
Fixes #162107 Commands that were helpful when working on this pr. `dart dev/tools/bin/generate_gradle_lockfiles.dart --no-gradle-generation` from flutter/flutter root. `./gradlew test` from packages/flutter_tools/gradle. `git add -- ":*.lockfile"` for adding only lockfile changes. `../../bin/cache/dart-sdk/bin/dart bin/test_runner.dart test -t android_java11_dependency_smoke_tests` from dev/devicelab `ktlint --editorconfig=dev/bots/test/analyze-test-input/.editorconfig --baseline=dev/bots/test/analyze-test-input/ktlint-baseline.xml packages/flutter_tools/gradle/src/ --format` formatting kotlin code. Need ktlint 1.5 ## Pre-launch Checklist - [x] I read the [Contributor Guide] and followed the process outlined there for submitting PRs. - [x] I read the [Tree Hygiene] wiki page, which explains my responsibilities. - [x] I read and followed the [Flutter Style Guide], including [Features we expect every widget to implement]. - [x] I signed the [CLA]. - [x] I listed at least one issue that this PR fixes in the description above. - [x] I updated/added relevant documentation (doc comments with `///`). - [x] I added new tests to check the change I am making, or this PR is [test-exempt]. - [x] I followed the [breaking change policy] and added [Data Driven Fixes] where supported. - [x] All existing and new tests are passing.
Example of calling platform services from Flutter
This project demonstrates how to connect a Flutter app to platform-specific services.
You can read more about accessing platform and third-party services in Flutter.
iOS
You can use the commands flutter build
and flutter run
from the app's root
directory to build/run the app or you can open ios/Runner.xcworkspace
in Xcode
and build/run the project as usual.
Android
You can use the commands flutter build
and flutter run
from the app's root
directory to build/run the app or to build with Android Studio, open the
android
folder in Android Studio and build the project as usual.
Windows
You can use the commands flutter build
and flutter run
from the app's root
directory to build/run the app or you can build once then open
build\windows\platform_channel.sln
in Visual Studio to build and run.