
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code. For more info see: * https://github.com/flutter/flutter/issues/129757 ### Implementation details for MacOS and iOS. Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file). The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target. The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets. ### Example vs template The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209. ### Tests This PR adds new tests to cover the various use cases. * dev/devicelab/bin/tasks/native_assets_ios.dart * Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode. * dev/devicelab/bin/tasks/native_assets_ios_simulator.dart * Runs an example app with native assets, doing hot reload and hot restart. * packages/flutter_tools/test/integration.shard/native_assets_test.dart * Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester. * packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart * Unit tests the new Target in the backend. * packages/flutter_tools/test/general.shard/ios/native_assets_test.dart * packages/flutter_tools/test/general.shard/macos/native_assets_test.dart * Unit tests the native assets being packaged on a iOS/MacOS build. It also extends various existing tests: * dev/devicelab/bin/tasks/module_test_ios.dart * Exercises the add2app scenario. * packages/flutter_tools/test/general.shard/features_test.dart * Unit test the new feature flag.
Flutter Tools
This section of the Flutter repository contains the command line developer tools for building Flutter applications.
Working on Flutter Tools
Be sure to follow the instructions on CONTRIBUTING.md to set up your development environment. Further, familiarize yourself with the style guide, which we follow.
Setting up
First, ensure that the Dart SDK and other necessary artifacts are available by invoking the Flutter Tools wrapper script. In this directory run:
$ flutter --version
Running the Tool
To run Flutter Tools from source, in this directory run:
$ dart bin/flutter_tools.dart
followed by command-line arguments, as usual.
Running the analyzer
To run the analyzer on Flutter Tools, in this directory run:
$ flutter analyze
Writing tests
As with other parts of the Flutter repository, all changes in behavior must be
tested.
Tests live under the test/
subdirectory.
-
Hermetic unit tests of tool internals go under
test/general.shard
and must run in significantly less than two seconds. -
Tests of tool commands go under
test/commands.shard
. Hermetic tests go under itshermetic/
subdirectory. Non-hermetic tests go under itspermeable
sub-directory. Avoid adding tests here and prefer writing either a unit test or a full integration test. -
Integration tests (e.g. tests that run the tool in a subprocess) go under
test/integration.shard
. -
Slow web-related tests go in the
test/web.shard
directory.
In general, the tests for the code in a file called file.dart
should
go in a file called file_test.dart
in the subdirectory that matches
the behavior of the test.
The dart_test.yaml
file configures the timeout for these tests to be
15 minutes. The test.dart
script that is used in CI overrides this
to two seconds for the test/general.shard
directory, to catch
behaviour that is unexpectedly slow.
Please avoid setting any other timeouts.
Using local engine builds in integration tests
The integration tests can be configured to use a specific local engine
variant by setting the FLUTTER_LOCAL_ENGINE
and FLUTTER_LOCAL_ENGINE_HOST
environment svariable to the name of the local engines (e.g. android_debug_unopt
and host_debug_unopt
). If the local engine build requires a source path, this
can be provided by setting the FLUTTER_LOCAL_ENGINE_SRC_PATH
environment
variable. This second variable is not necessary if the flutter
and engine
checkouts are in adjacent directories.
export FLUTTER_LOCAL_ENGINE=android_debug_unopt
export FLUTTER_LOCAL_ENGINE_HOST=host_debug_unopt
flutter test test/integration.shard/some_test_case
Running the tests
To run all of the unit tests:
$ flutter test test/general.shard
The tests in test/integration.shard
are slower to run than the tests
in test/general.shard
. Depending on your development computer, you
might want to limit concurrency. Generally it is easier to run these
on CI, or to manually verify the behavior you are changing instead of
running the test.
The integration tests also require the FLUTTER_ROOT
environment
variable to be set. The full invocation to run everything might
therefore look something like:
$ export FLUTTER_ROOT=~/path/to/flutter-sdk
$ flutter test --concurrency 1
This may take some time (on the order of an hour). The unit tests alone take much less time (on the order of a minute).
You can run the tests in a specific file, e.g.:
$ flutter test test/general.shard/utils_test.dart
Forcing snapshot regeneration
To force the Flutter Tools snapshot to be regenerated, delete the following files:
$ rm ../../bin/cache/flutter_tools.stamp ../../bin/cache/flutter_tools.snapshot