
* migrate animation to nullsafety * nullable tween * fix generic type issue * address review comment
170 lines
9.3 KiB
Dart
170 lines
9.3 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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/// The Flutter animation system.
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///
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/// To use, import `package:flutter/animation.dart`.
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///
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/// This library provides basic building blocks for implementing animations in
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/// Flutter. Other layers of the framework use these building blocks to provide
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/// advanced animation support for applications. For example, the widget library
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/// includes [ImplicitlyAnimatedWidget]s and [AnimatedWidget]s that make it easy
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/// to animate certain properties of a [Widget]. If those animated widgets are
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/// not sufficient for a given use case, the basic building blocks provided by
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/// this library can be used to implement custom animated effects.
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///
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/// This library depends only on core Dart libraries and the `physics.dart`
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/// library.
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///
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///
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/// ### Foundations: the Animation class
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///
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/// Flutter represents an animation as a value that changes over a given
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/// duration, and that value may be of any type. For example, it could be a
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/// [double] indicating the current opacity of a [Widget] as it fades out. Or,
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/// it could be the current background [Color] of a widget that transitions
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/// smoothly from one color to another. The current value of an animation is
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/// represented by an [Animation] object, which is the central class of the
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/// animation library. In addition to the current animation value, the
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/// [Animation] object also stores the current [AnimationStatus]. The status
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/// indicates whether the animation is currently conceptually running from the
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/// beginning to the end or the other way around. It may also indicate that the
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/// animation is currently stopped at the beginning or the end.
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///
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/// Other objects can register listeners on an [Animation] to be informed
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/// whenever the animation value and/or the animation status changes. A [Widget]
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/// may register such a *value* listener via [Animation.addListener] to rebuild
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/// itself with the current animation value whenever that value changes. For
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/// example, a widget might listen to an animation to update its opacity to the
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/// animation's value every time that value changes. Likewise, registering a
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/// *status* listener via [Animation.addStatusListener] may be useful to trigger
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/// another action when the current animation has ended.
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///
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/// As an example, the following video shows the changes over time in the
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/// current animation status and animation value for the opacity animation of a
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/// widget. This [Animation] is driven by an [AnimationController] (see next
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/// section). Before the animation triggers, the animation status is "dismissed"
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/// and the value is 0.0. As the value runs from 0.0 to 1.0 to fade in the
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/// widget, the status changes to "forward". When the widget is fully faded in
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/// at an animation value of 1.0 the status is "completed". When the animation
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/// triggers again to fade the widget back out, the animation status changes to
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/// "reverse" and the animation value runs back to 0.0. At that point the widget
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/// is fully faded out and the animation status switches back to "dismissed"
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/// until the animation is triggered again.
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///
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/// {@animation 420 100 https://flutter.github.io/assets-for-api-docs/assets/animation/animation_status_value.mp4}
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///
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/// Although you can't instantiate [Animation] directly (it is an abstract
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/// class), you can create one using an [AnimationController].
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///
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///
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/// ### Powering animations: AnimationController
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///
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/// An [AnimationController] is a special kind of [Animation] that advances its
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/// animation value whenever the device running the application is ready to
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/// display a new frame (typically, this rate is around 60 values per second).
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/// An [AnimationController] can be used wherever an [Animation] is expected. As
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/// the name implies, an [AnimationController] also provides control over its
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/// [Animation]: It implements methods to stop the animation at any time and to
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/// run it forward as well as in the reverse direction.
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///
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/// By default, an [AnimationController] increases its animation value linearly
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/// over the given duration from 0.0 to 1.0 when run in the forward direction.
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/// For many use cases you might want the value to be of a different type,
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/// change the range of the animation values, or change how the animation moves
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/// between values. This is achieved by wrapping the animation: Wrapping it in
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/// an [Animatable] (see below) changes the range of animation values to a
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/// different range or type (for example to animate [Color]s or [Rect]s).
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/// Furthermore, a [Curve] can be applied to the animation by wrapping it in a
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/// [CurvedAnimation]. Instead of linearly increasing the animation value, a
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/// curved animation changes its value according to the provided curve. The
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/// framework ships with many built-in curves (see [Curves]). As an example,
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/// [Curves.easeOutCubic] increases the animation value quickly at the beginning
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/// of the animation and then slows down until the target value is reached:
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///
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/// {@animation 464 192 https://flutter.github.io/assets-for-api-docs/assets/animation/curve_ease_out_cubic.mp4}
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///
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///
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/// ### Animating different types: Animatable
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///
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/// An `Animatable<T>` is an object that takes an `Animation<double>` as input
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/// and produces a value of type `T`. Objects of these types can be used to
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/// translate the animation value range of an [AnimationController] (or any
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/// other [Animation] of type [double]) to a different range. That new range
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/// doesn't even have to be of type double anymore. With the help of an
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/// [Animatable] like a [Tween] or a [TweenSequence] (see sections below) an
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/// [AnimationController] can be used to smoothly transition [Color]s, [Rect]s,
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/// [Size]s and many more types from one value to another over a given duration.
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///
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///
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/// ### Interpolating values: Tweens
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///
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/// A [Tween] is applied to an [Animation] of type [double] to change the
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/// range and type of the animation value. For example, to transition the
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/// background of a [Widget] smoothly between two [Color]s, a [ColorTween] can
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/// be used. Each [Tween] specifies a start and an end value. As the animation
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/// value of the [Animation] powering the [Tween] progresses from 0.0 to 1.0 it
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/// produces interpolated values between its start and end value. The values
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/// produced by the [Tween] usually move closer and closer to its end value as
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/// the animation value of the powering [Animation] approaches 1.0.
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///
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/// The following video shows example values produced by an [IntTween], a
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/// `Tween<double>`, and a [ColorTween] as the animation value runs from 0.0 to
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/// 1.0 and back to 0.0:
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///
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/// {@animation 530 150 https://flutter.github.io/assets-for-api-docs/assets/animation/tweens.mp4}
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///
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/// An [Animation] or [AnimationController] can power multiple [Tween]s. For
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/// example, to animate the size and the color of a widget in parallel, create
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/// one [AnimationController] that powers a [SizeTween] and a [ColorTween].
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///
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/// The framework ships with many [Tween] subclasses ([IntTween], [SizeTween],
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/// [RectTween], etc.) to animate common properties.
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///
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///
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/// ### Staggered animations: TweenSequences
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///
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/// A [TweenSequence] can help animate a given property smoothly in stages. Each
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/// [Tween] in the sequence is responsible for a different stage and has an
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/// associated weight. When the animation runs, the stages execute one after
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/// another. For example, let's say you want to animate the background of a
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/// widget from yellow to green and then, after a short pause, to red. For this
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/// you can specify three tweens within a tween sequence: One [ColorTween]
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/// animating from yellow to green, one [ConstantTween] that just holds the color
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/// green, and another [ColorTween] animating from green to red. For each
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/// tween you need to pick a weight indicating the ratio of time spent on that
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/// tween compared to all other tweens. If we assign a weight of 2 to both of
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/// the [ColorTween]s and a weight of 1 to the [ConstantTween] the transition
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/// described by the [ColorTween]s would take twice as long as the
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/// [ConstantTween]. A [TweenSequence] is driven by an [Animation] just like a
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/// regular [Tween]: As the powering [Animation] runs from 0.0 to 1.0 the
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/// [TweenSequence] runs through all of its stages.
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///
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/// The following video shows the animation described in the previous paragraph:
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///
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/// {@animation 646 250 https://flutter.github.io/assets-for-api-docs/assets/animation/tween_sequence.mp4}
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///
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///
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/// See also:
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///
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/// * [Introduction to animations](https://flutter.dev/docs/development/ui/animations)
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/// on flutter.dev.
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/// * [Animations tutorial](https://flutter.dev/docs/development/ui/animations/tutorial)
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/// on flutter.dev.
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/// * [Sample app](https://github.com/flutter/samples/tree/master/animations),
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/// which showcases Flutter's animation features.
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/// * [ImplicitlyAnimatedWidget] and its subclasses, which are [Widget]s that
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/// implicitly animate changes to their properties.
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/// * [AnimatedWidget] and its subclasses, which are [Widget]s that take an
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/// explicit [Animation] to animate their properties.
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library animation;
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export 'src/animation/animation.dart';
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export 'src/animation/animation_controller.dart';
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export 'src/animation/animations.dart';
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export 'src/animation/curves.dart';
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export 'src/animation/listener_helpers.dart';
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export 'src/animation/tween.dart';
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export 'src/animation/tween_sequence.dart';
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