181 lines
5.1 KiB
Dart
181 lines
5.1 KiB
Dart
part of game;
|
|
|
|
class PlayerState extends Node {
|
|
PlayerState(this._sheetUI, this._sheetGame) {
|
|
// Score display
|
|
_spriteBackgroundScore = new Sprite(_sheetUI["scoreboard.png"]);
|
|
_spriteBackgroundScore.pivot = new Point(1.0, 0.0);
|
|
_spriteBackgroundScore.scale = 0.35;
|
|
_spriteBackgroundScore.position = new Point(240.0, 10.0);
|
|
addChild(_spriteBackgroundScore);
|
|
|
|
_scoreDisplay = new ScoreDisplay(_sheetUI);
|
|
_scoreDisplay.position = new Point(-13.0, 49.0);
|
|
_spriteBackgroundScore.addChild(_scoreDisplay);
|
|
|
|
// Coin display
|
|
_spriteBackgroundCoins = new Sprite(_sheetUI["coinboard.png"]);
|
|
_spriteBackgroundCoins.pivot = new Point(1.0, 0.0);
|
|
_spriteBackgroundCoins.scale = 0.35;
|
|
_spriteBackgroundCoins.position = new Point(105.0, 10.0);
|
|
addChild(_spriteBackgroundCoins);
|
|
|
|
_coinDisplay = new ScoreDisplay(_sheetUI);
|
|
_coinDisplay.position = new Point(-13.0, 49.0);
|
|
_spriteBackgroundCoins.addChild(_coinDisplay);
|
|
}
|
|
|
|
final SpriteSheet _sheetUI;
|
|
final SpriteSheet _sheetGame;
|
|
|
|
int laserLevel = 0;
|
|
|
|
static const double normalScrollSpeed = 2.0;
|
|
|
|
double scrollSpeed = normalScrollSpeed;
|
|
|
|
double _scrollSpeedTarget = normalScrollSpeed;
|
|
|
|
EnemyBoss boss;
|
|
|
|
Sprite _spriteBackgroundScore;
|
|
ScoreDisplay _scoreDisplay;
|
|
Sprite _spriteBackgroundCoins;
|
|
ScoreDisplay _coinDisplay;
|
|
|
|
int get score => _scoreDisplay.score;
|
|
|
|
set score(int score) {
|
|
_scoreDisplay.score = score;
|
|
flashBackgroundSprite(_spriteBackgroundScore);
|
|
}
|
|
|
|
int get coins => _coinDisplay.score;
|
|
|
|
void addCoin(Coin c) {
|
|
// Animate coin to the top of the screen
|
|
Point startPos = convertPointFromNode(Point.origin, c);
|
|
Point finalPos = new Point(30.0, 30.0);
|
|
Point middlePos = new Point((startPos.x + finalPos.x) / 2.0 + 50.0,
|
|
(startPos.y + finalPos.y) / 2.0);
|
|
|
|
List<Point> path = <Point>[startPos, middlePos, finalPos];
|
|
|
|
Sprite sprite = new Sprite(_sheetGame["coin.png"]);
|
|
sprite.scale = 0.7;
|
|
|
|
ActionSpline spline = new ActionSpline((Point a) { sprite.position = a; }, path, 0.5);
|
|
spline.tension = 0.25;
|
|
ActionTween rotate = new ActionTween((double a) { sprite.rotation = a; }, 0.0, 360.0, 0.5);
|
|
ActionTween scale = new ActionTween((double a) { sprite.scale = a; }, 0.7, 1.2, 0.5);
|
|
ActionGroup group = new ActionGroup(<Action>[spline, rotate, scale]);
|
|
sprite.actions.run(new ActionSequence(<Action>[
|
|
group,
|
|
new ActionRemoveNode(sprite),
|
|
new ActionCallFunction(() {
|
|
_coinDisplay.score += 1;
|
|
flashBackgroundSprite(_spriteBackgroundCoins);
|
|
})
|
|
]));
|
|
|
|
addChild(sprite);
|
|
}
|
|
|
|
void activatePowerUp(PowerUpType type) {
|
|
if (type == PowerUpType.shield) {
|
|
_shieldFrames += 300;
|
|
} else if (type == PowerUpType.sideLaser) {
|
|
_sideLaserFrames += 300;
|
|
} else if (type == PowerUpType.speedLaser) {
|
|
_speedLaserFrames += 300;
|
|
} else if (type == PowerUpType.speedBoost) {
|
|
_speedBoostFrames += 150;
|
|
}
|
|
}
|
|
|
|
int _shieldFrames = 0;
|
|
bool get shieldActive => _shieldFrames > 0 || _speedBoostFrames > 0;
|
|
bool get shieldDeactivating =>
|
|
math.max(_shieldFrames, _speedBoostFrames) > 0 && math.max(_shieldFrames, _speedBoostFrames) < 60;
|
|
|
|
int _sideLaserFrames = 0;
|
|
bool get sideLaserActive => _sideLaserFrames > 0;
|
|
|
|
int _speedLaserFrames = 0;
|
|
bool get speedLaserActive => _speedLaserFrames > 0;
|
|
|
|
int _speedBoostFrames = 0;
|
|
bool get speedBoostActive => _speedBoostFrames > 0;
|
|
|
|
void flashBackgroundSprite(Sprite sprite) {
|
|
sprite.actions.stopAll();
|
|
ActionTween flash = new ActionTween(
|
|
(Color a) { sprite.colorOverlay = a; },
|
|
new Color(0x66ccfff0),
|
|
new Color(0x00ccfff0),
|
|
0.3);
|
|
sprite.actions.run(flash);
|
|
}
|
|
|
|
void update(double dt) {
|
|
if (_shieldFrames > 0)
|
|
_shieldFrames--;
|
|
if (_sideLaserFrames > 0)
|
|
_sideLaserFrames--;
|
|
if (_speedLaserFrames > 0)
|
|
_speedLaserFrames--;
|
|
if (_speedBoostFrames > 0)
|
|
_speedBoostFrames--;
|
|
|
|
// Update speed
|
|
if (boss != null) {
|
|
Point globalBossPos = boss.convertPointToBoxSpace(Point.origin);
|
|
if (globalBossPos.y > (_gameSizeHeight - 400.0))
|
|
_scrollSpeedTarget = 0.0;
|
|
else
|
|
_scrollSpeedTarget = normalScrollSpeed;
|
|
} else {
|
|
if (speedBoostActive)
|
|
_scrollSpeedTarget = normalScrollSpeed * 6.0;
|
|
else
|
|
_scrollSpeedTarget = normalScrollSpeed;
|
|
}
|
|
|
|
scrollSpeed = GameMath.filter(scrollSpeed, _scrollSpeedTarget, 0.1);
|
|
}
|
|
}
|
|
|
|
class ScoreDisplay extends Node {
|
|
ScoreDisplay(this._sheetUI);
|
|
|
|
int _score = 0;
|
|
|
|
int get score => _score;
|
|
|
|
set score(int score) {
|
|
_score = score;
|
|
_dirtyScore = true;
|
|
}
|
|
|
|
SpriteSheet _sheetUI;
|
|
|
|
bool _dirtyScore = true;
|
|
|
|
void update(double dt) {
|
|
if (_dirtyScore) {
|
|
removeAllChildren();
|
|
|
|
String scoreStr = _score.toString();
|
|
double xPos = -37.0;
|
|
for (int i = scoreStr.length - 1; i >= 0; i--) {
|
|
String numStr = scoreStr.substring(i, i + 1);
|
|
Sprite numSprite = new Sprite(_sheetUI["number_$numStr.png"]);
|
|
numSprite.position = new Point(xPos, 0.0);
|
|
addChild(numSprite);
|
|
xPos -= 37.0;
|
|
}
|
|
_dirtyScore = false;
|
|
}
|
|
}
|
|
}
|