flutter/examples/layers/rendering/touch_input.dart
Adam Barth 948ae15ca5 Clean up the standalone examples
Our examples have been growing organically over time. This patch cleans
them up to illustrate specific aspects of Flutter.
2016-02-13 11:00:58 -08:00

93 lines
2.7 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
// Material design colors. :p
List<Color> _kColors = <Color>[
Colors.teal[500],
Colors.amber[500],
Colors.purple[500],
Colors.lightBlue[500],
Colors.deepPurple[500],
Colors.lime[500],
];
/// A simple model object for a dot that reacts to pointer pressure.
class Dot {
Dot({ Color color }) : _paint = new Paint()..color = color;
final Paint _paint;
Point position = Point.origin;
double radius = 0.0;
void update(PointerEvent event) {
position = event.position;
radius = 5 + (95 * event.pressure);
}
void paint(Canvas canvas, Offset offset) {
canvas.drawCircle(position + offset, radius, _paint);
}
}
/// A render object that draws dots under each pointer.
class RenderDots extends RenderConstrainedBox {
RenderDots() : super(additionalConstraints: const BoxConstraints.expand());
/// State to remember which dots to paint.
final Map<int, Dot> _dots = <int, Dot>{};
/// Makes this render object hittable so that it receives pointer events.
bool hitTestSelf(Point position) => true;
/// Processes pointer events by mutating state and invalidating its previous
/// painting commands.
void handleEvent(PointerEvent event, BoxHitTestEntry entry) {
if (event is PointerDownEvent) {
Color color = _kColors[event.pointer.remainder(_kColors.length)];
_dots[event.pointer] = new Dot(color: color)..update(event);
markNeedsPaint();
} else if (event is PointerUpEvent || event is PointerCancelEvent) {
_dots.remove(event.pointer);
markNeedsPaint();
} else if (event is PointerMoveEvent) {
_dots[event.pointer].update(event);
markNeedsPaint();
}
}
/// Issues new painting commands.
void paint(PaintingContext context, Offset offset) {
final Canvas canvas = context.canvas;
canvas.drawRect(offset & size, new Paint()..color = const Color(0xFFFFFFFF));
for (Dot dot in _dots.values)
dot.paint(canvas, offset);
super.paint(context, offset);
}
}
void main() {
RenderParagraph paragraph = new RenderParagraph(
new StyledTextSpan(
new TextStyle(color: Colors.black87),
[ new PlainTextSpan("Touch me!") ]
)
);
RenderStack stack = new RenderStack(
children: <RenderBox>[
new RenderDots(),
paragraph,
]
);
// Prevent the RenderParagraph from filling the whole screen so
// that it doesn't eat events.
final StackParentData paragraphParentData = paragraph.parentData;
paragraphParentData
..top = 40.0
..left = 20.0;
new RenderingFlutterBinding(root: stack);
}