuildRunner;
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import 'package:native_assets_cli/native_assets_cli_internal.dart';
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import 'package:package_config/package_config_types.dart';
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import 'android/native_assets.dart';
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import 'base/common.dart';
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import 'base/file_system.dart';
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import 'base/logger.dart';
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import 'base/platform.dart';
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import 'build_info.dart' as build_info;
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import 'cache.dart';
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import 'features.dart';
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import 'globals.dart' as globals;
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import 'ios/native_assets.dart';
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import 'linux/native_assets.dart';
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import 'macos/native_assets.dart';
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import 'macos/native_assets_host.dart';
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import 'resident_runner.dart';
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import 'windows/native_assets.dart';
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/// Programmatic API to be used by Dart launchers to invoke native builds.
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///
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/// It enables mocking `package:native_assets_builder` package.
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/// It also enables mocking native toolchain discovery via [cCompilerConfig].
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abstract class NativeAssetsBuildRunner {
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/// Whether the project has a `.dart_tools/package_config.json`.
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///
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/// If there is no package config, [packagesWithNativeAssets], [build], and
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/// [dryRun] must not be invoked.
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Future<bool> hasPackageConfig();
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/// All packages in the transitive dependencies that have a `build.dart`.
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Future<List<Package>> packagesWithNativeAssets();
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/// Runs all [packagesWithNativeAssets] `build.dart` in dry run.
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Future<DryRunResult> dryRun({
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required bool includeParentEnvironment,
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required LinkModePreference linkModePreference,
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required OS targetOS,
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required Uri workingDirectory,
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});
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/// Runs all [packagesWithNativeAssets] `build.dart`.
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Future<BuildResult> build({
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required bool includeParentEnvironment,
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required BuildMode buildMode,
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required LinkModePreference linkModePreference,
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required Target target,
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required Uri workingDirectory,
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CCompilerConfig? cCompilerConfig,
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int? targetAndroidNdkApi,
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IOSSdk? targetIOSSdk,
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});
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/// The C compiler config to use for compilation.
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Future<CCompilerConfig> get cCompilerConfig;
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/// The NDK compiler to use to use for compilation for Android.
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Future<CCompilerConfig> get ndkCCompilerConfig;
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}
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/// Uses `package:native_assets_builder` for its implementation.
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class NativeAssetsBuildRunnerImpl implements NativeAssetsBuildRunner {
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NativeAssetsBuildRunnerImpl(
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this.projectUri,
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this.packageConfig,
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this.fileSystem,
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this.logger,
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);
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final Uri projectUri;
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final PackageConfig packageConfig;
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final FileSystem fileSystem;
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final Logger logger;
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late final logging.Logger _logger = logging.Logger('')
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..onRecord.listen((logging.LogRecord record) {
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final int levelValue = record.level.value;
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final String message = record.message;
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if (levelValue >= logging.Level.SEVERE.value) {
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logger.printError(message);
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} else if (levelValue >= logging.Level.WARNING.value) {
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logger.printWarning(message);
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} else if (levelValue >= logging.Level.INFO.value) {
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logger.printTrace(message);
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} else {
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logger.printTrace(message);
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}
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});
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late final Uri _dartExecutable = fileSystem.directory(Cache.flutterRoot).uri.resolve('bin/dart');
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late final native_assets_builder.NativeAssetsBuildRunner _buildRunner = native_assets_builder.NativeAssetsBuildRunner(
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logger: _logger,
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dartExecutable: _dartExecutable,
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);
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@override
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Future<bool> hasPackageConfig() {
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final File packageConfigJson =
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fileSystem.directory(projectUri.toFilePath()).childDirectory('.dart_tool').childFile('package_config.json');
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return packageConfigJson.exists();
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}
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@override
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Future<List<Package>> packagesWithNativeAssets() async {
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final PackageLayout packageLayout = PackageLayout.fromPackageConfig(
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packageConfig,
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projectUri.resolve('.dart_tool/package_config.json'),
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);
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return packageLayout.packagesWithNativeAssets;
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}
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@override
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Future<DryRunResult> dryRun({
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required bool includeParentEnvironment,
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required LinkModePreference linkModePreference,
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required OS targetOS,
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required Uri workingDirectory,
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}) {
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final PackageLayout packageLayout = PackageLayout.fromPackageConfig(
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packageConfig,
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projectUri.resolve('.dart_tool/package_config.json'),
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);
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return _buildRunner.dryRun(
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includeParentEnvironment: includeParentEnvironment,
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linkModePreference: linkModePreference,
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targetOs: targetOS,
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workingDirectory: workingDirectory,
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packageLayout: packageLayout,
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);
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}
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@override
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Future<BuildResult> build({
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required bool includeParentEnvironment,
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required BuildMode buildMode,
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required LinkModePreference linkModePreference,
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required Target target,
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required Uri workingDirectory,
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CCompilerConfig? cCompilerConfig,
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int? targetAndroidNdkApi,
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IOSSdk? targetIOSSdk,
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}) {
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final PackageLayout packageLayout = PackageLayout.fromPackageConfig(
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packageConfig,
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projectUri.resolve('.dart_tool/package_config.json'),
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);
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return _buildRunner.build(
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buildMode: buildMode,
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cCompilerConfig: cCompilerConfig,
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includeParentEnvironment: includeParentEnvironment,
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linkModePreference: linkModePreference,
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target: target,
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targetAndroidNdkApi: targetAndroidNdkApi,
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targetIOSSdk: targetIOSSdk,
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workingDirectory: workingDirectory,
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packageLayout: packageLayout,
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);
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}
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@override
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late final Future<CCompilerConfig> cCompilerConfig = () {
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if (globals.platform.isMacOS || globals.platform.isIOS) {
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return cCompilerConfigMacOS();
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}
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if (globals.platform.isLinux) {
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return cCompilerConfigLinux();
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}
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if (globals.platform.isWindows) {
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return cCompilerConfigWindows();
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}
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if (globals.platform.isAndroid) {
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throwToolExit('Should use ndkCCompilerConfig for Android.');
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}
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throwToolExit('Unknown target OS.');
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}();
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@override
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late final Future<CCompilerConfig> ndkCCompilerConfig = () {
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return cCompilerConfigAndroid();
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}();
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}
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/// Write [assets] to `native_assets.yaml` in [yamlParentDirectory].
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Future<Uri> writeNativeAssetsYaml(
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Iterable<Asset> assets,
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Uri yamlParentDirectory,
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FileSystem fileSystem,
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) async {
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globals.logger.printTrace('Writing native_assets.yaml.');
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final String nativeAssetsDartContents = assets.toNativeAssetsFile();
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final Directory parentDirectory = fileSystem.directory(yamlParentDirectory);
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if (!await parentDirectory.exists()) {
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await parentDirectory.create(recursive: true);
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}
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final File nativeAssetsFile = parentDirectory.childFile('native_assets.yaml');
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await nativeAssetsFile.writeAsString(nativeAssetsDartContents);
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globals.logger.printTrace('Writing ${nativeAssetsFile.path} done.');
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return nativeAssetsFile.uri;
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}
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/// Select the native asset build mode for a given Flutter build mode.
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BuildMode nativeAssetsBuildMode(build_info.BuildMode buildMode) {
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switch (buildMode) {
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case build_info.BuildMode.debug:
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return BuildMode.debug;
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case build_info.BuildMode.jitRelease:
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case build_info.BuildMode.profile:
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case build_info.BuildMode.release:
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return BuildMode.release;
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}
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}
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/// Checks whether this project does not yet have a package config file.
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///
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/// A project has no package config when `pub get` has not yet been run.
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///
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/// Native asset builds cannot be run without a package config. If there is
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/// no package config, leave a logging trace about that.
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Future<bool> _hasNoPackageConfig(NativeAssetsBuildRunner buildRunner) async {
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final bool packageConfigExists = await buildRunner.hasPackageConfig();
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if (!packageConfigExists) {
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globals.logger.printTrace('No package config found. Skipping native assets compilation.');
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}
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return !packageConfigExists;
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}
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Future<bool> nativeBuildRequired(NativeAssetsBuildRunner buildRunner) async {
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if (await _hasNoPackageConfig(buildRunner)) {
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return false;
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}
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final List<Package> packagesWithNativeAssets = await buildRunner.packagesWithNativeAssets();
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if (packagesWithNativeAssets.isEmpty) {
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globals.logger.printTrace(
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'No packages with native assets. Skipping native assets compilation.',
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);
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return false;
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}
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if (!featureFlags.isNativeAssetsEnabled) {
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final String packageNames = packagesWithNativeAssets.map((Package p) => p.name).join(' ');
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throwToolExit(
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'Package(s) $packageNames require the native assets feature to be enabled. '
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'Enable using `flutter config --enable-native-assets`.',
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);
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}
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return true;
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}
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/// Ensures that either this project has no native assets, or that native assets
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/// are supported on that operating system.
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///
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/// Exits the tool if the above condition is not satisfied.
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Future<void> ensureNoNativeAssetsOrOsIsSupported(
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Uri workingDirectory,
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String os,
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FileSystem fileSystem,
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NativeAssetsBuildRunner buildRunner,
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) async {
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if (await _hasNoPackageConfig(buildRunner)) {
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return;
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}
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final List<Package> packagesWithNativeAssets = await buildRunner.packagesWithNativeAssets();
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if (packagesWithNativeAssets.isEmpty) {
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globals.logger.printTrace(
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'No packages with native assets. Skipping native assets compilation.',
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);
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return;
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}
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final String packageNames = packagesWithNativeAssets.map((Package p) => p.name).join(' ');
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throwToolExit(
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'Package(s) $packageNames require the native assets feature. '
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'This feature has not yet been implemented for `$os`. '
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'For more info see https://github.com/flutter/flutter/issues/129757.',
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);
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}
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/// Ensure all native assets have a linkmode declared to be dynamic loading.
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///
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/// In JIT, the link mode must always be dynamic linking.
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/// In AOT, the static linking has not yet been implemented in Dart:
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/// https://github.com/dart-lang/sdk/issues/49418.
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///
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/// Therefore, ensure all `build.dart` scripts return only dynamic libraries.
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void ensureNoLinkModeStatic(List<Asset> nativeAssets) {
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final Iterable<Asset> staticAssets = nativeAssets.whereLinkMode(LinkMode.static);
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if (staticAssets.isNotEmpty) {
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final String assetIds = staticAssets.map((Asset a) => a.id).toSet().join(', ');
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throwToolExit(
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'Native asset(s) $assetIds have their link mode set to static, '
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'but this is not yet supported. '
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'For more info see https://github.com/dart-lang/sdk/issues/49418.',
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);
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}
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}
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/// This should be the same for different archs, debug/release, etc.
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/// It should work for all macOS.
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Uri nativeAssetsBuildUri(Uri projectUri, OS os) {
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final String buildDir = build_info.getBuildDirectory();
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return projectUri.resolve('$buildDir/native_assets/$os/');
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}
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/// Gets the native asset id to dylib mapping to embed in the kernel file.
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///
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/// Run hot compiles a kernel file that is pushed to the device after hot
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/// restart. We need to embed the native assets mapping in order to access
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/// native assets after hot restart.
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Future<Uri?> dryRunNativeAssets({
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required Uri projectUri,
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required FileSystem fileSystem,
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required NativeAssetsBuildRunner buildRunner,
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required List<FlutterDevice> flutterDevices,
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}) async {
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if (flutterDevices.length != 1) {
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return dryRunNativeAssetsMultipleOSes(
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projectUri: projectUri,
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fileSystem: fileSystem,
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targetPlatforms: flutterDevices.map((FlutterDevice d) => d.targetPlatform).nonNulls,
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buildRunner: buildRunner,
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);
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}
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final FlutterDevice flutterDevice = flutterDevices.single;
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final build_info.TargetPlatform targetPlatform = flutterDevice.targetPlatform!;
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final Uri? nativeAssetsYaml;
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switch (targetPlatform) {
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case build_info.TargetPlatform.darwin:
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nativeAssetsYaml = await dryRunNativeAssetsMacOS(
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projectUri: projectUri,
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fileSystem: fileSystem,
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buildRunner: buildRunner,
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);
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case build_info.TargetPlatform.ios:
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nativeAssetsYaml = await dryRunNativeAssetsIOS(
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projectUri: projectUri,
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fileSystem: fileSystem,
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buildRunner: buildRunner,
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);
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case build_info.TargetPlatform.tester:
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if (const LocalPlatform().isMacOS) {
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nativeAssetsYaml = await dryRunNativeAssetsMacOS(
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projectUri: projectUri,
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flutterTester: true,
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fileSystem: fileSystem,
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buildRunner: buildRunner,
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);
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} else if (const LocalPlatform().isLinux) {
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nativeAssetsYaml = await dryRunNativeAssetsLinux(
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projectUri: projectUri,
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flutterTester: true,
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fileSystem: fileSystem,
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buildRunner: buildRunner,
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);
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} else if (const LocalPlatform().isWindows) {
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nativeAssetsYaml = await dryRunNativeAssetsWindows(
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projectUri: projectUri,
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flutterTester: true,
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fileSystem: fileSystem,
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buildRunner: buildRunner,
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);
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} else {
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await nativeBuildRequired(buildRunner);
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nativeAssetsYaml = null;
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}
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case build_info.TargetPlatform.linux_arm64:
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case build_info.TargetPlatform.linux_x64:
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nativeAssetsYaml = await dryRunNativeAssetsLinux(
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projectUri: projectUri,
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fileSystem: fileSystem,
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buildRunner: buildRunner,
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);
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case build_info.TargetPlatform.windows_arm64:
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case build_info.TargetPlatform.windows_x64:
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nativeAssetsYaml = await dryRunNativeAssetsWindows(
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projectUri: projectUri,
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fileSystem: fileSystem,
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buildRunner: buildRunner,
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);
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case build_info.TargetPlatform.android_arm:
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case build_info.TargetPlatform.android_arm64:
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case build_info.TargetPlatform.android_x64:
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case build_info.TargetPlatform.android_x86:
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case build_info.TargetPlatform.android:
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nativeAssetsYaml = await dryRunNativeAssetsAndroid(
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projectUri: projectUri,
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fileSystem: fileSystem,
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buildRunner: buildRunner,
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);
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case build_info.TargetPlatform.fuchsia_arm64:
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case build_info.TargetPlatform.fuchsia_x64:
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case build_info.TargetPlatform.web_javascript:
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await ensureNoNativeAssetsOrOsIsSupported(
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projectUri,
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targetPlatform.toString(),
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fileSystem,
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buildRunner,
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);
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nativeAssetsYaml = null;
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}
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return nativeAssetsYaml;
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}
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/// Dry run the native builds for multiple OSes.
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///
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/// Needed for `flutter run -d all`.
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Future<Uri?> dryRunNativeAssetsMultipleOSes({
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required NativeAssetsBuildRunner buildRunner,
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required Uri projectUri,
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required FileSystem fileSystem,
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required Iterable<build_info.TargetPlatform> targetPlatforms,
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}) async {
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if (await nativeBuildRequired(buildRunner)) {
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return null;
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}
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final Uri buildUri = buildUriMultiple(projectUri);
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final Iterable<Asset> nativeAssetPaths = <Asset>[
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if (targetPlatforms.contains(build_info.TargetPlatform.darwin) ||
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(targetPlatforms.contains(build_info.TargetPlatform.tester) && OS.current == OS.macOS))
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...await dryRunNativeAssetsMacOSInternal(
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fileSystem,
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projectUri,
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false,
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buildRunner,
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),
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if (targetPlatforms.contains(build_info.TargetPlatform.linux_arm64) ||
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targetPlatforms.contains(build_info.TargetPlatform.linux_x64) ||
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(targetPlatforms.contains(build_info.TargetPlatform.tester) && OS.current == OS.linux))
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...await dryRunNativeAssetsLinuxInternal(
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fileSystem,
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projectUri,
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false,
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buildRunner,
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),
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if (targetPlatforms.contains(build_info.TargetPlatform.windows_arm64) ||
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targetPlatforms.contains(build_info.TargetPlatform.windows_x64) ||
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(targetPlatforms.contains(build_info.TargetPlatform.tester) && OS.current == OS.windows))
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...await dryRunNativeAssetsWindowsInternal(
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fileSystem,
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projectUri,
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false,
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buildRunner,
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),
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if (targetPlatforms.contains(build_info.TargetPlatform.ios))
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...await dryRunNativeAssetsIOSInternal(
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fileSystem,
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projectUri,
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buildRunner,
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),
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if (targetPlatforms.contains(build_info.TargetPlatform.android) ||
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targetPlatforms.contains(build_info.TargetPlatform.android_arm) ||
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targetPlatforms.contains(build_info.TargetPlatform.android_arm64) ||
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targetPlatforms.contains(build_info.TargetPlatform.android_x64) ||
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targetPlatforms.contains(build_info.TargetPlatform.android_x86))
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...await dryRunNativeAssetsAndroidInternal(
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fileSystem,
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projectUri,
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buildRunner,
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),
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];
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final Uri nativeAssetsUri = await writeNativeAssetsYaml(nativeAssetPaths, buildUri, fileSystem);
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return nativeAssetsUri;
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}
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/// With `flutter run -d all` we need a place to store the native assets
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/// mapping for multiple OSes combined.
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Uri buildUriMultiple(Uri projectUri) {
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final String buildDir = build_info.getBuildDirectory();
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|
return projectUri.resolve('$buildDir/native_assets/multiple/');
|
|
}
|
|
|
|
/// Dry run the native builds.
|
|
///
|
|
/// This does not build native assets, it only simulates what the final paths
|
|
/// of all assets will be so that this can be embedded in the kernel file.
|
|
Future<Uri?> dryRunNativeAssetsSingleArchitecture({
|
|
required NativeAssetsBuildRunner buildRunner,
|
|
required Uri projectUri,
|
|
bool flutterTester = false,
|
|
required FileSystem fileSystem,
|
|
required OS os,
|
|
}) async {
|
|
if (!await nativeBuildRequired(buildRunner)) {
|
|
return null;
|
|
}
|
|
|
|
final Uri buildUri = nativeAssetsBuildUri(projectUri, os);
|
|
final Iterable<Asset> nativeAssetPaths = await dryRunNativeAssetsSingleArchitectureInternal(
|
|
fileSystem,
|
|
projectUri,
|
|
flutterTester,
|
|
buildRunner,
|
|
os,
|
|
);
|
|
final Uri nativeAssetsUri = await writeNativeAssetsYaml(
|
|
nativeAssetPaths,
|
|
buildUri,
|
|
fileSystem,
|
|
);
|
|
return nativeAssetsUri;
|
|
}
|
|
|
|
Future<Iterable<Asset>> dryRunNativeAssetsSingleArchitectureInternal(
|
|
FileSystem fileSystem,
|
|
Uri projectUri,
|
|
bool flutterTester,
|
|
NativeAssetsBuildRunner buildRunner,
|
|
OS targetOS,
|
|
) async {
|
|
final Uri buildUri = nativeAssetsBuildUri(projectUri, targetOS);
|
|
|
|
globals.logger.printTrace('Dry running native assets for $targetOS.');
|
|
|
|
final DryRunResult dryRunResult = await buildRunner.dryRun(
|
|
linkModePreference: LinkModePreference.dynamic,
|
|
targetOS: targetOS,
|
|
workingDirectory: projectUri,
|
|
includeParentEnvironment: true,
|
|
);
|
|
ensureNativeAssetsBuildSucceed(dryRunResult);
|
|
final List<Asset> nativeAssets = dryRunResult.assets;
|
|
ensureNoLinkModeStatic(nativeAssets);
|
|
globals.logger.printTrace('Dry running native assets for $targetOS done.');
|
|
final Uri? absolutePath = flutterTester ? buildUri : null;
|
|
final Map<Asset, Asset> assetTargetLocations = _assetTargetLocationsSingleArchitecture(
|
|
nativeAssets,
|
|
absolutePath,
|
|
);
|
|
final Iterable<Asset> nativeAssetPaths = assetTargetLocations.values;
|
|
return nativeAssetPaths;
|
|
}
|
|
|
|
/// Builds native assets.
|
|
///
|
|
/// If [targetPlatform] is omitted, the current target architecture is used.
|
|
///
|
|
/// If [flutterTester] is true, absolute paths are emitted in the native
|
|
/// assets mapping. This can be used for JIT mode without sandbox on the host.
|
|
/// This is used in `flutter test` and `flutter run -d flutter-tester`.
|
|
Future<(Uri? nativeAssetsYaml, List<Uri> dependencies)> buildNativeAssetsSingleArchitecture({
|
|
required NativeAssetsBuildRunner buildRunner,
|
|
build_info.TargetPlatform? targetPlatform,
|
|
required Uri projectUri,
|
|
required build_info.BuildMode buildMode,
|
|
bool flutterTester = false,
|
|
Uri? yamlParentDirectory,
|
|
required FileSystem fileSystem,
|
|
}) async {
|
|
final Target target = targetPlatform != null ? _getNativeTarget(targetPlatform) : Target.current;
|
|
final OS targetOS = target.os;
|
|
final Uri buildUri = nativeAssetsBuildUri(projectUri, targetOS);
|
|
final Directory buildDir = fileSystem.directory(buildUri);
|
|
if (!await buildDir.exists()) {
|
|
// CMake requires the folder to exist to do copying.
|
|
await buildDir.create(recursive: true);
|
|
}
|
|
if (!await nativeBuildRequired(buildRunner)) {
|
|
final Uri nativeAssetsYaml = await writeNativeAssetsYaml(
|
|
<Asset>[],
|
|
yamlParentDirectory ?? buildUri,
|
|
fileSystem,
|
|
);
|
|
return (nativeAssetsYaml, <Uri>[]);
|
|
}
|
|
|
|
final BuildMode buildModeCli = nativeAssetsBuildMode(buildMode);
|
|
|
|
globals.logger.printTrace('Building native assets for $target $buildModeCli.');
|
|
final BuildResult result = await buildRunner.build(
|
|
linkModePreference: LinkModePreference.dynamic,
|
|
target: target,
|
|
buildMode: buildModeCli,
|
|
workingDirectory: projectUri,
|
|
includeParentEnvironment: true,
|
|
cCompilerConfig: await buildRunner.cCompilerConfig,
|
|
);
|
|
ensureNativeAssetsBuildSucceed(result);
|
|
final List<Asset> nativeAssets = result.assets;
|
|
final Set<Uri> dependencies = result.dependencies.toSet();
|
|
ensureNoLinkModeStatic(nativeAssets);
|
|
globals.logger.printTrace('Building native assets for $target done.');
|
|
final Uri? absolutePath = flutterTester ? buildUri : null;
|
|
final Map<Asset, Asset> assetTargetLocations = _assetTargetLocationsSingleArchitecture(nativeAssets, absolutePath);
|
|
await _copyNativeAssetsSingleArchitecture(
|
|
buildUri,
|
|
assetTargetLocations,
|
|
buildMode,
|
|
fileSystem,
|
|
);
|
|
final Uri nativeAssetsUri = await writeNativeAssetsYaml(
|
|
assetTargetLocations.values,
|
|
yamlParentDirectory ?? buildUri,
|
|
fileSystem,
|
|
);
|
|
return (nativeAssetsUri, dependencies.toList());
|
|
}
|
|
|
|
Map<Asset, Asset> _assetTargetLocationsSingleArchitecture(
|
|
List<Asset> nativeAssets,
|
|
Uri? absolutePath,
|
|
) {
|
|
return <Asset, Asset>{
|
|
for (final Asset asset in nativeAssets)
|
|
asset: _targetLocationSingleArchitecture(
|
|
asset,
|
|
absolutePath,
|
|
),
|
|
};
|
|
}
|
|
|
|
Asset _targetLocationSingleArchitecture(Asset asset, Uri? absolutePath) {
|
|
final AssetPath path = asset.path;
|
|
switch (path) {
|
|
case AssetSystemPath _:
|
|
case AssetInExecutable _:
|
|
case AssetInProcess _:
|
|
return asset;
|
|
case AssetAbsolutePath _:
|
|
final String fileName = path.uri.pathSegments.last;
|
|
Uri uri;
|
|
if (absolutePath != null) {
|
|
// Flutter tester needs full host paths.
|
|
uri = absolutePath.resolve(fileName);
|
|
} else {
|
|
// Flutter Desktop needs "absolute" paths inside the app.
|
|
// "relative" in the context of native assets would be relative to the
|
|
// kernel or aot snapshot.
|
|
uri = Uri(path: fileName);
|
|
}
|
|
return asset.copyWith(path: AssetAbsolutePath(uri));
|
|
}
|
|
throw Exception('Unsupported asset path type ${path.runtimeType} in asset $asset');
|
|
}
|
|
|
|
/// Extract the [Target] from a [TargetPlatform].
|
|
///
|
|
/// Does not cover MacOS, iOS, and Android as these pass the architecture
|
|
/// in other enums.
|
|
Target _getNativeTarget(build_info.TargetPlatform targetPlatform) {
|
|
switch (targetPlatform) {
|
|
case build_info.TargetPlatform.linux_x64:
|
|
return Target.linuxX64;
|
|
case build_info.TargetPlatform.linux_arm64:
|
|
return Target.linuxArm64;
|
|
case build_info.TargetPlatform.windows_x64:
|
|
return Target.windowsX64;
|
|
case build_info.TargetPlatform.windows_arm64:
|
|
return Target.windowsArm64;
|
|
case build_info.TargetPlatform.android:
|
|
case build_info.TargetPlatform.ios:
|
|
case build_info.TargetPlatform.darwin:
|
|
case build_info.TargetPlatform.fuchsia_arm64:
|
|
case build_info.TargetPlatform.fuchsia_x64:
|
|
case build_info.TargetPlatform.tester:
|
|
case build_info.TargetPlatform.web_javascript:
|
|
case build_info.TargetPlatform.android_arm:
|
|
case build_info.TargetPlatform.android_arm64:
|
|
case build_info.TargetPlatform.android_x64:
|
|
case build_info.TargetPlatform.android_x86:
|
|
throw Exception('Unknown targetPlatform: $targetPlatform.');
|
|
}
|
|
}
|
|
|
|
Future<void> _copyNativeAssetsSingleArchitecture(
|
|
Uri buildUri,
|
|
Map<Asset, Asset> assetTargetLocations,
|
|
build_info.BuildMode buildMode,
|
|
FileSystem fileSystem,
|
|
) async {
|
|
if (assetTargetLocations.isNotEmpty) {
|
|
globals.logger.printTrace('Copying native assets to ${buildUri.toFilePath()}.');
|
|
final Directory buildDir = fileSystem.directory(buildUri.toFilePath());
|
|
if (!buildDir.existsSync()) {
|
|
buildDir.createSync(recursive: true);
|
|
}
|
|
for (final MapEntry<Asset, Asset> assetMapping in assetTargetLocations.entries) {
|
|
final Uri source = (assetMapping.key.path as AssetAbsolutePath).uri;
|
|
final Uri target = (assetMapping.value.path as AssetAbsolutePath).uri;
|
|
final Uri targetUri = buildUri.resolveUri(target);
|
|
final String targetFullPath = targetUri.toFilePath();
|
|
await fileSystem.file(source).copy(targetFullPath);
|
|
}
|
|
globals.logger.printTrace('Copying native assets done.');
|
|
}
|
|
}
|
|
|
|
void ensureNativeAssetsBuildSucceed(DryRunResult result) {
|
|
if (!result.success) {
|
|
throwToolExit(
|
|
'Building native assets failed. See the logs for more details.',
|
|
);
|
|
}
|
|
}
|