flutter/packages/flutter_sprites/lib/src/action_spline.dart

76 lines
2.2 KiB
Dart

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
part of flutter_sprites;
Point _cardinalSplineAt(Point p0, Point p1, Point p2, Point p3, double tension, double t) {
double t2 = t * t;
double t3 = t2 * t;
double s = (1.0 - tension) / 2.0;
double b1 = s * ((-t3 + (2.0 * t2)) - t);
double b2 = s * (-t3 + t2) + (2.0 * t3 - 3.0 * t2 + 1.0);
double b3 = s * (t3 - 2.0 * t2 + t) + (-2.0 * t3 + 3.0 * t2);
double b4 = s * (t3 - t2);
double x = p0.x * b1 + p1.x * b2 + p2.x * b3 + p3.x * b4;
double y = p0.y * b1 + p1.y * b2 + p2.y * b3 + p3.y * b4;
return new Point(x, y);
}
/// Signature for callbacks used by the [ActionSpline] to set a [Point] value.
typedef void PointSetterCallback(Point value);
/// The spline action is used to animate a point along a spline definied by
/// a set of points.
class ActionSpline extends ActionInterval {
/// Creates a new spline action with a set of points. The [setter] is a
/// callback for setting the positions, [points] define the spline, and
/// [duration] is the time for the action to complete. Optionally a [curve]
/// can be used for easing.
ActionSpline(this.setter, this.points, double duration, [Curve curve]) : super(duration, curve) {
_dt = 1.0 / (points.length - 1.0);
}
/// The callback used to update a point when the action is run.
final PointSetterCallback setter;
/// A list of points that define the spline.
final List<Point> points;
/// The tension of the spline, defines the roundness of the curve.
double tension = 0.5;
double _dt;
@override
void update(double t) {
int p;
double lt;
if (t < 0.0) t = 0.0;
if (t >= 1.0) {
p = points.length - 1;
lt = 1.0;
} else {
p = (t / _dt).floor();
lt = (t - _dt * p) / _dt;
}
Point p0 = points[(p - 1).clamp(0, points.length - 1)];
Point p1 = points[(p + 0).clamp(0, points.length - 1)];
Point p2 = points[(p + 1).clamp(0, points.length - 1)];
Point p3 = points[(p + 2).clamp(0, points.length - 1)];
Point newPos = _cardinalSplineAt(p0, p1, p2, p3, tension, lt);
setter(newPos);
}
}