
* Rolls the engine to 75c74dc463d56e17be10315cfde409010fd8f90b. * Adds framework support for the `AppLifecycleState.inactive` and `AppLifecycleState.suspending` states. What are the new states? ------------------------ * `AppLifecycleState.inactive` is emitted on iOS only and corresponds to iOS's foreground inactive state. Current iOS state transitions are: `resumed` <--> `inactive` <--> `paused` * `AppLifecycleState.suspending` is currently emitted on Android only and corresponds to the transition to Android's stopped state. Current Android state transitions are: `resumed` <--> `paused` --> `suspending` --> `resumed` These transitions may change in future. This is a breaking change on iOS -------------------------------- This changes the semantics of the `AppLifecycleState.paused` state on iOS. The behaviour associated with this state is unchanged on Android. For background on iOS application states see the state transition diagram in the [App Programming Guide for iOS](https://developer.apple.com/library/content/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/TheAppLifeCycle/TheAppLifeCycle.html#//apple_ref/doc/uid/TP40007072-CH2-SW6). On iOS, prior to this change, `AppLifecycleState.paused` corresponded to a transition to the _foreground inactive_ state. It now corresponds to a transition to the _background state_. The newly-added `AppLifecycleState.inactive` state now corresponds to entering the _foreground inactive_ state, which (currently) has no exact analogue on Android. Briefly, the _foreground inactive_ state is the state entered when switching from an app to the app switcher, receiving a phone call, or responding to a TouchID request. Apps are permitted to continue animating/updating views in this state if desired. From the _foreground inactive_ state, the app may transition back to _active_ (e.g., entering the app switcher then resuming the app), or to the _background_ state (e.g., switching to the home screen or another app). What to change -------------- If your app does not handle the `AppLifecycleState.paused` state in a `WidgetsBindingObserver.didChangeAppLifecycleState` implementation, no changes are required. If you do handle `AppLifecycleState.paused`, you may additionally wish to also handle `AppLifecycleState.inactive`. For example, games should probably pause on entering the app switcher rather than wait to be backgrounded. More details ------------ For background on Android application states see the state transition diagram in the [Android Activity Lifecycle docs](https://developer.android.com/guide/components/activities/activity-lifecycle.html#alc).
Flutter
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