
Now that skia can no longer be used on both iOS devices and Simulators, we can switch the iOS engine to the "slimpeller" variant which removes some (not all!) of the Skia dependencies. This should reduce binary size and build time. I also did some cleanups as some tests we're still opting into Skia behaviors (though not actually running skia) and we now flag these as errors.
Flutter Engine
Setting up the Engine development environment
See here
gclient
bootstrap
Flutter engine uses gclient
to manage dependencies.
If you've already cloned the flutter repository: